use of com.badlogic.gdx.InputMultiplexer in project libgdx by libgdx.
the class Box2DTestCollection method create.
@Override
public void create() {
if (this.app == null) {
this.app = Gdx.app;
Box2DTest test = tests[testIndex];
test.create();
}
InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(this);
multiplexer.addProcessor(new GestureDetector(this));
Gdx.input.setInputProcessor(multiplexer);
}
use of com.badlogic.gdx.InputMultiplexer in project libgdx by libgdx.
the class ParticleEmittersTest method create.
@Override
public void create() {
spriteBatch = new SpriteBatch();
effect = new ParticleEffect();
effect.load(Gdx.files.internal("data/singleTextureAllAdditive.p"), Gdx.files.internal("data"));
effect.setPosition(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
effectPool = new ParticleEffectPool(effect, 20, 20);
setupUI();
InputProcessor inputProcessor = new InputAdapter() {
public boolean touchDragged(int x, int y, int pointer) {
if (latestEffect != null)
latestEffect.setPosition(x, Gdx.graphics.getHeight() - y);
return false;
}
public boolean touchDown(int x, int y, int pointer, int newParam) {
latestEffect = effectPool.obtain();
latestEffect.setEmittersCleanUpBlendFunction(!skipCleanup.isChecked());
latestEffect.setPosition(x, Gdx.graphics.getHeight() - y);
effects.add(latestEffect);
return false;
}
};
InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(ui);
multiplexer.addProcessor(inputProcessor);
Gdx.input.setInputProcessor(multiplexer);
}
use of com.badlogic.gdx.InputMultiplexer in project libgdx by libgdx.
the class KTXTest method create.
@Override
public void create() {
// Cubemap test
String cubemapVS = //
"" + //
"attribute vec3 a_position;\n" + //
"uniform mat4 u_projViewTrans;\n" + //
"uniform mat4 u_worldTrans;\n" + //
"\n" + //
"varying vec3 v_cubeMapUV;\n" + //
"\n" + //
"void main() {\n" + //
" vec4 g_position = vec4(a_position, 1.0);\n" + //
" g_position = u_worldTrans * g_position;\n" + //
" v_cubeMapUV = normalize(g_position.xyz);\n" + //
" gl_Position = u_projViewTrans * g_position;\n" + "}";
String cubemapFS = //
"" + //
"#ifdef GL_ES\n" + //
"precision mediump float;\n" + //
"#endif\n" + //
"uniform samplerCube u_environmentCubemap;\n" + //
"varying vec3 v_cubeMapUV;\n" + //
"void main() {\n" + //
" gl_FragColor = vec4(textureCube(u_environmentCubemap, v_cubeMapUV).rgb, 1.0);\n" + "}\n";
modelBatch = new ModelBatch(new DefaultShaderProvider(new Config(cubemapVS, cubemapFS)));
cubemap = new Cubemap(new KTXTextureData(Gdx.files.internal("data/cubemap.zktx"), true));
cubemap.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
environment.set(new CubemapAttribute(CubemapAttribute.EnvironmentMap, cubemap));
perspectiveCamera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
perspectiveCamera.position.set(10f, 10f, 10f);
perspectiveCamera.lookAt(0, 0, 0);
perspectiveCamera.near = 0.1f;
perspectiveCamera.far = 300f;
perspectiveCamera.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(perspectiveCamera)));
// 2D texture test
String etc1aVS = //
"" + //
"uniform mat4 u_projTrans;\n" + //
"\n" + //
"attribute vec4 a_position;\n" + //
"attribute vec2 a_texCoord0;\n" + //
"attribute vec4 a_color;\n" + //
"\n" + //
"varying vec4 v_color;\n" + //
"varying vec2 v_texCoord;\n" + //
"\n" + //
"void main() {\n" + //
" gl_Position = u_projTrans * a_position;\n" + //
" v_texCoord = a_texCoord0;\n" + //
" v_color = a_color;\n" + //
"}\n";
String etc1aFS = //
"" + //
"#ifdef GL_ES\n" + //
"precision mediump float;\n" + //
"#endif\n" + //
"uniform sampler2D u_texture;\n" + //
"\n" + //
"varying vec4 v_color;\n" + //
"varying vec2 v_texCoord;\n" + //
"\n" + //
"void main() {\n" + //
" vec3 col = texture2D(u_texture, v_texCoord.st).rgb;\n" + //
" float alpha = texture2D(u_texture, v_texCoord.st + vec2(0.0, 0.5)).r;\n" + //
" gl_FragColor = vec4(col, alpha) * v_color;\n" + //
"}\n";
etc1aShader = new ShaderProgram(etc1aVS, etc1aFS);
orthoCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
image = new Texture("data/egg.zktx");
batch = new SpriteBatch(100, etc1aShader);
}
use of com.badlogic.gdx.InputMultiplexer in project libgdx by libgdx.
