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Example 1 with LightSource

use of de.gurkenlabs.litiengine.graphics.LightSource in project litiengine by gurkenlabs.

the class EnvironmentTests method testLightSource.

@Test
public void testLightSource() {
    LightSource testLight = new LightSource(100, new Color(255, 255, 255, 100), LightSource.ELLIPSE, true);
    testLight.setMapId(999);
    testLight.setName("test");
    this.testEnvironment.add(testLight);
    assertNotNull(this.testEnvironment.getLightSource(999));
    assertNotNull(this.testEnvironment.getLightSource("test"));
    assertEquals(1, this.testEnvironment.getByType(LightSource.class).size());
    assertEquals(1, this.testEnvironment.getEntities().size());
    this.testEnvironment.remove(testLight);
    assertNull(this.testEnvironment.getLightSource(999));
    assertNull(this.testEnvironment.getLightSource("test"));
    assertEquals(0, this.testEnvironment.getByType(LightSource.class).size());
    assertEquals(0, this.testEnvironment.getEntities().size());
}
Also used : Color(java.awt.Color) LightSource(de.gurkenlabs.litiengine.graphics.LightSource) Test(org.junit.jupiter.api.Test) ParameterizedTest(org.junit.jupiter.params.ParameterizedTest)

Example 2 with LightSource

use of de.gurkenlabs.litiengine.graphics.LightSource in project litiengine by gurkenlabs.

the class Environment method load.

/**
 * Loads the specified entiy by performing the following steps:
 * <ol>
 * <li>add to physics engine</li>
 * <li>register entity for update</li>
 * <li>register animation controller for update</li>
 * <li>register movement controller for update</li>
 * <li>register AI controller for update</li>
 * </ol>
 *
 * @param entity
 */
private void load(final IEntity entity) {
    // 1. add to physics engine
    this.loadPhysicsEntity(entity);
    // 2. register for update or activate
    this.loadUpdatableOrEmitterEntity(entity);
    // 3. register animation controller for update
    final IAnimationController animation = Game.getEntityControllerManager().getAnimationController(entity);
    if (animation != null) {
        Game.getLoop().attach(animation);
    }
    // 4. register movement controller for update
    if (entity instanceof IMobileEntity) {
        final IMovementController<? extends IMobileEntity> movementController = Game.getEntityControllerManager().getMovementController((IMobileEntity) entity);
        if (movementController != null) {
            Game.getLoop().attach(movementController);
        }
    }
    // 5. register ai controller for update
    final IEntityController<? extends IEntity> controller = Game.getEntityControllerManager().getAIController(entity);
    if (controller != null) {
        Game.getLoop().attach(controller);
    }
    if (entity instanceof LightSource || entity instanceof StaticShadow) {
        this.updateColorLayers(entity);
    }
}
Also used : StaticShadow(de.gurkenlabs.litiengine.graphics.StaticShadow) IMobileEntity(de.gurkenlabs.litiengine.entities.IMobileEntity) IAnimationController(de.gurkenlabs.litiengine.graphics.animation.IAnimationController) LightSource(de.gurkenlabs.litiengine.graphics.LightSource)

Example 3 with LightSource

use of de.gurkenlabs.litiengine.graphics.LightSource in project litiengine by gurkenlabs.

the class Environment method add.

