use of software.bernie.geckolib3.renderers.geo.GeoArmorRenderer in project geckolib by bernie-g.
the class GeoArmorItem method getArmorTexture.
@SuppressWarnings({ "rawtypes", "unchecked" })
@Nullable
@Override
public final String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) {
Class<? extends ArmorItem> clazz = this.getClass();
GeoArmorRenderer renderer = GeoArmorRenderer.getRenderer(clazz);
return renderer.getTextureLocation((ArmorItem) stack.getItem()).toString();
}
use of software.bernie.geckolib3.renderers.geo.GeoArmorRenderer in project geckolib by bernie-g.
the class GeoArmorRenderer method applySlot.
@SuppressWarnings("incomplete-switch")
public GeoArmorRenderer applySlot(EquipmentSlot slot) {
modelProvider.getModel(modelProvider.getModelLocation(currentArmorItem));
IBone headBone = this.getAndHideBone(this.headBone);
IBone bodyBone = this.getAndHideBone(this.bodyBone);
IBone rightArmBone = this.getAndHideBone(this.rightArmBone);
IBone leftArmBone = this.getAndHideBone(this.leftArmBone);
IBone rightLegBone = this.getAndHideBone(this.rightLegBone);
IBone leftLegBone = this.getAndHideBone(this.leftLegBone);
IBone rightBootBone = this.getAndHideBone(this.rightBootBone);
IBone leftBootBone = this.getAndHideBone(this.leftBootBone);
switch(slot) {
case HEAD:
if (headBone != null)
headBone.setHidden(false);
break;
case CHEST:
if (bodyBone != null)
bodyBone.setHidden(false);
if (rightArmBone != null)
rightArmBone.setHidden(false);
if (leftArmBone != null)
leftArmBone.setHidden(false);
break;
case LEGS:
if (rightLegBone != null)
rightLegBone.setHidden(false);
if (leftLegBone != null)
leftLegBone.setHidden(false);
break;
case FEET:
if (rightBootBone != null)
rightBootBone.setHidden(false);
if (leftBootBone != null)
leftBootBone.setHidden(false);
break;
}
return this;
}
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