the class MultipleRenderTargetTest method create.
@Override
public void create() {
//use default prepend shader code for batch, some gpu drivers are less forgiving
batch = new SpriteBatch();
//depth texture not currently sampled
ShaderProgram.pedantic = false;
modelCache = new ModelCache();
ShaderProgram.prependVertexCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
ShaderProgram.prependFragmentCode = Gdx.app.getType().equals(Application.ApplicationType.Desktop) ? "#version 140\n #extension GL_ARB_explicit_attrib_location : enable\n" : "#version 300 es\n";
renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.ROUNDROBIN));
shaderProvider = new BaseShaderProvider() {
@Override
protected Shader createShader(Renderable renderable) {
return new MRTShader(renderable);
}
};
renderableSorter = new DefaultRenderableSorter() {
@Override
public int compare(Renderable o1, Renderable o2) {
return o1.shader.compareTo(o2.shader);
}
};
mrtSceneShader = new ShaderProgram(Gdx.files.internal("data/g3d/shaders/mrtscene.vert"), Gdx.files.internal("data/g3d/shaders/mrtscene.frag"));
if (!mrtSceneShader.isCompiled()) {
System.out.println(mrtSceneShader.getLog());
}
quad = createFullScreenQuad();
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 1f;
camera.far = 100f;
camera.position.set(3, 5, 10);
camera.lookAt(0, 2, 0);
camera.up.set(0, 1, 0);
camera.update();
cameraController = new FirstPersonCameraController(camera);
cameraController.setVelocity(50);
Gdx.input.setInputProcessor(cameraController);
frameBuffer = new MRTFrameBuffer(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 3);
AssetManager assetManager = new AssetManager();
assetManager.load("data/g3d/materials/cannon.g3db", Model.class);
assetManager.finishLoading();
Model scene = assetManager.get("data/g3d/materials/cannon.g3db");
cannon = new ModelInstance(scene, "Cannon_LP");
cannon.transform.setToTranslationAndScaling(0, 0, 0, 0.001f, 0.001f, 0.001f);
ModelBuilder modelBuilder = new ModelBuilder();
for (int i = 0; i < NUM_LIGHTS; i++) {
modelBuilder.begin();
Light light = new Light();
light.color.set(MathUtils.random(1f), MathUtils.random(1f), MathUtils.random(1f));
light.position.set(MathUtils.random(-10f, 10f), MathUtils.random(10f, 15f), MathUtils.random(-10f, 10f));
light.vy = MathUtils.random(10f, 20f);
light.vx = MathUtils.random(-10f, 10f);
light.vz = MathUtils.random(-10f, 10f);
MeshPartBuilder meshPartBuilder = modelBuilder.part("light", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
meshPartBuilder.setColor(light.color.x, light.color.y, light.color.z, 1f);
meshPartBuilder.sphere(0.2f, 0.2f, 0.2f, 10, 10);
light.lightInstance = new ModelInstance(modelBuilder.end());
lights.add(light);
}
modelBuilder.begin();
MeshPartBuilder meshPartBuilder = modelBuilder.part("floor", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
meshPartBuilder.setColor(0.2f, 0.2f, 0.2f, 1f);
meshPartBuilder.box(0, -0.1f, 0f, 20f, 0.1f, 20f);
floorInstance = new ModelInstance(modelBuilder.end());
Gdx.input.setInputProcessor(new InputMultiplexer(this, cameraController));
}
use of com.badlogic.gdx.InputMultiplexer in project libgdx by libgdx.
the class FogTest method create.
@Override
public void create() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(30f, 10f, 30f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 45f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
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