@Override
public void add(final IEntity entity) {
    if (entity == null) {
        return;
    }
    // set local map id if none is set for the entity
    if (entity.getMapId() == 0) {
        entity.setMapId(this.getLocalMapId());
    }
    if (entity instanceof Emitter) {
        Emitter emitter = (Emitter) entity;
        this.getGroundRenderables().add(emitter.getGroundRenderable());
        this.getOverlayRenderables().add(emitter.getOverlayRenderable());
        this.emitters.add(emitter);
    }
    if (entity instanceof ICombatEntity) {
        this.combatEntities.put(entity.getMapId(), (ICombatEntity) entity);
    }
    if (entity instanceof IMobileEntity) {
        this.mobileEntities.put(entity.getMapId(), (IMobileEntity) entity);
    }
    if (entity instanceof Prop) {
        this.props.add((Prop) entity);
    }
    if (entity instanceof Creature) {
        this.creatures.add((Creature) entity);
    }
    if (entity instanceof CollisionBox) {
        this.colliders.add((CollisionBox) entity);
    }
    if (entity instanceof LightSource) {
        this.lightSources.add((LightSource) entity);
    }
    if (entity instanceof Trigger) {
        this.triggers.add((Trigger) entity);
    }
    if (entity instanceof Spawnpoint) {
        this.spawnPoints.add((Spawnpoint) entity);
    }
    if (entity instanceof StaticShadow) {
        this.staticShadows.add((StaticShadow) entity);
    } else if (entity instanceof MapArea) {
        this.mapAreas.add((MapArea) entity);
    }
    for (String rawTag : entity.getTags()) {
        if (rawTag == null) {
            continue;
        }
        final String tag = rawTag.trim().toLowerCase();
        if (tag.isEmpty()) {
            continue;
        }
        if (this.entitiesByTag.containsKey(tag)) {
            this.entitiesByTag.get(tag).add(entity);
            continue;
        }
        this.entitiesByTag.put(tag, new CopyOnWriteArrayList<>());
        this.entitiesByTag.get(tag).add(entity);
    }
    // we need to load the new entity manually
    if (this.loaded) {
        this.load(entity);
    }
    this.entities.get(entity.getRenderType()).put(entity.getMapId(), entity);
    for (Consumer<IEntity> cons : this.entityAddedConsumers) {
        cons.accept(entity);
    }
}
Also used : Emitter(de.gurkenlabs.litiengine.graphics.particles.Emitter) ICombatEntity(de.gurkenlabs.litiengine.entities.ICombatEntity) Creature(de.gurkenlabs.litiengine.entities.Creature) Prop(de.gurkenlabs.litiengine.entities.Prop) IEntity(de.gurkenlabs.litiengine.entities.IEntity) MapArea(de.gurkenlabs.litiengine.environment.tilemap.MapArea) Trigger(de.gurkenlabs.litiengine.entities.Trigger) StaticShadow(de.gurkenlabs.litiengine.graphics.StaticShadow) IMobileEntity(de.gurkenlabs.litiengine.entities.IMobileEntity) LightSource(de.gurkenlabs.litiengine.graphics.LightSource) Spawnpoint(de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint) CollisionBox(de.gurkenlabs.litiengine.entities.CollisionBox)

Example 4 with LightSource

use of de.gurkenlabs.litiengine.graphics.LightSource in project litiengine by gurkenlabs.

the class LightSourceMapObjectLoader method load.

@Override
public Collection<IEntity> load(IEnvironment environment, IMapObject mapObject) {
    if (MapObjectType.get(mapObject.getType()) != MapObjectType.LIGHTSOURCE) {
        throw new IllegalArgumentException("Cannot load a mapobject of the type " + mapObject.getType() + " with a loader of the type " + LightSourceMapObjectLoader.class);
    }
    final int alpha = mapObject.getCustomPropertyInt(MapObjectProperty.LIGHT_ALPHA);
    final int intensity = mapObject.getCustomPropertyInt(MapObjectProperty.LIGHT_INTENSITY, LightSource.DEFAULT_INTENSITY);
    final Color color = mapObject.getCustomPropertyColor(MapObjectProperty.LIGHT_COLOR);
    final boolean active = mapObject.getCustomPropertyBool(MapObjectProperty.LIGHT_ACTIVE, true);
    final String lightShape = mapObject.getCustomProperty(MapObjectProperty.LIGHT_SHAPE);
    Collection<IEntity> entities = super.load(environment, mapObject);
    if (color == null || lightShape == null) {
        return entities;
    }
    String lightType;
    switch(lightShape) {
        case LightSource.ELLIPSE:
            lightType = LightSource.ELLIPSE;
            break;
        case LightSource.RECTANGLE:
            lightType = LightSource.RECTANGLE;
            break;
        default:
            lightType = LightSource.ELLIPSE;
    }
    final LightSource light = this.createLightSource(mapObject, intensity, new Color(color.getRed(), color.getGreen(), color.getBlue(), alpha), lightType, active);
    loadDefaultProperties(light, mapObject);
    entities.add(light);
    return entities;
}
Also used : IEntity(de.gurkenlabs.litiengine.entities.IEntity) Color(java.awt.Color) LightSource(de.gurkenlabs.litiengine.graphics.LightSource)

Example 5 with LightSource

use of de.gurkenlabs.litiengine.graphics.LightSource in project litiengine by gurkenlabs.

the class MapSelectionPanel method populateMapObjectTree.

