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Example 26 with Spatial

use of com.ardor3d.scenegraph.Spatial in project energy3d by concord-consortium.

the class SolarRadiation method setupImportedMeshes.

private void setupImportedMeshes() {
    for (final HousePart part : Scene.getInstance().getParts()) {
        if (part instanceof Foundation) {
            final Foundation foundation = (Foundation) part;
            final boolean nonZeroAz = !Util.isZero(foundation.getAzimuth());
            final List<Node> importedNodes = foundation.getImportedNodes();
            if (importedNodes != null) {
                for (final Node node : importedNodes) {
                    for (final Spatial s : node.getChildren()) {
                        final Mesh m = (Mesh) s;
                        final UserData ud = (UserData) m.getUserData();
                        ReadOnlyVector3 normal = ud.getNormal();
                        if (nonZeroAz) {
                            // if the foundation is rotated, rotate the imported meshes, too, but this doesn't alter their original normals
                            // this must be recalculated in case the foundation has been rotated after loading
                            ud.setRotatedNormal(node.getRotation().applyPost(normal, null));
                            normal = ud.getRotatedNormal();
                        }
                        MeshDataStore data = onMesh.get(m);
                        if (data == null) {
                            // initialize mesh solar data and texture
                            data = initMeshTextureData(m, m, normal, true);
                            data.solarPotential = new double[MINUTES_OF_DAY / Scene.getInstance().getTimeStep()];
                        }
                    }
                }
            }
        }
    }
}
Also used : ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) Spatial(com.ardor3d.scenegraph.Spatial) UserData(org.concord.energy3d.model.UserData) Node(com.ardor3d.scenegraph.Node) Mesh(com.ardor3d.scenegraph.Mesh) Foundation(org.concord.energy3d.model.Foundation) HousePart(org.concord.energy3d.model.HousePart)

Example 27 with Spatial

use of com.ardor3d.scenegraph.Spatial in project energy3d by concord-consortium.

the class MeshLib method applyHoles.

