use of pcgen.core.PCClass in project pcgen by PCGen.
the class PCGVer2Parser method parseTempBonusLine.
/**
* ###############################################################
* Temporary Bonuses
* ###############################################################
* @param line
**/
private void parseTempBonusLine(final String line) {
PCGTokenizer tokens;
try {
tokens = new PCGTokenizer(line);
} catch (PCGParseException pcgpex) {
final String message = "Illegal TempBonus line ignored: " + line + Constants.LINE_SEPARATOR + "Error: " + pcgpex.getMessage();
warnings.add(message);
return;
}
String cTag = null;
String tName = null;
boolean active = true;
for (PCGElement element : tokens.getElements()) {
final String tag = element.getName();
if (IOConstants.TAG_TEMPBONUS.equals(tag)) {
cTag = EntityEncoder.decode(element.getText());
} else if (IOConstants.TAG_TEMPBONUSTARGET.equals(tag)) {
tName = EntityEncoder.decode(element.getText());
} else if (IOConstants.TAG_TEMPBONUSACTIVE.equals(tag)) {
active = element.getText().endsWith(IOConstants.VALUE_Y);
}
}
if ((cTag == null) || (tName == null)) {
warnings.add("Illegal TempBonus line ignored: " + line);
return;
}
//$NON-NLS-1$
final StringTokenizer aTok = new StringTokenizer(cTag, "=", false);
if (aTok.countTokens() < 2) {
return;
}
final String cType = aTok.nextToken();
final String cKey = aTok.nextToken();
Equipment aEq = null;
if (!tName.equals(IOConstants.TAG_PC)) {
// bonus is applied to an equipment item
// so create a new one and add to PC
final Equipment eq = thePC.getEquipmentNamed(tName);
if (eq == null) {
return;
}
aEq = eq.clone();
//aEq.setWeight("0");
aEq.resetTempBonusList();
}
for (PCGElement element : tokens.getElements()) {
final String tag = element.getName();
final String bonus;
if (IOConstants.TAG_TEMPBONUSBONUS.equals(tag)) {
bonus = EntityEncoder.decode(element.getText());
} else {
continue;
}
if ((bonus == null) || (bonus.length() <= 0)) {
continue;
}
BonusObj newB = null;
Object creator = null;
LoadContext context = Globals.getContext();
// type of object to set as the creator
if (cType.equals(IOConstants.TAG_FEAT)) {
for (AbilityCategory aCat : SettingsHandler.getGame().getAllAbilityCategories()) {
Ability a = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(Ability.class, aCat, cKey);
if (a != null) {
newB = Bonus.newBonus(context, bonus);
creator = a;
break;
}
}
} else if (cType.equals(IOConstants.TAG_EQUIPMENT)) {
Equipment aEquip = thePC.getEquipmentNamed(cKey);
if (aEquip == null) {
aEquip = context.getReferenceContext().silentlyGetConstructedCDOMObject(Equipment.class, cKey);
}
if (aEquip != null) {
newB = Bonus.newBonus(context, bonus);
creator = aEquip;
}
} else if (cType.equals(IOConstants.TAG_CLASS)) {
final PCClass aClass = thePC.getClassKeyed(cKey);
if (aClass == null) {
continue;
}
int idx = bonus.indexOf('|');
newB = Bonus.newBonus(context, bonus.substring(idx + 1));
creator = aClass;
} else if (cType.equals(IOConstants.TAG_TEMPLATE)) {
PCTemplate aTemplate = context.getReferenceContext().silentlyGetConstructedCDOMObject(PCTemplate.class, cKey);
if (aTemplate != null) {
