use of riskyken.armourersWorkshop.api.common.skin.Rectangle3D in project Armourers-Workshop by RiskyKen.
the class SkinPart method setupBlockBounds.
private void setupBlockBounds(int blockX, int blockY, int blockZ, int x, int y, int z) {
BlockLocation loc = new BlockLocation(blockX + 1, -blockY, blockZ);
if (blockGrid[loc.x][loc.y][loc.z] == null) {
blockGrid[loc.x][loc.y][loc.z] = new Rectangle3D(127, 127, 127, -127, -127, -127);
}
Rectangle3D rec = blockGrid[loc.x][loc.y][loc.z];
rec.setX(Math.min(rec.getX(), x));
rec.setY(Math.min(rec.getY(), y));
rec.setZ(Math.min(rec.getZ(), z));
rec.setWidth(Math.max(rec.getWidth(), x));
rec.setHeight(Math.max(rec.getHeight(), y));
rec.setDepth(Math.max(rec.getDepth(), z));
// blockGrid[loc.x][loc.y][loc.z] = rec;
}
use of riskyken.armourersWorkshop.api.common.skin.Rectangle3D in project Armourers-Workshop by RiskyKen.
the class ItemStackRenderHelper method renderItemModelFromSkin.
@Deprecated
public static void renderItemModelFromSkin(Skin skin, ISkinPointer skinPointer, boolean showSkinPaint, boolean doLodLoading) {
if (skin == null) {
return;
}
// ModLogger.log("render skin");
float blockScale = 16F;
float mcScale = 1F / blockScale;
float scale = 1;
float offsetX = 0;
float offsetY = 0;
float offsetZ = 0;
float scaleX = 1;
float scaleY = 1;
float scaleZ = 1;
int width = 1;
int height = 1;
int depth = 1;
Rectangle3D sb = skin.getSkinBounds();
width = Math.max(width, sb.getWidth());
height = Math.max(height, sb.getHeight());
depth = Math.max(depth, sb.getDepth());
scaleX = Math.min(scaleX, 1F / (float) width);
scaleY = Math.min(scaleY, 1F / (float) height);
scaleZ = Math.min(scaleZ, 1F / (float) depth);
scale = Math.min(scale, scaleX);
scale = Math.min(scale, scaleY);
scale = Math.min(scale, scaleZ);
offsetX = -sb.getX() - width / 2F;
offsetY = -sb.getY() - height / 2F;
offsetZ = -sb.getZ() - depth / 2F;
GL11.glPushMatrix();
GL11.glScalef(scale * blockScale, scale * blockScale, scale * blockScale);
GL11.glTranslatef(offsetX * mcScale, 0, 0);
GL11.glTranslatef(0, offsetY * mcScale, 0);
GL11.glTranslatef(0, 0, offsetZ * mcScale);
if (skin.getSkinType() == SkinTypeRegistry.skinWings) {
GL11.glTranslated(-offsetX * mcScale, 0, 0);
}
renderSkinWithHelper(skin, skinPointer, showSkinPaint, doLodLoading);
GL11.glPopMatrix();
}
use of riskyken.armourersWorkshop.api.common.skin.Rectangle3D in project Armourers-Workshop by RiskyKen.
the class SkinBaker method buildPartDisplayListArray.
