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Example 51 with SpriteBatch

use of com.badlogic.gdx.graphics.g2d.SpriteBatch in project libgdx by libgdx.

the class FreeTypeFontLoaderTest method create.

@Override
public void create() {
    manager = new AssetManager();
    // set the loaders for the generator and the fonts themselves
    FileHandleResolver resolver = new InternalFileHandleResolver();
    manager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
    manager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
    // load to fonts via the generator (implicitely done by the FreetypeFontLoader).
    // Note: you MUST specify a FreetypeFontGenerator defining the ttf font file name and the size
    // of the font to be generated. The names of the fonts are arbitrary and are not pointing
    // to a file on disk!
    FreeTypeFontLoaderParameter size1Params = new FreeTypeFontLoaderParameter();
    size1Params.fontFileName = "data/arial.ttf";
    size1Params.fontParameters.size = 10;
    manager.load("size10.ttf", BitmapFont.class, size1Params);
    FreeTypeFontLoaderParameter size2Params = new FreeTypeFontLoaderParameter();
    size2Params.fontFileName = "data/arial.ttf";
    size2Params.fontParameters.size = 20;
    manager.load("size20.ttf", BitmapFont.class, size2Params);
    // we also load a "normal" font generated via Hiero
    manager.load("data/default.fnt", BitmapFont.class);
    batch = new SpriteBatch();
}
Also used : FreeTypeFontLoaderParameter(com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter) AssetManager(com.badlogic.gdx.assets.AssetManager) InternalFileHandleResolver(com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver) FileHandleResolver(com.badlogic.gdx.assets.loaders.FileHandleResolver) InternalFileHandleResolver(com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver) FreeTypeFontGeneratorLoader(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader) FreetypeFontLoader(com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 52 with SpriteBatch

use of com.badlogic.gdx.graphics.g2d.SpriteBatch in project libgdx by libgdx.

the class FreeTypeIncrementalTest method create.

public void create() {
    batch = new SpriteBatch();
    shapes = new ShapeRenderer();
    shapes.setColor(Color.RED);
    FreeTypeFontGenerator.setMaxTextureSize(128);
    generator = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf"));
    FreeTypeFontParameter param = new FreeTypeFontParameter();
    param.incremental = true;
    param.size = 24;
    param.characters = "howdY";
    FreeTypeBitmapFontData data = new FreeTypeBitmapFontData() {

        public int getWrapIndex(Array<Glyph> glyphs, int start) {
            return SimplifiedChinese.getWrapIndex(glyphs, start);
        }
    };
    // By default latin chars are used for x and cap height, causing some fonts to display non-latin chars out of bounds.
    data.xChars = new char[] { '动' };
    data.capChars = new char[] { '动' };
    font = generator.generateFont(param, data);
}
Also used : Array(com.badlogic.gdx.utils.Array) FreeTypeFontGenerator(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator) FreeTypeFontParameter(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter) FreeTypeBitmapFontData(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeBitmapFontData) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) ShapeRenderer(com.badlogic.gdx.graphics.glutils.ShapeRenderer)

Example 53 with SpriteBatch

use of com.badlogic.gdx.graphics.g2d.SpriteBatch in project libgdx by libgdx.

the class FreeTypeTest method create.

@Override
public void create() {
    boolean flip = false;
    batch = new SpriteBatch();
    if (flip) {
        OrthographicCamera cam = new OrthographicCamera();
        cam.setToOrtho(flip);
        cam.update();
        batch.setProjectionMatrix(cam.combined);
    }
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), flip);
    FileHandle fontFile = Gdx.files.internal("data/arial.ttf");
    FreeTypeFontGenerator generator = new FreeTypeFontGenerator(fontFile);
    FreeTypeFontParameter parameter = new FreeTypeFontParameter();
    parameter.size = 15;
    parameter.flip = flip;
    parameter.genMipMaps = true;
    // parameter.shadowOffsetX = 1;
    // parameter.shadowOffsetY = 1;
    // parameter.shadowColor = Color.GREEN;
    // parameter.borderWidth = 1f;
    // parameter.borderColor = Color.PURPLE;
    FreeTypeBitmapFontData fontData = generator.generateData(parameter);
    ftFont = generator.generateFont(parameter);
    generator.dispose();
}
Also used : FreeTypeFontGenerator(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator) FreeTypeFontParameter(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter) FileHandle(com.badlogic.gdx.files.FileHandle) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) FreeTypeBitmapFontData(com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeBitmapFontData) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch)

Example 54 with SpriteBatch

use of com.badlogic.gdx.graphics.g2d.SpriteBatch in project libgdx by libgdx.

the class GwtTest method create.

