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Example 61 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class CellListeners method cellAddCellListener.

public static EventListener cellAddCellListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simCell = (DialogSceneComposerModel.SimCell) simActor;
    var simTable = (SimTable) simActor.parent;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var table = new Table();
            popTable.add(table);
            var label = new Label("New Cell", skin, "scene-label-colored");
            table.add(label);
            table.row();
            var subTable = new Table();
            table.add(subTable);
            subTable.add();
            var button = new Button(skin, "scene-add-up");
            button.setDisabled(simCell.row == 0);
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell at the end of the row above.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddCellAbove();
                    popTable.hide();
                }
            });
            subTable.add();
            subTable.row();
            button = new Button(skin, "scene-add-left");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell to the left of the current one.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddCellToLeft();
                    popTable.hide();
                }
            });
            subTable.add();
            button = new Button(skin, "scene-add-right");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell to the right of the current one.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddCellToRight();
                    popTable.hide();
                }
            });
            subTable.row();
            subTable.add();
            button = new Button(skin, "scene-add-down");
            button.setDisabled(simCell.row == simTable.getRows() - 1);
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell at the end of the row below.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddCellBelow();
                    popTable.hide();
                }
            });
            subTable.add();
            table.row();
            label = new Label("New Row", skin, "scene-label-colored");
            table.add(label);
            table.row();
            subTable = new Table();
            table.add(subTable);
            button = new Button(skin, "scene-add-down-row");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new row below and adds a cell to it.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddRowBelow();
                    popTable.hide();
                }
            });
            button = new Button(skin, "scene-add-up-row");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new row above and adds a cell to it.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellAddRowAbove();
                    popTable.hide();
                }
            });
            var image = new Image(skin, "scene-menu-divider");
            popTable.add(image).space(10).growY();
            table = new Table();
            popTable.add(table);
            label = new Label("Duplicate Cell", skin, "scene-label-colored");
            table.add(label);
            table.row();
            subTable = new Table();
            table.add(subTable);
            subTable.add();
            button = new Button(skin, "scene-duplicate-up");
            subTable.add(button);
            button.setDisabled(simCell.row == 0);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Duplicates the cell to the row above.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellAbove();
                    popTable.hide();
                }
            });
            subTable.add();
            subTable.row();
            button = new Button(skin, "scene-duplicate-left");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell to the left of the current one.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellLeft();
                    popTable.hide();
                }
            });
            subTable.add();
            button = new Button(skin, "scene-duplicate-right");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new cell to the right of the current one.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellRight();
                    popTable.hide();
                }
            });
            subTable.row();
            subTable.add();
            button = new Button(skin, "scene-duplicate-down");
            subTable.add(button);
            button.setDisabled(simCell.row == simTable.getRows() - 1);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Duplicates the cell to the row below.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellBelow();
                    popTable.hide();
                }
            });
            subTable.add();
            table.row();
            label = new Label("Dup. to New Row", skin, "scene-label-colored");
            table.add(label);
            table.row();
            subTable = new Table();
            table.add(subTable);
            button = new Button(skin, "scene-duplicate-down-row");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new row below and adds a cell to it.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellNewRowBelow();
                    popTable.hide();
                }
            });
            button = new Button(skin, "scene-duplicate-up-row");
            subTable.add(button);
            button.addListener(handListener);
            button.addListener(new TextTooltip("Creates a new row below and adds a cell to it.", tooltipManager, skin, "scene"));
            button.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.cellDuplicateCellNewRowAbove();
                    popTable.hide();
                }
            });
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : SimTable(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimTable) SimTable(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimTable) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 62 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ContainerListeners method containerPaddingListener.

public static EventListener containerPaddingListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simContainer = (DialogSceneComposerModel.SimContainer) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ENTER, popTable::hide);
            getPopTable().key(Keys.NUMPAD_ENTER, popTable::hide);
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var changeListener = new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    Spinner paddingLeft = popTable.findActor("padding-left");
                    Spinner paddingRight = popTable.findActor("padding-right");
                    Spinner paddingTop = popTable.findActor("padding-top");
                    Spinner paddingBottom = popTable.findActor("padding-bottom");
                    events.containerPadding((float) paddingLeft.getValue(), (float) paddingRight.getValue(), (float) paddingTop.getValue(), (float) paddingBottom.getValue());
                }
            };
            var table = new Table();
            popTable.add(table);
            var label = new Label("Padding:", skin, "scene-label-colored");
            table.add(label).colspan(2);
            table.row();
            table.defaults().right().spaceRight(5);
            label = new Label("Left:", skin, "scene-label-colored");
            table.add(label);
            var spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setValue(simContainer.padLeft);
            spinner.setName("padding-left");
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the left of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Right:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setValue(simContainer.padRight);
            spinner.setName("padding-right");
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the right of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Top:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setValue(simContainer.padTop);
            spinner.setName("padding-top");
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the top of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Bottom:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setValue(simContainer.padBottom);
            spinner.setName("padding-bottom");
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The padding on the bottom of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTable(com.ray3k.stripe.PopTable) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Spinner(com.ray3k.stripe.Spinner) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 63 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ContainerListeners method containerSizeListener.

