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Example 51 with WarlordsPlayer

use of com.ebicep.warlords.player.WarlordsPlayer in project Warlords by ebicep.

the class ChainHeal method getHitCounterAndActivate.

@Override
protected int getHitCounterAndActivate(WarlordsPlayer wp, Player p) {
    int hitCounter = 0;
    for (WarlordsPlayer nearPlayer : PlayerFilter.entitiesAround(p, radius, radius, radius).aliveTeammatesOfExcludingSelf(wp).lookingAtFirst(wp)) {
        if (Utils.isLookingAtChain(p, nearPlayer.getEntity())) {
            // self heal
            p.playSound(p.getLocation(), Sound.ORB_PICKUP, 1, 1);
            wp.addHealingInstance(wp, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false, false);
            nearPlayer.addHealingInstance(wp, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false, false);
            chain(p.getLocation(), nearPlayer.getLocation());
            hitCounter++;
            for (WarlordsPlayer chainPlayerOne : PlayerFilter.entitiesAround(nearPlayer, bounceRange, bounceRange, bounceRange).aliveTeammatesOf(wp).excluding(wp, nearPlayer)) {
                chain(nearPlayer.getLocation(), chainPlayerOne.getLocation());
                chainPlayerOne.addHealingInstance(wp, name, minDamageHeal * 0.8f, maxDamageHeal * 0.8f, critChance, critMultiplier, false, false);
                hitCounter++;
                break;
            }
            break;
        }
    }
    return hitCounter;
}
Also used : WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer)

Example 52 with WarlordsPlayer

use of com.ebicep.warlords.player.WarlordsPlayer in project Warlords by ebicep.

the class ChainLightning method partOfChainLightning.

private int partOfChainLightning(WarlordsPlayer wp, Set<WarlordsPlayer> playersHit, Entity checkFrom, boolean hasHitTotem) {
    int playersSize = playersHit.size();
    if (playersSize >= (hasHitTotem ? LIGHTING_MAX_PLAYERS_WITH_TOTEM : LIGHTING_MAX_PLAYERS_NO_TOTEM)) {
        return playersSize + (hasHitTotem ? 1 : 0);
    }
    /**
     * The first check has double the radius for checking, and only targets a totem when the player is looking at it.
     */
    boolean firstCheck = checkFrom == wp.getEntity();
    if (!hasHitTotem) {
        if (firstCheck) {
            if (checkFrom instanceof LivingEntity && lookingAtTotem((LivingEntity) checkFrom)) {
                ArmorStand totem = getTotem(wp);
                assert totem != null;
                chain(checkFrom.getLocation(), totem.getLocation());
                partOfChainLightningPulseDamage(wp, totem);
                return partOfChainLightning(wp, playersHit, totem, true);
            }
        // no else
        } else {
            ArmorStand totem = Utils.getTotemDownAndClose(wp, checkFrom);
            if (totem != null) {
                chain(checkFrom.getLocation(), totem.getLocation());
                partOfChainLightningPulseDamage(wp, totem);
                return partOfChainLightning(wp, playersHit, totem, true);
            }
        // no else
        }
    }
    // no else
    PlayerFilter filter = firstCheck ? PlayerFilter.entitiesAround(checkFrom, radius, 18, radius).filter(e -> Utils.isLookingAtChain(wp.getEntity(), e.getEntity()) && Utils.hasLineOfSight(wp.getEntity(), e.getEntity())) : PlayerFilter.entitiesAround(checkFrom, bounceRange, bounceRange, bounceRange).lookingAtFirst(wp);
    Optional<WarlordsPlayer> foundPlayer = filter.closestFirst(wp).aliveEnemiesOf(wp).excluding(playersHit).findFirst();
    if (foundPlayer.isPresent()) {
        WarlordsPlayer hit = foundPlayer.get();
        chain(checkFrom.getLocation(), hit.getLocation());
        float damageMultiplier;
        switch(playersSize) {
            case 0:
                // We hit the first player
                damageMultiplier = 1f;
                break;
            case 1:
                // We hit the second player
                damageMultiplier = .85f;
                break;
            default:
                damageMultiplier = .7f;
                break;
        }
        playersHit.add(hit);
        hit.addDamageInstance(wp, name, minDamageHeal * damageMultiplier, maxDamageHeal * damageMultiplier, critChance, critMultiplier, false);
        return partOfChainLightning(wp, playersHit, hit.getEntity(), hasHitTotem);
    } else {
        return playersSize + (hasHitTotem ? 1 : 0);
    }
}
Also used : LivingEntity(org.bukkit.entity.LivingEntity) Utils(com.ebicep.warlords.util.warlords.Utils) Entity(org.bukkit.entity.Entity) Set(java.util.Set) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) Player(org.bukkit.entity.Player) LivingEntity(org.bukkit.entity.LivingEntity) AbstractChainBase(com.ebicep.warlords.abilties.internal.AbstractChainBase) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter) ItemStack(org.bukkit.inventory.ItemStack) Vector(org.bukkit.util.Vector) HashSet(java.util.HashSet) Stream(java.util.stream.Stream) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) Location(org.bukkit.Location) LocationBuilder(com.ebicep.warlords.util.bukkit.LocationBuilder) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) ArmorStand(org.bukkit.entity.ArmorStand) Optional(java.util.Optional) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) Nonnull(javax.annotation.Nonnull) Material(org.bukkit.Material) Nullable(javax.annotation.Nullable) FallingBlockWaveEffect(com.ebicep.warlords.effects.FallingBlockWaveEffect) ArmorStand(org.bukkit.entity.ArmorStand) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter)

