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Example 1 with BattleView

use of battle.BattleView in project SimpleAsteroids by ljialin.

the class SpaceBattleLinkTest method runTrial.

public static double runTrial(boolean runVisible) {
    // make an agent to test
    StateObservation stateObs = new SimpleMaxGame();
    // BattleGameSearchSpace.inject(BattleGameSearchSpace.getRandomPoint());
    // SampleEvolvedParams.solutions[1][2] = 5;
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    System.out.println("Params are:");
    System.out.println(BattleGameParameters.params);
    // can also overide parameters by setting them directly as follows:
    // BattleGameParameters.loss = 1.1;
    SpaceBattleLinkState linkState = new SpaceBattleLinkState();
    // set some parameters for the experiment
    GameActionSpaceAdapter.useHeuristic = false;
    Agent.useShiftBuffer = true;
    // DefaultMutator.totalRandomChaosMutation = false;
    // // supercl
    // StateObservation stateObs = linkState;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractPlayer player;
    // controllers.singlePlayer.sampleOLMCTS.Agent olmcts =
    // new controllers.singlePlayer.sampleOLMCTS.Agent(linkState, timer);
    player = new controllers.singlePlayer.discountOLMCTS.Agent(linkState, timer);
    // try the evolutionary players
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    double kExplore = 10;
    int nNeighbours = 100;
    int nEvals = 200;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    // player = new controllers.singlePlayer.ea.Agent(linkState, timer, evoAlg, nEvals);
    controllers.singlePlayer.nestedMC.Agent nestedMC = new controllers.singlePlayer.nestedMC.Agent(linkState, timer);
    nestedMC.maxRolloutLength = 10;
    nestedMC.nestDepth = 2;
    player = nestedMC;
    // in milliseconds
    int thinkingTime = 50;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 500;
    ElapsedTimer t = new ElapsedTimer();
    BattleView view = new BattleView(linkState.state);
    // set view to null to run fast with no visuals
    if (!runVisible)
        view = null;
    if (view != null) {
        new JEasyFrame(view, "Simple Battle Game");
    }
    boolean verbose = false;
    for (int i = 0; i < nSteps && !linkState.isGameOver(); i++) {
        ArrayList<Types.ACTIONS> actions = linkState.getAvailableActions();
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        Types.ACTIONS action = player.act(linkState.copy(), timer);
        // action = actions.get(random.nextInt(actions.size()));
        if (verbose)
            // + "\t " + action.ordinal());
            System.out.println(i + "\t Selected: " + action);
        linkState.advance(action);
        if (view != null) {
            view.repaint();
            try {
                Thread.sleep(delay);
            } catch (Exception e) {
            }
        }
        if (verbose)
            System.out.println(linkState.getGameScore());
    }
    System.out.println("Game score: " + linkState.getGameScore());
    return linkState.getGameScore();
}
Also used : Types(ontology.Types) NTupleBanditEA(ntuple.NTupleBanditEA) EvoAlg(evodef.EvoAlg) StateObservation(core.game.StateObservation) Random(java.util.Random) JEasyFrame(utilities.JEasyFrame) SimpleMaxGame(altgame.SimpleMaxGame) AbstractPlayer(core.player.AbstractPlayer) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer) Agent(controllers.singlePlayer.ea.Agent) BattleView(battle.BattleView) SimpleRMHC(ga.SimpleRMHC)

Example 2 with BattleView

use of battle.BattleView in project SimpleAsteroids by ljialin.

the class SpaceBattleLinkTestTwoPlayer method runTrial.

