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Example 1 with Creature

use of de.gurkenlabs.litiengine.entities.Creature in project litiengine by gurkenlabs.

the class CreatureMapObjectLoader method load.

@Override
public Collection<IEntity> load(IEnvironment environment, IMapObject mapObject) {
    if (MapObjectType.get(mapObject.getType()) != MapObjectType.CREATURE) {
        throw new IllegalArgumentException("Cannot load a mapobject of the type " + mapObject.getType() + " with a loader of the type " + CreatureMapObjectLoader.class);
    }
    Collection<IEntity> entities = super.load(environment, mapObject);
    final String spriteSheet = mapObject.getCustomProperty(MapObjectProperty.SPRITESHEETNAME);
    if (spriteSheet == null) {
        return entities;
    }
    Creature creature = this.createNewCreature(mapObject, spriteSheet, mapObject.getCustomProperty(MapObjectProperty.SPAWN_TYPE));
    loadDefaultProperties(creature, mapObject);
    loadCollisionProperties(creature, mapObject);
    // TODO: load IMobileEntity and ICombatEntity properties
    creature.setFacingDirection(mapObject.getCustomPropertyEnum(MapObjectProperty.SPAWN_DIRECTION, Direction.class, Direction.RIGHT));
    entities.add(creature);
    return entities;
}
Also used : Creature(de.gurkenlabs.litiengine.entities.Creature) IEntity(de.gurkenlabs.litiengine.entities.IEntity) Direction(de.gurkenlabs.litiengine.entities.Direction)

Example 2 with Creature

use of de.gurkenlabs.litiengine.entities.Creature in project litiengine by gurkenlabs.

the class Environment method add.

@Override
public void add(final IEntity entity) {
    if (entity == null) {
        return;
    }
    // set local map id if none is set for the entity
    if (entity.getMapId() == 0) {
        entity.setMapId(this.getLocalMapId());
    }
    if (entity instanceof Emitter) {
        Emitter emitter = (Emitter) entity;
        this.getGroundRenderables().add(emitter.getGroundRenderable());
        this.getOverlayRenderables().add(emitter.getOverlayRenderable());
        this.emitters.add(emitter);
    }
    if (entity instanceof ICombatEntity) {
        this.combatEntities.put(entity.getMapId(), (ICombatEntity) entity);
    }
    if (entity instanceof IMobileEntity) {
        this.mobileEntities.put(entity.getMapId(), (IMobileEntity) entity);
    }
    if (entity instanceof Prop) {
        this.props.add((Prop) entity);
    }
    if (entity instanceof Creature) {
        this.creatures.add((Creature) entity);
    }
    if (entity instanceof CollisionBox) {
        this.colliders.add((CollisionBox) entity);
    }
    if (entity instanceof LightSource) {
        this.lightSources.add((LightSource) entity);
    }
    if (entity instanceof Trigger) {
        this.triggers.add((Trigger) entity);
    }
    if (entity instanceof Spawnpoint) {
        this.spawnPoints.add((Spawnpoint) entity);
    }
    if (entity instanceof StaticShadow) {
        this.staticShadows.add((StaticShadow) entity);
    } else if (entity instanceof MapArea) {
        this.mapAreas.add((MapArea) entity);
    }
    for (String rawTag : entity.getTags()) {
        if (rawTag == null) {
            continue;
        }
        final String tag = rawTag.trim().toLowerCase();
        if (tag.isEmpty()) {
            continue;
        }
        if (this.entitiesByTag.containsKey(tag)) {
            this.entitiesByTag.get(tag).add(entity);
            continue;
        }
        this.entitiesByTag.put(tag, new CopyOnWriteArrayList<>());
        this.entitiesByTag.get(tag).add(entity);
    }
    // we need to load the new entity manually
    if (this.loaded) {
        this.load(entity);
    }
    this.entities.get(entity.getRenderType()).put(entity.getMapId(), entity);
    for (Consumer<IEntity> cons : this.entityAddedConsumers) {
        cons.accept(entity);
    }
}
Also used : Emitter(de.gurkenlabs.litiengine.graphics.particles.Emitter) ICombatEntity(de.gurkenlabs.litiengine.entities.ICombatEntity) Creature(de.gurkenlabs.litiengine.entities.Creature) Prop(de.gurkenlabs.litiengine.entities.Prop) IEntity(de.gurkenlabs.litiengine.entities.IEntity) MapArea(de.gurkenlabs.litiengine.environment.tilemap.MapArea) Trigger(de.gurkenlabs.litiengine.entities.Trigger) StaticShadow(de.gurkenlabs.litiengine.graphics.StaticShadow) IMobileEntity(de.gurkenlabs.litiengine.entities.IMobileEntity) LightSource(de.gurkenlabs.litiengine.graphics.LightSource) Spawnpoint(de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint) CollisionBox(de.gurkenlabs.litiengine.entities.CollisionBox)

