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Example 1 with AbstractMultiPlayer

use of core.player.AbstractMultiPlayer in project SimpleAsteroids by ljialin.

the class GameRunnerTest method getMCTSAgent.

static GVGAIWrapper getMCTSAgent(GameState gameState, int playerId) {
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    PlanetWarsLinkState linkState = new PlanetWarsLinkState(gameState);
    AbstractMultiPlayer agent = new controllers.multiPlayer.discountOLMCTS.Agent(linkState.copy(), timer, playerId);
    GVGAIWrapper wrapper = new GVGAIWrapper().setAgent(agent);
    return wrapper;
}
Also used : AbstractMultiPlayer(core.player.AbstractMultiPlayer) ElapsedCpuTimer(tools.ElapsedCpuTimer) PlanetWarsLinkState(gvglink.PlanetWarsLinkState)

Example 2 with AbstractMultiPlayer

use of core.player.AbstractMultiPlayer in project SimpleAsteroids by ljialin.

the class DiffGameSpeedTest method main.

public static void main(String[] args) {
    DiffGame dg = new DiffGame();
    ElapsedTimer t = new ElapsedTimer();
    Types.ACTIONS[] actions = new Types.ACTIONS[2];
    int nTicks = (int) 3e7;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractMultiPlayer player1, player2;
    player1 = new controllers.multiPlayer.sampleRandom.Agent(dg, timer, 0);
    player2 = new controllers.multiPlayer.sampleRandom.Agent(dg, timer, 1);
    int updateTick = 100;
    for (int i = 0; i < nTicks; i++) {
        // update the chosen actions every so often
        if (i % updateTick == 0) {
            actions[0] = player1.act(dg, timer);
            actions[1] = player2.act(dg, timer);
        }
        // advance anyway
        dg.advance(actions);
    }
    System.out.println(dg.getGameScore());
    System.out.println(t);
}
Also used : AbstractMultiPlayer(core.player.AbstractMultiPlayer) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Example 3 with AbstractMultiPlayer

use of core.player.AbstractMultiPlayer in project SimpleAsteroids by ljialin.

the class PlanetWarsLinkTest method runTest.

public static double runTest() throws Exception {
    PlanetWarsLinkState state = new PlanetWarsLinkState();
    // state.state.
    GameState.includeBuffersInScore = true;
    PlanetWarView view = null;
    view = new PlanetWarView((GameState) state.state);
    // JEasyFrame frame = new JEasyFrame(view, "Simple Planet Wars");
    // KeyController controller = new KeyController();
    // frame.addKeyListener(controller);
    // now play
    Random random = new Random();
    AbstractMultiPlayer player1, player2;
    GameActionSpaceAdapterMulti.visual = false;
    // DefaultMutator.totalRandomChaosMutation = true;
    // controllers.singlePlayer.sampleOLMCTS.Agent olmcts =
    // new controllers.singlePlayer.sampleOLMCTS.Agent(linkState, timer);
    int idPlayer1 = 0;
    int idPlayer2 = 1;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    player2 = new controllers.multiPlayer.discountOLMCTS.Agent(state.copy(), timer, idPlayer2);
    // player2 = new controllers.multiPlayer.sampleOLMCTS.Agent(state.copy(), timer, idPlayer2);
    // try the evolutionary players
    int nResamples = 1;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    int nEvals = 133;
    // evoAlg = new SlidingMeanEDA().setHistoryLength(20);
    Agent evoAgent = new controllers.multiPlayer.ea.Agent(state.copy(), timer, evoAlg, idPlayer1, nEvals);
    evoAgent.sequenceLength = 15;
    evoAgent.setUseShiftBuffer(true);
    player1 = evoAgent;
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer2, nEvals);
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, new SimpleRMHC(nResamples), idPlayer2, nEvals);
    // player1 = new controllers.multiPlayer.smlrand.Agent();
    // player2 = new controllers.multiPlayer.smlrand.Agent();
    // player2 = new controllers.multiPlayer.doNothing.Agent(state, timer, 1);
    // EvoAlg evoAlg2 = new SimpleRMHC(2);
    // player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer1, nEvals);
    // player1 =
    // in milliseconds
    int thinkingTime = 50;
    int delay = 200;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    int nSteps = 200;
    view = null;
    for (int i = 0; i < nSteps; i++) {
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        Types.ACTIONS action1 = player1.act(state.copy(), timer);
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        Types.ACTIONS action2 = player2.act(state.copy(), timer);
        // §action2 =
        state.advance(new Types.ACTIONS[] { action1, action2 });
        if (view != null) {
            view.update((GameState) state.state);
            Thread.sleep(delay);
        }
    // System.out.println("Game tick: " + i);
    }
    System.out.println("Game Score: " + state.getGameScore());
    // System.out.println("MCTS Evals: " + TreeNode);
    return state.getGameScore() > 0 ? 1 : 0;
}
Also used : PlanetWarView(planetwar.PlanetWarView) Agent(controllers.multiPlayer.ea.Agent) Types(ontology.Types) AbstractMultiPlayer(core.player.AbstractMultiPlayer) GameState(planetwar.GameState) EvoAlg(evodef.EvoAlg) Random(java.util.Random) SimpleRMHC(ga.SimpleRMHC) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Example 4 with AbstractMultiPlayer

use of core.player.AbstractMultiPlayer in project SimpleAsteroids by ljialin.