newB = Bonus.newBonus(context, bonus);
creator = aTemplate;
}
} else if (cType.equals(IOConstants.TAG_SKILL)) {
Skill aSkill = context.getReferenceContext().silentlyGetConstructedCDOMObject(Skill.class, cKey);
if (aSkill != null) {
newB = Bonus.newBonus(context, bonus);
creator = aSkill;
}
} else if (cType.equals(IOConstants.TAG_SPELL)) {
final Spell aSpell = context.getReferenceContext().silentlyGetConstructedCDOMObject(Spell.class, cKey);
if (aSpell != null) {
newB = Bonus.newBonus(context, bonus);
creator = aSpell;
}
} else if (cType.equals(IOConstants.TAG_NAME)) {
newB = Bonus.newBonus(context, bonus);
//newB.setCreatorObject(thePC);
}
if (newB == null) {
return;
}
TempBonusInfo tempBonusInfo;
// Check to see if the target was the PC or an Item
if (tName.equals(IOConstants.TAG_PC)) {
thePC.setApplied(newB, true);
tempBonusInfo = thePC.addTempBonus(newB, creator, thePC);
} else {
thePC.setApplied(newB, true);
aEq.addTempBonus(newB);
tempBonusInfo = thePC.addTempBonus(newB, creator, aEq);
}
if (!active) {
String bonusName = BonusDisplay.getBonusDisplayName(tempBonusInfo);
thePC.setTempBonusFilter(bonusName);
}
}
if (aEq != null) {
aEq.setAppliedName(cKey);
thePC.addTempBonusItemList(aEq);
}
}
use of pcgen.core.PCClass in project pcgen by PCGen.
the class PCGVer2Parser method parseClassLine.
/*
* ###############################################################
* Character Class(es) methods
* ###############################################################
*/
private void parseClassLine(final String line) throws PCGParseException {
final PCGTokenizer tokens;
try {
tokens = new PCGTokenizer(line);
} catch (PCGParseException pcgpex) {
/*
* Classes are critical for characters,
* need to stop the load process
*
* Thomas Behr 14-08-02
*/
throw new PCGParseException("parseClassLine", line, //$NON-NLS-1$
pcgpex.getMessage());
}
PCClass aPCClass = null;
String tag;
PCGElement element;
final Iterator<PCGElement> it = tokens.getElements().iterator();
// the first element defines the class key name!!!
if (it.hasNext()) {
element = it.next();
String classKey = EntityEncoder.decode(element.getText());
// First check for an existing class, say from a racial casting ability
aPCClass = thePC.getClassKeyed(classKey);
if (aPCClass == null) {
aPCClass = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(PCClass.class, classKey);
if (aPCClass != null) {
// Icky: Need to redesign the way classes work!
// Icky: Having to clone the class here is UGLY!
aPCClass = aPCClass.clone();
} else {
final String msg = LanguageBundle.getFormattedString(//$NON-NLS-1$
"Warnings.PCGenParser.CouldntAddClass", element.getText());
warnings.add(msg);
return;
}
}
}
int level = -1;
int skillPool = -1;
String subClassKey = Constants.NONE;
while (it.hasNext()) {
element = it.next();
tag = element.getName();
if (IOConstants.TAG_SUBCLASS.equals(tag)) {
subClassKey = EntityEncoder.decode(element.getText());
if ((!subClassKey.isEmpty()) && !subClassKey.equals(Constants.NONE)) {
SubClass sc = aPCClass.getSubClassKeyed(subClassKey);
if (sc == null) {
if (subClassKey.equals(aPCClass.getKeyName())) {
subClassKey = Constants.NONE;
