Search in sources :

Example 21 with DRectangle

use of org.twak.utils.geom.DRectangle in project chordatlas by twak.

the class GreebleSkel method mapTo2d.

protected void mapTo2d(Face f, Loop<LPoint3d> ll, MiniFacade mf, WallTag wallTag, Set<QuadF> features, MatMeshBuilder faceMaterial) {
    Matrix4d to2dXY = new Matrix4d();
    Vector3d up = f.edge.uphill, along = f.edge.direction(), out = f.edge.getPlaneNormal();
    along.normalize();
    to2dXY.setRow(2, up.x, up.y, up.z, 0);
    to2dXY.setRow(1, out.x, out.y, out.z, 0);
    to2dXY.setRow(0, -along.x, -along.y, -along.z, 0);
    Point3d bottomS = f.definingSE.iterator().next().getStart(f), bottomE = f.definingSE.iterator().next().getEnd(f);
    Point3d start = new Point3d(bottomS);
    Point3d end = new Point3d(bottomE);
    to2dXY.m33 = 1;
    to2dXY.transform(start);
    to2dXY.m03 = -start.x;
    to2dXY.m13 = -start.y;
    to2dXY.m23 = -start.z;
    start = new Point3d(bottomS);
    to2dXY.transform(start);
    to2dXY.transform(end);
    Loop<LPoint2d> flat = GreebleHelper.to2dLoop(GreebleHelper.transform(ll, to2dXY), 1);
    Matrix4d to3d = new Matrix4d(to2dXY);
    to3d.invert();
    {
        // face in z-up, we're in y-up
        double[] one = new double[4], two = new double[4];
        to3d.getRow(1, one);
        to3d.getRow(2, two);
        to3d.setRow(1, two);
        to3d.setRow(2, one);
    }
    // now in jme space
    Matrix4d to2d = new Matrix4d(to3d);
    to2d.invert();
    MiniFacade forFace = null;
    if (mf != null) {
        forFace = new MiniFacade(mf);
        forFace.rects.clear();
    }
    LinearForm3D facePlane = new LinearForm3D(new Vector3d(out.x, out.z, out.y), new Point3d(bottomS.x, bottomS.z, bottomS.y));
    LoopL<Point2d> sides = null;
    DRectangle facadeRect = null;
    if (wallTag != null) {
        sides = findRectagle(flat, Pointz.to2(start), Pointz.to2(end));
        if (sides != null)
            facadeRect = findRect(sides.remove(0));
    }
    List<DRectangle> floors = new ArrayList();
    List<MeshBuilder> materials = new ArrayList();
    if (wallTag != null && facadeRect != null && mf != null && wallTag.isGroundFloor && mf.groundFloorHeight > 0 && wallTag.groundFloorColor != null && facadeRect.x < mf.groundFloorHeight && facadeRect.getMaxX() > mf.groundFloorHeight) {
        floors.addAll(facadeRect.splitY(mf.groundFloorHeight));
        MatMeshBuilder gfm = greebleGrid.mbs.get("brick", wallTag.groundFloorColor);
        for (Loop<Point2d> loop : sides) {
            Loop<Point2d>[] cut = Loopz.cutConvex(loop, new LinearForm(0, 1, mf.groundFloorHeight));
            faceMaterial.add(cut[1].singleton(), to3d);
            gfm.add(cut[0].singleton(), to3d);
        }
        materials.add(gfm);
        materials.add(faceMaterial);
    } else {
        floors.add(facadeRect);
        materials.add(faceMaterial);
        if (sides != null)
            faceMaterial.add(sides, to3d);
    }
    for (int j = 0; j < floors.size(); j++) {
        DRectangle floorRect = floors.get(j);
        MeshBuilder m = materials.get(j);
        Iterator<QuadF> quit = features.iterator();
        while (quit.hasNext()) {
            QuadF n = quit.next();
            if (n.project(to2d, to3d, flat, facePlane, new Vector3d(along.y, 0, -along.x)) && wallTag != null && floorRect != null && forFace != null) {
                // set the vertical bounds, so we can just render in 2d
                FRect bounds = new FRect(n.original);
                n.setBounds(to2d, bounds);
                if (floorRect.contains(bounds)) {
                    forFace.rects.put(n.original.f, bounds);
                    quit.remove();
                }
            }
        }
        if (wallTag == null || forFace == null || floorRect == null) {
            m.add(flat.singleton(), to3d);
            return;
        }
        List<DRectangle> occlusions = new ArrayList<>();
        for (LineHeight lh : wallTag.occlusions) {
            Point3d s = new Point3d(lh.start.x, lh.start.y, lh.min), e = new Point3d(lh.end.x, lh.end.y, lh.max);
            to2dXY.transform(s);
            to2dXY.transform(e);
            occlusions.add(new DRectangle(Math.min(s.x, e.x), s.z, Math.abs(e.x - s.x), Math.abs(e.z - s.z)));
        }
        if (mf.texture == null)
            greebleGrid.buildGrid(floorRect, to3d, forFace, m, wallTag);
        else
            greebleGrid.textureGrid(floorRect, to3d, mf);
    }
}
Also used : Loop(org.twak.utils.collections.Loop) DRectangle(org.twak.utils.geom.DRectangle) LPoint2d(org.twak.viewTrace.facades.GreebleHelper.LPoint2d) ArrayList(java.util.ArrayList) LinearForm(org.twak.utils.geom.LinearForm) LinearForm3D(org.twak.utils.geom.LinearForm3D) Matrix4d(javax.vecmath.Matrix4d) Vector3d(javax.vecmath.Vector3d) LPoint2d(org.twak.viewTrace.facades.GreebleHelper.LPoint2d) Point2d(javax.vecmath.Point2d) Point3d(javax.vecmath.Point3d) LPoint3d(org.twak.viewTrace.facades.GreebleHelper.LPoint3d) MeshBuilder(org.twak.siteplan.jme.MeshBuilder)

Aggregations

DRectangle (org.twak.utils.geom.DRectangle)21 Point2d (javax.vecmath.Point2d)7 ArrayList (java.util.ArrayList)6 List (java.util.List)4 MeshBuilder (org.twak.siteplan.jme.MeshBuilder)4 Feature (org.twak.viewTrace.facades.MiniFacade.Feature)4 Vector3f (com.jme3.math.Vector3f)3 File (java.io.File)3 Collections (java.util.Collections)3 HashMap (java.util.HashMap)3 Matrix4d (javax.vecmath.Matrix4d)3 Point3d (javax.vecmath.Point3d)3 Vector2d (javax.vecmath.Vector2d)3 Vector3d (javax.vecmath.Vector3d)3 Griddable (org.twak.viewTrace.facades.Grid.Griddable)3 Material (com.jme3.material.Material)2 Geometry (com.jme3.scene.Geometry)2 Map (java.util.Map)2 OptionalDouble (java.util.OptionalDouble)2 Window (org.twak.tweed.gen.WindowGen.Window)2