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Example 11 with ControlPlayerInventory

use of binnie.core.gui.minecraft.control.ControlPlayerInventory in project Binnie by ForestryMC.

the class WindowSplicer method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    super.initialiseClient();
    int x = 16;
    new ControlSplicerProgress(this, 84, 32, this.getWidth() - 172, 102);
    CraftGUIUtil.horizontalGrid(x, 62, new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Splicer.SLOT_SERUM_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(0));
    new ControlSlotArray.Builder(this, x + 12, 84, 2, 1).create(Splicer.SLOT_SERUM_EXPENDED);
    new ControlIconDisplay(this, x + 12 + 36 + 4, 86, GUIIcon.ARROW_UP_LEFT.getIcon().getResourceLocation());
    new ControlEnergyBar(this, 196, 64, 60, 16, Alignment.LEFT);
    new ControlErrorState(this, 218, 86);
    x += 142;
    CraftGUIUtil.verticalGrid((this.getWidth() - 72) / 2, 32, TextJustification.MIDDLE_CENTER, 4, new ControlSlotArray.Builder(this, 0, 0, 4, 1).create(Inoculator.SLOT_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_DOWN.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(9), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_DOWN.getIcon().getResourceLocation()), new ControlSlotArray.Builder(this, 0, 0, 4, 1).create(Inoculator.SLOT_FINISHED));
    new ControlPlayerInventory(this);
}
Also used : ControlIconDisplay(binnie.core.gui.minecraft.control.ControlIconDisplay) ControlErrorState(binnie.core.gui.minecraft.control.ControlErrorState) ControlSlotArray(binnie.core.gui.minecraft.control.ControlSlotArray) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlEnergyBar(binnie.core.gui.minecraft.control.ControlEnergyBar) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 12 with ControlPlayerInventory

use of binnie.core.gui.minecraft.control.ControlPlayerInventory in project Binnie by ForestryMC.

the class WindowDesigner method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    this.setTitle(Machine.getMachine(this.getInventory()).getPackage().getDisplayName());
    new ControlText(this, new Area(190, 36, 114, 10), I18N.localise(new ResourceLocation(Constants.DESIGN_MOD_ID, "gui.design")), TextJustification.TOP_CENTER).setColor(4473924);
    new Panel(this, 188, 48, 118, 126, MinecraftGUI.PanelType.GRAY);
    this.textEdit = new ControlTextEdit(this, 188, 178, 118, 12);
    final ControlScrollableContent scroll = new ControlScrollableContent(this, 190, 50, 114, 122, 12);
    scroll.setScrollableContent(this.tileSelect = new ControlTileSelect(scroll, 0, 0));
    new ControlPlayerInventory(this).setPosition(new Point(14, 96));
    new ControlErrorState(this, 76, 65);
    if (this.getInventory() != null) {
        new ControlSlot.Builder(this, 22, 34).assign(DesignerSlots.DESIGN_SLOT_1);
        new ControlSlot.Builder(this, 62, 34).assign(DesignerSlots.DESIGN_SLOT_2);
        new ControlSlot.Builder(this, 42, 64).assign(DesignerSlots.ADHESIVE_SLOT);
        new ControlRecipeSlot(this, 112, 34);
    }
}
Also used : ControlErrorState(binnie.core.gui.minecraft.control.ControlErrorState) ControlText(binnie.core.gui.controls.ControlText) ControlTextEdit(binnie.core.gui.controls.ControlTextEdit) Point(binnie.core.gui.geometry.Point) Panel(binnie.core.gui.window.Panel) Area(binnie.core.gui.geometry.Area) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ResourceLocation(net.minecraft.util.ResourceLocation) ControlSlot(binnie.core.gui.minecraft.control.ControlSlot) ControlScrollableContent(binnie.core.gui.controls.scroll.ControlScrollableContent) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 13 with ControlPlayerInventory

use of binnie.core.gui.minecraft.control.ControlPlayerInventory in project Binnie by ForestryMC.

the class WindowCompartment method initialiseClient.