@Override
public void create() {
    Preferences pref = Gdx.app.getPreferences("test");
    boolean resultb = pref.getBoolean("test");
    int resulti = pref.getInteger("test");
    shader = new ShaderProgram(Gdx.files.internal("data/shaders/shader-vs.glsl"), Gdx.files.internal("data/shaders/shader-fs.glsl"));
    if (!shader.isCompiled())
        throw new GdxRuntimeException(shader.getLog());
    mesh = new Mesh(VertexDataType.VertexBufferObject, true, 6, 0, VertexAttribute.Position(), VertexAttribute.TexCoords(0));
    mesh.setVertices(new float[] { -0.5f, -0.5f, 0, 0, 1, 0.5f, -0.5f, 0, 1, 1, 0.5f, 0.5f, 0, 1, 0, 0.5f, 0.5f, 0, 1, 0, -0.5f, 0.5f, 0, 0, 0, -0.5f, -0.5f, 0, 0, 1 });
    texture = new Texture(new Pixmap(Gdx.files.internal("data/badlogic.jpg")), true);
    texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    String params = Gdx.files.internal("data/gwttestparams.txt").readString();
    numSprites = Integer.parseInt(params);
    batch = new SpriteBatch();
    positions = new ArrayList<Vector2>();
    for (int i = 0; i < numSprites; i++) {
        positions.add(new Vector2(MathUtils.random() * Gdx.graphics.getWidth(), MathUtils.random() * Gdx.graphics.getHeight()));
    }
    sprite = new Sprite(texture);
    sprite.setSize(64, 64);
    sprite.setOrigin(32, 32);
    font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
    cache = font.newFontCache();
    cache.setColor(Color.RED);
    cache.setText("This is a Test", 0, 0);
    atlas = new TextureAtlas(Gdx.files.internal("data/pack"));
}
Also used : Sprite(com.badlogic.gdx.graphics.g2d.Sprite) Mesh(com.badlogic.gdx.graphics.Mesh) Texture(com.badlogic.gdx.graphics.Texture) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) GdxRuntimeException(com.badlogic.gdx.utils.GdxRuntimeException) ShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram) Vector2(com.badlogic.gdx.math.Vector2) TextureAtlas(com.badlogic.gdx.graphics.g2d.TextureAtlas) Preferences(com.badlogic.gdx.Preferences) BitmapFont(com.badlogic.gdx.graphics.g2d.BitmapFont) Pixmap(com.badlogic.gdx.graphics.Pixmap)

Example 55 with SpriteBatch

use of com.badlogic.gdx.graphics.g2d.SpriteBatch in project commons-gdx by gemserk.

the class AdSimulatorApplicationDelegate method create.

@Override
public void create() {
    applicationListener.create();
    Texture.setEnforcePotImages(false);
    Texture texture = new Texture(Gdx.files.internal("test/house-ad.png"));
    texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
    houseAdSprite = new Sprite(texture);
    spriteBatch = new SpriteBatch();
    Texture.setEnforcePotImages(true);
    adsParameters = new AdsParameters().delay(0).horizontalAlign(0).verticalAlign(0);
    inputMonitor = new InputDevicesMonitorImpl<String>();
    new LibgdxInputMappingBuilder<String>(inputMonitor, Gdx.input) {

        {
            monitorKeys("toggleAds", Keys.BACKSPACE, Keys.STAR);
        }
    };
}
Also used : Sprite(com.badlogic.gdx.graphics.g2d.Sprite) AdsParameters(com.gemserk.commons.admob.AdsParameters) Texture(com.badlogic.gdx.graphics.Texture) SpriteBatch(com.badlogic.gdx.graphics.g2d.SpriteBatch) LibgdxInputMappingBuilder(com.gemserk.componentsengine.input.LibgdxInputMappingBuilder)

Aggregations

SpriteBatch (com.badlogic.gdx.graphics.g2d.SpriteBatch)121 BitmapFont (com.badlogic.gdx.graphics.g2d.BitmapFont)64 Texture (com.badlogic.gdx.graphics.Texture)59 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)32 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)22 ShapeRenderer (com.badlogic.gdx.graphics.glutils.ShapeRenderer)16 Pixmap (com.badlogic.gdx.graphics.Pixmap)15 AssetManager (com.badlogic.gdx.assets.AssetManager)13 Stage (com.badlogic.gdx.scenes.scene2d.Stage)13 OrthoCamController (com.badlogic.gdx.tests.utils.OrthoCamController)13 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)11 TextureAtlas (com.badlogic.gdx.graphics.g2d.TextureAtlas)10 InputAdapter (com.badlogic.gdx.InputAdapter)9 PerspectiveCamera (com.badlogic.gdx.graphics.PerspectiveCamera)9 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)8 InternalFileHandleResolver (com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver)7 ModelBatch (com.badlogic.gdx.graphics.g3d.ModelBatch)7 ModelInstance (com.badlogic.gdx.graphics.g3d.ModelInstance)7 ShaderProgram (com.badlogic.gdx.graphics.glutils.ShaderProgram)7 Vector2 (com.badlogic.gdx.math.Vector2)7