public static void applyHoles(final Node root, final List<Window> windows) {
    final Map<Window, List<ReadOnlyVector3>> holes = new HashMap<Window, List<ReadOnlyVector3>>();
    for (final Window window : windows) {
        final ArrayList<ReadOnlyVector3> hole = new ArrayList<ReadOnlyVector3>();
        hole.add(window.getAbsPoint(0).multiplyLocal(1, 1, 0));
        hole.add(window.getAbsPoint(2).multiplyLocal(1, 1, 0));
        hole.add(window.getAbsPoint(3).multiplyLocal(1, 1, 0));
        hole.add(window.getAbsPoint(1).multiplyLocal(1, 1, 0));
        holes.put(window, hole);
    }
    for (int roofIndex = 0; roofIndex < root.getChildren().size(); roofIndex++) {
        final Spatial roofPart = root.getChildren().get(roofIndex);
        if (roofPart.getSceneHints().getCullHint() != CullHint.Always) {
            final ReadOnlyVector3 normal = (ReadOnlyVector3) roofPart.getUserData();
            final AnyToXYTransform toXY = new AnyToXYTransform(normal.getX(), normal.getY(), normal.getZ());
            final XYToAnyTransform fromXY = new XYToAnyTransform(normal.getX(), normal.getY(), normal.getZ());
            final Mesh mesh = (Mesh) ((Node) roofPart).getChild(0);
            final ArrayList<ReadOnlyVector3> points3D = computeOutline(mesh.getMeshData().getVertexBuffer());
            final List<PolygonPoint> points2D = new ArrayList<PolygonPoint>();
            final ReadOnlyVector3 firstPoint = points3D.get(0);
            final double scale = Scene.getInstance().getTextureMode() == TextureMode.Simple ? 0.5 : 0.1;
            final TPoint o;
            final TPoint u;
            final TPoint v;
            if (normal.dot(Vector3.UNIT_Z) == 1) {
                o = new TPoint(firstPoint.getX(), firstPoint.getY(), firstPoint.getZ());
                u = new TPoint(1 / scale, 0, 0);
                v = new TPoint(0, 1 / scale, 0);
            } else {
                final ReadOnlyVector3 u3 = Vector3.UNIT_Z.cross(normal, null).normalizeLocal();
                final ReadOnlyVector3 ou3 = u3.divide(scale, null).add(firstPoint, null);
                final ReadOnlyVector3 ov3 = normal.cross(u3, null).divideLocal(scale).addLocal(firstPoint);
                o = new TPoint(firstPoint.getX(), firstPoint.getY(), firstPoint.getZ());
                u = new TPoint(ou3.getX(), ou3.getY(), ou3.getZ());
                v = new TPoint(ov3.getX(), ov3.getY(), ov3.getZ());
                toXY.transform(o);
                toXY.transform(u);
                toXY.transform(v);
                u.set(u.getX() - o.getX(), u.getY() - o.getY(), 0);
                v.set(v.getX() - o.getX(), v.getY() - o.getY(), 0);
            }
            final Vector2 o2 = new Vector2(firstPoint.getX(), firstPoint.getY());
            final Vector2 ou2 = o2.add(new Vector2(u.getX(), u.getY()), null);
            final Vector2 ov2 = o2.add(new Vector2(v.getX(), v.getY()), null);
            double minLineScaleU = Double.MAX_VALUE;
            double minLineScaleV = Double.MAX_VALUE;
            for (final ReadOnlyVector3 p : points3D) {
                final PolygonPoint polygonPoint = new PolygonPoint(p.getX(), p.getY(), p.getZ());
                toXY.transform(polygonPoint);
                points2D.add(polygonPoint);
                final Vector2 p2 = new Vector2(polygonPoint.getX(), polygonPoint.getY());
                final double lineScaleU = Util.projectPointOnLineScale(p2, o2, ou2);
