use of asteroids.View in project SimpleAsteroids by ljialin.
the class AsteroidsSimpleTest method runOnce.
public static double runOnce() throws Exception {
AsteroidsLinkState stateObs = new AsteroidsLinkState();
ElapsedCpuTimer timer = new ElapsedCpuTimer();
AbstractPlayer player = new controllers.singlePlayer.discountOLMCTS.Agent(stateObs, timer);
int depth = 100;
int ticks = 2000;
SingleTreeNode.DEFAULT_ROLLOUT_DEPTH = depth;
SingleTreeNode.scoreDiscountFactor = 0.999;
SingleTreeNode.useScoreDiscount = true;
SingleTreeNode.DEFAULT_ROLLOUT_DEPTH = depth;
controllers.singlePlayer.discountOLMCTS.Agent.MCTS_ITERATIONS = ticks / depth;
// in milliseconds
int thinkingTime = 10;
int delay = 20;
int nSteps = 1000;
ElapsedTimer t = new ElapsedTimer();
View view = new View(stateObs.state);
// set view to null to run fast with no visuals
view = null;
JEasyFrame frame;
if (view != null) {
frame = new JEasyFrame(view, "Asteroids");
}
for (int i = 0; i < nSteps && !stateObs.isGameOver(); i++) {
timer = new ElapsedCpuTimer();
timer.setMaxTimeMillis(thinkingTime);
Types.ACTIONS action = player.act(stateObs.copy(), timer);
stateObs.advance(action);
if (view != null) {
view.repaint();
Thread.sleep(delay);
}
}
System.out.println(stateObs.getGameScore());
System.out.println(stateObs.isGameOver());
System.out.println(t);
System.out.println("Agent of type: " + player.getClass().getSimpleName());
return stateObs.getGameScore();
}
use of asteroids.View in project SimpleAsteroids by ljialin.
the class AsteroidsTest method runOnce.
public static double runOnce() throws Exception {
// make an agent to test
// AsteroidsLinkState.defaultStartLevel = 1;
AsteroidsLinkState stateObs = new AsteroidsLinkState();
System.out.println(stateObs.getGameScore());
System.out.println(stateObs.copy().getGameScore());
ElapsedCpuTimer timer = new ElapsedCpuTimer();
AbstractPlayer player;
controllers.singlePlayer.sampleOLMCTS.Agent olmcts = new controllers.singlePlayer.sampleOLMCTS.Agent(stateObs, timer);
controllers.singlePlayer.discountOLMCTS.Agent discountOlmcts = new controllers.singlePlayer.discountOLMCTS.Agent(stateObs, timer);
controllers.singlePlayer.nestedMC.Agent nestedMC = new controllers.singlePlayer.nestedMC.Agent(stateObs, timer);
int depth = 100;
int ticks = 2000;
controllers.singlePlayer.discountOLMCTS.SingleTreeNode.DEFAULT_ROLLOUT_DEPTH = depth;
SingleTreeNode.scoreDiscountFactor = 0.999;
SingleTreeNode.useScoreDiscount = true;
controllers.singlePlayer.discountOLMCTS.SingleTreeNode.DEFAULT_ROLLOUT_DEPTH = depth;
controllers.singlePlayer.discountOLMCTS.Agent.MCTS_ITERATIONS = ticks / depth;
// player = olmcts;
player = discountOlmcts;
int nResamples = 1;
EvoAlg evoAlg = new SimpleRMHC(nResamples);
int nEvals = 20;
double kExplore = 10;
int nNeighbours = 100;
// evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
// evoAlg = new SlidingMeanEDA();
DefaultMutator.totalRandomChaosMutation = true;
Agent.useShiftBuffer = true;
controllers.singlePlayer.ea.Agent.SEQUENCE_LENGTH = ticks / nEvals;
player = new controllers.singlePlayer.ea.Agent(stateObs, timer, evoAlg, nEvals);
// player = new controllers.singlePlayer.ea.Agent(stateObs, timer);
// nestedMC.maxRolloutLength = 5;
// nestedMC.nestDepth = 5;
// player = nestedMC;
// in milliseconds
int thinkingTime = 10;
int delay = 20;
// player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
// check that we can play the game
Random random = new Random();
// this is how many steps we'll take in the actual game ...
int nSteps = 1000;
ElapsedTimer t = new ElapsedTimer();
View view = new View(stateObs.state);
// set view to null to run fast with no visuals
view = null;
JEasyFrame frame;
if (view != null) {
frame = new JEasyFrame(view, "Asteroids");
}
for (int i = 0; i < nSteps && !stateObs.isGameOver(); i++) {
timer = new ElapsedCpuTimer();
timer.setMaxTimeMillis(thinkingTime);
Types.ACTIONS action = player.act(stateObs.copy(), timer);
// System.out.println("Selected: " + action); // + "\t " + action.ordinal());
stateObs.advance(action);
// System.out.println(stateObs.getGameScore());
if (view != null) {
view.repaint();
Thread.sleep(delay);
}
}
System.out.println(stateObs.getGameScore());
System.out.println(stateObs.isGameOver());
System.out.println(t);
System.out.println("Agent of type: " + player.getClass().getSimpleName());
return stateObs.getGameScore();
}
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