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Example 36 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class VibratorTest method create.

@Override
public void create() {
    batch = new SpriteBatch();
    font = new BitmapFont();
}
Also used : BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 37 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class TiledMapBench method create.

@Override
public void create() {
    float w = Gdx.graphics.getWidth();
    float h = Gdx.graphics.getHeight();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, (w / h) * 320, 320);
    camera.update();
    cameraController = new OrthoCamController(camera);
    Gdx.input.setInputProcessor(cameraController);
    font = new BitmapFont();
    batch = new SpriteBatch();
    {
        tiles = new Texture(Gdx.files.internal("data/maps/tiled/tiles.png"));
        TextureRegion[][] splitTiles = TextureRegion.split(tiles, 32, 32);
        map = new TiledMap();
        MapLayers layers = map.getLayers();
        for (int l = 0; l < 20; l++) {
            TiledMapTileLayer layer = new TiledMapTileLayer(150, 100, 32, 32);
            for (int x = 0; x < 150; x++) {
                for (int y = 0; y < 100; y++) {
                    int ty = (int) (Math.random() * splitTiles.length);
                    int tx = (int) (Math.random() * splitTiles[ty].length);
                    Cell cell = new Cell();
                    cell.setTile(new StaticTiledMapTile(splitTiles[ty][tx]));
                    layer.setCell(x, y, cell);
                }
            }
            layers.add(layer);
        }
    }
    renderer = new OrthogonalTiledMapRenderer(map);
}
Also used : OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) OrthoCamController(com.badlogic.gdx.tests.utils.OrthoCamController) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) Texture(com.badlogic.gdx.graphics.Texture) TextureRegion(com.badlogic.gdx.graphics.g2d.TextureRegion) OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer) TiledMapTileLayer(com.badlogic.gdx.maps.tiled.TiledMapTileLayer) StaticTiledMapTile(com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) TiledMap(com.badlogic.gdx.maps.tiled.TiledMap) Cell(com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell) MapLayers(com.badlogic.gdx.maps.MapLayers)

Example 38 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class TiledMapLayerOffsetTest method create.

@Override
public void create() {
    float w = Gdx.graphics.getWidth();
    float h = Gdx.graphics.getHeight();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, (w / h) * 10, 10);
    camera.zoom = 2;
    camera.update();
    cameraController = new OrthoCamController(camera);
    Gdx.input.setInputProcessor(cameraController);
    font = new BitmapFont();
    batch = new SpriteBatch();
    shapeRenderer = new ShapeRenderer();
    assetManager = new AssetManager();
    assetManager.setLoader(TiledMap.class, new TmxMapLoader(new InternalFileHandleResolver()));
    assetManager.load(MAP_ORTHO, TiledMap.class);
    assetManager.load(MAP_ISO, TiledMap.class);
    assetManager.load(MAP_ISO_STAG, TiledMap.class);
    assetManager.load(MAP_HEX_X, TiledMap.class);
    assetManager.load(MAP_HEX_Y, TiledMap.class);
    assetManager.finishLoading();
    map = assetManager.get(MAP_ORTHO);
    renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
Also used : OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer) TmxMapLoader(com.badlogic.gdx.maps.tiled.TmxMapLoader) AssetManager(com.badlogic.gdx.assets.AssetManager) InternalFileHandleResolver(com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) OrthoCamController(com.badlogic.gdx.tests.utils.OrthoCamController) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer)

Example 39 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class TextureAtlasTest method create.

