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Example 1 with IPoint3D

use of riskyken.armourersWorkshop.api.common.IPoint3D in project Armourers-Workshop by RiskyKen.

the class SkinItemRenderHelper method renderSkinAsItem.

public static void renderSkinAsItem(Skin skin, ISkinPointer skinPointer, boolean showSkinPaint, boolean doLodLoading, int targetWidth, int targetHeight) {
    if (skin == null) {
        return;
    }
    float blockScale = 16F;
    float mcScale = 1F / blockScale;
    ArrayList<IRectangle3D> boundsParts = new ArrayList<IRectangle3D>();
    ArrayList<IRectangle3D> boundsTextures = new ArrayList<IRectangle3D>();
    IRectangle3D boundsTexture = null;
    for (int i = 0; i < skin.getPartCount(); i++) {
        SkinPart skinPart = skin.getParts().get(i);
        if (!(skin.getSkinType() == SkinTypeRegistry.skinBow && i > 0)) {
            Rectangle3D bounds = skinPart.getPartBounds();
            IPoint3D offset = skinPart.getPartType().getItemRenderOffset();
            Rectangle3D rec = new Rectangle3D(bounds.getX() + offset.getX(), bounds.getY() + offset.getY(), bounds.getZ() + offset.getZ(), bounds.getWidth(), bounds.getHeight(), bounds.getDepth());
            boundsParts.add(rec);
        }
    }
    if (skin.hasPaintData()) {
        ArrayList<ISkinPartType> parts = skin.getSkinType().getSkinParts();
        for (int i = 0; i < parts.size(); i++) {
            ISkinPartType part = parts.get(i);
            if (part instanceof ISkinPartTypeTextured) {
                if (part.getItemRenderTextureBounds() != null) {
                    boundsTextures.add(part.getItemRenderTextureBounds());
                }
            }
        }
    }
    int minX = 256;
    int minY = 256;
    int minZ = 256;
    int maxX = -256;
    int maxY = -256;
    int maxZ = -256;
    for (int i = 0; i < boundsParts.size(); i++) {
        IRectangle3D rec = boundsParts.get(i);
        minX = Math.min(minX, rec.getX());
        minY = Math.min(minY, rec.getY());
        minZ = Math.min(minZ, rec.getZ());
        maxX = Math.max(maxX, rec.getWidth() + rec.getX());
        maxY = Math.max(maxY, rec.getHeight() + rec.getY());
        maxZ = Math.max(maxZ, rec.getDepth() + rec.getZ());
    }
    for (int i = 0; i < boundsTextures.size(); i++) {
        IRectangle3D rec = boundsTextures.get(i);
        minX = Math.min(minX, rec.getX());
        minY = Math.min(minY, rec.getY());
        minZ = Math.min(minZ, rec.getZ());
        maxX = Math.max(maxX, rec.getWidth() + rec.getX());
        maxY = Math.max(maxY, rec.getHeight() + rec.getY());
        maxZ = Math.max(maxZ, rec.getDepth() + rec.getZ());
    }
    Rectangle3D maxBounds = new Rectangle3D(minX, minY, minZ, maxX - minX, maxY - minY, maxZ - minZ);
    GL11.glPushMatrix();
    if (debugSpin) {
        float angle = (((System.currentTimeMillis() / 10) % 360));
        GL11.glRotatef(angle, 0, 1, 0);
    }
    // Target bounds
    if (debugShowTargetBounds) {
        drawBounds(new Rectangle3D(-targetWidth / 2, -targetHeight / 2, -targetWidth / 2, targetWidth, targetHeight, targetWidth), 0, 0, 255);
    }
    int biggerSize = Math.max(maxBounds.getWidth(), maxBounds.getHeight());
    biggerSize = Math.max(biggerSize, maxBounds.getDepth());
    float newScaleW = (float) targetWidth / Math.max(maxBounds.getWidth(), maxBounds.getDepth());
    float newScaleH = (float) targetHeight / maxBounds.getHeight();
    float newScale = Math.min(newScaleW, newScaleH);
    GL11.glScalef(newScale, newScale, newScale);
    // Center the skin
    GL11.glTranslated(-(maxBounds.getWidth() / 2F + maxBounds.getX()) * mcScale, 0, 0);
    GL11.glTranslated(0, -(maxBounds.getHeight() / 2F + maxBounds.getY()) * mcScale, 0);
    GL11.glTranslated(0, 0, -(maxBounds.getDepth() / 2F + maxBounds.getZ()) * mcScale);
    renderSkinWithHelper(skin, skinPointer, showSkinPaint, doLodLoading);
    if (debugShowFullBounds) {
        drawBounds(maxBounds, 255, 255, 0);
    }
    if (debugShowPartBounds) {
        for (int i = 0; i < boundsParts.size(); i++) {
            drawBounds(boundsParts.get(i), 255, 0, 0);
        }
    }
    if (debugShowTextureBounds) {
        for (int i = 0; i < boundsTextures.size(); i++) {
            drawBounds(boundsTextures.get(i), 0, 255, 0);
        }
    }
    GL11.glPopMatrix();
}
Also used : ISkinPartType(riskyken.armourersWorkshop.api.common.skin.type.ISkinPartType) IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) ArrayList(java.util.ArrayList) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) Rectangle3D(riskyken.armourersWorkshop.api.common.skin.Rectangle3D) ISkinPartTypeTextured(riskyken.armourersWorkshop.api.common.skin.type.ISkinPartTypeTextured) SkinPart(riskyken.armourersWorkshop.common.skin.data.SkinPart)

