Search in sources :

Example 31 with LwjglApplicationConfiguration

use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project bdx by GoranM.

the class DesktopLauncher method main.

public static void main(String[] arg) {
    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
    config.title = "FontWriter";
    config.width = 666;
    config.height = 444;
    final ArrayList<String[]> files = new ArrayList<>();
    for (String a : arg) files.add(a.split("---"));
    new LwjglApplication(new ApplicationAdapter() {

        public void create() {
            for (String[] commands : files) {
                boolean properlyCreated = false;
                int resX = 256;
                int resY = 256;
                while (!properlyCreated) {
                    // Supply the full path
                    String inputFontPath = commands[0];
                    FileHandle outputFolder = Gdx.files.absolute(commands[1]);
                    String fileName = outputFolder.nameWithoutExtension();
                    outputFolder = outputFolder.parent();
                    int fontSize = Integer.valueOf(commands[2]);
                    int shadowOffsetX = Integer.valueOf(commands[3]);
                    int shadowOffsetY = Integer.valueOf(commands[4]);
                    Color shadowColor = new Color(Float.valueOf(commands[5]), Float.valueOf(commands[6]), Float.valueOf(commands[7]), Float.valueOf(commands[8]));
                    int outlineThickness = Integer.valueOf(commands[9]);
                    Color outlineColor = new Color(Float.valueOf(commands[10]), Float.valueOf(commands[11]), Float.valueOf(commands[12]), Float.valueOf(commands[13]));
                    boolean outlineRounded = Boolean.valueOf(commands[14]);
                    BitmapFontWriter.FontInfo fontInfo = new BitmapFontWriter.FontInfo();
                    fontInfo.padding = new BitmapFontWriter.Padding(1, 1, 1, 1);
                    FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.absolute(inputFontPath));
                    FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
                    parameter.color = new Color(Float.valueOf(commands[15]), Float.valueOf(commands[16]), Float.valueOf(commands[17]), Float.valueOf(commands[18]));
                    parameter.borderColor = outlineColor;
                    parameter.borderWidth = outlineThickness;
                    parameter.borderStraight = !outlineRounded;
                    parameter.shadowOffsetX = shadowOffsetX;
                    parameter.shadowOffsetY = shadowOffsetY;
                    parameter.shadowColor = shadowColor;
                    parameter.size = fontSize;
                    parameter.packer = new PixmapPacker(resX, resY, Pixmap.Format.RGBA8888, 2, false, new PixmapPacker.SkylineStrategy());
                    FreeTypeFontGenerator.FreeTypeBitmapFontData data = generator.generateData(parameter);
                    // Writes the .fnt file, I guess
                    BitmapFontWriter.writeFont(data, new String[] { fileName + ".png" }, outputFolder.child(fileName + ".fnt"), fontInfo, resX, resY);
                    BitmapFontWriter.writePixmaps(parameter.packer.getPages(), outputFolder, fileName);
                    generator.dispose();
                    FileHandle path = outputFolder.child(fileName + ".png");
                    if (path.exists())
                        properlyCreated = true;
                    else {
                        // BitmapFontWriter generated multiple bitmaps; can't use them.
                        // We re-run with higher source texture res so they should fit
                        resX *= 2;
                        // on a single texture, continuously as necessary.
                        resY *= 2;
                        for (FileHandle f : outputFolder.list()) {
                            if (f.nameWithoutExtension().contains(fileName + "_") && f.extension().equals("png"))
                                f.delete();
                        }
                    }
                }
            }
            Gdx.app.exit();
        }
    }, config);
}
Also used : FileHandle(com.badlogic.gdx.files.FileHandle) Color(com.badlogic.gdx.graphics.Color) ArrayList(java.util.ArrayList) LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration) BitmapFontWriter(com.badlogic.gdx.tools.bmfont.BitmapFontWriter) FreeTypeFontGenerator(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator) LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) PixmapPacker(com.badlogic.gdx.graphics.g2d.PixmapPacker) ApplicationAdapter(com.badlogic.gdx.ApplicationAdapter)

Example 32 with LwjglApplicationConfiguration

use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project shattered-pixel-dungeon-gdx by 00-Evan.

the class DesktopLauncher method main.