Example 53 with WarlordsPlayer

use of com.ebicep.warlords.player.WarlordsPlayer in project Warlords by ebicep.

the class Consecrate method onActivate.

@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
    wp.subtractEnergy(energyCost);
    Utils.playGlobalSound(player.getLocation(), "paladin.consecrate.activation", 2, 1);
    Location location = player.getLocation().clone();
    ArmorStand consecrate = player.getLocation().getWorld().spawn(player.getLocation().clone().add(0, -2, 0), ArmorStand.class);
    consecrate.setMetadata("Consecrate - " + player.getName(), new FixedMetadataValue(Warlords.getInstance(), true));
    consecrate.setGravity(false);
    consecrate.setVisible(false);
    consecrate.setMarker(true);
    CircleEffect circleEffect = new CircleEffect(wp.getGame(), wp.getTeam(), location, radius, new CircumferenceEffect(ParticleEffect.VILLAGER_HAPPY, ParticleEffect.REDSTONE), new DoubleLineEffect(ParticleEffect.SPELL));
    BukkitTask task = Bukkit.getScheduler().runTaskTimer(Warlords.getInstance(), circleEffect::playEffects, 0, 1);
    new GameRunnable(wp.getGame()) {

        int timeLeft = 5;

        @Override
        public void run() {
            timeLeft--;
            PlayerFilter.entitiesAround(location, radius, 6, radius).aliveEnemiesOf(wp).forEach(warlordsPlayer -> {
                warlordsPlayer.addDamageInstance(wp, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false);
            });
            if (timeLeft == 0) {
                consecrate.remove();
                this.cancel();
                task.cancel();
            }
        }
    }.runTaskTimer(0, 20);
    return true;
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) Warlords(com.ebicep.warlords.Warlords) Player(org.bukkit.entity.Player) FixedMetadataValue(org.bukkit.metadata.FixedMetadataValue) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter) DoubleLineEffect(com.ebicep.warlords.effects.circle.DoubleLineEffect) Location(org.bukkit.Location) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) ArmorStand(org.bukkit.entity.ArmorStand) BukkitTask(org.bukkit.scheduler.BukkitTask) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) AbstractAbility(com.ebicep.warlords.classes.AbstractAbility) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) Bukkit(org.bukkit.Bukkit) DoubleLineEffect(com.ebicep.warlords.effects.circle.DoubleLineEffect) ArmorStand(org.bukkit.entity.ArmorStand) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) BukkitTask(org.bukkit.scheduler.BukkitTask) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) FixedMetadataValue(org.bukkit.metadata.FixedMetadataValue) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) Location(org.bukkit.Location)

Example 54 with WarlordsPlayer

use of com.ebicep.warlords.player.WarlordsPlayer in project Warlords by ebicep.

the class DeathsDebt method onActivation.