} else {
final String msg = LanguageBundle.getFormattedString(//$NON-NLS-1$
"Warnings.PCGenParser.InvalidSubclass", element.getText());
warnings.add(msg);
}
}
}
}
if (IOConstants.TAG_LEVEL.equals(tag)) {
try {
level = Integer.parseInt(element.getText());
} catch (NumberFormatException nfe) {
final String msg = LanguageBundle.getFormattedString(//$NON-NLS-1$
"Warnings.PCGenParser.InvalidLevel", element.getText());
warnings.add(msg);
}
} else if (IOConstants.TAG_SKILLPOOL.equals(tag)) {
try {
skillPool = Integer.parseInt(element.getText());
} catch (NumberFormatException nfe) {
final String msg = LanguageBundle.getFormattedString(//$NON-NLS-1$
"Warnings.PCGenParser.InvalidSkillPool", element.getText());
warnings.add(msg);
}
} else if (IOConstants.TAG_CANCASTPERDAY.equals(tag)) {
// TODO
} else if (IOConstants.TAG_SPELLBASE.equals(tag)) {
final String spellBase = EntityEncoder.decode(element.getText());
if (!Constants.NONE.equals(spellBase)) {
Globals.getContext().unconditionallyProcess(aPCClass, "SPELLSTAT", spellBase);
}
} else if (IOConstants.TAG_PROHIBITED.equals(tag)) {
String prohib = EntityEncoder.decode(element.getText());
StringTokenizer st = new StringTokenizer(prohib, Constants.COMMA);
while (st.hasMoreTokens()) {
String choice = st.nextToken();
if (!"None".equalsIgnoreCase(choice)) {
SpellProhibitor prohibSchool = new SpellProhibitor();
prohibSchool.setType(ProhibitedSpellType.SCHOOL);
prohibSchool.addValue(choice);
SpellProhibitor prohibSubSchool = new SpellProhibitor();
prohibSubSchool.setType(ProhibitedSpellType.SUBSCHOOL);
prohibSubSchool.addValue(choice);
thePC.addProhibitedSchool(prohibSchool, aPCClass);
thePC.addProhibitedSchool(prohibSubSchool, aPCClass);
}
}
}
}
if (level > -1) {
thePC.addClass(aPCClass);
if (StringUtils.isNotBlank(subClassKey) && !subClassKey.equals(Constants.NONE)) {
SubClassApplication.setSubClassKey(thePC, aPCClass, subClassKey);
}
for (int i = 0; i < level; ++i) {
PCLevelInfo levelInfo = thePC.addLevelInfo(aPCClass.getKeyName());
aPCClass.addLevel(false, false, thePC, true);
}
}
//Must process ADD after CLASS is added to the PC
for (PCGElement e : new PCGTokenizer(line).getElements()) {
tag = e.getName();
if (tag.equals(IOConstants.TAG_ADDTOKEN)) {
parseAddTokenInfo(e, aPCClass);
}
}
if (skillPool > -1) {
thePC.setSkillPool(aPCClass, skillPool);
}
}
use of pcgen.core.PCClass in project pcgen by PCGen.
the class PCGVer2Creator method appendClassLines.
/*
* ###############################################################
* Character Class(es) methods
* ###############################################################
*/
private void appendClassLines(StringBuilder buffer) {
Cache specials = new Cache();
for (PCClass pcClass : charDisplay.getClassSet()) {
int classLevel = charDisplay.getLevel(pcClass);
buffer.append(IOConstants.TAG_CLASS).append(':');
buffer.append(EntityEncoder.encode(pcClass.getKeyName()));
final String subClassKey = charDisplay.getSubClassName(pcClass);
if (subClassKey != null && !Constants.EMPTY_STRING.equals(subClassKey)) {
buffer.append('|');
buffer.append(IOConstants.TAG_SUBCLASS).append(':');
