use of pcgen.rules.context.AbstractReferenceContext in project pcgen by PCGen.
the class Equipment method resizeItem.
/**
* Change the size of an item
*
* @param pc
* The PC carrying the item
* @param newSize
* The new size for the item
*/
public void resizeItem(final PlayerCharacter pc, SizeAdjustment newSize) {
setBase();
final int iOldSize = sizeInt();
int iNewSize = newSize.get(IntegerKey.SIZEORDER);
if (iNewSize != iOldSize) {
put(ObjectKey.SIZE, CDOMDirectSingleRef.getRef(newSize));
CDOMSingleRef<Equipment> baseItem = get(ObjectKey.BASE_ITEM);
Equipment eq;
if (baseItem == null) {
eq = this;
} else {
eq = baseItem.get();
}
put(ObjectKey.CURRENT_COST, eq.getCostAdjustedForSize(pc, newSize));
put(ObjectKey.WEIGHT, eq.getWeightAdjustedForSize(pc, newSize));
adjustACForSize(pc, eq, newSize);
String dam = eq.getDamageAdjustedForSize(newSize, true);
if (dam != null && !dam.isEmpty()) {
getEquipmentHead(1).put(StringKey.DAMAGE, dam);
}
String adam = eq.getDamageAdjustedForSize(newSize, false);
if (adam != null && !adam.isEmpty()) {
getEquipmentHead(2).put(StringKey.DAMAGE, adam);
}
//
// Adjust the capacity of the container (if it is one)
//
BigDecimal weightCap = get(ObjectKey.CONTAINER_WEIGHT_CAPACITY);
if (weightCap != null) {
double mult = 1.0;
if (newSize != null && pc != null) {
mult = pc.getSizeBonusTo(newSize, "ITEMCAPACITY", eq.typeList(), 1.0);
}
BigDecimal multbd = new BigDecimal(mult);
if (!Capacity.UNLIMITED.equals(weightCap)) {
// CONSIDER ICK, ICK, direct access bad
put(ObjectKey.CONTAINER_WEIGHT_CAPACITY, weightCap.multiply(multbd));
}
List<Capacity> capacity = removeListFor(ListKey.CAPACITY);
if (capacity != null) {
for (Capacity cap : capacity) {
BigDecimal content = cap.getCapacity();
if (!Capacity.UNLIMITED.equals(content)) {
content = content.multiply(multbd);
}
// CONSIDER ICK, ICK, direct access bad
addToListFor(ListKey.CAPACITY, new Capacity(cap.getType(), content));
}
}
updateContainerCapacityString();
}
}
//
if (hasPrerequisites()) {
AbstractReferenceContext ref = Globals.getContext().getReferenceContext();
int maxIndex = ref.getConstructedObjectCount(SizeAdjustment.class);
for (Prerequisite aBonus : getPrerequisiteList()) {
if ("SIZE".equalsIgnoreCase(aBonus.getKind())) {
SizeAdjustment sa = ref.silentlyGetConstructedCDOMObject(SizeAdjustment.class, aBonus.getOperand());
final int iOldPre = sa.get(IntegerKey.SIZEORDER);
iNewSize += (iOldPre - iOldSize);
if ((iNewSize >= 0) && (iNewSize <= maxIndex)) {
// Note: This actually impacts the Prereq in this
// Equipment, since it is returned
// by reference from the get above ... thus no need to
// perform a set
SizeAdjustment size = ref.getSortedList(SizeAdjustment.class, IntegerKey.SIZEORDER).get(iNewSize);
aBonus.setOperand(size.getKeyName());
}
}
}
}
}
use of pcgen.rules.context.AbstractReferenceContext in project pcgen by PCGen.
the class GameModeFileLoader method addDefaultWieldCategories.
