use of riskyken.armourersWorkshop.client.gui.controls.GuiCheckBox in project Armourers-Workshop by RiskyKen.
the class GuiSkinLibrary method initGui.
@Override
public void initGui() {
ScaledResolution reso = new ScaledResolution(mc, mc.displayWidth, mc.displayHeight);
this.xSize = reso.getScaledWidth();
this.ySize = reso.getScaledHeight();
super.initGui();
String guiName = armourLibrary.getInventoryName();
int slotSize = 18;
if (ModAddonManager.addonNEI.isVisible()) {
neiBump = 18;
} else {
neiBump = 0;
}
// Move player inventory slots.
for (int x = 0; x < 9; x++) {
Slot slot = (Slot) inventorySlots.inventorySlots.get(x);
slot.yDisplayPosition = this.height + 1 - PADDING - slotSize - neiBump;
}
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 9; x++) {
Slot slot = (Slot) inventorySlots.inventorySlots.get(x + y * 9 + 9);
slot.yDisplayPosition = this.height + 1 - INVENTORY_HEIGHT - PADDING + y * slotSize - neiBump;
}
}
// Move library inventory slots.
Slot slot = (Slot) inventorySlots.inventorySlots.get(36);
slot.yDisplayPosition = this.height + 2 - INVENTORY_HEIGHT - PADDING * 3 - slotSize - neiBump;
slot.xDisplayPosition = PADDING + 1;
slot = (Slot) inventorySlots.inventorySlots.get(37);
slot.yDisplayPosition = this.height + 2 - INVENTORY_HEIGHT - PADDING * 3 - slotSize - neiBump;
slot.xDisplayPosition = PADDING + INVENTORY_WIDTH - slotSize - 3;
buttonList.clear();
fileSwitchlocal = new GuiIconButton(this, -1, PADDING, TITLE_HEIGHT + PADDING, 50, 30, GuiHelper.getLocalizedControlName(guiName, "rollover.localFiles"), texture);
fileSwitchRemotePublic = new GuiIconButton(this, -1, PADDING + 51 + PADDING, TITLE_HEIGHT + PADDING, 50, 30, GuiHelper.getLocalizedControlName(guiName, "rollover.remotePublicFiles"), texture);
fileSwitchRemotePrivate = new GuiIconButton(this, -1, PADDING + 102 + PADDING * 2, TITLE_HEIGHT + PADDING, 50, 30, GuiHelper.getLocalizedControlName(guiName, "rollover.remotePrivateFiles"), texture);
fileSwitchlocal.setIconLocation(0, 0, 50, 30);
fileSwitchRemotePublic.setIconLocation(0, 31, 50, 30);
fileSwitchRemotePrivate.setIconLocation(0, 62, 50, 30);
openFolderButton = new GuiIconButton(this, 4, PADDING, guiTop + 80, 24, 24, GuiHelper.getLocalizedControlName(guiName, "rollover.openLibraryFolder"), texture);
openFolderButton.setIconLocation(0, 93, 24, 24);
buttonList.add(openFolderButton);
reloadButton = new GuiIconButton(this, -1, PADDING * 2 + 20, guiTop + 80, 24, 24, GuiHelper.getLocalizedControlName(guiName, "rollover.refresh"), texture);
reloadButton.setIconLocation(75, 93, 24, 24);
buttonList.add(reloadButton);
deleteButton = new GuiIconButton(this, -1, PADDING * 3 + 40, guiTop + 80, 24, 24, GuiHelper.getLocalizedControlName(guiName, "rollover.deleteSkin"), texture);
deleteButton.setIconLocation(0, 118, 24, 24);
buttonList.add(deleteButton);
newFolderButton = new GuiIconButton(this, -1, PADDING * 4 + 60, guiTop + 80, 24, 24, GuiHelper.getLocalizedControlName(guiName, "rollover.newFolder"), texture);
newFolderButton.setIconLocation(75, 118, 24, 24);