Example 2 with IPoint3D

use of riskyken.armourersWorkshop.api.common.IPoint3D in project Armourers-Workshop by RiskyKen.

the class EntityTextureInfo method applySkinsToTexture.

private void applySkinsToTexture() {
    for (int i = 0; i < skins.length; i++) {
        Skin skin = skins[i];
        if (skin != null && skin.hasPaintData()) {
            for (int ix = 0; ix < textureWidth; ix++) {
                for (int iy = 0; iy < textureHeight; iy++) {
                    int paintColour = skin.getPaintData()[ix + (iy * textureWidth)];
                    PaintType paintType = PaintType.getPaintTypeFromColour(paintColour);
                    if (paintType == PaintType.NORMAL) {
                        bufferedEntitySkinnedImage.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
                    }
                    if (paintType == PaintType.HAIR) {
                        int colour = dyeColour(lastEntityHairColour, paintColour, 9, skin);
                        bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
                    }
                    if (paintType == PaintType.SKIN) {
                        int colour = dyeColour(lastEntitySkinColour, paintColour, 8, skin);
                        bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
                    }
                    if (paintType.getKey() >= 1 && paintType.getKey() <= 8) {
                        int dyeNumber = paintType.getKey() - 1;
                        if (dyes != null && dyes[i] != null && dyes[i].haveDyeInSlot(dyeNumber)) {
                            byte[] dye = dyes[i].getDyeColour(dyeNumber);
                            int colour = dyeColour(dye, paintColour, dyeNumber, skin);
                            bufferedEntitySkinnedImage.setRGB(ix, iy, colour);
                        } else {
                            bufferedEntitySkinnedImage.setRGB(ix, iy, BitwiseUtils.setUByteToInt(paintColour, 0, 255));
                        }
                    }
                }
            }
        }
    }
    for (int i = 0; i < skins.length; i++) {
        Skin skin = skins[i];
        if (skin != null && SkinProperties.PROP_ARMOUR_OVERRIDE.getValue(skin.getProperties())) {
            for (int j = 0; j < skin.getPartCount(); j++) {
                SkinPart skinPart = skin.getParts().get(j);
                if (skinPart.getPartType() instanceof ISkinPartTypeTextured) {
                    ISkinPartTypeTextured typeTextured = (ISkinPartTypeTextured) skinPart.getPartType();
                    Point texLoc = typeTextured.getTextureLocation();
                    IPoint3D texSize = typeTextured.getTextureModelSize();
                    for (int ix = 0; ix < texSize.getZ() * 2 + texSize.getX() * 2; ix++) {
                        for (int iy = 0; iy < texSize.getZ() + texSize.getY(); iy++) {
                            if (skin.getSkinType() == SkinTypeRegistry.skinLegs) {
                                if (iy >= 12) {
                                    continue;
                                }
                                if (iy < 4 & ix > 7 & ix < 12) {
                                    continue;
                                }
                            }
                            if (skin.getSkinType() == SkinTypeRegistry.skinFeet) {
                                if (iy < 12) {
                                    if (!(iy < 4 & ix > 7 & ix < 12)) {
                                        continue;
                                    }
                                }
                            }
                            bufferedEntitySkinnedImage.setRGB((int) texLoc.getX() + ix, (int) texLoc.getY() + iy, 0x00FFFFFF);
                        }
                    }
                }
            }
        }
    }
}
Also used : IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) Skin(riskyken.armourersWorkshop.common.skin.data.Skin) PaintType(riskyken.armourersWorkshop.common.painting.PaintType) ISkinPartTypeTextured(riskyken.armourersWorkshop.api.common.skin.type.ISkinPartTypeTextured) Point(java.awt.Point) SkinPart(riskyken.armourersWorkshop.common.skin.data.SkinPart) Point(java.awt.Point)