private void populateMapObjectTree() {
    this.nodeRoot.setUserObject(new IconTreeListItem(Game.getEnvironment().getEntities().size() + " " + Resources.get("panel_mapselection_entities"), Icons.FOLDER));
    for (DefaultMutableTreeNode node : this.entityNodes) {
        node.removeAllChildren();
    }
    this.nodeLights.setUserObject(new IconTreeListItem(Game.getEnvironment().getLightSources().size() + " " + Resources.get("panel_mapselection_lights"), Icons.LIGHT));
    this.nodeProps.setUserObject(new IconTreeListItem(Game.getEnvironment().getProps().size() + " " + Resources.get("panel_mapselection_props"), Icons.PROP));
    this.nodeCreatures.setUserObject(new IconTreeListItem(Game.getEnvironment().getCreatures().size() + " " + Resources.get("panel_mapselection_creatures"), Icons.CREATURE));
    this.nodeTriggers.setUserObject(new IconTreeListItem(Game.getEnvironment().getTriggers().size() + " " + Resources.get("panel_mapselection_triggers"), Icons.TRIGGER));
    this.nodeSpawnpoints.setUserObject(new IconTreeListItem(Game.getEnvironment().getSpawnPoints().size() + " " + Resources.get("panel_mapselection_spawnpoints"), Icons.SPAWMPOINT));
    this.nodeCollisionBoxes.setUserObject(new IconTreeListItem(Game.getEnvironment().getCollisionBoxes().size() + " " + Resources.get("panel_mapselection_collboxes"), Icons.COLLISIONBOX));
    this.nodeMapAreas.setUserObject(new IconTreeListItem(Game.getEnvironment().getAreas().size() + " " + Resources.get("panel_mapselection_areas"), Icons.MAPAREA));
    this.nodeStaticShadows.setUserObject(new IconTreeListItem(Game.getEnvironment().getStaticShadows().size() + " " + Resources.get("panel_mapselection_shadow"), Icons.SHADOWBOX));
    this.nodeEmitter.setUserObject(new IconTreeListItem(Game.getEnvironment().getEmitters().size() + " " + Resources.get("panel_mapselection_emitter"), Icons.EMITTER));
    for (LightSource light : Game.getEnvironment().getLightSources()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(light));
        this.nodeLights.add(node);
    }
    for (Prop prop : Game.getEnvironment().getProps()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(prop));
        this.nodeProps.add(node);
    }
    for (Creature creature : Game.getEnvironment().getCreatures()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(creature));
        this.nodeCreatures.add(node);
    }
    for (Trigger trigger : Game.getEnvironment().getTriggers()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(trigger));
        this.nodeTriggers.add(node);
    }
    for (Spawnpoint spawn : Game.getEnvironment().getSpawnPoints()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(spawn));
        this.nodeSpawnpoints.add(node);
    }
    for (CollisionBox coll : Game.getEnvironment().getCollisionBoxes()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(coll));
        this.nodeCollisionBoxes.add(node);
    }
    for (MapArea area : Game.getEnvironment().getAreas()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(area));
        this.nodeMapAreas.add(node);
    }
    for (StaticShadow shadow : Game.getEnvironment().getStaticShadows()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(shadow));
        this.nodeStaticShadows.add(node);
    }
    for (Emitter emitter : Game.getEnvironment().getEmitters()) {
        DefaultMutableTreeNode node = new DefaultMutableTreeNode(new IconTreeListItem(emitter));
        this.nodeEmitter.add(node);
    }
    this.entitiesTreeModel.reload();
}
Also used : Emitter(de.gurkenlabs.litiengine.graphics.particles.Emitter) Creature(de.gurkenlabs.litiengine.entities.Creature) Trigger(de.gurkenlabs.litiengine.entities.Trigger) StaticShadow(de.gurkenlabs.litiengine.graphics.StaticShadow) DefaultMutableTreeNode(javax.swing.tree.DefaultMutableTreeNode) Prop(de.gurkenlabs.litiengine.entities.Prop) MapArea(de.gurkenlabs.litiengine.environment.tilemap.MapArea) IconTreeListItem(de.gurkenlabs.utiliti.swing.IconTreeListItem) LightSource(de.gurkenlabs.litiengine.graphics.LightSource) Spawnpoint(de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint) CollisionBox(de.gurkenlabs.litiengine.entities.CollisionBox)

Aggregations

LightSource (de.gurkenlabs.litiengine.graphics.LightSource)7 IEntity (de.gurkenlabs.litiengine.entities.IEntity)4 StaticShadow (de.gurkenlabs.litiengine.graphics.StaticShadow)4 CollisionBox (de.gurkenlabs.litiengine.entities.CollisionBox)3 Creature (de.gurkenlabs.litiengine.entities.Creature)3 IMobileEntity (de.gurkenlabs.litiengine.entities.IMobileEntity)3 Prop (de.gurkenlabs.litiengine.entities.Prop)3 Trigger (de.gurkenlabs.litiengine.entities.Trigger)3 MapArea (de.gurkenlabs.litiengine.environment.tilemap.MapArea)3 Spawnpoint (de.gurkenlabs.litiengine.environment.tilemap.Spawnpoint)3 Emitter (de.gurkenlabs.litiengine.graphics.particles.Emitter)3 ICombatEntity (de.gurkenlabs.litiengine.entities.ICombatEntity)2 Color (java.awt.Color)2 Test (org.junit.jupiter.api.Test)2 IMapObject (de.gurkenlabs.litiengine.environment.tilemap.IMapObject)1 IAnimationController (de.gurkenlabs.litiengine.graphics.animation.IAnimationController)1 IconTreeListItem (de.gurkenlabs.utiliti.swing.IconTreeListItem)1 Dimension (java.awt.Dimension)1 Point (java.awt.Point)1 DefaultMutableTreeNode (javax.swing.tree.DefaultMutableTreeNode)1