public static void addDefaultWieldCategories(LoadContext context) throws PersistenceLayerException {
PreParserFactory prereqParser;
try {
prereqParser = PreParserFactory.getInstance();
} catch (final PersistenceLayerException ple) {
Logging.errorPrint("Error Initializing PreParserFactory");
Logging.errorPrint(" " + ple.getMessage(), ple);
throw new UnreachableError(ple);
}
AbstractReferenceContext refContext = context.getReferenceContext();
Collection<WieldCategory> categories = refContext.getConstructedCDOMObjects(WieldCategory.class);
WieldCategory light = null;
WieldCategory twoHanded = null;
WieldCategory oneHanded = null;
WieldCategory tooLarge = null;
WieldCategory tooSmall = null;
for (final WieldCategory wc : categories) {
String name = wc.getKeyName();
if ("Light".equalsIgnoreCase(name)) {
light = wc;
}
if ("TwoHanded".equalsIgnoreCase(name)) {
twoHanded = wc;
}
if ("OneHanded".equalsIgnoreCase(name)) {
oneHanded = wc;
}
if ("TooLarge".equalsIgnoreCase(name)) {
tooLarge = wc;
}
if ("TooSmall".equalsIgnoreCase(name)) {
tooSmall = wc;
}
}
boolean buildLight = false;
if (light == null) {
light = new WieldCategory();
light.setName("Light");
refContext.importObject(light);
buildLight = true;
}
boolean buildTwoHanded = false;
if (twoHanded == null) {
twoHanded = new WieldCategory();
twoHanded.setName("TwoHanded");
refContext.importObject(twoHanded);
buildTwoHanded = true;
}
boolean buildOneHanded = false;
if (oneHanded == null) {
oneHanded = new WieldCategory();
oneHanded.setName("OneHanded");
refContext.importObject(oneHanded);
buildOneHanded = true;
}
boolean buildTooLarge = false;
if (tooLarge == null) {
tooLarge = new WieldCategory();
tooLarge.setName("TooLarge");
refContext.importObject(tooLarge);
buildTooLarge = true;
}
boolean buildTooSmall = false;
if (tooSmall == null) {
tooSmall = new WieldCategory();
tooSmall.setName("TooSmall");
refContext.importObject(tooSmall);
buildTooSmall = true;
}
CDOMDirectSingleRef<WieldCategory> tooSmallRef = CDOMDirectSingleRef.getRef(tooSmall);
CDOMDirectSingleRef<WieldCategory> lightRef = CDOMDirectSingleRef.getRef(light);
CDOMDirectSingleRef<WieldCategory> oneHandedRef = CDOMDirectSingleRef.getRef(oneHanded);
CDOMDirectSingleRef<WieldCategory> twoHandedRef = CDOMDirectSingleRef.getRef(twoHanded);
CDOMDirectSingleRef<WieldCategory> tooLargeRef = CDOMDirectSingleRef.getRef(tooLarge);
if (buildLight) {
light.setHandsRequired(1);
light.setFinessable(true);
light.addDamageMult(1, 1.0f);
light.addDamageMult(2, 1.0f);
Prerequisite p = prereqParser.parse("PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2");
qo = new QualifiedObject<>(twoHandedRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
light.addCategorySwitch(qo);
light.setWieldCategoryStep(1, oneHandedRef);
light.setWieldCategoryStep(2, twoHandedRef);
}
if (buildTwoHanded) {
twoHanded.setFinessable(false);
twoHanded.setHandsRequired(2);
twoHanded.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-3");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
twoHanded.addCategorySwitch(qo);
twoHanded.setWieldCategoryStep(-2, lightRef);
twoHanded.setWieldCategoryStep(-1, oneHandedRef);
}
if (buildOneHanded) {
oneHanded.setHandsRequired(1);
oneHanded.setFinessable(false);
oneHanded.addDamageMult(1, 1.0f);
oneHanded.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(twoHandedRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
oneHanded.addCategorySwitch(qo);
oneHanded.setWieldCategoryStep(-1, lightRef);
oneHanded.setWieldCategoryStep(1, twoHandedRef);
}
if (buildTooLarge) {
tooLarge.setFinessable(false);
tooLarge.setHandsRequired(999);
tooLarge.setWieldCategoryStep(-3, lightRef);
tooLarge.setWieldCategoryStep(-2, oneHandedRef);
tooLarge.setWieldCategoryStep(-1, twoHandedRef);
tooLarge.setWieldCategoryStep(0, twoHandedRef);
}
if (buildTooSmall) {
tooSmall.setFinessable(false);
tooSmall.setHandsRequired(2);
tooSmall.addDamageMult(2, 1.5f);
Prerequisite p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-3");
QualifiedObject<CDOMSingleRef<WieldCategory>> qo = new QualifiedObject<>(tooSmallRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2");
qo = new QualifiedObject<>(lightRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1");
qo = new QualifiedObject<>(oneHandedRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
p = prereqParser.parse("PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1");
qo = new QualifiedObject<>(tooLargeRef);
qo.addPrerequisite(p);
tooSmall.addCategorySwitch(qo);
tooSmall.setWieldCategoryStep(-2, lightRef);
tooSmall.setWieldCategoryStep(-1, oneHandedRef);
}
}
use of pcgen.rules.context.AbstractReferenceContext in project pcgen by PCGen.
