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Example 1 with ICube

use of riskyken.armourersWorkshop.common.skin.cubes.ICube in project Armourers-Workshop by RiskyKen.

the class SkinBaker method checkCubesAroundLocation.

private static ArrayList<CubeLocation> checkCubesAroundLocation(SkinCubeData cubeData, CubeLocation cubeLocation, Rectangle3D partBounds, int[][][] cubeArray) {
    ArrayList<CubeLocation> openList = new ArrayList<SkinBaker.CubeLocation>();
    ForgeDirection[] dirs = { ForgeDirection.DOWN, ForgeDirection.UP, ForgeDirection.SOUTH, ForgeDirection.NORTH, ForgeDirection.WEST, ForgeDirection.EAST };
    int index = getIndexForLocation(cubeLocation, partBounds, cubeArray);
    boolean isGlass = false;
    if (index > 0) {
        ICube cube = cubeData.getCube(index - 1);
        isGlass = cube.needsPostRender();
    }
    for (int i = 0; i < dirs.length; i++) {
        ForgeDirection dir = dirs[i];
        int x = cubeLocation.x + dir.offsetX;
        int y = cubeLocation.y + dir.offsetY;
        int z = cubeLocation.z + dir.offsetZ;
        int tarIndex = getIndexForLocation(x, y, z, partBounds, cubeArray);
        // Add new cubes to the open list.
        if (tarIndex < 1) {
            openList.add(new CubeLocation(x, y, z));
        } else {
            if (cubeData.getCube(tarIndex - 1).needsPostRender()) {
                openList.add(new CubeLocation(x, y, z));
            }
        }
        // Update the face flags if there is a block at this location.
        if (tarIndex > 0) {
            flagCubeFace(x, y, z, i, partBounds, cubeArray, cubeData, isGlass);
        }
    }
    return openList;
}
Also used : ArrayList(java.util.ArrayList) ForgeDirection(net.minecraftforge.common.util.ForgeDirection) ICube(riskyken.armourersWorkshop.common.skin.cubes.ICube)

Example 2 with ICube

use of riskyken.armourersWorkshop.common.skin.cubes.ICube in project Armourers-Workshop by RiskyKen.

the class SkinBaker method flagCubeFace.

private static void flagCubeFace(int x, int y, int z, int face, Rectangle3D partBounds, int[][][] cubeArray, SkinCubeData cubeData, boolean isGlass) {
    int checkIndex = getIndexForLocation(x, y, z, partBounds, cubeArray);
    if (!isGlass) {
        cubeData.getFaceFlags(checkIndex - 1).set(face, true);
    } else {
        ICube cube = cubeData.getCube(checkIndex - 1);
        cubeData.getFaceFlags(checkIndex - 1).set(face, cube.needsPostRender() != isGlass);
    }
}
Also used : ICube(riskyken.armourersWorkshop.common.skin.cubes.ICube)

Example 3 with ICube

use of riskyken.armourersWorkshop.common.skin.cubes.ICube in project Armourers-Workshop by RiskyKen.

the class ArmourerWorldHelper method loadSkinPartIntoWorld.

private static void loadSkinPartIntoWorld(World world, SkinPart partData, int xCoord, int yCoord, int zCoord, ForgeDirection direction, boolean mirror) {
    ISkinPartType skinPart = partData.getPartType();
    IRectangle3D buildSpace = skinPart.getBuildingSpace();
    IPoint3D offset = skinPart.getOffset();
    SkinCubeData cubeData = partData.getCubeData();
    for (int i = 0; i < cubeData.getCubeCount(); i++) {
        ICube blockData = cubeData.getCube(i);
        int meta = 0;
        for (int j = 0; j < partData.getMarkerBlocks().size(); j++) {
            CubeMarkerData cmd = partData.getMarkerBlocks().get(j);
            byte[] loc = cubeData.getCubeLocation(i);
            if (cmd.x == loc[0] & cmd.y == loc[1] & cmd.z == loc[2]) {
                meta = cmd.meta;
                break;
            }
        }
        int xOrigin = -offset.getX();
        int yOrigin = -offset.getY() + -buildSpace.getY();
        int zOrigin = offset.getZ();
        loadSkinBlockIntoWorld(world, xCoord, yCoord, zCoord, xOrigin, yOrigin, zOrigin, blockData, direction, meta, cubeData, i, mirror);
    }
}
Also used : ISkinPartType(riskyken.armourersWorkshop.api.common.skin.type.ISkinPartType) SkinCubeData(riskyken.armourersWorkshop.common.skin.data.SkinCubeData) IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) CubeMarkerData(riskyken.armourersWorkshop.common.skin.cubes.CubeMarkerData) ICube(riskyken.armourersWorkshop.common.skin.cubes.ICube)