the class SpaceBattleLinkTestTwoPlayer method runTrial.

public static double runTrial(boolean runVisible) {
    // make an agent to test
    // StateObservation stateObs = new SimpleMaxGame();
    // BattleGameSearchSpace.inject(BattleGameSearchSpace.getRandomPoint());
    // SampleEvolvedParams.solutions[1][2] = 5;
    // SampleEvolvedParams.solutions[5][4] = 0;
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    System.out.println("Params are:");
    System.out.println(BattleGameParameters.params);
    // can also override parameters by setting them directly as follows:
    BattleGameParameters.loss = 0.996;
    BattleGameParameters.thrust = 3;
    // BattleGameParameters.shipSize *= 2;
    // BattleGameParameters.damageRadius *= 2;
    SpaceBattleLinkStateTwoPlayer linkState = new SpaceBattleLinkStateTwoPlayer();
    StateObservationMulti multi = linkState;
    GameActionSpaceAdapterMulti.useHeuristic = false;
    // DefaultMutator.totalRandomChaosMutation = false;
    // // supercl
    // StateObservation stateObs = linkState;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractMultiPlayer player1, player2;
    // controllers.singlePlayer.sampleOLMCTS.Agent olmcts =
    // new controllers.singlePlayer.sampleOLMCTS.Agent(linkState, timer);
    int idPlayer1 = 0;
    int idPlayer2 = 1;
    player2 = new controllers.multiPlayer.discountOLMCTS.Agent(linkState, timer, idPlayer2);
    // try the evolutionary players
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    double kExplore = 10;
    int nNeighbours = 100;
    int nEvals = 500;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    // evoAlg = new CompactSlidingModelGA().setHistoryLength(20);
    evoAlg = new SlidingMeanEDA().setHistoryLength(20);
    EvoAlg evoAlg2 = new CompactSlidingModelGA().setHistoryLength(2);
    player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg, idPlayer1, nEvals);
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer2, nEvals);
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, new SimpleRMHC(nResamples), idPlayer2, nEvals);
    // player1  = new controllers.multiPlayer.smlrand.Agent();
    // EvoAlg evoAlg2 = new SimpleRMHC(2);
    // player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer1, nEvals);
    // in milliseconds
    int thinkingTime = 50;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 500;
    ElapsedTimer t = new ElapsedTimer();
    BattleView view = new BattleView(linkState.state.copyState());
    // set view to null to run fast with no visuals
    if (!runVisible)
        view = null;
    if (view != null) {
        new JEasyFrame(view, "Simple Battle Game");
    }
    StatSummary sst1 = new StatSummary("Player 1 Elapsed Time");
    StatSummary sst2 = new StatSummary("Player 2 Elapsed Time");
    StatSummary ssTicks1 = new StatSummary("Player 1 nTicks");
    StatSummary ssTicks2 = new StatSummary("Player 2 nTicks");
    for (int i = 0; i < nSteps && !linkState.isGameOver(); i++) {
        linkState.state = linkState.state.copyState();
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        ElapsedTimer t1 = new ElapsedTimer();
        // keep track of the number of game ticks used by each algorithm
        int ticks;
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action1 = player1.act(multi.copy(), timer);
        sst1.add(t1.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks1.add(ticks);
        // System.out.println("Player 1 Ticks = " + ticks);
        ElapsedTimer t2 = new ElapsedTimer();
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action2 = player2.act(multi.copy(), timer);
        sst2.add(t2.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks2.add(ticks);
        // System.out.println("Player 2 Ticks = " + ticks);
        multi.advance(new Types.ACTIONS[] { action1, action2 });
        if (view != null) {
            view.game = linkState.state.copyState();
            view.setRolls(0, evoAlg);
            view.setRolls(1, evoAlg2);
            view.repaint();
            try {
                Thread.sleep(delay);
            } catch (Exception e) {
            }
        }
    // System.out.println(multi.getGameScore());
    }
    System.out.println(multi.getGameScore());
    System.out.println(multi.isGameOver());
    // System.out.println(SingleTreeNode.rollOutScores);
    System.out.println(sst1);
    System.out.println(sst2);
    System.out.println(ssTicks1);
    System.out.println(ssTicks2);
    return multi.getGameScore(0);
}
Also used : Types(ontology.Types) BattleView(battle.BattleView) AbstractMultiPlayer(core.player.AbstractMultiPlayer) SlidingMeanEDA(ntuple.SlidingMeanEDA) NTupleBanditEA(ntuple.NTupleBanditEA) EvoAlg(evodef.EvoAlg) StatSummary(utilities.StatSummary) SimpleRMHC(ga.SimpleRMHC) Random(java.util.Random) JEasyFrame(utilities.JEasyFrame) CompactSlidingModelGA(ntuple.CompactSlidingModelGA) StateObservationMulti(core.game.StateObservationMulti) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Example 5 with AbstractMultiPlayer

use of core.player.AbstractMultiPlayer in project SimpleAsteroids by ljialin.