                final double lineScaleV = Util.projectPointOnLineScale(p2, o2, ov2);
                if (lineScaleU < minLineScaleU) {
                    minLineScaleU = lineScaleU;
                }
                if (lineScaleV < minLineScaleV) {
                    minLineScaleV = lineScaleV;
                }
            }
            o2.addLocal(new Vector2(u.getX(), u.getY()).multiplyLocal(minLineScaleU));
            o2.addLocal(new Vector2(v.getX(), v.getY()).multiplyLocal(minLineScaleV));
            final PolygonWithHoles polygon = new PolygonWithHoles(points2D);
            o.set(o2.getX(), o2.getY(), 0);
            roofPart.updateWorldBound(true);
            for (final Window window : windows) {
                if (holes.get(window) == null) {
                    continue;
                }
                final List<PolygonPoint> holePolygon = new ArrayList<PolygonPoint>();
                boolean outside = false;
                for (final ReadOnlyVector3 holePoint : holes.get(window)) {
                    final PickResults pickResults = new PrimitivePickResults();
                    PickingUtil.findPick(((Node) roofPart).getChild(0), new Ray3(holePoint, Vector3.UNIT_Z), pickResults, false);
                    if (pickResults.getNumber() > 0) {
                        final ReadOnlyVector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord().getIntersectionPoint(0);
                        final PolygonPoint polygonPoint = new PolygonPoint(intersectionPoint.getX(), intersectionPoint.getY(), intersectionPoint.getZ());
                        toXY.transform(polygonPoint);
                        holePolygon.add(polygonPoint);
                    } else {
                        outside = true;
                        break;
                    }
                }
                if (!outside) {
                    polygon.addHole(new PolygonWithHoles(holePolygon));
                    holes.remove(window);
                    window.setRoofIndex(roofIndex);
                }
            }
            final Mesh meshWithHoles = (Mesh) ((Node) roofPart).getChild(6);
            try {
                fillMeshWithPolygon(meshWithHoles, polygon, fromXY, true, o, v, u, false);
            } catch (final RuntimeException e) {
                e.printStackTrace();
                final Mesh meshWithoutHoles = (Mesh) ((Node) roofPart).getChild(0);
                meshWithHoles.setMeshData(meshWithoutHoles.getMeshData());
            }
        }
    }
}
Also used : Window(org.concord.energy3d.model.Window) AnyToXYTransform(org.poly2tri.transform.coordinate.AnyToXYTransform) HashMap(java.util.HashMap) Node(com.ardor3d.scenegraph.Node) ArrayList(java.util.ArrayList) PolygonPoint(org.poly2tri.geometry.polygon.PolygonPoint) Mesh(com.ardor3d.scenegraph.Mesh) CullHint(com.ardor3d.scenegraph.hint.CullHint) PolygonPoint(org.poly2tri.geometry.polygon.PolygonPoint) TPoint(org.poly2tri.triangulation.point.TPoint) Point(org.poly2tri.geometry.primitives.Point) TPoint(org.poly2tri.triangulation.point.TPoint) Ray3(com.ardor3d.math.Ray3) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) XYToAnyTransform(org.poly2tri.transform.coordinate.XYToAnyTransform) Spatial(com.ardor3d.scenegraph.Spatial) ReadOnlyVector2(com.ardor3d.math.type.ReadOnlyVector2) Vector2(com.ardor3d.math.Vector2) ArrayList(java.util.ArrayList) List(java.util.List) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) PickResults(com.ardor3d.intersection.PickResults)