Example 4 with ICube

use of riskyken.armourersWorkshop.common.skin.cubes.ICube in project Armourers-Workshop by RiskyKen.

the class Skin method getTotalCubes.

public int getTotalCubes() {
    int totalCubes = 0;
    for (int i = 0; i < CubeRegistry.INSTANCE.getTotalCubes(); i++) {
        ICube cube = CubeRegistry.INSTANCE.getCubeFormId((byte) i);
        totalCubes += getTotalOfCubeType(cube);
    }
    return totalCubes;
}
Also used : ICube(riskyken.armourersWorkshop.common.skin.cubes.ICube)

Example 5 with ICube

use of riskyken.armourersWorkshop.common.skin.cubes.ICube in project Armourers-Workshop by RiskyKen.

the class SkinBaker method buildPartDisplayListArray.

public static void buildPartDisplayListArray(SkinPart partData, int[][] dyeColour, int[] dyeUseCount, int[][][] cubeArray) {
    boolean multipassSkinRendering = ClientProxy.useMultipassSkinRendering();
    ArrayList<ColouredFace>[] renderLists;
    int lodLevels = ConfigHandlerClient.maxLodLevels;
    /* LOD Indexs
         * 
         * with multipass;
         * 0 = normal
         * 1 = glowing
         * 2 = glass
         * 3 = glass glowing
         * 
         * without multipass
         * 0 = normal
         * 1 = glowing
         */
    renderLists = (ArrayList<ColouredFace>[]) new ArrayList[ClientProxy.getNumberOfRenderLayers() * (lodLevels + 1)];
    for (int i = 0; i < renderLists.length; i++) {
        renderLists[i] = new ArrayList<ColouredFace>();
    }
    float scale = 0.0625F;
    SkinCubeData cubeData = partData.getCubeData();
    Rectangle3D pb = partData.getPartBounds();
    for (int ix = 0; ix < pb.getWidth(); ix++) {
        for (int iy = 0; iy < pb.getHeight(); iy++) {
            for (int iz = 0; iz < pb.getDepth(); iz++) {
                int i = getIndexForLocation(ix, iy, iz, pb, cubeArray) - 1;
                if (i != -1) {
                    byte[] loc = cubeData.getCubeLocation(i);
                    byte[] paintType = cubeData.getCubePaintType(i);
                    ICube cube = partData.getCubeData().getCube(i);
                    byte a = (byte) 255;
                    if (cube.needsPostRender()) {
                        a = (byte) 127;
                    }
                    byte[] r = cubeData.getCubeColourR(i);
                    byte[] g = cubeData.getCubeColourG(i);
                    byte[] b = cubeData.getCubeColourB(i);
                    for (int j = 0; j < 6; j++) {
                        int paint = paintType[j] & 0xFF;
                        if (paint >= 1 && paint <= 8 && cubeData.getFaceFlags(i).get(j)) {
                            dyeUseCount[paint - 1]++;
                            dyeColour[0][paint - 1] += r[j] & 0xFF;
                            dyeColour[1][paint - 1] += g[j] & 0xFF;
                            dyeColour[2][paint - 1] += b[j] & 0xFF;
                        }
                        if (paint == 253) {
                            dyeUseCount[8]++;
                            dyeColour[0][8] += r[j] & 0xFF;
                            dyeColour[1][8] += g[j] & 0xFF;
                            dyeColour[2][8] += b[j] & 0xFF;
                        }
                        if (paint == 254) {
                            dyeUseCount[9]++;
                            dyeColour[0][9] += r[j] & 0xFF;
                            dyeColour[1][9] += g[j] & 0xFF;
                            dyeColour[2][9] += b[j] & 0xFF;
                        }
                    }
                    int listIndex = 0;
                    if (multipassSkinRendering) {
                        if (cube.isGlowing() && !cube.needsPostRender()) {
                            listIndex = 1;
                        }
                        if (cube.needsPostRender() && !cube.isGlowing()) {