Example 3 with Creature

use of de.gurkenlabs.litiengine.entities.Creature in project litiengine by gurkenlabs.

the class MapSelectionPanel method populateMapObjectTree.

private void populateMapObjectTree() {
    this.nodeRoot.setUserObject(new IconTreeListItem(Game.getEnvironment().getEntities().size() + " " + Resources.get("panel_mapselection_entities"), Icons.FOLDER));
    for (DefaultMutableTreeNode node : this.entityNodes) {
        node.removeAllChildren();
    }
    this.nodeLights.setUserObject(new IconTreeListItem(Game.getEnvironment().getLightSources().size() + " " + Resources.get("panel_mapselection_lights"), Icons.LIGHT));
    this.nodeProps.setUserObject(new IconTreeListItem(Game.getEnvironment().getProps().size() + " " + Resources.get("panel_mapselection_props"), Icons.PROP));
    this.nodeCreatures.setUserObject(new IconTreeListItem(Game.getEnvironment().getCreatures().size() + " " + Resources.get("panel_mapselection_creatures"), Icons.CREATURE));
    this.nodeTriggers.setUserObject(new IconTreeListItem(Game.getEnvironment().getTriggers().size() + " " + Resources.get("panel_mapselection_triggers"), Icons.TRIGGER));
    this.nodeSpawnpoints.setUserObject(new IconTreeListItem(Game.getEnvironment().getSpawnPoints().size() + " " + Resources.get("panel_mapselection_spawnpoints"), Icons.SPAWMPOINT));
    this.nodeCollisionBoxes.setUserObject(new IconTreeListItem(Game.getEnvironment().getCollisionBoxes().size() + " " + Resources.get("panel_mapselection_collboxes"), Icons.COLLISIONBOX));
    this.nodeMapAreas.setUserObject(new IconTreeListItem(Game.getEnvironment().getAreas().size() + " " + Resources.get("panel_mapselection_areas"), Icons.MAPAREA));
    this.nodeStaticShadows.setUserObject(new IconTreeListItem(Game.getEnvironment().getStaticShadows().size() + " " + Resources.get("panel_mapselection_shadow"), Icons.SHADOWBOX));
    this.nodeEmitter.setUserObject(new IconTreeListItem(Game.getEnvironment().getEmitters().size() + " " + Resources.get("panel_mapselection_emitter"), Icons.EMITTER));
    for (LightSource light : Game.getEnvironment().getLightSources()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(light));
        this.nodeLights.add(node);
    }
    for (Prop prop : Game.getEnvironment().getProps()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(prop));
        this.nodeProps.add(node);
    }
    for (Creature creature : Game.getEnvironment().getCreatures()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(creature));
        this.nodeCreatures.add(node);
    }
    for (Trigger trigger : Game.getEnvironment().getTriggers()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(trigger));
        this.nodeTriggers.add(node);
    }
    for (Spawnpoint spawn : Game.getEnvironment().getSpawnPoints()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(spawn));
        this.nodeSpawnpoints.add(node);
    }
    for (CollisionBox coll : Game.getEnvironment().getCollisionBoxes()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(coll));
        this.nodeCollisionBoxes.add(node);
    }
    for (MapArea area : Game.getEnvironment().getAreas()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(area));
        this.nodeMapAreas.add(node);
    }
    for (StaticShadow shadow : Game.getEnvironment().getStaticShadows()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(shadow));
        this.nodeStaticShadows.add(node);
    }
    for (Emitter emitter : Game.getEnvironment().getEmitters()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(emitter));
        this.nodeEmitter.add(node);
    }
    this.entitiesTreeModel.reload();
}
Also used : Emitter(de.gurkenlabs.litiengine.graphics.particles.Emitter) Creature(de.gurkenlabs.litiengine.entities.Creature) Trigger(de.gurkenlabs.litiengine.entities.Trigger) StaticShadow(de.gurkenlabs.litiengine.graphics.StaticShadow) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) Prop(de.gurkenlabs.litiengine.entities.Prop) MapArea(de.gurkenlabs.litiengine.environment.tilemap.MapArea) IconTreeListItem(de.gurkenlabs.utiliti.swing.IconTreeListItem) LightSource(de.gurkenlabs.litiengine.graphics.LightSource) Spawnpoint(de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint) CollisionBox(de.gurkenlabs.litiengine.entities.CollisionBox)

