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Example 1 with ElapsedCpuTimer

use of tools.ElapsedCpuTimer in project SimpleAsteroids by ljialin.

the class GameRunnerTest method getMCTSAgent.

static GVGAIWrapper getMCTSAgent(GameState gameState, int playerId) {
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    PlanetWarsLinkState linkState = new PlanetWarsLinkState(gameState);
    AbstractMultiPlayer agent = new controllers.multiPlayer.discountOLMCTS.Agent(linkState.copy(), timer, playerId);
    GVGAIWrapper wrapper = new GVGAIWrapper().setAgent(agent);
    return wrapper;
}
Also used : AbstractMultiPlayer(core.player.AbstractMultiPlayer) ElapsedCpuTimer(tools.ElapsedCpuTimer) PlanetWarsLinkState(gvglink.PlanetWarsLinkState)

Example 2 with ElapsedCpuTimer

use of tools.ElapsedCpuTimer in project SimpleAsteroids by ljialin.

the class GeneralGameRunner method playGame.

public GeneralGameRunner playGame() {
    StateObservationMulti currentGame = gameState.copy();
    currentGame.setNewSeed(random.nextInt(100000));
    // currentGame.setup()
    // int[] actions = new int[2];
    Types.ACTIONS[] actions = new Types.ACTIONS[2];
    for (int i = 0; i < nSteps; i++) {
        ElapsedCpuTimer timer = new ElapsedCpuTimer();
        actions[0] = p1.act(currentGame.copy(), timer);
        actions[1] = p2.act(currentGame.copy(), timer);
        currentGame.advance(actions);
    }
    scores.add(currentGame.getGameScore());
    if (currentGame.getGameScore() > 0)
        p1Wins++;
    if (currentGame.getGameScore() < 0)
        p2Wins++;
    nGames++;
    return this;
}
Also used : StateObservationMulti(core.game.StateObservationMulti) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Example 3 with ElapsedCpuTimer

use of tools.ElapsedCpuTimer in project SimpleAsteroids by ljialin.

the class SimpleMaxNTest method runOnce.

public static double runOnce() {
    // make an agent to test
    StateObservation noiseFree = new SimpleMaxGame();
    // new NoisyMaxGame();
    StateObservation stateObs = new SimpleMaxGame();
    System.out.println(stateObs.getGameScore());
    System.out.println(stateObs.copy().getGameScore());
    // System.exit(0);
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractPlayer player;
    controllers.singlePlayer.sampleOLMCTS.Agent olmcts = new controllers.singlePlayer.sampleOLMCTS.Agent(stateObs, timer);
    controllers.singlePlayer.discountOLMCTS.Agent discountOlmcts = new controllers.singlePlayer.discountOLMCTS.Agent(stateObs, timer);
    controllers.singlePlayer.nestedMC.Agent nestedMC = new controllers.singlePlayer.nestedMC.Agent(stateObs, timer);
    player = olmcts;
    player = discountOlmcts;
    // for the following we can pass the Evolutionary algorithm to use
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    int nEvals = 1000;
    double kExplore = 10;
    int nNeighbours = 100;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    // DefaultMutator.totalRandomChaosMutation = true;
    Agent.useShiftBuffer = false;
    controllers.singlePlayer.ea.Agent.SEQUENCE_LENGTH = 100;
    player = new controllers.singlePlayer.ea.Agent(stateObs, timer, evoAlg, nEvals);
    nestedMC.maxRolloutLength = 5;
    nestedMC.nestDepth = 5;
    player = nestedMC;
    // in milliseconds
    int thinkingTime = 50;
    int delay = 30;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    // this is how many steps we'll take in the actual game ...
    int nSteps = 10;
    ElapsedTimer t = new ElapsedTimer();
    for (int i = 0; i < nSteps && !stateObs.isGameOver(); i++) {
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        Types.ACTIONS action = player.act(stateObs.copy(), timer);
        // System.out.println("Selected: " + action); //  + "\t " + action.ordinal());
        stateObs.advance(action);
        noiseFree.advance(action);
    // System.out.println(stateObs.getGameScore());
    }
    System.out.println(stateObs.getGameScore());
    System.out.println(noiseFree.getGameScore());
    System.out.println(stateObs.isGameOver());
    System.out.println(t);
    return noiseFree.getGameScore();
}
Also used : Agent(controllers.singlePlayer.ea.Agent) Types(ontology.Types) NTupleBanditEA(ntuple.NTupleBanditEA) Agent(controllers.singlePlayer.ea.Agent) EvoAlg(evodef.EvoAlg) StateObservation(core.game.StateObservation) SimpleRMHC(ga.SimpleRMHC) Random(java.util.Random) SimpleMaxGame(altgame.SimpleMaxGame) AbstractPlayer(core.player.AbstractPlayer) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Example 4 with ElapsedCpuTimer

use of tools.ElapsedCpuTimer in project SimpleAsteroids by ljialin.

the class SpaceBattleLinkTest method runTrial.