                            listIndex = 2;
                        }
                        if (cube.isGlowing() && cube.needsPostRender()) {
                            listIndex = 3;
                        }
                    } else {
                        if (cube.isGlowing()) {
                            listIndex = 1;
                        }
                    }
                    for (int j = 0; j < 6; j++) {
                        if (cubeData.getFaceFlags(i).get(j)) {
                            ColouredFace ver = new ColouredFace(loc[0], loc[1], loc[2], r[j], g[j], b[j], a, paintType[j], (byte) j, (byte) (1));
                            renderLists[listIndex].add(ver);
                        }
                    }
                }
                // Create model LODs
                for (int lod = 1; lod < lodLevels + 1; lod++) {
                    byte lodLevel = (byte) Math.pow(2, lod);
                    if ((ix) % lodLevel == 0 & (iy) % lodLevel == 0 & (iz) % lodLevel == 0) {
                        for (int j = 0; j < 6; j++) {
                            boolean showFace = getAverageFaceFlags(ix, iy, iz, lodLevel, cubeArray, cubeData, pb, j);
                            if (showFace) {
                                byte[] avegC = getAverageRGBAT(ix, iy, iz, lodLevel, cubeArray, cubeData, pb, j);
                                ICube cube = CubeRegistry.INSTANCE.getCubeFormId(avegC[5]);
                                int listIndex = 0;
                                if (multipassSkinRendering) {
                                    if (cube.isGlowing() && !cube.needsPostRender()) {
                                        listIndex = 1;
                                    }
                                    if (cube.needsPostRender() && !cube.isGlowing()) {
                                        listIndex = 2;
                                    }
                                    if (cube.isGlowing() && cube.needsPostRender()) {
                                        listIndex = 3;
                                    }
                                } else {
                                    if (cube.isGlowing()) {
                                        listIndex = 1;
                                    }
                                }
                                int lodIndex = ((lod) * ClientProxy.getNumberOfRenderLayers()) + listIndex;
                                ColouredFace ver = new ColouredFace((byte) (ix + pb.getX()), (byte) (iy + pb.getY()), (byte) (iz + pb.getZ()), avegC[0], avegC[1], avegC[2], avegC[3], avegC[4], (byte) j, lodLevel);
                                renderLists[lodIndex].add(ver);
                            }
                        }
                    }
                }
            }
        }
    }
    partData.getClientSkinPartData().setVertexLists(renderLists);
}
Also used : SkinCubeData(riskyken.armourersWorkshop.common.skin.data.SkinCubeData) ArrayList(java.util.ArrayList) Rectangle3D(riskyken.armourersWorkshop.api.common.skin.Rectangle3D) ICube(riskyken.armourersWorkshop.common.skin.cubes.ICube)

Aggregations

ICube (riskyken.armourersWorkshop.common.skin.cubes.ICube)5 ArrayList (java.util.ArrayList)2 SkinCubeData (riskyken.armourersWorkshop.common.skin.data.SkinCubeData)2 ForgeDirection (net.minecraftforge.common.util.ForgeDirection)1 IPoint3D (riskyken.armourersWorkshop.api.common.IPoint3D)1 IRectangle3D (riskyken.armourersWorkshop.api.common.IRectangle3D)1 Rectangle3D (riskyken.armourersWorkshop.api.common.skin.Rectangle3D)1 ISkinPartType (riskyken.armourersWorkshop.api.common.skin.type.ISkinPartType)1 CubeMarkerData (riskyken.armourersWorkshop.common.skin.cubes.CubeMarkerData)1