buffer.append(EntityEncoder.encode(subClassKey));
}
buffer.append('|');
buffer.append(IOConstants.TAG_LEVEL).append(':');
buffer.append(classLevel);
buffer.append('|');
buffer.append(IOConstants.TAG_SKILLPOOL).append(':');
Integer currentPool = thePC.getSkillPool(pcClass);
buffer.append(currentPool == null ? 0 : currentPool);
// determine if this class can cast spells
boolean isCaster = false;
if (!thePC.getSpellSupport(pcClass).canCastSpells(thePC)) {
isCaster = true;
}
boolean isPsionic = thePC.getSpellSupport(pcClass).hasKnownList() && !isCaster;
if (isCaster || isPsionic) {
buffer.append('|');
buffer.append(IOConstants.TAG_SPELLBASE).append(':');
buffer.append(EntityEncoder.encode(pcClass.getSpellBaseStat()));
buffer.append('|');
buffer.append(IOConstants.TAG_CANCASTPERDAY).append(':');
buffer.append(StringUtil.join(thePC.getSpellSupport(pcClass).getCastListForLevel(classLevel), ","));
}
Collection<? extends SpellProhibitor> prohib = charDisplay.getProhibitedSchools(pcClass);
if (prohib != null) {
Set<String> set = new TreeSet<>();
for (SpellProhibitor sp : prohib) {
set.addAll(sp.getValueList());
}
if (!set.isEmpty()) {
buffer.append('|');
buffer.append(IOConstants.TAG_PROHIBITED).append(':');
buffer.append(EntityEncoder.encode(StringUtil.join(set, ",")));
}
}
appendAddTokenInfo(buffer, pcClass);
buffer.append(IOConstants.LINE_SEP);
String spec = thePC.getAssoc(pcClass, AssociationKey.SPECIALTY);
if (spec != null) {
specials.put(pcClass.getKeyName() + IOConstants.TAG_SPECIALTY + '0', spec);
}
String key;
key = pcClass.getKeyName() + IOConstants.TAG_SAVE + '0';
List<? extends SpecialAbility> salist = charDisplay.getUserSpecialAbilityList(pcClass);
if (salist != null && !salist.isEmpty()) {
SpecialAbility sa = salist.get(0);
specials.put(pcClass.getKeyName() + IOConstants.TAG_SA + 0, sa.getKeyName());
}
for (BonusObj save : thePC.getSaveableBonusList(pcClass)) {
specials.put(key, "BONUS|" + save);
}
for (int i = 1; i <= charDisplay.getLevel(pcClass); i++) {
key = pcClass.getKeyName() + IOConstants.TAG_SAVE + (i - 1);
PCClassLevel pcl = charDisplay.getActiveClassLevel(pcClass, i);
for (BonusObj save : thePC.getSaveableBonusList(pcl)) {
specials.put(key, "BONUS|" + save);
}
}
}
//
for (PCLevelInfo pcl : charDisplay.getLevelInfo()) {
final String classKeyName = pcl.getClassKeyName();
int lvl = pcl.getClassLevel() - 1;
PCClass pcClass = thePC.getClassKeyed(classKeyName);
buffer.append(IOConstants.TAG_CLASSABILITIESLEVEL).append(':');
if (pcClass == null) {
pcClass = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(PCClass.class, classKeyName);
if (pcClass != null) {
pcClass = thePC.getClassKeyed(pcClass.get(ObjectKey.EX_CLASS).get().getKeyName());
}
}
if (pcClass != null) {
buffer.append(EntityEncoder.encode(pcClass.getKeyName()));
} else {
//$NON-NLS-1$
buffer.append(EntityEncoder.encode("???"));
}
buffer.append('=').append(lvl + 1);
if (pcClass != null) {
String aKey = charDisplay.getSubstitutionClassName(charDisplay.getActiveClassLevel(pcClass, lvl + 1));
if (aKey != null) {
buffer.append('|');
buffer.append(IOConstants.TAG_SUBSTITUTIONLEVEL).append(':');