Example 28 with Spatial

use of com.ardor3d.scenegraph.Spatial in project energy3d by concord-consortium.

the class SceneManager method createEarth.

private Node createEarth() throws IOException {
    final ResourceSource source = ResourceLocatorTool.locateResource(ResourceLocatorTool.TYPE_MODEL, "earth.dae");
    final ColladaImporter colladaImporter = new ColladaImporter();
    final ColladaStorage storage = colladaImporter.load(source);
    final Node earth = storage.getScene();
    final DirectionalLight light = new DirectionalLight();
    light.setDirection(new Vector3(0, 0, -1));
    light.setEnabled(true);
    final LightState lightState = new LightState();
    lightState.attach(light);
    earth.setRenderState(lightState);
    earth.getSceneHints().setLightCombineMode(LightCombineMode.Replace);
    earth.updateWorldRenderStates(true);
    final Node node = new Node();
    node.setRotation(new Matrix3().fromAngles(-MathUtils.HALF_PI, 0.0, 0.0));
    node.attachChild(earth);
    earth.addController(new SpatialController<Spatial>() {

        @Override
        public void update(final double time, final Spatial caller) {
            final Vector3 direction = getCamera().getDirection().normalize(null);
            direction.setZ(0);
            direction.normalizeLocal();
            double angle = -direction.smallestAngleBetween(Vector3.UNIT_Y);
            if (direction.dot(Vector3.UNIT_X) > 0) {
                angle = -angle;
            }
            angle -= MathUtils.HALF_PI;
            earth.setRotation(new Matrix3().fromAngles(0, 0, angle));
        }
    });
    return node;
}
Also used : LightState(com.ardor3d.renderer.state.LightState) ResourceSource(com.ardor3d.util.resource.ResourceSource) Spatial(com.ardor3d.scenegraph.Spatial) ColladaImporter(com.ardor3d.extension.model.collada.jdom.ColladaImporter) Node(com.ardor3d.scenegraph.Node) CameraNode(com.ardor3d.scenegraph.extension.CameraNode) DirectionalLight(com.ardor3d.light.DirectionalLight) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) Vector3(com.ardor3d.math.Vector3) ColladaStorage(com.ardor3d.extension.model.collada.jdom.data.ColladaStorage) Matrix3(com.ardor3d.math.Matrix3)

Example 29 with Spatial

use of com.ardor3d.scenegraph.Spatial in project energy3d by concord-consortium.

the class SolarRadiation method computeOnSolarPanel.

