use of pcgen.cdom.enumeration.Region in project pcgen by PCGen.
the class BioSet method copyRaceTags.
/**
* Copies the bio data for one race to a new race.
*
* @param origRegion The region of the original race
* @param origRace The name of the original race
* @param copyRegion The region of the target race
* @param copyRace The name of the target race
*/
public void copyRaceTags(final String origRegion, final String origRace, final String copyRegion, final String copyRace) {
Region oldr = Region.getConstant(origRegion);
Region newr = Region.getConstant(copyRegion);
for (String key : userMap.getTertiaryKeySet(oldr, origRace)) {
userMap.addAllToListFor(newr, copyRace, key, userMap.getListFor(oldr, origRace, key));
}
final int idx = origRace.indexOf('(');
String otherRace;
if (idx >= 0) {
otherRace = origRace.substring(0, idx).trim() + '%';
} else {
otherRace = origRace + '%';
}
for (String key : userMap.getTertiaryKeySet(oldr, otherRace)) {
userMap.addAllToListFor(newr, copyRace, key, userMap.getListFor(oldr, otherRace, key));
}
}
use of pcgen.cdom.enumeration.Region in project pcgen by PCGen.
the class BioSet method addToUserMap.
/**
* Add the supplied line to the user map. The user map contains an array with
* an entry for each age set. The supplied index is used to ensure that the
* value is placed in the correct age bracket.
*
* @param regionString The region the race is defined in.
* @param race The race to be updated.
* @param tag The tag to be entered. Must be in the form key:value
* @param ageSetIndex The age set to be updated.
*/
public void addToUserMap(String regionString, final String race, final String tag, final int ageSetIndex) {
final int x = tag.indexOf(':');
if (x < 0) {
Logging.errorPrint("Invalid value sent to map: " + tag + " (for Race " + race + ")");
// invalid tag
return;
}
Region region = Region.getConstant(regionString);
String key = tag.substring(0, x);
List<String> r = userMap.getListFor(region, race, key);
for (int i = (r == null) ? 0 : r.size(); i < ageSetIndex; i++) {
userMap.addToListFor(region, race, key, "0");
}
userMap.addToListFor(region, race, key, tag.substring(x + 1));
}
use of pcgen.cdom.enumeration.Region in project pcgen by PCGen.
the class RegionLst method parseTokenWithSeparator.
@Override
protected ParseResult parseTokenWithSeparator(LoadContext context, CDOMObject obj, String value) {
if (obj instanceof Ungranted) {
return new ParseResult.Fail("Cannot use " + getTokenName() + " on an Ungranted object type: " + obj.getClass().getSimpleName(), context);
}
if (obj instanceof NonInteractive) {
return new ParseResult.Fail("Cannot use " + getTokenName() + " on an Non-Interactive object type: " + obj.getClass().getSimpleName(), context);
}
StringTokenizer tok = new StringTokenizer(value, Constants.PIPE);
String item = tok.nextToken();
Formula count = FormulaFactory.getFormulaFor(item);
if (!count.isValid()) {
return new ParseResult.Fail("Count in " + getTokenName() + " was not valid: " + count.toString(), context);
}
if (count.isStatic()) {
if (!tok.hasMoreTokens()) {
return new ParseResult.Fail(getTokenName() + " cannot have only a count: " + value, context);
}
item = tok.nextToken();
if (count.resolveStatic().intValue() <= 0) {
return new ParseResult.Fail("Count in " + getTokenName() + " must be > 0: " + value, context);
}
} else {
count = FormulaFactory.ONE;
}
List<Region> regions = new ArrayList<>();
while (true) {
regions.add(Region.getConstant(item));
if (!tok.hasMoreTokens()) {
break;
}
item = tok.nextToken();
}
SimpleChoiceSet<Region> rcs = new SimpleChoiceSet<>(regions);
ChoiceSet<Region> cs = new ChoiceSet<>(getTokenName(), rcs);
cs.setTitle("Region Selection");
TransitionChoice<Region> tc = new ConcreteTransitionChoice<>(cs, count);
context.getObjectContext().put(obj, ObjectKey.REGION_CHOICE, tc);
tc.setRequired(false);
tc.setChoiceActor(this);
return ParseResult.SUCCESS;
}
use of pcgen.cdom.enumeration.Region in project pcgen by PCGen.
the class RegionToken method unparse.