buffer.append(aKey);
}
buffer.append('|');
buffer.append(IOConstants.TAG_HITPOINTS).append(':');
PCClassLevel classLevel = charDisplay.getActiveClassLevel(pcClass, lvl);
Integer hp = charDisplay.getHP(classLevel);
buffer.append(hp == null ? 0 : hp);
appendSpecials(buffer, specials.get(pcClass.getKeyName() + IOConstants.TAG_SAVE + lvl), IOConstants.TAG_SAVES, IOConstants.TAG_SAVE, lvl);
appendSpecials(buffer, specials.get(pcClass.getKeyName() + IOConstants.TAG_SPECIALTY + lvl), IOConstants.TAG_SPECIALTIES, IOConstants.TAG_SPECIALTY, lvl);
appendSpecials(buffer, specials.get(pcClass.getKeyName() + IOConstants.TAG_SA + lvl), IOConstants.TAG_SPECIALABILITIES, IOConstants.TAG_SA, lvl);
if (lvl == 0) {
appendSpecials(buffer, specials.get(pcClass.getKeyName() + IOConstants.TAG_SA + (lvl - 1)), IOConstants.TAG_SPECIALABILITIES, IOConstants.TAG_SA, -1);
}
//
// Remember what choices were made for each of the ADD: tags
//
appendAddTokenInfo(buffer, charDisplay.getActiveClassLevel(pcClass, lvl + 1));
}
List<PCLevelInfoStat> statList = pcl.getModifiedStats(true);
if (statList != null) {
for (PCLevelInfoStat stat : statList) {
buffer.append('|').append(IOConstants.TAG_PRESTAT).append(':').append(stat.toString());
}
}
statList = pcl.getModifiedStats(false);
if (statList != null) {
for (PCLevelInfoStat stat : statList) {
buffer.append('|').append(IOConstants.TAG_PRESTAT).append(':').append(stat.toString());
}
}
int sp = pcl.getSkillPointsGained(thePC);
//if (sp != 0)
{
buffer.append('|').append(IOConstants.TAG_SKILLPOINTSGAINED).append(':').append(sp);
}
sp = pcl.getSkillPointsRemaining();
//if (sp != 0)
{
buffer.append('|').append(IOConstants.TAG_SKILLPOINTSREMAINING).append(':').append(sp);
}
buffer.append(IOConstants.LINE_SEP);
}
}
use of pcgen.core.PCClass in project pcgen by PCGen.
the class PCGVer2Parser method parseSkillLine.
/*
* ###############################################################
* Character Skills methods
* ###############################################################
*/
private void parseSkillLine(final String line) {
final PCGTokenizer tokens;
try {
tokens = new PCGTokenizer(line);
} catch (PCGParseException pcgpex) {
final String message = "Illegal Skill line ignored: " + line + Constants.LINE_SEPARATOR + "Error: " + pcgpex.getMessage();
warnings.add(message);
return;
}
Skill aSkill = null;
final Iterator<PCGElement> it = tokens.getElements().iterator();
// the first element defines the skill key name!!!
String skillKey = "";
if (it.hasNext()) {
final PCGElement element = it.next();
skillKey = EntityEncoder.decode(element.getText());
aSkill = Globals.getContext().getReferenceContext().silentlyGetConstructedCDOMObject(Skill.class, skillKey);
}
while (it.hasNext()) {
final PCGElement element = it.next();
final String tag = element.getName();
if (IOConstants.TAG_SYNERGY.equals(tag)) {
// TODO
// for now it's ok to ignore it!
} else if (IOConstants.TAG_OUTPUTORDER.equals(tag)) {
int outputindex = 0;
try {
outputindex = Integer.parseInt(element.getText());
} catch (NumberFormatException nfe) {
// This is not critical.
// Maybe warn the user?