public static EventListener containerSizeListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simContainer = (DialogSceneComposerModel.SimContainer) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ENTER, popTable::hide);
            getPopTable().key(Keys.NUMPAD_ENTER, popTable::hide);
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var table = new Table();
            popTable.add(table);
            var changeListener = new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    Spinner minimumWidth = popTable.findActor("minimum-width");
                    Spinner minimumHeight = popTable.findActor("minimum-height");
                    Spinner maximumWidth = popTable.findActor("maximum-width");
                    Spinner maximumHeight = popTable.findActor("maximum-height");
                    Spinner preferredWidth = popTable.findActor("preferred-width");
                    Spinner preferredHeight = popTable.findActor("preferred-height");
                    events.containerSize((float) minimumWidth.getValue(), (float) minimumHeight.getValue(), (float) maximumWidth.getValue(), (float) maximumHeight.getValue(), (float) preferredWidth.getValue(), (float) preferredHeight.getValue());
                }
            };
            var label = new Label("Minimum:", skin, "scene-label-colored");
            table.add(label).colspan(2);
            table.row();
            table.defaults().right().spaceRight(5);
            label = new Label("Width:", skin, "scene-label-colored");
            table.add(label);
            var spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("minimum-width");
            spinner.setValue(simContainer.minWidth);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The minimum width of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Height:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("minimum-height");
            spinner.setValue(simContainer.minHeight);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The minimum height of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            var image = new Image(skin, "scene-menu-divider");
            popTable.add(image).space(10).growY();
            table = new Table();
            popTable.add(table);
            label = new Label("Maximum:", skin, "scene-label-colored");
            table.add(label).colspan(2);
            table.row();
            table.defaults().right().spaceRight(5);
            label = new Label("Width:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("maximum-width");
            spinner.setValue(simContainer.maxWidth);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The maximum width of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Height:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("maximum-height");
            spinner.setValue(simContainer.maxHeight);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The maximum height of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            image = new Image(skin, "scene-menu-divider");
            popTable.add(image).space(10).growY();
            table = new Table();
            popTable.add(table);
            label = new Label("Preferred:", skin, "scene-label-colored");
            table.add(label).colspan(2);
            table.row();
            table.defaults().right().spaceRight(5);
            label = new Label("Width:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("preferred-width");
            spinner.setValue(simContainer.preferredWidth);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The preferred width of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
            table.row();
            label = new Label("Height:", skin, "scene-label-colored");
            table.add(label);
            spinner = new Spinner(0, 1, true, Spinner.Orientation.RIGHT_STACK, skin, "scene");
            spinner.setName("preferred-height");
            spinner.setValue(simContainer.preferredHeight);
            table.add(spinner);
            spinner.getTextField().addListener(ibeamListener);
            spinner.getButtonMinus().addListener(handListener);
            spinner.getButtonPlus().addListener(handListener);
            spinner.addListener(new TextTooltip("The preferred height of the contents of the container.", tooltipManager, skin, "scene"));
            spinner.addListener(changeListener);
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTable(com.ray3k.stripe.PopTable) Spinner(com.ray3k.stripe.Spinner) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 64 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ContainerListeners method containerAlignmentListener.

public static EventListener containerAlignmentListener(final DialogSceneComposerEvents events, final SimActor simActor) {
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var simContainer = (DialogSceneComposerModel.SimContainer) simActor;
            var popTable = getPopTable();
            popTable.clearChildren();
            var table = new Table();
            popTable.add(table);
            var label = new Label("Alignment:", skin, "scene-label-colored");
            table.add(label).colspan(3);
            table.row();
            table.defaults().space(10).left().uniformX();
            var buttonGroup = new ButtonGroup<ImageTextButton>();
            var imageTextButton = new ImageTextButton("Top-Left", skin, "scene-checkbox-colored");
            var topLeft = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the top left.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.topLeft);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Top", skin, "scene-checkbox-colored");
            var top = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the top center.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.top);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Top-Right", skin, "scene-checkbox-colored");
            var topRight = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the top right.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.topRight);
                }
            });
            buttonGroup.add(imageTextButton);
            table.row();
            imageTextButton = new ImageTextButton("Left", skin, "scene-checkbox-colored");
            var left = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the middle left.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.left);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Center", skin, "scene-checkbox-colored");
            var center = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the center.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.center);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Right", skin, "scene-checkbox-colored");
            var right = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the middle right.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.right);
                }
            });
            buttonGroup.add(imageTextButton);
            table.row();
            imageTextButton = new ImageTextButton("Bottom-Left", skin, "scene-checkbox-colored");
            var bottomLeft = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the bottom left.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.bottomLeft);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Bottom", skin, "scene-checkbox-colored");
            var bottom = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the bottom center.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.bottom);
                }
            });
            buttonGroup.add(imageTextButton);
            imageTextButton = new ImageTextButton("Bottom-Right", skin, "scene-checkbox-colored");
            var bottomRight = imageTextButton;
            imageTextButton.setProgrammaticChangeEvents(false);
            table.add(imageTextButton);
            imageTextButton.addListener(handListener);
            imageTextButton.addListener(new TextTooltip("Align the contents of the container to the bottom right.", tooltipManager, skin, "scene"));
            imageTextButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    events.containerAlignment(Align.bottomRight);
                }
            });
            buttonGroup.add(imageTextButton);
            switch(simContainer.alignment) {
                case Align.topLeft:
                    topLeft.setChecked(true);
                    break;
                case Align.top:
                    top.setChecked(true);
                    break;
                case Align.topRight:
                    topRight.setChecked(true);
                    break;
                case Align.right:
                    right.setChecked(true);
                    break;
                case Align.bottomRight:
                    bottomRight.setChecked(true);
                    break;
                case Align.bottom:
                    bottom.setChecked(true);
                    break;
                case Align.bottomLeft:
                    bottomLeft.setChecked(true);
                    break;
                case Align.left:
                    left.setChecked(true);
                    break;
                case Align.center:
                    center.setChecked(true);
                    break;
            }
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTable(com.ray3k.stripe.PopTable) PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Example 65 with InputEvent