// a solar panel typically has 6x10 cells, 6 and 10 are not power of 2 for texture. so we need some special handling here
private void computeOnSolarPanel(final int minute, final ReadOnlyVector3 directionTowardSun, final SolarPanel panel) {
    if (panel.getTracker() != SolarPanel.NO_TRACKER) {
        final Calendar calendar = Heliodon.getInstance().getCalendar();
        calendar.set(Calendar.HOUR_OF_DAY, (int) ((double) minute / (double) SolarRadiation.MINUTES_OF_DAY * 24.0));
        calendar.set(Calendar.MINUTE, minute % 60);
        panel.draw();
    }
    final ReadOnlyVector3 normal = panel.getNormal();
    if (normal == null) {
        throw new RuntimeException("Normal is null");
    }
    int nx = Scene.getInstance().getSolarPanelNx();
    int ny = Scene.getInstance().getSolarPanelNy();
    final Mesh drawMesh = panel.getRadiationMesh();
    final Mesh collisionMesh = (Mesh) panel.getRadiationCollisionSpatial();
    MeshDataStore data = onMesh.get(drawMesh);
    if (data == null) {
        data = initMeshTextureDataOnRectangle(drawMesh, nx, ny);
    }
    final ReadOnlyVector3 offset = directionTowardSun.multiply(1, null);
    final double dot = normal.dot(directionTowardSun);
    double directRadiation = 0;
    if (dot > 0) {
        directRadiation += calculateDirectRadiation(directionTowardSun, normal);
    }
    final double indirectRadiation = calculateDiffuseAndReflectedRadiation(directionTowardSun, normal);
    final FloatBuffer vertexBuffer = drawMesh.getMeshData().getVertexBuffer();
    // (0, 0)
    final Vector3 p0 = new Vector3(vertexBuffer.get(3), vertexBuffer.get(4), vertexBuffer.get(5));
    // (1, 0)
    final Vector3 p1 = new Vector3(vertexBuffer.get(6), vertexBuffer.get(7), vertexBuffer.get(8));
    // (0, 1)
    final Vector3 p2 = new Vector3(vertexBuffer.get(0), vertexBuffer.get(1), vertexBuffer.get(2));
    // this is the longer side (supposed to be y)
    final double d10 = p1.distance(p0);
    // this is the shorter side (supposed to be x)
    final double d20 = p2.distance(p0);
    final Vector3 p10 = p1.subtract(p0, null).normalizeLocal();
    final Vector3 p20 = p2.subtract(p0, null).normalizeLocal();
    // generate the heat map first. this doesn't affect the energy calculation, it just shows the distribution of solar radiation on the panel.
    // x and y must be swapped to have correct heat map texture, because nx represents rows and ny columns as we call initMeshTextureDataOnRectangle(mesh, nx, ny)
    double xSpacing = d10 / nx;
    double ySpacing = d20 / ny;
    Vector3 u = p10;
    Vector3 v = p20;
    final int iMinute = minute / Scene.getInstance().getTimeStep();
    for (int x = 0; x < nx; x++) {
        for (int y = 0; y < ny; y++) {
            if (EnergyPanel.getInstance().isCancelled()) {
                throw new CancellationException();
            }
            final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
            final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
            final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
            final Ray3 pickRay = new Ray3(p, directionTowardSun);
            // assuming that indirect (ambient or diffuse) radiation can always reach a grid point
            double radiation = indirectRadiation;
            if (dot > 0) {
                final PickResults pickResults = new PrimitivePickResults();
                for (final Spatial spatial : collidables) {
                    if (spatial != collisionMesh) {
                        PickingUtil.findPick(spatial, pickRay, pickResults, false);
                        if (pickResults.getNumber() != 0) {
                            break;
                        }
                    }
                }
                if (pickResults.getNumber() == 0) {
                    radiation += directRadiation;
                }
            }
            data.dailySolarIntensity[x][y] += radiation;
        }
    }
    if (panel.isRotated()) {
        // landscape
        nx = panel.getNumberOfCellsInY();
        ny = panel.getNumberOfCellsInX();
    } else {
        // portrait
        nx = panel.getNumberOfCellsInX();
        ny = panel.getNumberOfCellsInY();
    }
    // nx*ny*60: nx*ny is to get the unit cell area of the nx*ny grid; 60 is to convert the unit of timeStep from minute to kWh
    final double a = panel.getPanelWidth() * panel.getPanelHeight() * Scene.getInstance().getTimeStep() / (nx * ny * 60.0);
    // swap the x and y back to correct order
    xSpacing = d20 / nx;
    ySpacing = d10 / ny;
    u = p20;
    v = p10;
    if (cellOutputs == null || cellOutputs.length != nx || cellOutputs[0].length != ny) {
        cellOutputs = new double[nx][ny];
    }
    // calculate the solar radiation first without worrying about the underlying cell wiring and distributed efficiency
    for (int x = 0; x < nx; x++) {
        for (int y = 0; y < ny; y++) {
            if (EnergyPanel.getInstance().isCancelled()) {
                throw new CancellationException();
            }
            final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
            final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
            final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