public void create() {
    batch = new SpriteBatch();
    renderer = new ShapeRenderer();
    atlas = new TextureAtlas(Gdx.files.internal("data/pack"));
    jumpAtlas = new TextureAtlas(Gdx.files.internal("data/jump.txt"));
    jumpAnimation = new Animation(0.25f, jumpAtlas.findRegions("ALIEN_JUMP_"));
    badlogic = atlas.createSprite("badlogicslice");
    badlogic.setPosition(50, 50);
    // badlogicSmall = atlas.createSprite("badlogicsmall");
    badlogicSmall = atlas.createSprite("badlogicsmall-rotated");
    badlogicSmall.setPosition(10, 10);
    AtlasRegion region = atlas.findRegion("badlogicsmall");
    System.out.println("badlogicSmall original size: " + region.originalWidth + ", " + region.originalHeight);
    System.out.println("badlogicSmall packed size: " + region.packedWidth + ", " + region.packedHeight);
    star = atlas.createSprite("particle-star");
    star.setPosition(10, 70);
    font = new BitmapFont(Gdx.files.internal("data/font.fnt"), atlas.findRegion("font"), false);
    Gdx.gl.glClearColor(0, 1, 0, 1);
    Gdx.input.setInputProcessor(new InputAdapter() {

        public boolean keyUp(int keycode) {
            if (keycode == Keys.UP) {
                badlogicSmall.flip(false, true);
            } else if (keycode == Keys.RIGHT) {
                badlogicSmall.flip(true, false);
            } else if (keycode == Keys.LEFT) {
                badlogicSmall.setSize(512, 512);
            } else if (keycode == Keys.DOWN) {
                badlogicSmall.rotate90(true);
            }
            return super.keyUp(keycode);
        }
    });
}
Also used : TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) InputAdapter(com.badlogic.gdx.InputAdapter) Animation(com.badlogic.gdx.graphics.g2d.Animation) AtlasRegion(com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer)

Example 40 with BitmapFont

use of com.badlogic.gdx.graphics.g2d.BitmapFont in project libgdx by libgdx.

the class TideMapAssetManagerTest method create.

@Override
public void create() {
    float w = Gdx.graphics.getWidth();
    float h = Gdx.graphics.getHeight();
    camera = new OrthographicCamera();
    camera.setToOrtho(false, (w / h) * 10, 10);
    camera.zoom = 2;
    camera.update();
    cameraController = new OrthoCamController(camera);
    Gdx.input.setInputProcessor(cameraController);
    font = new BitmapFont();
    batch = new SpriteBatch();
    assetManager = new AssetManager();
    assetManager.setLoader(TiledMap.class, new TideMapLoader(new InternalFileHandleResolver()));
    assetManager.load("data/maps/tide/Map01.tide", TiledMap.class);
    assetManager.finishLoading();
    map = assetManager.get("data/maps/tide/Map01.tide");
    renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
}
Also used : OrthogonalTiledMapRenderer(com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer) AssetManager(com.badlogic.gdx.assets.AssetManager) InternalFileHandleResolver(com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) OrthoCamController(com.badlogic.gdx.tests.utils.OrthoCamController) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) TideMapLoader(com.badlogic.gdx.maps.tiled.TideMapLoader) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Aggregations

BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)104 SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)64 Texture (com.badlogic.gdx.graphics.Texture)31 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)21 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)18 Stage (com.badlogic.gdx.scenes.scene2d.Stage)16 OrthoCamController (com.badlogic.gdx.tests.utils.OrthoCamController)13 ShapeRenderer (com.badlogic.gdx.graphics.glutils.ShapeRenderer)12 TextureAtlas (com.badlogic.gdx.graphics.g2d.TextureAtlas)11 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)10 Drawable (com.badlogic.gdx.scenes.scene2d.utils.Drawable)10 AssetManager (com.badlogic.gdx.assets.AssetManager)9 Color (com.badlogic.gdx.graphics.Color)8 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)8 InputAdapter (com.badlogic.gdx.InputAdapter)7 Actor (com.badlogic.gdx.scenes.scene2d.Actor)7 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)7 FileHandle (com.badlogic.gdx.files.FileHandle)6 Pixmap (com.badlogic.gdx.graphics.Pixmap)6 GlyphLayout (com.badlogic.gdx.graphics.g2d.GlyphLayout)6