use of baritone.pathing.calc.AbstractNodeCostSearch in project baritone by cabaletta.
the class PathingBehavior method findPathInNewThread.
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, CalculationContext context) {
// actually, we can check this, muahaha
if (!Thread.holdsLock(pathCalcLock)) {
throw new IllegalStateException("Must be called with synchronization on pathCalcLock");
// why do it this way? it's already indented so much that putting the whole thing in a synchronized(pathCalcLock) was just too much lol
}
if (inProgress != null) {
// should have been checked by caller
throw new IllegalStateException("Already doing it");
}
if (!context.safeForThreadedUse) {
throw new IllegalStateException("Improper context thread safety level");
}
Goal goal = this.goal;
if (goal == null) {
// TODO should this be an exception too? definitely should be checked by caller
logDebug("no goal");
return;
}
long primaryTimeout;
long failureTimeout;
if (current == null) {
primaryTimeout = Baritone.settings().primaryTimeoutMS.value;
failureTimeout = Baritone.settings().failureTimeoutMS.value;
} else {
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.value;
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.value;
}
AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context);
if (!Objects.equals(pathfinder.getGoal(), goal)) {
// will return the exact same object if simplification didn't happen
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
}
inProgress = pathfinder;
Baritone.getExecutor().execute(() -> {
if (talkAboutIt) {
logDebug("Starting to search for path from " + start + " to " + goal);
}
PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
synchronized (pathPlanLock) {
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
if (current == null) {
if (executor.isPresent()) {
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
current = executor.get();
resetEstimatedTicksToGoal(start);
} else {
logDebug("Warning: discarding orphan path segment with incorrect start");
}
} else {
if (calcResult.getType() != PathCalculationResult.Type.CANCELLATION && calcResult.getType() != PathCalculationResult.Type.EXCEPTION) {
// don't dispatch CALC_FAILED on cancellation
queuePathEvent(PathEvent.CALC_FAILED);
}
}
} else {
if (next == null) {
if (executor.isPresent()) {
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
next = executor.get();
} else {
logDebug("Warning: discarding orphan next segment with incorrect start");
}
} else {
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
}
} else {
// throw new IllegalStateException("I have no idea what to do with this path");
// no point in throwing an exception here, and it gets it stuck with inProgress being not null
logDirect("Warning: PathingBehaivor illegal state! Discarding invalid path!");
}
}
if (talkAboutIt && current != null && current.getPath() != null) {
if (goal.isInGoal(current.getPath().getDest())) {
logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
} else {
logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
}
}
synchronized (pathCalcLock) {
inProgress = null;
}
}
});
}
use of baritone.pathing.calc.AbstractNodeCostSearch in project Spark-Client by Spark-Client-Development.
the class PathingBehavior method findPathInNewThread.
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
private void findPathInNewThread(final BlockPos start, final boolean talkAboutIt, CalculationContext context) {
// actually, we can check this, muahaha
if (!Thread.holdsLock(pathCalcLock)) {
throw new IllegalStateException("Must be called with synchronization on pathCalcLock");
// why do it this way? it's already indented so much that putting the whole thing in a synchronized(pathCalcLock) was just too much lol
}
if (inProgress != null) {
// should have been checked by caller
throw new IllegalStateException("Already doing it");
}
if (!context.safeForThreadedUse) {
throw new IllegalStateException("Improper context thread safety level");
}
Goal goal = this.goal;
if (goal == null) {
// TODO should this be an exception too? definitely should be checked by caller
logDebug("no goal");
return;
}
long primaryTimeout;
long failureTimeout;
if (current == null) {
primaryTimeout = Baritone.settings().primaryTimeoutMS.getValue();
failureTimeout = Baritone.settings().failureTimeoutMS.getValue();
} else {
primaryTimeout = Baritone.settings().planAheadPrimaryTimeoutMS.getValue();
failureTimeout = Baritone.settings().planAheadFailureTimeoutMS.getValue();
}
AbstractNodeCostSearch pathfinder = createPathfinder(start, goal, current == null ? null : current.getPath(), context);
if (!Objects.equals(pathfinder.getGoal(), goal)) {
// will return the exact same object if simplification didn't happen
logDebug("Simplifying " + goal.getClass() + " to GoalXZ due to distance");
}
inProgress = pathfinder;
Baritone.getExecutor().execute(() -> {
if (talkAboutIt) {
logDebug("Starting to search for path from " + start + " to " + goal);
}
PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
synchronized (pathPlanLock) {
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
if (current == null) {
if (executor.isPresent()) {
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
current = executor.get();
resetEstimatedTicksToGoal(start);
} else {
logDebug("Warning: discarding orphan path segment with incorrect start");
}
} else {
if (calcResult.getType() != PathCalculationResult.Type.CANCELLATION && calcResult.getType() != PathCalculationResult.Type.EXCEPTION) {
// don't dispatch CALC_FAILED on cancellation
queuePathEvent(PathEvent.CALC_FAILED);
}
}
} else {
if (next == null) {
if (executor.isPresent()) {
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
next = executor.get();
} else {
logDebug("Warning: discarding orphan next segment with incorrect start");
}
} else {
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
}
} else {
// throw new IllegalStateException("I have no idea what to do with this path");
// no point in throwing an exception here, and it gets it stuck with inProgress being not null
logDirect("Warning: PathingBehaivor illegal state! Discarding invalid path!");
}
}
if (talkAboutIt && current != null && current.getPath() != null) {
if (goal.isInGoal(current.getPath().getDest())) {
logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
} else {
logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
}
}
synchronized (pathCalcLock) {
inProgress = null;
}
}
});
}
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