            final Ray3 pickRay = new Ray3(p, directionTowardSun);
            // assuming that indirect (ambient or diffuse) radiation can always reach a grid point
            double radiation = indirectRadiation;
            if (dot > 0) {
                final PickResults pickResults = new PrimitivePickResults();
                for (final Spatial spatial : collidables) {
                    if (spatial != collisionMesh) {
                        PickingUtil.findPick(spatial, pickRay, pickResults, false);
                        if (pickResults.getNumber() != 0) {
                            break;
                        }
                    }
                }
                if (pickResults.getNumber() == 0) {
                    radiation += directRadiation;
                }
            }
            cellOutputs[x][y] = radiation * a;
        }
    }
    final double airTemperature = Weather.getInstance().getOutsideTemperatureAtMinute(dailyAirTemperatures[1], dailyAirTemperatures[0], minute);
    double syseff;
    double output;
    // cell temperature
    double tcell;
    // Tcell = Tair + (NOCT - 20) / 80 * R, where the unit of R is mW/cm^2
    final double noctFactor = (panel.getNominalOperatingCellTemperature() - 20.0) * 100.0 / (a * 80.0);
    // now consider cell wiring and distributed efficiency (Nice demo at: https://www.youtube.com/watch?v=UNPJapaZlCU)
    switch(panel.getShadeTolerance()) {
        case // the most ideal assumption that probably doesn't exist in reality (just keep it here in case someone has a breakthrough in the future)
        SolarPanel.HIGH_SHADE_TOLERANCE:
            for (int x = 0; x < nx; x++) {
                for (int y = 0; y < ny; y++) {
                    output = cellOutputs[x][y];
                    tcell = airTemperature + output * noctFactor;
                    syseff = panel.getSystemEfficiency(tcell);
                    panel.getSolarPotential()[iMinute] += output * syseff;
                }
            }
            break;
        case // all the cells are connected in a single series, so the total output is (easily) determined by the minimum
        SolarPanel.NO_SHADE_TOLERANCE:
            double min = Double.MAX_VALUE;
            for (int x = 0; x < nx; x++) {
                for (int y = 0; y < ny; y++) {
                    output = cellOutputs[x][y];
                    tcell = airTemperature + output * noctFactor;
                    syseff = panel.getSystemEfficiency(tcell);
                    output *= syseff;
                    if (output < min) {
                        min = output;
                    }
                }
            }
            panel.getSolarPotential()[iMinute] += min * ny * nx;
            break;
        case // assuming each panel uses a diode bypass to connect two columns of cells
        SolarPanel.PARTIAL_SHADE_TOLERANCE:
            min = Double.MAX_VALUE;
            if (panel.isRotated()) {
                // landscape: nx = 10, ny = 6
                for (int y = 0; y < ny; y++) {
                    if (y % 2 == 0) {
                        // reset min every two columns of cells
                        min = Double.MAX_VALUE;
                    }
                    for (int x = 0; x < nx; x++) {
                        output = cellOutputs[x][y];
                        tcell = airTemperature + output * noctFactor;
                        syseff = panel.getSystemEfficiency(tcell);
                        output *= syseff;
                        if (output < min) {
                            min = output;
                        }
                    }
                    if (y % 2 == 1) {
                        panel.getSolarPotential()[iMinute] += min * nx * 2;
                    }
                }
            } else {
                // portrait: nx = 6, ny = 10
                for (int x = 0; x < nx; x++) {
                    if (x % 2 == 0) {
                        // reset min every two columns of cells
                        min = Double.MAX_VALUE;
                    }
                    for (int y = 0; y < ny; y++) {
                        output = cellOutputs[x][y];
                        tcell = airTemperature + output * noctFactor;
                        syseff = panel.getSystemEfficiency(tcell);
                        output *= syseff;
                        if (output < min) {
                            min = output;
                        }
                    }
                    if (x % 2 == 1) {
                        panel.getSolarPotential()[iMinute] += min * ny * 2;
                    }
                }
            }
            break;
    }
}
Also used : Calendar(java.util.Calendar) Mesh(com.ardor3d.scenegraph.Mesh) FloatBuffer(java.nio.FloatBuffer) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) Vector3(com.ardor3d.math.Vector3) CullHint(com.ardor3d.scenegraph.hint.CullHint) TPoint(org.poly2tri.triangulation.point.TPoint) Point(org.poly2tri.geometry.primitives.Point) Ray3(com.ardor3d.math.Ray3) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) CancellationException(java.util.concurrent.CancellationException) Spatial(com.ardor3d.scenegraph.Spatial) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) PickResults(com.ardor3d.intersection.PickResults)

