use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.
the class ImageButtonListeners method imageButtonDisabledListener.
public static EventListener imageButtonDisabledListener(final DialogSceneComposerEvents events, SimActor simActor) {
var simImageButton = (DialogSceneComposerModel.SimImageButton) simActor;
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var label = new Label("Disabled:", skin, "scene-label-colored");
popTable.add(label);
popTable.row();
var textButton = new TextButton(simImageButton.disabled ? "TRUE" : "FALSE", skin, "scene-small");
textButton.setChecked(simImageButton.disabled);
popTable.add(textButton).minWidth(100);
textButton.addListener(handListener);
textButton.addListener(new TextTooltip("Whether the button is disabled initially.", tooltipManager, skin, "scene"));
textButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
textButton.setText(textButton.isChecked() ? "TRUE" : "FALSE");
events.imageButtonDisabled(textButton.isChecked());
}
});
}
};
popTableClickListener.update();
return popTableClickListener;
}
use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.
the class ImageTextButtonListeners method imageTextButtonDisabledListener.
public static EventListener imageTextButtonDisabledListener(final DialogSceneComposerEvents events, SimActor simActor) {
var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) simActor;
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var label = new Label("Disabled:", skin, "scene-label-colored");
popTable.add(label);
popTable.row();
var textButton = new TextButton(simImageTextButton.disabled ? "TRUE" : "FALSE", skin, "scene-small");
textButton.setChecked(simImageTextButton.disabled);
popTable.add(textButton).minWidth(100);
textButton.addListener(handListener);
textButton.addListener(new TextTooltip("Whether the button is disabled initially.", tooltipManager, skin, "scene"));
textButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
textButton.setText(textButton.isChecked() ? "TRUE" : "FALSE");
events.imageTextButtonDisabled(textButton.isChecked());
}
});
}
};
popTableClickListener.update();
return popTableClickListener;
}
use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.
the class ImageTextButtonListeners method imageTextButtonTextListener.
public static EventListener imageTextButtonTextListener(final DialogSceneComposer dialogSceneComposer) {
var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) dialogSceneComposer.simActor;
var textField = new TextField("", skin, "scene");
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
dialogSceneComposer.getStage().setKeyboardFocus(textField);
textField.setSelection(0, textField.getText().length());
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var label = new Label("Text:", skin, "scene-label-colored");
popTable.add(label);
popTable.row();
textField.setText(simImageTextButton.text);
popTable.add(textField).minWidth(TEXT_FIELD_WIDTH);
textField.addListener(ibeamListener);
textField.addListener(new TextTooltip("The text inside of the button.", tooltipManager, skin, "scene"));
textField.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
dialogSceneComposer.events.imageTextButtonText(textField.getText());
}
});
textField.addListener(new InputListener() {
@Override
public boolean keyDown(InputEvent event, int keycode) {
if (keycode == Input.Keys.ENTER || keycode == Keys.NUMPAD_ENTER) {
popTable.hide();
return true;
} else {
return false;
}
}
});
dialogSceneComposer.getStage().setKeyboardFocus(textField);
textField.setSelection(0, textField.getText().length());
}
};
popTableClickListener.update();
return popTableClickListener;
}
use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.
the class ImageTextButtonListeners method imageTextButtonColorListener.
public static EventListener imageTextButtonColorListener(final DialogSceneComposerEvents events, SimActor simActor) {
var simImageTextButton = (DialogSceneComposerModel.SimImageTextButton) simActor;
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var label = new Label("Color:", skin, "scene-label-colored");
popTable.add(label);
popTable.row();
var imageButton = new ImageButton(skin, "scene-color");
imageButton.getImage().setColor(simImageTextButton.color == null ? Color.WHITE : simImageTextButton.color.color);
popTable.add(imageButton).minWidth(100);
imageButton.addListener(handListener);
imageButton.addListener(new TextTooltip("Select the color of the button.", tooltipManager, skin, "scene"));
imageButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
popTable.hide();
dialogFactory.showDialogColors(new StyleProperty(), (colorData, pressedCancel) -> {
if (!pressedCancel) {
events.imageTextButtonColor(colorData);
}
}, new DialogListener() {
@Override
public void opened() {
}
@Override
public void closed() {
}
});
}
});
popTable.row();
label = new Label(simImageTextButton.color == null ? "white" : simImageTextButton.color.getName(), skin, "scene-label-colored");
popTable.add(label);
}
};
popTableClickListener.update();
return popTableClickListener;
}
use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.