public static void buildPartDisplayListArray(SkinPart partData, int[][] dyeColour, int[] dyeUseCount, int[][][] cubeArray) {
boolean multipassSkinRendering = ClientProxy.useMultipassSkinRendering();
ArrayList<ColouredFace>[] renderLists;
int lodLevels = ConfigHandlerClient.maxLodLevels;
/* LOD Indexs
*
* with multipass;
* 0 = normal
* 1 = glowing
* 2 = glass
* 3 = glass glowing
*
* without multipass
* 0 = normal
* 1 = glowing
*/
renderLists = (ArrayList<ColouredFace>[]) new ArrayList[ClientProxy.getNumberOfRenderLayers() * (lodLevels + 1)];
for (int i = 0; i < renderLists.length; i++) {
renderLists[i] = new ArrayList<ColouredFace>();
}
float scale = 0.0625F;
SkinCubeData cubeData = partData.getCubeData();
Rectangle3D pb = partData.getPartBounds();
for (int ix = 0; ix < pb.getWidth(); ix++) {
for (int iy = 0; iy < pb.getHeight(); iy++) {
for (int iz = 0; iz < pb.getDepth(); iz++) {
int i = getIndexForLocation(ix, iy, iz, pb, cubeArray) - 1;
if (i != -1) {
byte[] loc = cubeData.getCubeLocation(i);
byte[] paintType = cubeData.getCubePaintType(i);
ICube cube = partData.getCubeData().getCube(i);
byte a = (byte) 255;
if (cube.needsPostRender()) {
a = (byte) 127;
}
byte[] r = cubeData.getCubeColourR(i);
byte[] g = cubeData.getCubeColourG(i);
byte[] b = cubeData.getCubeColourB(i);
for (int j = 0; j < 6; j++) {
int paint = paintType[j] & 0xFF;
if (paint >= 1 && paint <= 8 && cubeData.getFaceFlags(i).get(j)) {
dyeUseCount[paint - 1]++;
dyeColour[0][paint - 1] += r[j] & 0xFF;
dyeColour[1][paint - 1] += g[j] & 0xFF;
dyeColour[2][paint - 1] += b[j] & 0xFF;
}
if (paint == 253) {
dyeUseCount[8]++;
dyeColour[0][8] += r[j] & 0xFF;
dyeColour[1][8] += g[j] & 0xFF;
dyeColour[2][8] += b[j] & 0xFF;
}
if (paint == 254) {
dyeUseCount[9]++;
dyeColour[0][9] += r[j] & 0xFF;
dyeColour[1][9] += g[j] & 0xFF;
dyeColour[2][9] += b[j] & 0xFF;
}
}
int listIndex = 0;
if (multipassSkinRendering) {
if (cube.isGlowing() && !cube.needsPostRender()) {
listIndex = 1;
}
if (cube.needsPostRender() && !cube.isGlowing()) {
listIndex = 2;
}
if (cube.isGlowing() && cube.needsPostRender()) {
listIndex = 3;
}
} else {
if (cube.isGlowing()) {
listIndex = 1;
}
}
for (int j = 0; j < 6; j++) {
if (cubeData.getFaceFlags(i).get(j)) {
ColouredFace ver = new ColouredFace(loc[0], loc[1], loc[2], r[j], g[j], b[j], a, paintType[j], (byte) j, (byte) (1));
renderLists[listIndex].add(ver);
}
}
}
// Create model LODs
for (int lod = 1; lod < lodLevels + 1; lod++) {
byte lodLevel = (byte) Math.pow(2, lod);
if ((ix) % lodLevel == 0 & (iy) % lodLevel == 0 & (iz) % lodLevel == 0) {
for (int j = 0; j < 6; j++) {
boolean showFace = getAverageFaceFlags(ix, iy, iz, lodLevel, cubeArray, cubeData, pb, j);
if (showFace) {
byte[] avegC = getAverageRGBAT(ix, iy, iz, lodLevel, cubeArray, cubeData, pb, j);
ICube cube = CubeRegistry.INSTANCE.getCubeFormId(avegC[5]);
int listIndex = 0;
if (multipassSkinRendering) {
if (cube.isGlowing() && !cube.needsPostRender()) {
listIndex = 1;
}
if (cube.needsPostRender() && !cube.isGlowing()) {
listIndex = 2;
}
if (cube.isGlowing() && cube.needsPostRender()) {
listIndex = 3;
}
} else {
if (cube.isGlowing()) {
listIndex = 1;
}
}
int lodIndex = ((lod) * ClientProxy.getNumberOfRenderLayers()) + listIndex;
ColouredFace ver = new ColouredFace((byte) (ix + pb.getX()), (byte) (iy + pb.getY()), (byte) (iz + pb.getZ()), avegC[0], avegC[1], avegC[2], avegC[3], avegC[4], (byte) j, lodLevel);
renderLists[lodIndex].add(ver);
}
}
}
}
}
}
}
partData.getClientSkinPartData().setVertexLists(renderLists);
}
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