buttonList.add(newFolderButton);
int listWidth = this.width - INVENTORY_WIDTH - PADDING * 5;
int listHeight = this.height - TITLE_HEIGHT - 14 - PADDING * 3;
int typeSwitchWidth = 80;
listWidth = MathHelper.clamp_int(listWidth, 0, 200);
fileList = new GuiList(INVENTORY_WIDTH + PADDING * 2, TITLE_HEIGHT + 14 + PADDING * 2, listWidth, listHeight, 14);
if (mc.isSingleplayer()) {
fileSwitchRemotePublic.enabled = false;
fileSwitchRemotePrivate.enabled = false;
fileSwitchRemotePublic.setDisableText(GuiHelper.getLocalizedControlName(guiName, "rollover.notOnServer"));
fileSwitchRemotePrivate.setDisableText(GuiHelper.getLocalizedControlName(guiName, "rollover.notOnServer"));
setFileSwitchType(LibraryFileType.LOCAL);
} else {
setFileSwitchType(LibraryFileType.SERVER_PUBLIC);
}
buttonList.add(fileSwitchlocal);
buttonList.add(fileSwitchRemotePublic);
buttonList.add(fileSwitchRemotePrivate);
loadSaveButton = new GuiButtonExt(BUTTON_ID_LOAD_SAVE, PADDING * 2 + 18, this.height - INVENTORY_HEIGHT - PADDING * 2 - 2 - 20 - neiBump, 108, 20, "----LS--->");
buttonList.add(loadSaveButton);
filenameTextbox = new GuiLabeledTextField(fontRendererObj, PADDING, TITLE_HEIGHT + 30 + PADDING * 2, INVENTORY_WIDTH, 12);
filenameTextbox.setMaxStringLength(100);
filenameTextbox.setEmptyLabel(GuiHelper.getLocalizedControlName(guiName, "label.enterFileName"));
searchTextbox = new GuiLabeledTextField(fontRendererObj, INVENTORY_WIDTH + PADDING * 2, TITLE_HEIGHT + 1 + PADDING, listWidth - typeSwitchWidth - PADDING + 10, 12);
searchTextbox.setMaxStringLength(100);
searchTextbox.setEmptyLabel(GuiHelper.getLocalizedControlName(guiName, "label.typeToSearch"));
searchTextbox.setText(lastSearchText);
scrollbar = new GuiScrollbar(2, INVENTORY_WIDTH + 10 + listWidth, TITLE_HEIGHT + 14 + PADDING * 2, 10, listHeight, "", false);
scrollbar.setValue(scrollAmount);
buttonList.add(scrollbar);
dropDownList = new GuiDropDownList(5, INVENTORY_WIDTH + PADDING * 5 + listWidth - typeSwitchWidth - PADDING, TITLE_HEIGHT + PADDING, typeSwitchWidth, "", null);
ArrayList<ISkinType> skinTypes = SkinTypeRegistry.INSTANCE.getRegisteredSkinTypes();
dropDownList.addListItem("*");
dropDownList.setListSelectedIndex(0);
int addCount = 0;
for (int i = 0; i < skinTypes.size(); i++) {
ISkinType skinType = skinTypes.get(i);
if (!skinType.isHidden()) {
dropDownList.addListItem(SkinTypeRegistry.INSTANCE.getLocalizedSkinTypeName(skinType), skinType.getRegistryName(), true);
addCount++;
if (skinType == lastSkinType) {
dropDownList.setListSelectedIndex(addCount);
}
}
}
buttonList.add(dropDownList);
checkBoxTrack = new GuiCheckBox(-1, PADDING, this.height - INVENTORY_HEIGHT - PADDING * 5 - 2 - 20 - neiBump, GuiHelper.getLocalizedControlName(guiName, "trackFile"), trackFile);
checkBoxTrack.setTextColour(0xCCCCCC);
buttonList.add(checkBoxTrack);
}
use of riskyken.armourersWorkshop.client.gui.controls.GuiCheckBox in project Armourers-Workshop by RiskyKen.
the class GuiTabWardrobeDisplaySettings method actionPerformed.