public static double runTrial(boolean runVisible) {
    // make an agent to test
    // StateObservation stateObs = new SimpleMaxGame();
    // BattleGameSearchSpace.inject(BattleGameSearchSpace.getRandomPoint());
    // SampleEvolvedParams.solutions[1][2] = 5;
    // SampleEvolvedParams.solutions[5][4] = 0;
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[2]);
    // BattleGameSearchSpace.inject(SampleEvolvedParams.solutions[1]);
    System.out.println("Params are:");
    System.out.println(BattleGameParameters.params);
    // can also override parameters by setting them directly as follows:
    BattleGameParameters.loss = 0.996;
    BattleGameParameters.thrust = 3;
    // BattleGameParameters.shipSize *= 2;
    // BattleGameParameters.damageRadius *= 2;
    SpaceBattleLinkStateTwoPlayer linkState = new SpaceBattleLinkStateTwoPlayer();
    StateObservationMulti multi = linkState;
    GameActionSpaceAdapterMulti.useHeuristic = false;
    // DefaultMutator.totalRandomChaosMutation = false;
    // // supercl
    // StateObservation stateObs = linkState;
    ElapsedCpuTimer timer = new ElapsedCpuTimer();
    AbstractMultiPlayer player1, player2;
    // controllers.singlePlayer.sampleOLMCTS.Agent olmcts =
    // new controllers.singlePlayer.sampleOLMCTS.Agent(linkState, timer);
    int idPlayer1 = 0;
    int idPlayer2 = 1;
    player2 = new controllers.multiPlayer.discountOLMCTS.Agent(linkState, timer, idPlayer2);
    // try the evolutionary players
    int nResamples = 2;
    EvoAlg evoAlg = new SimpleRMHC(nResamples);
    double kExplore = 10;
    int nNeighbours = 100;
    int nEvals = 500;
    evoAlg = new NTupleBanditEA(kExplore, nNeighbours);
    // evoAlg = new CompactSlidingModelGA().setHistoryLength(20);
    evoAlg = new SlidingMeanEDA().setHistoryLength(20);
    EvoAlg evoAlg2 = new CompactSlidingModelGA().setHistoryLength(2);
    player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg, idPlayer1, nEvals);
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer2, nEvals);
    // player2 = new controllers.multiPlayer.ea.Agent(linkState, timer, new SimpleRMHC(nResamples), idPlayer2, nEvals);
    // player1  = new controllers.multiPlayer.smlrand.Agent();
    // EvoAlg evoAlg2 = new SimpleRMHC(2);
    // player1 = new controllers.multiPlayer.ea.Agent(linkState, timer, evoAlg2, idPlayer1, nEvals);
    // in milliseconds
    int thinkingTime = 50;
    int delay = 10;
    // player = new controllers.singlePlayer.sampleRandom.Agent(stateObs, timer);
    // check that we can play the game
    Random random = new Random();
    int nSteps = 500;
    ElapsedTimer t = new ElapsedTimer();
    BattleView view = new BattleView(linkState.state.copyState());
    // set view to null to run fast with no visuals
    if (!runVisible)
        view = null;
    if (view != null) {
        new JEasyFrame(view, "Simple Battle Game");
    }
    StatSummary sst1 = new StatSummary("Player 1 Elapsed Time");
    StatSummary sst2 = new StatSummary("Player 2 Elapsed Time");
    StatSummary ssTicks1 = new StatSummary("Player 1 nTicks");
    StatSummary ssTicks2 = new StatSummary("Player 2 nTicks");
    for (int i = 0; i < nSteps && !linkState.isGameOver(); i++) {
        linkState.state = linkState.state.copyState();
        timer = new ElapsedCpuTimer();
        timer.setMaxTimeMillis(thinkingTime);
        ElapsedTimer t1 = new ElapsedTimer();
        // keep track of the number of game ticks used by each algorithm
        int ticks;
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action1 = player1.act(multi.copy(), timer);
        sst1.add(t1.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks1.add(ticks);
        // System.out.println("Player 1 Ticks = " + ticks);
        ElapsedTimer t2 = new ElapsedTimer();
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks;
        Types.ACTIONS action2 = player2.act(multi.copy(), timer);
        sst2.add(t2.elapsed());
        ticks = SpaceBattleLinkStateTwoPlayer.nTicks - ticks;
        ssTicks2.add(ticks);
        // System.out.println("Player 2 Ticks = " + ticks);
        multi.advance(new Types.ACTIONS[] { action1, action2 });
        if (view != null) {
            view.game = linkState.state.copyState();
            view.setRolls(0, evoAlg);
            view.setRolls(1, evoAlg2);
            view.repaint();
            try {
                Thread.sleep(delay);
            } catch (Exception e) {
            }
        }
    // System.out.println(multi.getGameScore());
    }
    System.out.println(multi.getGameScore());
    System.out.println(multi.isGameOver());
    // System.out.println(SingleTreeNode.rollOutScores);
    System.out.println(sst1);
    System.out.println(sst2);
    System.out.println(ssTicks1);
    System.out.println(ssTicks2);
    return multi.getGameScore(0);
}
Also used : Types(ontology.Types) BattleView(battle.BattleView) AbstractMultiPlayer(core.player.AbstractMultiPlayer) SlidingMeanEDA(ntuple.SlidingMeanEDA) NTupleBanditEA(ntuple.NTupleBanditEA) EvoAlg(evodef.EvoAlg) StatSummary(utilities.StatSummary) SimpleRMHC(ga.SimpleRMHC) Random(java.util.Random) JEasyFrame(utilities.JEasyFrame) CompactSlidingModelGA(ntuple.CompactSlidingModelGA) StateObservationMulti(core.game.StateObservationMulti) ElapsedTimer(utilities.ElapsedTimer) ElapsedCpuTimer(tools.ElapsedCpuTimer)

Aggregations

BattleView (battle.BattleView)2 EvoAlg (evodef.EvoAlg)2 SimpleRMHC (ga.SimpleRMHC)2 Random (java.util.Random)2 NTupleBanditEA (ntuple.NTupleBanditEA)2 Types (ontology.Types)2 ElapsedCpuTimer (tools.ElapsedCpuTimer)2 ElapsedTimer (utilities.ElapsedTimer)2 JEasyFrame (utilities.JEasyFrame)2 SimpleMaxGame (altgame.SimpleMaxGame)1 Agent (controllers.singlePlayer.ea.Agent)1 StateObservation (core.game.StateObservation)1 StateObservationMulti (core.game.StateObservationMulti)1 AbstractMultiPlayer (core.player.AbstractMultiPlayer)1 AbstractPlayer (core.player.AbstractPlayer)1 CompactSlidingModelGA (ntuple.CompactSlidingModelGA)1 SlidingMeanEDA (ntuple.SlidingMeanEDA)1 StatSummary (utilities.StatSummary)1