the class TestDiffGame method runTrial.

public static double runTrial(boolean runVisible) {
    // make an agent to test
    DiffGame.nValues = 21;
    DiffGame.minscore = 0;
    StateObservationMulti stateObs = new DiffGame();
    DefaultMutator.totalRandomChaosMutation = false;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractMultiPlayer player1, player2;
    int idPlayer1 = 0;
    int idPlayer2 = 1;
    // try the evolutionary players
    int nResamples = 10;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    EvoAlg evoAlg2 = new SimpleRMHC(nResamples);
    double kExplore = 2;
    int nNeighbours = 50;
    int nEvals = 1500;
    // evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    controllers.multiPlayer.ea.Agent agentEAShift = new controllers.multiPlayer.ea.Agent(stateObs, timer, evoAlg, idPlayer1, nEvals);
    agentEAShift.useShiftBuffer = true;
    agentEAShift.sequenceLength = 5;
    player1 = agentEAShift;
    controllers.multiPlayer.ea.Agent agentEANoShift = new controllers.multiPlayer.ea.Agent(stateObs, timer, evoAlg2, idPlayer2, nEvals);
    agentEANoShift.useShiftBuffer = true;
    agentEANoShift.sequenceLength = 25;
    player2 = agentEANoShift;
    // player2 = new controllers.multiPlayer.discountOLMCTS.Agent(stateObs, timer, idPlayer2);
    // player2 = new controllers.multiPlayer.doNothing.Agent(stateObs, timer, idPlayer2);
    // player2 = new controllers.multiPlayer.sampleRandom.Agent(stateObs, timer, idPlayer2);
    // player1  = new controllers.multiPlayer.smlrand.Agent();
    // EvoAlg evoAlg2 = new SimpleRMHC(1);
    // player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer1, nEvals / 5);
    // in milliseconds
    int thinkingTime = 50;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 50;
    StatSummary sst1 = new StatSummary("Player 1 Elapsed Time");
    StatSummary sst2 = new StatSummary("Player 2 Elapsed Time");
    StatSummary ssTicks1 = new StatSummary("Player 1 nTicks");
    StatSummary ssTicks2 = new StatSummary("Player 2 nTicks");
    for (int i = 0; i < nSteps && !stateObs.isGameOver(); i++) {
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        ElapsedTimer t1 = new ElapsedTimer();
        // keep track of the number of game ticks used by each algorithm
        int ticks;
        ticks = DiffGame.nTicks;
        Types.ACTIONS action1 = player1.act(stateObs.copy(), timer);
        sst1.add(t1.elapsed());
        ticks = DiffGame.nTicks - ticks;
        ssTicks1.add(ticks);
        System.out.println("Player 1 Ticks = " + ticks);
        ElapsedTimer t2 = new ElapsedTimer();
        ticks = DiffGame.nTicks;
        Types.ACTIONS action2 = player2.act(stateObs.copy(), timer);
        sst2.add(t2.elapsed());
        ticks = DiffGame.nTicks - ticks;
        ssTicks2.add(ticks);
        stateObs.advance(new Types.ACTIONS[] { action1, action2 });
        // System.out.println(multi.getGameScore());
        System.out.println(stateObs);
    }
    System.out.println(stateObs.getGameScore());
    System.out.println(stateObs.isGameOver());
    // System.out.println(SingleTreeNode.rollOutScores);
    System.out.println(sst1);
    System.out.println(sst2);
    System.out.println(ssTicks1);
    System.out.println(ssTicks2);
    return stateObs.getGameScore(0);
}
Also used : Types(ontology.Types) AbstractMultiPlayer(core.player.AbstractMultiPlayer) EvoAlg(evodef.EvoAlg) StatSummary(utilities.StatSummary) SimpleRMHC(ga.SimpleRMHC) Random(java.util.Random) StateObservationMulti(core.game.StateObservationMulti) ElapsedTimer(utilities.ElapsedTimer) DiffGame(numbergame.DiffGame) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Aggregations

AbstractMultiPlayer (core.player.AbstractMultiPlayer)7 ElapsedCpuTimer (tools.ElapsedCpuTimer)7 EvoAlg (evodef.EvoAlg)5 SimpleRMHC (ga.SimpleRMHC)5 Random (java.util.Random)3 Types (ontology.Types)3 ElapsedTimer (utilities.ElapsedTimer)3 Agent (controllers.multiPlayer.ea.Agent)2 StateObservationMulti (core.game.StateObservationMulti)2 SlidingMeanEDA (ntuple.SlidingMeanEDA)2 JEasyFrame (utilities.JEasyFrame)2 StatSummary (utilities.StatSummary)2 BattleView (battle.BattleView)1 PlanetWarsLinkState (gvglink.PlanetWarsLinkState)1 CompactSlidingModelGA (ntuple.CompactSlidingModelGA)1 NTupleBanditEA (ntuple.NTupleBanditEA)1 DiffGame (numbergame.DiffGame)1 GameState (planetwar.GameState)1 PlanetWarView (planetwar.PlanetWarView)1