@Override
protected void actionPerformed(GuiButton button) {
if (button instanceof GuiCheckBox) {
headOverlay = !overlayOverrideCheck[0].isChecked();
for (int i = 0; i < 4; i++) {
armourOverride.set(i, !armourOverrideCheck[i].isChecked());
}
}
if (button.id >= 1) {
equipmentWardrobeData.headOverlay = headOverlay;
equipmentWardrobeData.armourOverride = armourOverride;
equipmentWardrobeData.limitLimbs = limitLimbsCheck.isChecked();
PacketHandler.networkWrapper.sendToServer(new MessageClientSkinWardrobeUpdate(equipmentWardrobeData));
}
}
use of riskyken.armourersWorkshop.client.gui.controls.GuiCheckBox in project Armourers-Workshop by RiskyKen.
the class GuiTabWardrobeDisplaySettings method initGui.
@Override
public void initGui(int xPos, int yPos, int width, int height) {
super.initGui(xPos, yPos, width, height);
armourOverrideCheck = new GuiCheckBox[4];
armourOverrideCheck[0] = new GuiCheckBox(2, 68, 17, GuiHelper.getLocalizedControlName(guiName, "renderHeadArmour"), !armourOverride.get(0));
armourOverrideCheck[1] = new GuiCheckBox(3, 68, 37, GuiHelper.getLocalizedControlName(guiName, "renderChestArmour"), !armourOverride.get(1));
armourOverrideCheck[2] = new GuiCheckBox(4, 68, 75, GuiHelper.getLocalizedControlName(guiName, "renderLegArmour"), !armourOverride.get(2));
armourOverrideCheck[3] = new GuiCheckBox(5, 68, 94, GuiHelper.getLocalizedControlName(guiName, "renderFootArmour"), !armourOverride.get(3));
overlayOverrideCheck = new GuiCheckBox[1];
overlayOverrideCheck[0] = new GuiCheckBox(6, 68, 26, GuiHelper.getLocalizedControlName(guiName, "renderHeadOverlay"), !headOverlay);
limitLimbsCheck = new GuiCheckBox(7, 68, 56, GuiHelper.getLocalizedControlName(guiName, "limitLimbMovement"), limitLimbs);
buttonList.add(overlayOverrideCheck[0]);
buttonList.add(armourOverrideCheck[0]);
buttonList.add(armourOverrideCheck[1]);
buttonList.add(armourOverrideCheck[2]);
buttonList.add(armourOverrideCheck[3]);
buttonList.add(limitLimbsCheck);
}
use of riskyken.armourersWorkshop.client.gui.controls.GuiCheckBox in project Armourers-Workshop by RiskyKen.
the class ToolOptionCheck method writeToNBT.
@Override
public void writeToNBT(NBTTagCompound compound, GuiButton control) {
GuiCheckBox checkControl = (GuiCheckBox) control;
writeToNBT(compound, checkControl.isChecked());
}
use of riskyken.armourersWorkshop.client.gui.controls.GuiCheckBox in project Armourers-Workshop by RiskyKen.
the class GuiHologramProjectorTabRotationOffset method initGui.
@Override
public void initGui(int xPos, int yPos, int width, int height) {
super.initGui(xPos, yPos, width, height);
guiLoaded = false;
sliderOffsetX = new GuiCustomSlider(-1, (int) ((width / 2F) - (200 / 2F)) + 10, 30, 178, 10, "X: ", "", -64D, 64D, tileEntity.getRotationOffsetX(), false, true, this);
sliderOffsetY = new GuiCustomSlider(-1, (int) ((width / 2F) - (200 / 2F)) + 10, 45, 178, 10, "Y: ", "", -64D, 64D, tileEntity.getRotationOffsetY(), false, true, this);
sliderOffsetZ = new GuiCustomSlider(-1, (int) ((width / 2F) - (200 / 2F)) + 10, 60, 178, 10, "Z: ", "", -64D, 64D, tileEntity.getRotationOffsetZ(), false, true, this);
checkShowRotationPoint = new GuiCheckBox(-1, (int) ((width / 2F) - (200 / 2F)) + 10, 75, GuiHelper.getLocalizedControlName(inventoryName, "showRotationPoint"), tileEntity.isShowRotationPoint());
sliderOffsetX.setFineTuneButtons(true);
sliderOffsetY.setFineTuneButtons(true);
sliderOffsetZ.setFineTuneButtons(true);
buttonList.add(sliderOffsetX);
buttonList.add(sliderOffsetY);
buttonList.add(sliderOffsetZ);
buttonList.add(checkShowRotationPoint);
guiLoaded = true;
}
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