@Override
public String[] unparse(LoadContext context, PCTemplate pct) {
Boolean useName = context.getObjectContext().getObject(pct, ObjectKey.USETEMPLATENAMEFORREGION);
Region region = context.getObjectContext().getObject(pct, ObjectKey.REGION);
if (useName != null && useName) {
if (region != null) {
context.addWriteMessage("Cannot have Template with " + getTokenName() + " YES and specific value");
}
return new String[] { "YES" };
}
if (region == null) {
// Okay, nothing set
return null;
}
return new String[] { region.toString() };
}
use of pcgen.cdom.enumeration.Region in project pcgen by PCGen.
the class PCClass method addLevel.
/**
* Adds a level of this class to the character.
*
* TODO: Split the PlayerCharacter code out of PCClass (i.e. the level
* property). Then have a joining class assigned to PlayerCharacter that
* maps PCClass and number of levels in the class.
*
*
* @param argLevelMax
* True if we should only allow extra levels if there are still
* levels in this class to take. (i.e. a lot of prestige classes
* stop at level 10, so if this is true it would not allow an
* 11th level of the class to be added
* @param bSilent
* True if we are not to show any dialog boxes about errors or
* questions.
* @param aPC
* The character we are adding the level to.
* @param ignorePrereqs
* True if prereqs for the level should be ignored. Used in
* situations such as when the character is being loaded.
* @return true or false
*/
/*
* REFACTOR Clearly this is part of the PCClass factory method that produces
* PCClassLevels combined with some other work that will need to be done to
* extract some of the complicated gunk out of here that goes out and puts
* information into PCLevelInfo and PlayerCharacter.
*/
public boolean addLevel(final boolean argLevelMax, final boolean bSilent, final PlayerCharacter aPC, final boolean ignorePrereqs) {
// Check to see if we can add a level of this class to the
// current character
final int newLevel = aPC.getLevel(this) + 1;
boolean levelMax = argLevelMax;
aPC.setAllowInteraction(false);
aPC.setLevelWithoutConsequence(this, newLevel);
if (!ignorePrereqs) {
// When loading a character, classes are added before feats, so
// this test would always fail on loading if feats are required
boolean doReturn = false;
if (!qualifies(aPC, this)) {
doReturn = true;
if (!bSilent) {
ShowMessageDelegate.showMessageDialog("This character does not qualify for level " + newLevel, Constants.APPLICATION_NAME, MessageType.ERROR);
}
}
aPC.setLevelWithoutConsequence(this, newLevel - 1);
if (doReturn) {
return false;
}
}
aPC.setAllowInteraction(true);
if (isMonster()) {
levelMax = false;
}
if (hasMaxLevel() && (newLevel > getSafe(IntegerKey.LEVEL_LIMIT)) && levelMax) {
if (!bSilent) {
ShowMessageDelegate.showMessageDialog("This class cannot be raised above level " + Integer.toString(getSafe(IntegerKey.LEVEL_LIMIT)), Constants.APPLICATION_NAME, MessageType.ERROR);
}
return false;
}
// Add the level to the current character
int total = aPC.getTotalLevels();
// No longer need this since the race now sets a bonus itself and Templates
// are not able to reassign their feats. There was nothing else returned in
// this number
// if (total == 0) {
// aPC.setFeats(aPC.getInitialFeats());
// }
setLevel(newLevel, aPC);
// the level has now been added to the character,
// so now assign the attributes of this class level to the
// character...