public static double runTrial(boolean runVisible) {
    // make an agent to test
    StateObservation stateObs = new SimpleMaxGame();
    // BattleGameSearchSpace.inject(BattleGameSearchSpace.getRandomPoint());
    // SampleEvolvedParams.solutions[1][2] = 5;
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    System.out.println("Params are:");
    System.out.println(BattleGameParameters.params);
    // can also overide parameters by setting them directly as follows:
    // BattleGameParameters.loss = 1.1;
    SpaceBattleLinkState linkState = new SpaceBattleLinkState();
    // set some parameters for the experiment
    GameActionSpaceAdapter.useHeuristic = false;
    Agent.useShiftBuffer = true;
    // DefaultMutator.totalRandomChaosMutation = false;
    // // supercl
    // StateObservation stateObs = linkState;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractPlayer player;
    // controllers.singlePlayer.sampleOLMCTS.Agent olmcts =
    // new controllers.singlePlayer.sampleOLMCTS.Agent(linkState, timer);
    player = new controllers.singlePlayer.discountOLMCTS.Agent(linkState, timer);
    // try the evolutionary players
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    double kExplore = 10;
    int nNeighbours = 100;
    int nEvals = 200;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    // player = new controllers.singlePlayer.ea.Agent(linkState, timer, evoAlg, nEvals);
    controllers.singlePlayer.nestedMC.Agent nestedMC = new controllers.singlePlayer.nestedMC.Agent(linkState, timer);
    nestedMC.maxRolloutLength = 10;
    nestedMC.nestDepth = 2;
    player = nestedMC;
    // in milliseconds
    int thinkingTime = 50;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 500;
    ElapsedTimer t = new ElapsedTimer();
    BattleView view = new BattleView(linkState.state);
    // set view to null to run fast with no visuals
    if (!runVisible)
        view = null;
    if (view != null) {
        new JEasyFrame(view, "Simple Battle Game");
    }
    boolean verbose = false;
    for (int i = 0; i < nSteps && !linkState.isGameOver(); i++) {
        ArrayList<Types.ACTIONS> actions = linkState.getAvailableActions();
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        Types.ACTIONS action = player.act(linkState.copy(), timer);
        // action = actions.get(random.nextInt(actions.size()));
        if (verbose)
            // + "\t " + action.ordinal());
            System.out.println(i + "\t Selected: " + action);
        linkState.advance(action);
        if (view != null) {
            view.repaint();
            try {
                Thread.sleep(delay);
            } catch (Exception e) {
            }
        }
        if (verbose)
            System.out.println(linkState.getGameScore());
    }
    System.out.println("Game score: " + linkState.getGameScore());
    return linkState.getGameScore();
}
Also used : Types(ontology.Types) NTupleBanditEA(ntuple.NTupleBanditEA) EvoAlg(evodef.EvoAlg) StateObservation(core.game.StateObservation) Random(java.util.Random) JEasyFrame(utilities.JEasyFrame) SimpleMaxGame(altgame.SimpleMaxGame) AbstractPlayer(core.player.AbstractPlayer) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer) Agent(controllers.singlePlayer.ea.Agent) BattleView(battle.BattleView) SimpleRMHC(ga.SimpleRMHC)

Example 5 with ElapsedCpuTimer

use of tools.ElapsedCpuTimer in project SimpleAsteroids by ljialin.

the class DiffGameSpeedTest method main.

public static void main(String[] args) {
    DiffGame dg = new DiffGame();
    ElapsedTimer t = new ElapsedTimer();
    Types.ACTIONS[] actions = new Types.ACTIONS[2];
    int nTicks = (int) 3e7;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractMultiPlayer player1, player2;
    player1 = new controllers.multiPlayer.sampleRandom.Agent(dg, timer, 0);
    player2 = new controllers.multiPlayer.sampleRandom.Agent(dg, timer, 1);
    int updateTick = 100;
    for (int i = 0; i < nTicks; i++) {
        // update the chosen actions every so often
        if (i % updateTick == 0) {
            actions[0] = player1.act(dg, timer);
            actions[1] = player2.act(dg, timer);
        }
        // advance anyway
        dg.advance(actions);
    }
    System.out.println(dg.getGameScore());
    System.out.println(t);
}
Also used : AbstractMultiPlayer(core.player.AbstractMultiPlayer) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Aggregations

ElapsedCpuTimer (tools.ElapsedCpuTimer)18 Types (ontology.Types)11 SimpleRMHC (ga.SimpleRMHC)10 EvoAlg (evodef.EvoAlg)9 ElapsedTimer (utilities.ElapsedTimer)9 Random (java.util.Random)8 AbstractMultiPlayer (core.player.AbstractMultiPlayer)7 AbstractPlayer (core.player.AbstractPlayer)6 StateObservationMulti (core.game.StateObservationMulti)5 NTupleBanditEA (ntuple.NTupleBanditEA)5 JEasyFrame (utilities.JEasyFrame)5 Agent (controllers.singlePlayer.ea.Agent)4 StateObservation (core.game.StateObservation)4 SlidingMeanEDA (ntuple.SlidingMeanEDA)4 Agent (controllers.multiPlayer.ea.Agent)3 StatSummary (utilities.StatSummary)3 SimpleMaxGame (altgame.SimpleMaxGame)2 View (asteroids.View)2 BattleView (battle.BattleView)2 PlanetWarsLinkState (gvglink.PlanetWarsLinkState)2