use of biomesoplenty.common.entities.item.EntityBOPBoat in project BiomesOPlenty by Glitchfiend.
the class ItemBOPBoat method onItemRightClick.
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
ItemStack itemstack = playerIn.getHeldItem(handIn);
float f = 1.0F;
float f1 = playerIn.prevRotationPitch + (playerIn.rotationPitch - playerIn.prevRotationPitch) * 1.0F;
float f2 = playerIn.prevRotationYaw + (playerIn.rotationYaw - playerIn.prevRotationYaw) * 1.0F;
double d0 = playerIn.prevPosX + (playerIn.posX - playerIn.prevPosX) * 1.0D;
double d1 = playerIn.prevPosY + (playerIn.posY - playerIn.prevPosY) * 1.0D + (double) playerIn.getEyeHeight();
double d2 = playerIn.prevPosZ + (playerIn.posZ - playerIn.prevPosZ) * 1.0D;
Vec3d vec3d = new Vec3d(d0, d1, d2);
float f3 = MathHelper.cos(-f2 * 0.017453292F - (float) Math.PI);
float f4 = MathHelper.sin(-f2 * 0.017453292F - (float) Math.PI);
float f5 = -MathHelper.cos(-f1 * 0.017453292F);
float f6 = MathHelper.sin(-f1 * 0.017453292F);
float f7 = f4 * f5;
float f8 = f3 * f5;
double d3 = 5.0D;
Vec3d vec3d1 = vec3d.addVector((double) f7 * 5.0D, (double) f6 * 5.0D, (double) f8 * 5.0D);
RayTraceResult raytraceresult = worldIn.rayTraceBlocks(vec3d, vec3d1, true);
if (raytraceresult == null) {
return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
} else {
Vec3d vec3d2 = playerIn.getLook(1.0F);
boolean flag = false;
List<Entity> list = worldIn.getEntitiesWithinAABBExcludingEntity(playerIn, playerIn.getEntityBoundingBox().expand(vec3d2.x * 5.0D, vec3d2.y * 5.0D, vec3d2.z * 5.0D).grow(1.0D));
for (int i = 0; i < list.size(); ++i) {
Entity entity = list.get(i);
if (entity.canBeCollidedWith()) {
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().grow((double) entity.getCollisionBorderSize());
if (axisalignedbb.contains(vec3d)) {
flag = true;
}
}
}
if (flag) {
return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
} else if (raytraceresult.typeOfHit != RayTraceResult.Type.BLOCK) {
return new ActionResult<ItemStack>(EnumActionResult.PASS, itemstack);
} else {
Block block = worldIn.getBlockState(raytraceresult.getBlockPos()).getBlock();
boolean flag1 = block == Blocks.WATER || block == Blocks.FLOWING_WATER;
EntityBOPBoat entitybopboat = new EntityBOPBoat(worldIn, raytraceresult.hitVec.x, flag1 ? raytraceresult.hitVec.y - 0.12D : raytraceresult.hitVec.y, raytraceresult.hitVec.z);
entitybopboat.setBoatType(this.type);
entitybopboat.rotationYaw = playerIn.rotationYaw;
if (!worldIn.getCollisionBoxes(entitybopboat, entitybopboat.getEntityBoundingBox().grow(-0.1D)).isEmpty()) {
return new ActionResult<ItemStack>(EnumActionResult.FAIL, itemstack);
} else {
if (!worldIn.isRemote) {
worldIn.spawnEntity(entitybopboat);
}
if (!playerIn.capabilities.isCreativeMode) {
itemstack.shrink(1);
}
playerIn.addStat(StatList.getObjectUseStats(this));
return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, itemstack);
}
}
}
}
use of biomesoplenty.common.entities.item.EntityBOPBoat in project BiomesOPlenty by Glitchfiend.
the class DispenserBehaviorBOPBoat method dispenseStack.
public ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
EnumFacing enumfacing = (EnumFacing) source.getBlockState().getValue(BlockDispenser.FACING);
World world = source.getWorld();
double d0 = source.getX() + (double) ((float) enumfacing.getFrontOffsetX() * 1.125F);
double d1 = source.getY() + (double) ((float) enumfacing.getFrontOffsetY() * 1.125F);
double d2 = source.getZ() + (double) ((float) enumfacing.getFrontOffsetZ() * 1.125F);
BlockPos blockpos = source.getBlockPos().offset(enumfacing);
Material material = world.getBlockState(blockpos).getMaterial();
double d3;
if (Material.WATER.equals(material)) {
d3 = 1.0D;
} else {
if (!Material.AIR.equals(material) || !Material.WATER.equals(world.getBlockState(blockpos.down()).getMaterial())) {
return this.dispenseBehavior.dispense(source, stack);
}
d3 = 0.0D;
}
EntityBOPBoat entitybopboat = new EntityBOPBoat(world, d0, d1 + d3, d2);
entitybopboat.setBoatType(this.boatType);
entitybopboat.rotationYaw = enumfacing.getHorizontalAngle();
world.spawnEntity(entitybopboat);
stack.shrink(1);
return stack;
}
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