Example 3 with IPoint3D

use of riskyken.armourersWorkshop.api.common.IPoint3D in project Armourers-Workshop by RiskyKen.

the class ArmourerWorldHelper method saveArmourPart.

private static SkinPart saveArmourPart(World world, ISkinPartType skinPart, int xCoord, int yCoord, int zCoord, ForgeDirection direction, boolean markerCheck) throws SkinSaveException {
    int cubeCount = getNumberOfCubesInPart(world, xCoord, yCoord, zCoord, skinPart);
    if (cubeCount < 1) {
        return null;
    }
    SkinCubeData cubeData = new SkinCubeData();
    cubeData.setCubeCount(cubeCount);
    ArrayList<CubeMarkerData> markerBlocks = new ArrayList<CubeMarkerData>();
    IRectangle3D buildSpace = skinPart.getBuildingSpace();
    IPoint3D offset = skinPart.getOffset();
    int i = 0;
    for (int ix = 0; ix < buildSpace.getWidth(); ix++) {
        for (int iy = 0; iy < buildSpace.getHeight(); iy++) {
            for (int iz = 0; iz < buildSpace.getDepth(); iz++) {
                int x = xCoord + ix + -offset.getX() + buildSpace.getX();
                int y = yCoord + iy + -offset.getY();
                int z = zCoord + iz + offset.getZ() + buildSpace.getZ();
                int xOrigin = -ix + -buildSpace.getX();
                int yOrigin = -iy + -buildSpace.getY();
                int zOrigin = -iz + -buildSpace.getZ();
                if (!world.isAirBlock(x, y, z)) {
                    Block block = world.getBlock(x, y, z);
                    if (CubeRegistry.INSTANCE.isBuildingBlock(block)) {
                        saveArmourBlockToList(world, x, y, z, xOrigin - 1, yOrigin - 1, -zOrigin, cubeData, i, markerBlocks, direction);
                        i++;
                    }
                }
            }
        }
    }
    if (markerCheck) {
        if (skinPart.getMinimumMarkersNeeded() > markerBlocks.size()) {
            throw new SkinSaveException("Missing marker for part " + skinPart.getPartName(), SkinSaveExceptionType.MARKER_ERROR);
        }
        if (markerBlocks.size() > skinPart.getMaximumMarkersNeeded()) {
            throw new SkinSaveException("Too many markers for part " + skinPart.getPartName(), SkinSaveExceptionType.MARKER_ERROR);
        }
    }
    return new SkinPart(cubeData, skinPart, markerBlocks);
}
Also used : SkinSaveException(riskyken.armourersWorkshop.common.exception.SkinSaveException) SkinCubeData(riskyken.armourersWorkshop.common.skin.data.SkinCubeData) IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) CubeMarkerData(riskyken.armourersWorkshop.common.skin.cubes.CubeMarkerData) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) ArrayList(java.util.ArrayList) Block(net.minecraft.block.Block) SkinBlock(riskyken.armourersWorkshop.common.skin.type.block.SkinBlock) SkinPart(riskyken.armourersWorkshop.common.skin.data.SkinPart)

Example 4 with IPoint3D

use of riskyken.armourersWorkshop.api.common.IPoint3D in project Armourers-Workshop by RiskyKen.

the class ArmourerWorldHelper method getBuildingCubesForPart.