// TODO: Clean Up, Localise
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    IInventory inventory = this.getInventory();
    IMachine machine = Machine.getMachine(inventory);
    MachinePackage machinePackage = machine.getPackage();
    this.setTitle(machinePackage.getDisplayName());
    int x = 16;
    final int y = 32;
    final ComponentCompartmentInventory inv = machine.getInterface(ComponentCompartmentInventory.class);
    Integer[] tabs1 = new Integer[0];
    Integer[] tabs2 = new Integer[0];
    if (inv.getTabCount() == 4) {
        tabs1 = new Integer[] { 0, 1 };
        tabs2 = new Integer[] { 2, 3 };
    }
    if (inv.getTabCount() == 6) {
        tabs1 = new Integer[] { 0, 1, 2 };
        tabs2 = new Integer[] { 3, 4, 5 };
    }
    if (inv.getTabCount() == 8) {
        tabs1 = new Integer[] { 0, 1, 2, 3 };
        tabs2 = new Integer[] { 4, 5, 6, 7 };
    }
    final boolean doubleTabbed = tabs2.length > 0;
    final int compartmentPageWidth = 16 + 18 * inv.getPageSize() / 5;
    final int compartmentPageHeight = 106;
    final int compartmentWidth = compartmentPageWidth + (doubleTabbed ? 48 : 24);
    final int compartmentHeight = compartmentPageHeight;
    final Control controlCompartment = new Control(this, x, y, compartmentWidth, compartmentHeight);
    final ControlTabBar<Integer> tab = new ControlTabBar<>(controlCompartment, 0, 0, 24, compartmentPageHeight, Alignment.LEFT, Arrays.asList(tabs1), (x1, y1, w, h, value) -> {
        return new CompartmentTabIcon(this, x1, y1, w, h, value);
    });
    final String[] tabHelp = { "Compartment Tab", "Tabs that divide the inventory into sections. Each one can be labelled seperately." };
    tab.addHelp(tabHelp);
    tab.addEventHandler(EventValueChanged.class, EventHandlerOrigin.DIRECT_CHILD, tab, event -> {
        if (event.getValue() == null) {
            return;
        }
        final NBTTagCompound nbt = new NBTTagCompound();
        final int i = (Integer) event.getValue();
        nbt.setByte("i", (byte) i);
        Window.get(tab).sendClientAction("tab-change", nbt);
        WindowCompartment.this.currentTab = i;
    });
    x += 24;
    final ControlPages<Integer> compartmentPages = new ControlPages<>(controlCompartment, 24, 0, compartmentPageWidth, compartmentPageHeight);
    final ControlPage[] page = new ControlPage[inv.getTabCount()];
    for (int p = 0; p < inv.getTabCount(); ++p) {
        page[p] = new ControlPage<>(compartmentPages, p);
    }
    CraftGUIUtil.linkWidgets(tab, compartmentPages);
    int i = 0;
    for (int p2 = 0; p2 < inv.getTabCount(); ++p2) {
        final ControlPage thisPage = page[p2];
        final Panel panel = new CompartmentCenterPanel(this, thisPage);
        this.panels.put(panel, p2);
        final int[] slotsIDs = new int[inv.getPageSize()];
        for (int k = 0; k < inv.getPageSize(); ++k) {
            slotsIDs[k] = i++;
        }
        new ControlSlotArray.Builder(thisPage, 8, 8, inv.getPageSize() / 5, 5).create(slotsIDs);
    }
    x += compartmentPageWidth;
    if (tabs2.length > 0) {
        final ControlTabBar<Integer> tab2 = new ControlTabBar<>(controlCompartment, 24 + compartmentPageWidth, 0, 24, compartmentPageHeight, Alignment.RIGHT, Arrays.asList(tabs2), (x1, y1, w, h, value) -> {
            return new CompartmentTabIcon(this, x1, y1, w, h, value);
        });
        tab2.setValue(tabs1[0]);
        tab2.addHelp(tabHelp);
        tab2.addEventHandler(EventValueChanged.class, EventHandlerOrigin.DIRECT_CHILD, tab2, event -> {
            if (event.getValue() == null) {
                return;
            }
            final NBTTagCompound nbt = new NBTTagCompound();
            final int iVal = (Integer) event.getValue();
            nbt.setByte("i", (byte) iVal);
            Window.get(tab).sendClientAction("tab-change", nbt);
            WindowCompartment.this.currentTab = iVal;
        });
        CraftGUIUtil.linkWidgets(tab2, compartmentPages);
        x += 24;
    }
    x += 16;
    this.setSize(new Point(Math.max(32 + compartmentWidth, 252), this.getHeight()));
    controlCompartment.setPosition(new Point((this.getWidth() - controlCompartment.getWidth()) / 2, controlCompartment.getYPos()));
    final ControlPlayerInventory invent = new ControlPlayerInventory(this, true);
    final ControlSlide slide = new ControlSlide(this, 0, 134, 136, 92, Alignment.LEFT);
    slide.setLabel("Tab Properties");
    slide.setSlide(false);
    slide.addHelp("Tab Properties");
    slide.addHelp("The label, colour and icon of the Tab can be altered here. Clicking on the icon with a held item will change it.");
    final Panel tabPropertyPanel = new Panel(slide, 16, 8, 112, 76, MinecraftGUI.PanelType.GRAY);
    int y2 = 4;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Tab Name:");
    final Panel parent = tabPropertyPanel;
    final int x2 = 4;
    y2 += 12;
    (this.tabName = new ControlTextEdit(parent, x2, y2, 104, 12)).addEventHandler(EventTextEdit.class, EventHandlerOrigin.SELF, this.tabName, event -> {
        final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
        currentTab.setName(event.getValue());
        final NBTTagCompound nbt = new NBTTagCompound();
        currentTab.writeToNBT(nbt);
        WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
    });
    y2 += 20;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Tab Icon: ");
    (this.tabIcon = new ControlItemDisplay(tabPropertyPanel, 58, y2 - 4)).setItemStack(new ItemStack(Items.PAPER));
    this.tabIcon.addAttribute(Attribute.MOUSE_OVER);
    this.tabIcon.addSelfEventHandler(EventMouse.Down.class, event -> {
        if (WindowCompartment.this.getHeldItemStack().isEmpty()) {
            return;
        }
        final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
        final ItemStack stack = WindowCompartment.this.getHeldItemStack().copy();
        stack.setCount(1);
        currentTab.setIcon(stack);
        final NBTTagCompound nbt = new NBTTagCompound();
        currentTab.writeToNBT(nbt);
        WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
    });
    this.tabColour = new ControlColourSelector(tabPropertyPanel, 82, y2 - 4, 16, 16, EnumColor.WHITE);
    this.tabIcon.addHelp("Icon for Current Tab");
    this.tabIcon.addHelp("Click here with an item to change");
    y2 += 20;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Colour: ");
    final int cw = 8;
    final Panel panelColour = new Panel(tabPropertyPanel, 40, y2 - 4, cw * 8 + 2, cw * 2 + 1, MinecraftGUI.PanelType.GRAY);
    for (int cc = 0; cc < 16; ++cc) {
        final ControlColourSelector color = new ControlColourSelector(panelColour, 1 + cw * (cc % 8), 1 + cw * (cc / 8), cw, cw, EnumColor.values()[cc]);
        color.addSelfEventHandler(EventMouse.Down.class, event -> {
            final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
            currentTab.setColor(color.getValue());
            final NBTTagCompound nbt = new NBTTagCompound();
            currentTab.writeToNBT(nbt);
            WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
        });
        color.addHelp("Colour Selector");
        color.addHelp("Select a colour to highlight the current tab");
    }
    y2 += 20;
    final ControlButton searchButton = new SearchButton(this, controlCompartment, compartmentWidth, compartmentPageHeight);
    searchButton.addHelp("Search Button");
    searchButton.addHelp("Clicking this will open the Search dialog. This allows you to search the inventory for specific items.");
}
Also used : ControlItemDisplay(binnie.core.gui.minecraft.control.ControlItemDisplay) ControlSlotArray(binnie.core.gui.minecraft.control.ControlSlotArray) ControlPage(binnie.core.gui.controls.page.ControlPage) ControlTextEdit(binnie.core.gui.controls.ControlTextEdit) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) Control(binnie.core.gui.controls.core.Control) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlSlide(binnie.core.gui.minecraft.control.ControlSlide) IInventory(net.minecraft.inventory.IInventory) IMachine(binnie.core.machines.IMachine) ControlText(binnie.core.gui.controls.ControlText) Point(binnie.core.gui.geometry.Point) MachinePackage(binnie.core.machines.MachinePackage) Point(binnie.core.gui.geometry.Point) ControlTabBar(binnie.core.gui.controls.tab.ControlTabBar) ControlButton(binnie.core.gui.controls.button.ControlButton) Panel(binnie.core.gui.window.Panel) ControlPages(binnie.core.gui.controls.page.ControlPages) EventMouse(binnie.core.gui.events.EventMouse) ItemStack(net.minecraft.item.ItemStack) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