the class ButtonListeners method buttonPaddingListener.
public static EventListener buttonPaddingListener(final DialogSceneComposerEvents events, SimActor simActor) {
var simButton = (DialogSceneComposerModel.SimButton) simActor;
var popTableClickListener = new PopTableClickListener(skin) {
{
getPopTable().key(Keys.ENTER, popTable::hide);
getPopTable().key(Keys.NUMPAD_ENTER, popTable::hide);
getPopTable().key(Keys.ESCAPE, popTable::hide);
}
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
update();
}
public void update() {
var popTable = getPopTable();
popTable.clearChildren();
var changeListener = new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Spinner padLeft = popTable.findActor("pad-left");
Spinner padRight = popTable.findActor("pad-right");
Spinner padTop = popTable.findActor("pad-top");
Spinner padBottom = popTable.findActor("pad-bottom");
events.buttonPadding((float) padLeft.getValue(), (float) padRight.getValue(), (float) padTop.getValue(), (float) padBottom.getValue());
}
};
var label = new Label("Padding:", skin, "scene-label-colored");
popTable.add(label).colspan(2);
popTable.row();
popTable.defaults().right().spaceRight(5);
label = new Label("Left:", skin, "scene-label-colored");
popTable.add(label);
var spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
spinner.setName("pad-left");
spinner.setValue(simButton.padLeft);
popTable.add(spinner);
spinner.getTextField().addListener(ibeamListener);
spinner.getButtonMinus().addListener(handListener);
spinner.getButtonPlus().addListener(handListener);
spinner.addListener(new TextTooltip("The padding on the left of the contents.", tooltipManager, skin, "scene"));
spinner.addListener(changeListener);
popTable.row();
label = new Label("Right:", skin, "scene-label-colored");
popTable.add(label);
spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
spinner.setName("pad-right");
spinner.setValue(simButton.padRight);
popTable.add(spinner);
spinner.getTextField().addListener(ibeamListener);
spinner.getButtonMinus().addListener(handListener);
spinner.getButtonPlus().addListener(handListener);
spinner.addListener(new TextTooltip("The padding on the right of the contents.", tooltipManager, skin, "scene"));
spinner.addListener(changeListener);
popTable.row();
label = new Label("Top:", skin, "scene-label-colored");
popTable.add(label);
spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
spinner.setName("pad-top");
spinner.setValue(simButton.padTop);
popTable.add(spinner);
spinner.getTextField().addListener(ibeamListener);
spinner.getButtonMinus().addListener(handListener);
spinner.getButtonPlus().addListener(handListener);
spinner.addListener(new TextTooltip("The padding on the top of the contents.", tooltipManager, skin, "scene"));
spinner.addListener(changeListener);
popTable.row();
label = new Label("Bottom:", skin, "scene-label-colored");
popTable.add(label);
spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
spinner.setName("pad-bottom");
spinner.setValue(simButton.padBottom);
popTable.add(spinner);
spinner.getTextField().addListener(ibeamListener);
spinner.getButtonMinus().addListener(handListener);
spinner.getButtonPlus().addListener(handListener);
spinner.addListener(new TextTooltip("The padding on the bottom of the contents.", tooltipManager, skin, "scene"));
spinner.addListener(changeListener);
}
};
popTableClickListener.update();
return popTableClickListener;
}
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