the class SourceFileLoader method finishLoad.
private void finishLoad(final List<Campaign> aSelectedCampaignsList, LoadContext context) {
createLangBonusObject(context);
AbstractReferenceContext refContext = context.getReferenceContext();
refContext.buildDeferredObjects();
refContext.buildDerivedObjects();
referenceAllCategories(context);
context.resolveDeferredTokens();
LoadValidator validator = new LoadValidator(aSelectedCampaignsList);
refContext.validate(validator);
refContext.resolveReferences(validator);
context.resolvePostValidationTokens();
context.resolvePostDeferredTokens();
ReferenceContextUtilities.validateAssociations(refContext, validator);
for (Equipment eq : refContext.getConstructedCDOMObjects(Equipment.class)) {
eq.setToCustomSize(null);
EqModAttachment.finishEquipment(eq);
}
}
use of pcgen.rules.context.AbstractReferenceContext in project pcgen by PCGen.
the class CodeControlLoader method parseLine.
@Override
public void parseLine(LoadContext context, String inputLine, URI sourceURI) throws PersistenceLayerException {
int sepLoc = inputLine.indexOf('\t');
if (sepLoc != -1) {
Logging.errorPrint("Unsure what to do with line with multiple tokens: " + inputLine + " in file: " + sourceURI);
return;
}
try {
AbstractReferenceContext refContext = context.getReferenceContext();
CodeControl controller = refContext.constructNowIfNecessary(CodeControl.class, "Controller");
LstUtils.processToken(context, controller, sourceURI, inputLine);
} catch (PersistenceLayerException ple) {
Logging.errorPrint("Exception in Load: ", ple);
}
}
use of pcgen.rules.context.AbstractReferenceContext in project pcgen by PCGen.
the class AbstractCharacterTestCase method setUp.
/**
* Sets up the absolute minimum amount of data to create a PlayerCharacter
* Object.