private static void getBuildingCubesForPart(World world, int x, int y, int z, ISkinPartType skinPart, ArrayList<BlockLocation> blList) {
    IRectangle3D buildSpace = skinPart.getBuildingSpace();
    IPoint3D offset = skinPart.getOffset();
    for (int ix = 0; ix < buildSpace.getWidth(); ix++) {
        for (int iy = 0; iy < buildSpace.getHeight(); iy++) {
            for (int iz = 0; iz < buildSpace.getDepth(); iz++) {
                int xTar = x + ix + -offset.getX() + buildSpace.getX();
                int yTar = y + iy + -offset.getY();
                int zTar = z + iz + offset.getZ() + buildSpace.getZ();
                if (world.blockExists(xTar, yTar, zTar)) {
                    Block block = world.getBlock(xTar, yTar, zTar);
                    if (CubeRegistry.INSTANCE.isBuildingBlock(block)) {
                        blList.add(new BlockLocation(xTar, yTar, zTar));
                    }
                }
            }
        }
    }
}
Also used : IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) Block(net.minecraft.block.Block) SkinBlock(riskyken.armourersWorkshop.common.skin.type.block.SkinBlock) BlockLocation(riskyken.armourersWorkshop.common.blocks.BlockLocation)

Example 5 with IPoint3D

use of riskyken.armourersWorkshop.api.common.IPoint3D in project Armourers-Workshop by RiskyKen.

the class ArmourerWorldHelper method clearEquipmentCubesForSkinPart.

private static int clearEquipmentCubesForSkinPart(World world, int x, int y, int z, ISkinPartType skinPart) {
    IRectangle3D buildSpace = skinPart.getBuildingSpace();
    IPoint3D offset = skinPart.getOffset();
    int blockCount = 0;
    for (int ix = 0; ix < buildSpace.getWidth(); ix++) {
        for (int iy = 0; iy < buildSpace.getHeight(); iy++) {
            for (int iz = 0; iz < buildSpace.getDepth(); iz++) {
                int xTar = x + ix + -offset.getX() + buildSpace.getX();
                int yTar = y + iy + -offset.getY();
                int zTar = z + iz + offset.getZ() + buildSpace.getZ();
                if (world.blockExists(xTar, yTar, zTar)) {
                    Block block = world.getBlock(xTar, yTar, zTar);
                    if (CubeRegistry.INSTANCE.isBuildingBlock(block)) {
                        world.setBlockToAir(xTar, yTar, zTar);
                        world.removeTileEntity(xTar, yTar, zTar);
                        blockCount++;
                    }
                }
            }
        }
    }
    return blockCount;
}
Also used : IPoint3D(riskyken.armourersWorkshop.api.common.IPoint3D) IRectangle3D(riskyken.armourersWorkshop.api.common.IRectangle3D) Block(net.minecraft.block.Block) SkinBlock(riskyken.armourersWorkshop.common.skin.type.block.SkinBlock)

Aggregations

IPoint3D (riskyken.armourersWorkshop.api.common.IPoint3D)15 IRectangle3D (riskyken.armourersWorkshop.api.common.IRectangle3D)9 Block (net.minecraft.block.Block)5 ISkinPartType (riskyken.armourersWorkshop.api.common.skin.type.ISkinPartType)5 SkinPart (riskyken.armourersWorkshop.common.skin.data.SkinPart)5 SkinBlock (riskyken.armourersWorkshop.common.skin.type.block.SkinBlock)5 ISkinPartTypeTextured (riskyken.armourersWorkshop.api.common.skin.type.ISkinPartTypeTextured)3 Skin (riskyken.armourersWorkshop.common.skin.data.Skin)3 Point (java.awt.Point)2 ArrayList (java.util.ArrayList)2 CubeMarkerData (riskyken.armourersWorkshop.common.skin.cubes.CubeMarkerData)2 SkinCubeData (riskyken.armourersWorkshop.common.skin.data.SkinCubeData)2 TileEntity (net.minecraft.tileentity.TileEntity)1 ForgeDirection (net.minecraftforge.common.util.ForgeDirection)1 Rectangle3D (riskyken.armourersWorkshop.api.common.skin.Rectangle3D)1 BlockLocation (riskyken.armourersWorkshop.common.blocks.BlockLocation)1 SkinSaveException (riskyken.armourersWorkshop.common.exception.SkinSaveException)1 PaintType (riskyken.armourersWorkshop.common.painting.PaintType)1 ICube (riskyken.armourersWorkshop.common.skin.cubes.ICube)1 TileEntityBoundingBox (riskyken.armourersWorkshop.common.tileentities.TileEntityBoundingBox)1