use of com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader in project libgdx by libgdx.
the class APKExpansionTest method create.
@Override
public void create() {
if ((((AndroidFiles) Gdx.files)).setAPKExpansion(1, 0)) {
resolver = new ZipFileHandleResolver();
} else {
Gdx.app.error("libgdx", "No Expansion can be opened");
}
assetManager = new AssetManager();
FileHandleResolver resolver = new InternalFileHandleResolver();
assetManager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
assetManager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
loadFont(assetManager, "data/DroidSerif-Regular.ttf", 12);
loadFont(assetManager, "data/" + extensionPrefix + "DroidSerif-Regular.ttf", 12);
assetManager.load("data/" + extensionPrefix + "testpackobb", TextureAtlas.class);
assetManager.finishLoading();
sound = Gdx.audio.newSound(Gdx.files.internal("data/" + extensionPrefix + "chirp.ogg"));
sound.play();
texture = new Texture(resolver.resolve("data/" + extensionPrefix + "badlogic.jpg"));
batch = new SpriteBatch();
TextureAtlas atlas = assetManager.get("data/" + extensionPrefix + "testpackobb");
atlasTextureRegion = new TextureRegion(atlas.findRegion("water"));
sound = Gdx.audio.newSound(Gdx.files.internal("data/shotgun.ogg"));
sound.play();
}
use of com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader in project libgdx by libgdx.
the class FreeTypeFontLoaderTest method create.
@Override
public void create() {
manager = new AssetManager();
// set the loaders for the generator and the fonts themselves
FileHandleResolver resolver = new InternalFileHandleResolver();
manager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
manager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
// load to fonts via the generator (implicitely done by the FreetypeFontLoader).
// Note: you MUST specify a FreetypeFontGenerator defining the ttf font file name and the size
// of the font to be generated. The names of the fonts are arbitrary and are not pointing
// to a file on disk!
FreeTypeFontLoaderParameter size1Params = new FreeTypeFontLoaderParameter();
size1Params.fontFileName = "data/arial.ttf";
size1Params.fontParameters.size = 10;
manager.load("size10.ttf", BitmapFont.class, size1Params);
FreeTypeFontLoaderParameter size2Params = new FreeTypeFontLoaderParameter();
size2Params.fontFileName = "data/arial.ttf";
size2Params.fontParameters.size = 20;
manager.load("size20.ttf", BitmapFont.class, size2Params);
// we also load a "normal" font generated via Hiero
manager.load("data/default.fnt", BitmapFont.class);
batch = new SpriteBatch();
}
use of com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader in project ProjektGG by eskalon.
the class ProjektGG method create.
@Override
public final void create() {
if (debug)
Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
else
Gdx.app.setLogLevel(Gdx.app.LOG_INFO);
// Initialize sprite batch
this.batch = new SpriteBatch();
// Initialize asset manager
FileHandleResolver resolver = new InternalFileHandleResolver();
this.assetManager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
this.assetManager.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
this.assetManager.setLoader(Text.class, new TextLoader(new InternalFileHandleResolver()));
this.viewportWidth = Gdx.graphics.getWidth();
this.viewportHeight = Gdx.graphics.getHeight();
// Initialize cameras
this.uiCamera = new OrthographicCamera(viewportWidth, viewportHeight);
this.uiCamera.translate(viewportWidth / 2, viewportHeight / 2, 0);
this.uiCamera.update();
this.gameCamera = new CameraWrapper(new PerspectiveCamera(67, viewportWidth, viewportHeight));
this.gameCamera.getCamera().translate(viewportWidth / 2, viewportHeight / 2, 0);
// this.camera.update();
this.batch.setProjectionMatrix(this.gameCamera.getCamera().combined);
// Load game settings
this.settings = new GameSettings("projekt-gg");
// Create the event bus
this.eventBus = new EventQueueBus();
// Create the network handler
this.networkHandler = new NetworkHandler(eventBus);
// Set input processor
Gdx.input.setInputProcessor(inputProcessor);
// Add screens
addScreen("splash", new SplashScreen());
addScreen("mainMenu", new MainMenuScreen());
addScreen("loading", new LoadingScreen());
addScreen("gameLoading", new GameLoadingScreen());
addScreen("serverBrowser", new ServerBrowserScreen());
addScreen("lobby", new LobbyScreen());
addScreen("lobbyCreation", new LobbyCreationScreen());
addScreen("map", new GameMapScreen());
addScreen("house", new GameInHouseScreen());
addScreen("roundEnd", new GameRoundendScreen());
// Push screen
if (showSplashscreen)
pushScreen("splash");
else
pushScreen("loading");
}
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