ControlPlayerInventory (binnie.core.gui.minecraft.control.ControlPlayerInventory)13 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)13 ControlErrorState (binnie.core.gui.minecraft.control.ControlErrorState)8 ControlSlot (binnie.core.gui.minecraft.control.ControlSlot)8 ControlEnergyBar (binnie.core.gui.minecraft.control.ControlEnergyBar)7 ControlIconDisplay (binnie.core.gui.minecraft.control.ControlIconDisplay)7 ControlSlotArray (binnie.core.gui.minecraft.control.ControlSlotArray)6 ControlText (binnie.core.gui.controls.ControlText)5 ControlSlotCharge (binnie.core.gui.minecraft.control.ControlSlotCharge)5 Panel (binnie.core.gui.window.Panel)5 Area (binnie.core.gui.geometry.Area)4 Point (binnie.core.gui.geometry.Point)4 ControlLiquidTank (binnie.core.gui.minecraft.control.ControlLiquidTank)4 IBreedingSystem (binnie.core.api.genetics.IBreedingSystem)3 ControlTextEdit (binnie.core.gui.controls.ControlTextEdit)3 ControlMachineProgress (binnie.core.gui.minecraft.control.ControlMachineProgress)3 IChromosomeType (forestry.api.genetics.IChromosomeType)3 BreedingSystem (binnie.core.genetics.BreedingSystem)2 Gene (binnie.core.genetics.Gene)2 Control (binnie.core.gui.controls.core.Control)2