Example 4 with Creature

use of de.gurkenlabs.litiengine.entities.Creature in project litiengine by gurkenlabs.

the class AbilityTests method testEffectInitialization.

@Test
public void testEffectInitialization() {
    Creature entity = new Creature();
    TestAbility ability = new TestAbility(new Creature());
    Effect effect = new TestEffect(ability, EffectTarget.ENEMY);
    assertEquals(ability.getAttributes().getDuration().getCurrentValue().intValue(), effect.getDuration());
    assertEquals(ability, effect.getAbility());
    assertEquals(0, effect.getFollowUpEffects().size());
    assertFalse(effect.isActive(entity));
    assertArrayEquals(new EffectTarget[] { EffectTarget.ENEMY }, effect.getEffectTargets());
}
Also used : Creature(de.gurkenlabs.litiengine.entities.Creature) Effect(de.gurkenlabs.litiengine.abilities.effects.Effect) Test(org.junit.jupiter.api.Test)

Example 5 with Creature

use of de.gurkenlabs.litiengine.entities.Creature in project litiengine by gurkenlabs.

the class AbilityTests method testInitialization.

@Test
public void testInitialization() {
    TestAbility ability = new TestAbility(new Creature());
    assertEquals("I do somethin", ability.getName());
    assertEquals("does somethin", ability.getDescription());
    assertEquals(CastType.ONCONFIRM, ability.getCastType());
    assertEquals(true, ability.isMultiTarget());
    assertEquals(333, ability.getAttributes().getCooldown().getCurrentValue().intValue());
    assertEquals(222, ability.getAttributes().getDuration().getCurrentValue().intValue());
    assertEquals(111, ability.getAttributes().getImpact().getCurrentValue().intValue());
    assertEquals(99, ability.getAttributes().getImpactAngle().getCurrentValue().intValue());
    assertEquals(444, ability.getAttributes().getRange().getCurrentValue().intValue());
    assertEquals(999, ability.getAttributes().getValue().getCurrentValue().intValue());
}
Also used : Creature(de.gurkenlabs.litiengine.entities.Creature) Test(org.junit.jupiter.api.Test)

Aggregations

Creature (de.gurkenlabs.litiengine.entities.Creature)8 Prop (de.gurkenlabs.litiengine.entities.Prop)4 CollisionBox (de.gurkenlabs.litiengine.entities.CollisionBox)3 IEntity (de.gurkenlabs.litiengine.entities.IEntity)3 Trigger (de.gurkenlabs.litiengine.entities.Trigger)3 MapArea (de.gurkenlabs.litiengine.environment.tilemap.MapArea)3 Spawnpoint (de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint)3 LightSource (de.gurkenlabs.litiengine.graphics.LightSource)3 StaticShadow (de.gurkenlabs.litiengine.graphics.StaticShadow)3 Emitter (de.gurkenlabs.litiengine.graphics.particles.Emitter)3 Test (org.junit.jupiter.api.Test)3 ICombatEntity (de.gurkenlabs.litiengine.entities.ICombatEntity)2 IMobileEntity (de.gurkenlabs.litiengine.entities.IMobileEntity)2 DefaultMutableTreeNode (javax.swing.tree.DefaultMutableTreeNode)2 GameLoop (de.gurkenlabs.litiengine.GameLoop)1 Effect (de.gurkenlabs.litiengine.abilities.effects.Effect)1 Direction (de.gurkenlabs.litiengine.entities.Direction)1 IconTreeListItem (de.gurkenlabs.utiliti.swing.IconTreeListItem)1 Rectangle2D (java.awt.geom.Rectangle2D)1 UIDefaults (javax.swing.UIDefaults)1