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Example 11 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class IntegerBitmapFontTest method create.

public void create() {
    TextureAtlas textureAtlas = new TextureAtlas("data/pack");
    font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), textureAtlas.findRegion("verdana39"), false);
    singleLineCache = new BitmapFontCache(font, true);
    multiLineCache = new BitmapFontCache(font, true);
    singleLineCacheNonInteger = new BitmapFontCache(font, false);
    multiLineCacheNonInteger = new BitmapFontCache(font, false);
    batch = new SpriteBatch();
    fillCaches();
}
Also used : TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) BitmapFontCache(com.badlogic.gdx.graphics.g2d.BitmapFontCache)

Example 12 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class ProjectTest method create.

@Override
public void create() {
    ObjLoader objLoader = new ObjLoader();
    sphere = objLoader.loadModel(Gdx.files.internal("data/sphere.obj"));
    sphere.materials.get(0).set(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE));
    cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    cam.far = 200;
    Random rand = new Random();
    for (int i = 0; i < instances.length; i++) {
        instances[i] = new ModelInstance(sphere, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * -100 - 3);
    }
    batch = new SpriteBatch();
    font = new BitmapFont();
    logo = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
    modelBatch = new ModelBatch();
}
Also used : ModelInstance(com.badlogic.gdx.graphics.g3d.ModelInstance) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) Random(java.util.Random) ModelBatch(com.badlogic.gdx.graphics.g3d.ModelBatch) ObjLoader(com.badlogic.gdx.graphics.g3d.loader.ObjLoader) PerspectiveCamera(com.badlogic.gdx.graphics.PerspectiveCamera) ColorAttribute(com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture)

Example 13 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class StageTest method create.

@Override
public void create() {
    texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
    texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
    stage = new Stage(new ScreenViewport());
    float loc = (NUM_SPRITES * (32 + SPACING) - SPACING) / 2;
    for (int i = 0; i < NUM_GROUPS; i++) {
        Group group = new Group();
        group.setX((float) Math.random() * (stage.getWidth() - NUM_SPRITES * (32 + SPACING)));
        group.setY((float) Math.random() * (stage.getHeight() - NUM_SPRITES * (32 + SPACING)));
        group.setOrigin(loc, loc);
        fillGroup(group, texture);
        stage.addActor(group);
    }
    uiTexture = new Texture(Gdx.files.internal("data/ui.png"));
    uiTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    ui = new Stage(new ScreenViewport());
    Image blend = new Image(new TextureRegion(uiTexture, 0, 0, 64, 32));
    blend.setAlign(Align.center);
    blend.setScaling(Scaling.none);
    blend.addListener(new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            if (stage.getBatch().isBlendingEnabled())
                stage.getBatch().disableBlending();
            else
                stage.getBatch().enableBlending();
            return true;
        }
    });
    blend.setY(ui.getHeight() - 64);
    Image rotate = new Image(new TextureRegion(uiTexture, 64, 0, 64, 32));
    rotate.setAlign(Align.center);
    rotate.setScaling(Scaling.none);
    rotate.addListener(new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            rotateSprites = !rotateSprites;
            return true;
        }
    });
    rotate.setPosition(64, blend.getY());
    Image scale = new Image(new TextureRegion(uiTexture, 64, 32, 64, 32));
    scale.setAlign(Align.center);
    scale.setScaling(Scaling.none);
    scale.addListener(new InputListener() {

        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            scaleSprites = !scaleSprites;
            return true;
        }
    });
    scale.setPosition(128, blend.getY());
    {
        Actor shapeActor = new Actor() {

            public void drawDebug(ShapeRenderer shapes) {
                shapes.set(ShapeType.Filled);
                shapes.setColor(getColor());
                shapes.rect(getX(), getY(), getOriginX(), getOriginY(), getWidth(), getHeight(), getScaleX(), getScaleY(), getRotation());
            }
        };
        shapeActor.setBounds(0, 0, 100, 150);
        shapeActor.setOrigin(50, 75);
        shapeActor.debug();
        sprites.add(shapeActor);
        Group shapeGroup = new Group();
        shapeGroup.setBounds(300, 300, 300, 300);
        shapeGroup.setOrigin(50, 75);
        shapeGroup.setTouchable(Touchable.childrenOnly);
        shapeGroup.addActor(shapeActor);
        stage.addActor(shapeGroup);
    }
    ui.addActor(blend);
    ui.addActor(rotate);
    ui.addActor(scale);
    fps = new Label("fps: 0", new Label.LabelStyle(font, Color.WHITE));
    fps.setPosition(10, 30);
    fps.setColor(0, 1, 0, 1);
    ui.addActor(fps);
    renderer = new ShapeRenderer();
    Gdx.input.setInputProcessor(this);
}
Also used : Group(com.badlogic.gdx.scenes.scene2d.Group) Label(com.badlogic.gdx.scenes.scene2d.ui.Label) ScreenViewport(com.badlogic.gdx.utils.viewport.ScreenViewport) Image(com.badlogic.gdx.scenes.scene2d.ui.Image) Texture(com.badlogic.gdx.graphics.Texture) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) Stage(com.badlogic.gdx.scenes.scene2d.Stage) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont)

Example 14 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class OnscreenKeyboardTest method create.

public void create() {
    batch = new SpriteBatch();
    font = new BitmapFont();
    text = "";
    Gdx.input.setInputProcessor(this);
// Gdx.input.setOnscreenKeyboardVisible(true);
}
Also used : BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 15 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class PixelsPerInchTest method create.

@Override
public void create() {
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
    batch = new SpriteBatch();
    texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
}
Also used : BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture)

Aggregations

BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)104 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)64 Texture (com.badlogic.gdx.graphics.Texture)31 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)21 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)18 Stage (com.badlogic.gdx.scenes.scene2d.Stage)16 OrthoCamController (com.badlogic.gdx.tests.utils.OrthoCamController)13 ShapeRenderer (com.badlogic.gdx.graphics.glutils.ShapeRenderer)12 TextureAtlas (com.badlogic.gdx.graphics.g2d.TextureAtlas)11 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)10 Drawable (com.badlogic.gdx.scenes.scene2d.utils.Drawable)10 AssetManager (com.badlogic.gdx.assets.AssetManager)9 Color (com.badlogic.gdx.graphics.Color)8 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)8 InputAdapter (com.badlogic.gdx.InputAdapter)7 Actor (com.badlogic.gdx.scenes.scene2d.Actor)7 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)7 FileHandle (com.badlogic.gdx.files.FileHandle)6 Pixmap (com.badlogic.gdx.graphics.Pixmap)6 GlyphLayout (com.badlogic.gdx.graphics.g2d.GlyphLayout)6