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Example 46 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ImageButtonListeners method imageButtonDisabledListener.

public static EventListener imageButtonDisabledListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simImageButton = (DialogSceneComposerModel.SimImageButton) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var label = new Label("Disabled:", skin, "scene-label-colored");
            popTable.add(label);
            popTable.row();
            var textButton = new TextButton(simImageButton.disabled ? "TRUE" : "FALSE", skin, "scene-small");
            textButton.setChecked(simImageButton.disabled);
            popTable.add(textButton).minWidth(100);
            textButton.addListener(handListener);
            textButton.addListener(new TextTooltip("Whether the button is disabled initially.", tooltipManager, skin, "scene"));
            textButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    textButton.setText(textButton.isChecked() ? "TRUE" : "FALSE");
                    events.imageButtonDisabled(textButton.isChecked());
                }
            });
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 47 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ImageTextButtonListeners method imageTextButtonDisabledListener.

public static EventListener imageTextButtonDisabledListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var label = new Label("Disabled:", skin, "scene-label-colored");
            popTable.add(label);
            popTable.row();
            var textButton = new TextButton(simImageTextButton.disabled ? "TRUE" : "FALSE", skin, "scene-small");
            textButton.setChecked(simImageTextButton.disabled);
            popTable.add(textButton).minWidth(100);
            textButton.addListener(handListener);
            textButton.addListener(new TextTooltip("Whether the button is disabled initially.", tooltipManager, skin, "scene"));
            textButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    textButton.setText(textButton.isChecked() ? "TRUE" : "FALSE");
                    events.imageTextButtonDisabled(textButton.isChecked());
                }
            });
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 48 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ImageTextButtonListeners method imageTextButtonTextListener.

public static EventListener imageTextButtonTextListener(final DialogSceneComposer dialogSceneComposer) {
    var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) dialogSceneComposer.simActor;
    var textField = new TextField("", skin, "scene");
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            dialogSceneComposer.getStage().setKeyboardFocus(textField);
            textField.setSelection(0, textField.getText().length());
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var label = new Label("Text:", skin, "scene-label-colored");
            popTable.add(label);
            popTable.row();
            textField.setText(simImageTextButton.text);
            popTable.add(textField).minWidth(TEXT_FIELD_WIDTH);
            textField.addListener(ibeamListener);
            textField.addListener(new TextTooltip("The text inside of the button.", tooltipManager, skin, "scene"));
            textField.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    dialogSceneComposer.events.imageTextButtonText(textField.getText());
                }
            });
            textField.addListener(new InputListener() {

                @Override
                public boolean keyDown(InputEvent event, int keycode) {
                    if (keycode == Input.Keys.ENTER || keycode == Keys.NUMPAD_ENTER) {
                        popTable.hide();
                        return true;
                    } else {
                        return false;
                    }
                }
            });
            dialogSceneComposer.getStage().setKeyboardFocus(textField);
            textField.setSelection(0, textField.getText().length());
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 49 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ImageTextButtonListeners method imageTextButtonColorListener.

public static EventListener imageTextButtonColorListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var label = new Label("Color:", skin, "scene-label-colored");
            popTable.add(label);
            popTable.row();
            var imageButton = new ImageButton(skin, "scene-color");
            imageButton.getImage().setColor(simImageTextButton.color == null ? Color.WHITE : simImageTextButton.color.color);
            popTable.add(imageButton).minWidth(100);
            imageButton.addListener(handListener);
            imageButton.addListener(new TextTooltip("Select the color of the button.", tooltipManager, skin, "scene"));
            imageButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    popTable.hide();
                    dialogFactory.showDialogColors(new StyleProperty(), (colorData, pressedCancel) -> {
                        if (!pressedCancel) {
                            events.imageTextButtonColor(colorData);
                        }
                    }, new DialogListener() {

                        @Override
                        public void opened() {
                        }