public static void main(String[] arg) {
    String version = DesktopLauncher.class.getPackage().getSpecificationVersion();
    if (version == null) {
        version = "0.6.4";
    }
    int versionCode;
    try {
        versionCode = Integer.parseInt(DesktopLauncher.class.getPackage().getImplementationVersion());
    } catch (NumberFormatException e) {
        versionCode = 251;
    }
    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
    if (SharedLibraryLoader.isMac) {
        config.preferencesDirectory = "Library/Application Support/Shattered Pixel Dungeon/";
    } else if (SharedLibraryLoader.isLinux) {
        config.preferencesDirectory = ".shatteredpixel/shattered-pixel-dungeon/";
    } else if (SharedLibraryLoader.isWindows) {
        String winVer = System.getProperties().getProperty("os.name");
        if (winVer.contains("XP")) {
            config.preferencesDirectory = "Application Data/.shatteredpixel/Shattered Pixel Dungeon/";
        } else {
            config.preferencesDirectory = "AppData/Roaming/.shatteredpixel/Shattered Pixel Dungeon/";
        }
    }
    // FIXME: This is a hack to get access to the preferences before we have an application setup
    com.badlogic.gdx.Preferences prefs = new LwjglPreferences(SPDSettings.FILE_NAME, config.preferencesDirectory);
    boolean isFullscreen = prefs.getBoolean(SPDSettings.KEY_WINDOW_FULLSCREEN, false);
    // config.fullscreen = isFullscreen;
    if (!isFullscreen) {
        config.width = prefs.getInteger(SPDSettings.KEY_WINDOW_WIDTH, SPDSettings.DEFAULT_WINDOW_WIDTH);
        config.height = prefs.getInteger(SPDSettings.KEY_WINDOW_HEIGHT, SPDSettings.DEFAULT_WINDOW_HEIGHT);
    }
    config.addIcon("ic_launcher_128.png", Files.FileType.Internal);
    config.addIcon("ic_launcher_32.png", Files.FileType.Internal);
    config.addIcon("ic_launcher_16.png", Files.FileType.Internal);
    // TODO: It have to be pulled from build.gradle, but I don't know how it can be done
    config.title = "Shattered Pixel Dungeon";
    new LwjglApplication(new ShatteredPixelDungeon(new DesktopSupport(version, versionCode, config.preferencesDirectory, new DesktopInputProcessor())), config);
}
Also used : LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration) LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) LwjglPreferences(com.badlogic.gdx.backends.lwjgl.LwjglPreferences) ShatteredPixelDungeon(com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon)

Example 33 with LwjglApplicationConfiguration

use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project ultimate-java by pantinor.

the class SpriteAtlasTool method main.

public static void main(String[] args) {
    LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
    cfg.title = "Sprite Atlas Tool";
    cfg.width = screenWidth;
    cfg.height = screenHeight;
    new LwjglApplication(new SpriteAtlasTool(), cfg);
}
Also used : LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration)

Example 34 with LwjglApplicationConfiguration

use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project ultimate-java by pantinor.

the class WaterTest method main.

public static void main(String[] args) {
    LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
    cfg.title = "test";
    cfg.width = 800;
    cfg.height = 600;
    new LwjglApplication(new WaterTest(), cfg);
}
Also used : LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration)

Example 35 with LwjglApplicationConfiguration

use of com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration in project AnotherMonekyParadox by SantiagoMille.

the class DesktopLauncher method main.

public static void main(String[] arg) {
    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
    config.width = 1280;
    config.height = 720;
    new LwjglApplication(new Main(), config);
}
Also used : LwjglApplication(com.badlogic.gdx.backends.lwjgl.LwjglApplication) LwjglApplicationConfiguration(com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration) Main(mx.itesm.another_monkey_paradox.Main)

Aggregations

LwjglApplicationConfiguration (com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration)44 LwjglApplication (com.badlogic.gdx.backends.lwjgl.LwjglApplication)37 Color (com.badlogic.gdx.graphics.Color)2 GdxTest (com.badlogic.gdx.tests.utils.GdxTest)2 RubeLoaderTest (com.gushikustudios.rube.RubeLoaderTest)2 IOException (java.io.IOException)2 AmazingMazeGame (ca.hiphiparray.amazingmaze.AmazingMazeGame)1 GameMain (cn.s3bit.th902.GameMain)1 PlatformRelatedInterfaces (cn.s3bit.th902.PlatformRelatedInterfaces)1 IFont (cn.s3bit.th902.utils.IFont)1 ApplicationAdapter (com.badlogic.gdx.ApplicationAdapter)1 ApplicationListener (com.badlogic.gdx.ApplicationListener)1 Game (com.badlogic.gdx.Game)1 DisplayMode (com.badlogic.gdx.Graphics.DisplayMode)1 LwjglPreferences (com.badlogic.gdx.backends.lwjgl.LwjglPreferences)1 FileHandle (com.badlogic.gdx.files.FileHandle)1 PixmapPacker (com.badlogic.gdx.graphics.g2d.PixmapPacker)1 FreeTypeFontGenerator (com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator)1 BitmapFontWriter (com.badlogic.gdx.tools.bmfont.BitmapFontWriter)1 Settings (com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings)1