PCClassLevel classLevel = aPC.getActiveClassLevel(this, newLevel);
// Make sure that if this Class adds a new domain that
// we record where that domain came from
final int dnum = aPC.getMaxCharacterDomains(this, aPC) - aPC.getDomainCount();
if (dnum > 0 && !aPC.hasDefaultDomainSource()) {
aPC.setDefaultDomainSource(new ClassSource(this, newLevel));
}
// out
if (Globals.getUseGUI()) {
final int levels = SettingsHandler.isHPMaxAtFirstClassLevel() ? aPC.totalNonMonsterLevels() : aPC.getTotalLevels();
final boolean isFirst = levels == 1;
aPC.rollHP(this, aPC.getLevel(this), isFirst);
}
if (!aPC.isImporting()) {
DomainApplication.addDomainsUpToLevel(this, newLevel, aPC);
}
int levelUpStats = 0;
// i.e. a bonus feat every 3 levels
if (aPC.getTotalLevels() > total) {
boolean processBonusStats = true;
total = aPC.getTotalLevels();
if (isMonster()) {
// If we have less levels that the races monster levels
// then we can not give a stat bonus (i.e. an Ogre has
// 4 levels of Giant, so it does not get a stat increase at
// 4th level because that is already taken into account in
// its racial stat modifiers, but it will get one at 8th
LevelCommandFactory lcf = aPC.getRace().get(ObjectKey.MONSTER_CLASS);
int monLevels = 0;
if (lcf != null) {
monLevels = lcf.getLevelCount().resolve(aPC, "").intValue();
}
if (total <= monLevels) {
processBonusStats = false;
}
}
if (!aPC.isImporting()) {
if (processBonusStats) {
final int bonusStats = Globals.getBonusStatsForLevel(total, aPC);
if (bonusStats > 0) {
aPC.setPoolAmount(aPC.getPoolAmount() + bonusStats);
if (!bSilent && SettingsHandler.getShowStatDialogAtLevelUp()) {
levelUpStats = StatApplication.askForStatIncrease(aPC, bonusStats, true);
}
}
}
}
}
int spMod = getSkillPointsForLevel(aPC, classLevel, total);
PCLevelInfo pcl;
if (aPC.getLevelInfoSize() > 0) {
pcl = aPC.getLevelInfo(aPC.getLevelInfoSize() - 1);
if (pcl != null) {
pcl.setClassLevel(aPC.getLevel(this));
pcl.setSkillPointsGained(aPC, spMod);
pcl.setSkillPointsRemaining(pcl.getSkillPointsGained(aPC));
}
}
Integer currentPool = aPC.getSkillPool(this);
int newSkillPool = spMod + (currentPool == null ? 0 : currentPool);
aPC.setSkillPool(this, newSkillPool);
if (!aPC.isImporting()) {
//
if (levelUpStats > 0) {
StatApplication.askForStatIncrease(aPC, levelUpStats, false);
}
if (newLevel == 1) {
AddObjectActions.doBaseChecks(this, aPC);
CDOMObjectUtilities.addAdds(this, aPC);
CDOMObjectUtilities.checkRemovals(this, aPC);
}
for (TransitionChoice<Kit> kit : classLevel.getSafeListFor(ListKey.KIT_CHOICE)) {
kit.act(kit.driveChoice(aPC), classLevel, aPC);
}
TransitionChoice<Region> region = classLevel.get(ObjectKey.REGION_CHOICE);
if (region != null) {
region.act(region.driveChoice(aPC), classLevel, aPC);
}
}
// this is a monster class, so don't worry about experience
if (isMonster()) {
return true;
}
if (!aPC.isImporting()) {
CDOMObjectUtilities.checkRemovals(this, aPC);
final int minxp = aPC.minXPForECL();
if (aPC.getXP() < minxp) {
aPC.setXP(minxp);
} else if (aPC.getXP() >= aPC.minXPForNextECL()) {
if (!bSilent) {
ShowMessageDelegate.showMessageDialog(SettingsHandler.getGame().getLevelUpMessage(), Constants.APPLICATION_NAME, MessageType.INFORMATION);
}
}
}
//
if (containsKey(ObjectKey.EXCHANGE_LEVEL) && (aPC.getLevel(this) == 1) && !aPC.isImporting()) {
ExchangeLevelApplication.exchangeLevels(aPC, this);
}
return true;
}
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