* @throws Exception
*/
@Override
protected void setUp() throws Exception {
super.setUp();
TestHelper.loadPlugins();
Globals.setUseGUI(false);
Globals.emptyLists();
final GameMode gamemode = SettingsHandler.getGame();
LoadContext context = Globals.getContext();
str = BuildUtilities.createStat("Strength", "STR");
str.put(VariableKey.getConstant("LOADSCORE"), FormulaFactory.getFormulaFor("STRSCORE"));
str.put(VariableKey.getConstant("OFFHANDLIGHTBONUS"), FormulaFactory.getFormulaFor(2));
str.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
str.put(VariableKey.getConstant("MAXLEVELSTAT=" + str.getKeyName()), FormulaFactory.getFormulaFor(str.getKeyName() + "SCORE-10"));
dex = BuildUtilities.createStat("Dexterity", "DEX");
dex.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
dex.put(VariableKey.getConstant("MAXLEVELSTAT=" + dex.getKeyName()), FormulaFactory.getFormulaFor(dex.getKeyName() + "SCORE-10"));
PCStat con = BuildUtilities.createStat("Constitution", "CON");
con.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
con.put(VariableKey.getConstant("MAXLEVELSTAT=" + con.getKeyName()), FormulaFactory.getFormulaFor(con.getKeyName() + "SCORE-10"));
intel = BuildUtilities.createStat("Intelligence", "INT");
intel.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
intel.put(VariableKey.getConstant("MAXLEVELSTAT=" + intel.getKeyName()), FormulaFactory.getFormulaFor(intel.getKeyName() + "SCORE-10"));
wis = BuildUtilities.createStat("Wisdom", "WIS");
wis.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
wis.put(VariableKey.getConstant("MAXLEVELSTAT=" + wis.getKeyName()), FormulaFactory.getFormulaFor(wis.getKeyName() + "SCORE-10"));
cha = BuildUtilities.createStat("Charisma", "CHA");
cha.put(FormulaKey.STAT_MOD, FormulaFactory.getFormulaFor("floor(SCORE/2)-5"));
cha.put(VariableKey.getConstant("MAXLEVELSTAT=" + cha.getKeyName()), FormulaFactory.getFormulaFor(cha.getKeyName() + "SCORE-10"));
gamemode.setBonusFeatLevels("3|3");
SettingsHandler.setGame("3.5");
AbstractReferenceContext ref = context.getReferenceContext();
lg = BuildUtilities.createAlignment("Lawful Good", "LG");
ref.importObject(lg);
ln = BuildUtilities.createAlignment("Lawful Neutral", "LN");
ref.importObject(ln);
le = BuildUtilities.createAlignment("Lawful Evil", "LE");
ref.importObject(le);
ng = BuildUtilities.createAlignment("Neutral Good", "NG");
ref.importObject(ng);
tn = BuildUtilities.createAlignment("True Neutral", "TN");
ref.importObject(tn);
ne = BuildUtilities.createAlignment("Neutral Evil", "NE");
ref.importObject(ne);
cg = BuildUtilities.createAlignment("Chaotic Good", "CG");
ref.importObject(cg);
cn = BuildUtilities.createAlignment("Chaotic Neutral", "CN");
ref.importObject(cn);
ce = BuildUtilities.createAlignment("Chaotic Evil", "CE");
ref.importObject(ce);
ref.importObject(BuildUtilities.createAlignment("None", "NONE"));
ref.importObject(BuildUtilities.createAlignment("Deity's", "Deity"));
GameModeFileLoader.addDefaultWieldCategories(context);
ref.importObject(str);
ref.importObject(dex);
ref.importObject(con);
ref.importObject(intel);
ref.importObject(wis);
ref.importObject(cha);
ref.constructCDOMObject(Language.class, "All Language For Test");
BuildUtilities.createFact(context, "ClassType", PCClass.class);
FactDefinition<?, String> fd = BuildUtilities.createFact(context, "SpellType", PCClass.class);
fd.setSelectable(true);
SourceFileLoader.processFactDefinitions(context);
fine = BuildUtilities.createSize("Fine", 0);
diminutive = BuildUtilities.createSize("Diminutive", 1);
tiny = BuildUtilities.createSize("Tiny", 2);
small = BuildUtilities.createSize("Small", 3);
medium = BuildUtilities.createSize("Medium", 4);
medium.put(ObjectKey.IS_DEFAULT_SIZE, true);
large = BuildUtilities.createSize("Large", 5);
huge = BuildUtilities.createSize("Huge", 6);
gargantuan = BuildUtilities.createSize("Gargantuan", 7);
colossal = BuildUtilities.createSize("Colossal", 8);
SourceFileLoader.createLangBonusObject(context);
GameModeFileLoader.addDefaultUnitSet(SettingsHandler.getGame());
SettingsHandler.getGame().selectDefaultUnitSet();
ref.importObject(AbilityCategory.FEAT);
additionalSetUp();
context.getReferenceContext().buildDerivedObjects();
context.resolveDeferredTokens();
assertTrue(ref.resolveReferences(null));
context.loadCampaignFacets();
character = new PlayerCharacter();
}
Aggregations