use of com.badlogic.gdx.scenes.scene2d.InputEvent in project skin-composer by raeleus.

the class ButtonListeners method buttonDisabledListener.

public static EventListener buttonDisabledListener(final DialogSceneComposerEvents events, SimActor simActor) {
    var simButton = (DialogSceneComposerModel.SimButton) simActor;
    var popTableClickListener = new PopTableClickListener(skin) {

        {
            getPopTable().key(Keys.ESCAPE, popTable::hide);
        }

        @Override
        public void clicked(InputEvent event, float x, float y) {
            super.clicked(event, x, y);
            update();
        }

        public void update() {
            var popTable = getPopTable();
            popTable.clearChildren();
            var label = new Label("Disabled:", skin, "scene-label-colored");
            popTable.add(label);
            popTable.row();
            var textButton = new TextButton(simButton.disabled ? "TRUE" : "FALSE", skin, "scene-small");
            textButton.setChecked(simButton.disabled);
            popTable.add(textButton).minWidth(100);
            textButton.addListener(handListener);
            textButton.addListener(new TextTooltip("Whether the button is disabled initially.", tooltipManager, skin, "scene"));
            textButton.addListener(new ChangeListener() {

                @Override
                public void changed(ChangeEvent event, Actor actor) {
                    textButton.setText(textButton.isChecked() ? "TRUE" : "FALSE");
                    events.buttonDisabled(textButton.isChecked());
                }
            });
        }
    };
    popTableClickListener.update();
    return popTableClickListener;
}
Also used : PopTableClickListener(com.ray3k.stripe.PopTableClickListener) Actor(com.badlogic.gdx.scenes.scene2d.Actor) SimActor(com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor) ChangeListener(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener) InputEvent(com.badlogic.gdx.scenes.scene2d.InputEvent)

Aggregations

InputEvent (com.badlogic.gdx.scenes.scene2d.InputEvent)358 ClickListener (com.badlogic.gdx.scenes.scene2d.utils.ClickListener)183 Actor (com.badlogic.gdx.scenes.scene2d.Actor)174 ChangeListener (com.badlogic.gdx.scenes.scene2d.utils.ChangeListener)144 PopTableClickListener (com.ray3k.stripe.PopTableClickListener)110 SimActor (com.ray3k.skincomposer.dialog.scenecomposer.DialogSceneComposerModel.SimActor)109 InputListener (com.badlogic.gdx.scenes.scene2d.InputListener)86 Label (com.badlogic.gdx.scenes.scene2d.ui.Label)53 Stage (com.badlogic.gdx.scenes.scene2d.Stage)49 TextButton (com.badlogic.gdx.scenes.scene2d.ui.TextButton)47 Table (com.badlogic.gdx.scenes.scene2d.ui.Table)45 TextureRegion (com.badlogic.gdx.graphics.g2d.TextureRegion)35 Texture (com.badlogic.gdx.graphics.Texture)34 Spinner (com.ray3k.stripe.Spinner)32 Skin (com.badlogic.gdx.scenes.scene2d.ui.Skin)31 Image (com.badlogic.gdx.scenes.scene2d.ui.Image)29 TextureRegionDrawable (com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable)26 ImageButton (com.badlogic.gdx.scenes.scene2d.ui.ImageButton)25 StyleSelectorPopTable (com.ray3k.skincomposer.dialog.scenecomposer.StyleSelectorPopTable)25 Sprite (com.badlogic.gdx.graphics.g2d.Sprite)22