Example 30 with Spatial

use of com.ardor3d.scenegraph.Spatial in project energy3d by concord-consortium.

the class SolarRadiation method computeOnSensor.

private void computeOnSensor(final int minute, final ReadOnlyVector3 directionTowardSun, final Sensor sensor) {
    final int nx = 2, ny = 2;
    // nx*ny*60: nx*ny is to get the unit cell area of the nx*ny grid; 60 is to convert the unit of timeStep from minute to kWh
    final double a = Sensor.WIDTH * Sensor.HEIGHT * Scene.getInstance().getTimeStep() / (nx * ny * 60.0);
    final ReadOnlyVector3 normal = sensor.getNormal();
    if (normal == null) {
        throw new RuntimeException("Normal is null");
    }
    final Mesh drawMesh = sensor.getRadiationMesh();
    final Mesh collisionMesh = (Mesh) sensor.getRadiationCollisionSpatial();
    MeshDataStore data = onMesh.get(drawMesh);
    if (data == null) {
        data = initMeshTextureDataOnRectangle(drawMesh, nx, ny);
    }
    final ReadOnlyVector3 offset = directionTowardSun.multiply(1, null);
    final double dot = normal.dot(directionTowardSun);
    double directRadiation = 0;
    if (dot > 0) {
        directRadiation += calculateDirectRadiation(directionTowardSun, normal);
    }
    final double indirectRadiation = calculateDiffuseAndReflectedRadiation(directionTowardSun, normal);
    final FloatBuffer vertexBuffer = drawMesh.getMeshData().getVertexBuffer();
    // (0, 0)
    final Vector3 p0 = new Vector3(vertexBuffer.get(3), vertexBuffer.get(4), vertexBuffer.get(5));
    // (1, 0)
    final Vector3 p1 = new Vector3(vertexBuffer.get(6), vertexBuffer.get(7), vertexBuffer.get(8));
    // (0, 1)
    final Vector3 p2 = new Vector3(vertexBuffer.get(0), vertexBuffer.get(1), vertexBuffer.get(2));
    // this is the longer side (supposed to be y)
    final Vector3 u = p1.subtract(p0, null).normalizeLocal();
    // this is the shorter side (supposed to be x)
    final Vector3 v = p2.subtract(p0, null).normalizeLocal();
    // x and y must be swapped to have correct heat map texture, because nx represents rows and ny columns as we call initMeshTextureDataOnRectangle(mesh, nx, ny)
    final double xSpacing = p1.distance(p0) / nx;
    final double ySpacing = p2.distance(p0) / ny;
    final int iMinute = minute / Scene.getInstance().getTimeStep();
    for (int x = 0; x < nx; x++) {
        for (int y = 0; y < ny; y++) {
            if (EnergyPanel.getInstance().isCancelled()) {
                throw new CancellationException();
            }
            final Vector3 u2 = u.multiply(xSpacing * (x + 0.5), null);
            final Vector3 v2 = v.multiply(ySpacing * (y + 0.5), null);
            final ReadOnlyVector3 p = drawMesh.getWorldTransform().applyForward(p0.add(v2, null).addLocal(u2)).addLocal(offset);
            final Ray3 pickRay = new Ray3(p, directionTowardSun);
            // assuming that indirect (ambient or diffuse) radiation can always reach a grid point
            double radiation = indirectRadiation;
            if (dot > 0) {
                final PickResults pickResults = new PrimitivePickResults();
                for (final Spatial spatial : collidables) {
                    if (spatial != collisionMesh) {
                        PickingUtil.findPick(spatial, pickRay, pickResults, false);
                        if (pickResults.getNumber() != 0) {
                            break;
                        }
                    }
                }
                if (pickResults.getNumber() == 0) {
                    radiation += directRadiation;
                }
            }
            data.dailySolarIntensity[x][y] += radiation;
            sensor.getSolarPotential()[iMinute] += radiation * a;
        }
    }
}
Also used : Mesh(com.ardor3d.scenegraph.Mesh) FloatBuffer(java.nio.FloatBuffer) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) Vector3(com.ardor3d.math.Vector3) CullHint(com.ardor3d.scenegraph.hint.CullHint) TPoint(org.poly2tri.triangulation.point.TPoint) Point(org.poly2tri.geometry.primitives.Point) Ray3(com.ardor3d.math.Ray3) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) ReadOnlyVector3(com.ardor3d.math.type.ReadOnlyVector3) CancellationException(java.util.concurrent.CancellationException) Spatial(com.ardor3d.scenegraph.Spatial) PrimitivePickResults(com.ardor3d.intersection.PrimitivePickResults) PickResults(com.ardor3d.intersection.PickResults)

Aggregations

Spatial (com.ardor3d.scenegraph.Spatial)57 Mesh (com.ardor3d.scenegraph.Mesh)36 ReadOnlyVector3 (com.ardor3d.math.type.ReadOnlyVector3)33 Node (com.ardor3d.scenegraph.Node)26 CullHint (com.ardor3d.scenegraph.hint.CullHint)26 Vector3 (com.ardor3d.math.Vector3)24 TPoint (org.poly2tri.triangulation.point.TPoint)18 PickResults (com.ardor3d.intersection.PickResults)15 PrimitivePickResults (com.ardor3d.intersection.PrimitivePickResults)15 Ray3 (com.ardor3d.math.Ray3)15 Point (org.poly2tri.geometry.primitives.Point)14 FloatBuffer (java.nio.FloatBuffer)13 ArrayList (java.util.ArrayList)12 HousePart (org.concord.energy3d.model.HousePart)12 CancellationException (java.util.concurrent.CancellationException)10 Foundation (org.concord.energy3d.model.Foundation)10 Roof (org.concord.energy3d.model.Roof)9 Calendar (java.util.Calendar)7 UserData (org.concord.energy3d.model.UserData)6 Window (org.concord.energy3d.model.Window)6