                        @Override
                        public void closed() {
                        }
                    });
                }
            });
            popTable.row();
            label = new Label(simImageTextButton.color == null ? "white" : simImageTextButton.color.getName(), skin, "scene-label-colored");
            popTable.add(label);
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : InputListener(com.badlogic.gdx.scenes.scene2d.InputListener) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) com.badlogic.gdx.scenes.scene2d.ui(com.badlogic.gdx.scenes.scene2d.ui) DialogSceneComposer(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposer) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent) DialogListener(com.ray3k.skincomposer.dialog.DialogListener) TEXT_FIELD_WIDTH(com.ray3k.skincomposer.dialog.scenecomposer.menulisteners.ListenersUtils.TEXT_FIELD_WIDTH) Spinner(com.ray3k.stripe.Spinner) Color(com.badlogic.gdx.graphics.Color) Actor(com.badlogic.gdx.scenes.scene2d.Actor) DialogSceneComposerEvents(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerEvents) DialogSceneComposerModel(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) Keys(com.badlogic.gdx.Input.Keys) Main(com.ray3k.skincomposer.Main) Input(com.badlogic.gdx.Input) StyleData(com.ray3k.skincomposer.data.StyleData) StyleSelectorPopTable(com.ray3k.skincomposer.dialog.scenecomposer.StyleSelectorPopTable) EventListener(com.badlogic.gdx.scenes.scene2d.EventListener) StyleProperty(com.ray3k.skincomposer.data.StyleProperty) StyleProperty(com.ray3k.skincomposer.data.StyleProperty) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) DialogListener(com.ray3k.skincomposer.dialog.DialogListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 50 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ButtonListeners method buttonPaddingListener.

public static EventListener buttonPaddingListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simButton = (DialogSceneComposerModel.SimButton) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ENTER, popTable::hide);
            getPopTable().key(Keys.NUMPAD_ENTER, popTable::hide);
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var changeListener = new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    Spinner padLeft = popTable.findActor("pad-left");
                    Spinner padRight = popTable.findActor("pad-right");
                    Spinner padTop = popTable.findActor("pad-top");
                    Spinner padBottom = popTable.findActor("pad-bottom");
                    events.buttonPadding((float) padLeft.getValue(), (float) padRight.getValue(), (float) padTop.getValue(), (float) padBottom.getValue());
                }
            };
            var label = new Label("Padding:", skin, "scene-label-colored");
            popTable.add(label).colspan(2);
            popTable.row();
            popTable.defaults().right().spaceRight(5);
            label = new Label("Left:", skin, "scene-label-colored");
            popTable.add(label);
            var spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("pad-left");
            spinner.setValue(simButton.padLeft);
            popTable.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the left of the contents.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            popTable.row();
            label = new Label("Right:", skin, "scene-label-colored");
            popTable.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("pad-right");
            spinner.setValue(simButton.padRight);
            popTable.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the right of the contents.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            popTable.row();
            label = new Label("Top:", skin, "scene-label-colored");
            popTable.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("pad-top");
            spinner.setValue(simButton.padTop);
            popTable.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the top of the contents.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            popTable.row();
            label = new Label("Bottom:", skin, "scene-label-colored");
            popTable.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("pad-bottom");
            spinner.setValue(simButton.padBottom);
            popTable.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the bottom of the contents.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Spinner(com.ray3k.stripe.Spinner) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Aggregations

InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)358 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)183 Actor (com.badlogic.gdx.scenes.scene2d.Actor)174 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)144 PopTableClickListener (com.ray3k.stripe.PopTableClickListener)110 SimActor (com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor)109 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)86 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)53 Stage (com.badlogic.gdx.scenes.scene2d.Stage)49 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)47 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)45 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)35 Texture (com.badlogic.gdx.graphics.Texture)34 Spinner (com.ray3k.stripe.Spinner)32 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)31 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)29 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)26 ImageButton (com.badlogic.gdx.scenes.scene2d.ui.ImageButton)25 StyleSelectorPopTable (com.ray3k.skincomposer.dialog.scenecomposer.StyleSelectorPopTable)25 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)22