}
if (aSkill != null) {
thePC.setSkillOrder(aSkill, outputindex);
}
} else if (IOConstants.TAG_CLASSBOUGHT.equals(tag)) {
PCGElement childClass = null;
PCGElement childRanks = null;
for (PCGElement child : element.getChildren()) {
if (IOConstants.TAG_CLASS.equals(child.getName())) {
childClass = child;
} else if (IOConstants.TAG_RANKS.equals(child.getName())) {
childRanks = child;
}
}
if (childClass == null) {
final String message = "Invalid class/ranks specification: " + line;
warnings.add(message);
continue;
}
if (childRanks == null) {
final String message = "Invalid class/ranks specification: " + line;
warnings.add(message);
continue;
}
//None for a class is a special key word. It is used when a familiar inherits a skill from its master
PCClass aPCClass = null;
if (//$NON-NLS-1$
!childClass.getText().equals("None")) {
final String childClassKey = EntityEncoder.decode(childClass.getText());
aPCClass = thePC.getClassKeyed(childClassKey);
if (aPCClass == null) {
final String message = "Could not find class: " + childClassKey;
warnings.add(message);
continue;
}
}
if (aSkill == null) {
// We only need to report this if the skill had ranks.
final String message = "Could not add skill: " + skillKey;
warnings.add(message);
return;
}
try {
double ranks = Double.parseDouble(childRanks.getText());
SkillRankControl.modRanks(ranks, aPCClass, true, thePC, aSkill);
} catch (NumberFormatException nfe) {
final String message = "Invalid ranks specification: " + childRanks.getText();
warnings.add(message);
continue;
}
} else if (aSkill != null && IOConstants.TAG_ASSOCIATEDDATA.equals(tag)) {
String key = EntityEncoder.decode(element.getText());
ChoiceManagerList<Object> controller = ChooserUtilities.getConfiguredController(aSkill, thePC, null, new ArrayList<>());
if (controller != null) {
String[] assoc = key.split(Constants.COMMA, -1);
for (String string : assoc) {
controller.restoreChoice(thePC, aSkill, string);
}
} else {
warnings.add("Failed to find choose controller for skill " + aSkill);
}
} else if (aSkill != null && tag.equals(IOConstants.TAG_LEVELABILITY)) {
parseLevelAbilityInfo(element, aSkill);
} else if (aSkill != null && tag.equals(IOConstants.TAG_ADDTOKEN)) {
parseAddTokenInfo(element, aSkill);
}
}
}
use of pcgen.core.PCClass in project pcgen by PCGen.
the class PCGVer2Creator method appendWeaponProficiencyLines.
/*
* ###############################################################
* Character Weapon proficiencies methods
* ###############################################################
*/
private void appendWeaponProficiencyLines(StringBuilder buffer) {
final int size = charDisplay.getWeaponProfSet().size();
if (size > 0) {
/*
* since aPC.getWeaponProfList() returns a TreeSet,
* we have to put them into an array first.
* we do not use TreeSet's toArray()-method since it
* makes no guarantees on element order.
*
* author: Thomas Behr 08-09-02
*/
final String[] weaponProficiencies = new String[size];
int j = 0;
for (WeaponProf wp : charDisplay.getSortedWeaponProfs()) {
weaponProficiencies[j++] = wp.getKeyName();
}
// as per Mynex's request do not write more than 10 weapons per line
final int step = 10;
final int times = (size / step) + (((size % step) > 0) ? 1 : 0);
for (int k = 0; k < times; ++k) {
buffer.append(IOConstants.TAG_WEAPONPROF).append(':');
buffer.append('[');
String del = Constants.EMPTY_STRING;
int stop = Math.min(size, (k * step) + 10);
for (int i = k * step; i < stop; ++i) {
buffer.append(del);
buffer.append(IOConstants.TAG_WEAPON).append(':');
buffer.append(EntityEncoder.encode(weaponProficiencies[i]));
//$NON-NLS-1$
del = "|";
}
buffer.append(']');
buffer.append(IOConstants.LINE_SEP);
}
}
//
// Save any selected racial bonus weapons
//
appendWeaponProficiencyLines(buffer, charDisplay.getRace());
//
for (PCTemplate pct : charDisplay.getTemplateSet()) {
appendWeaponProficiencyLines(buffer, pct);
}
//
for (final PCClass pcClass : charDisplay.getClassSet()) {
appendWeaponProficiencyLines(buffer, pcClass);
}
}
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