use of primal.fp.Funs2.BiFun in project suite by stupidsing.
the class Render method render.
public Image render(int width, int height, BiFun<Float, R3> f) {
float scale = 1f / max(width, height);
int centerX = width / 2, centerY = height / 2;
float[] xs = Floats_.toArray(width + 1, x -> (x - centerX) * scale);
float[] ys = Floats_.toArray(height + 1, y -> (y - centerY) * scale);
return renderPixels(width, height, (IntInt_Obj<R3>) (x, y) -> {
R3 color;
try {
color = f.apply(xs[x], ys[y]);
} catch (Exception ex) {
LogUtil.error(new RuntimeException("at (" + x + ", " + y + ")", ex));
color = new R3(1d, 1d, 1d);
}
return color;
});
}
use of primal.fp.Funs2.BiFun in project suite by stupidsing.
the class Render method render.
public Image render(int width, int height, BiFun<Float, R3> f) {
var scale = 1f / max(width, height);
int centerX = width / 2, centerY = height / 2;
var xs = To.vector(width + 1, x -> (x - centerX) * scale);
var ys = To.vector(height + 1, y -> (y - centerY) * scale);
return renderPixels(width, height, (IntInt_Obj<R3>) (x, y) -> {
R3 color;
try {
color = f.apply(xs[x], ys[y]);
} catch (Exception ex) {
Log_.error(new RuntimeException("at (" + x + ", " + y + ")", ex));
color = new R3(1d, 1d, 1d);
}
return color;
});
}
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