@Override
protected void onActivation(WarlordsPlayer wp, Player player, ArmorStand totemStand) {
    final int ticksLeft = (4 + (2 * (int) Math.round((double) wp.getHealth() / wp.getMaxHealth()))) * 20;
    DeathsDebt tempDeathsDebt = new DeathsDebt();
    CircleEffect circle = new CircleEffect(wp, totemStand.getLocation().clone().add(0, 1.25, 0), respiteRadius);
    circle.addEffect(new CircumferenceEffect(ParticleEffect.SPELL));
    circle.addEffect(new DoubleLineEffect(ParticleEffect.REDSTONE));
    BukkitTask particles = Bukkit.getScheduler().runTaskTimer(Warlords.getInstance(), circle::playEffects, 0, 1);
    AtomicReference<RegularCooldown<DeathsDebt>> deathsDebtCooldown = new AtomicReference<>();
    RegularCooldown<DeathsDebt> spiritRespiteCooldown = new RegularCooldown<DeathsDebt>("Spirits Respite", "RESP", DeathsDebt.class, tempDeathsDebt, wp, CooldownTypes.ABILITY, cooldownManagerRespite -> {
        tempDeathsDebt.setInDebt(true);
        // beginning debt
        deathsDebtCooldown.set(new RegularCooldown<>(name, "DEBT", DeathsDebt.class, tempDeathsDebt, wp, CooldownTypes.ABILITY, cooldownManagerDebt -> {
            // final damage tick
            wp.getWorld().spigot().strikeLightningEffect(totemStand.getLocation(), false);
            // Enemy damage
            PlayerFilter.entitiesAround(totemStand, debtRadius, debtRadius - 1, debtRadius).aliveEnemiesOf(wp).forEach((nearPlayer) -> {
                nearPlayer.addDamageInstance(wp, name, tempDeathsDebt.getDelayedDamage() * .15f, tempDeathsDebt.getDelayedDamage() * .15f, critChance, critMultiplier, false);
            });
            // 6 damage waves, stop the function
            totemStand.remove();
            particles.cancel();
        }, 6 * 20));
        wp.getCooldownManager().addCooldown(deathsDebtCooldown.get());
        if (!tempDeathsDebt.playerInRadius) {
            wp.sendMessage("§7You walked outside your §dDeath's Debt §7radius");
        } else {
            wp.sendMessage("§c\u00AB §2Spirit's Respite §7delayed §c" + Math.round(tempDeathsDebt.getDelayedDamage()) + " §7damage. §dYour debt must now be paid.");
        }
        circle.replaceEffects(e -> e instanceof DoubleLineEffect, new DoubleLineEffect(ParticleEffect.SPELL_WITCH));
        circle.setRadius(debtRadius);
        // blue to purple totem
        totemStand.setHelmet(new ItemStack(Material.DARK_OAK_FENCE_GATE));
    }, ticksLeft) {

        @Override
        public void onDamageFromSelf(WarlordsDamageHealingEvent event, float currentDamageValue, boolean isCrit) {
            tempDeathsDebt.addDelayedDamage(currentDamageValue);
        }
    };
    wp.getCooldownManager().addCooldown(spiritRespiteCooldown);
    new GameRunnable(wp.getGame()) {

        int counter = 0;

        @Override
        public void run() {
            if (wp.isDead()) {
                totemStand.remove();
                particles.cancel();
                this.cancel();
            } else {
                if (wp.getWorld() != totemStand.getWorld()) {
                    totemStand.remove();
                    particles.cancel();
                    this.cancel();
                    return;
                }
                boolean isPlayerInRadius = wp.getLocation().distanceSquared(totemStand.getLocation()) < respiteRadius * respiteRadius;
                if (!isPlayerInRadius && wp.getCooldownManager().hasCooldown(tempDeathsDebt) && !tempDeathsDebt.isInDebt()) {
                    tempDeathsDebt.setInDebt(true);
                    tempDeathsDebt.setPlayerInRadius(false);
                    spiritRespiteCooldown.setTicksLeft(0);
                }
                // every second
                if (counter % 20 == 0) {
                    if (!tempDeathsDebt.isInDebt()) {
                        // respite
                        Utils.playGlobalSound(totemStand.getLocation(), "shaman.earthlivingweapon.impact", 2, 1.5F);
                        wp.sendMessage(ChatColor.GREEN + "\u00BB §2Spirit's Respite §7delayed §c" + Math.round(tempDeathsDebt.getDelayedDamage()) + " §7damage. §6" + Math.round(spiritRespiteCooldown.getTicksLeft() / 20f) + " §7seconds left.");
                    } else {
                        // during debt
                        onDebtTick(wp, totemStand, tempDeathsDebt);
                    }
                }
                counter++;
                if (deathsDebtCooldown.get() == null) {
                    return;
                }
                if (!wp.getCooldownManager().hasCooldown(deathsDebtCooldown.get())) {
                    totemStand.remove();
                    particles.cancel();
                    this.cancel();
                }
            }
        }
    }.runTaskTimer(2, 0);
}
Also used : Utils(com.ebicep.warlords.util.warlords.Utils) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) AbstractTotemBase(com.ebicep.warlords.abilties.internal.AbstractTotemBase) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) Warlords(com.ebicep.warlords.Warlords) CooldownTypes(com.ebicep.warlords.player.cooldowns.CooldownTypes) Player(org.bukkit.entity.Player) AtomicReference(java.util.concurrent.atomic.AtomicReference) PlayerFilter(com.ebicep.warlords.util.warlords.PlayerFilter) ItemStack(org.bukkit.inventory.ItemStack) DoubleLineEffect(com.ebicep.warlords.effects.circle.DoubleLineEffect) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) Location(org.bukkit.Location) WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) ArmorStand(org.bukkit.entity.ArmorStand) BukkitTask(org.bukkit.scheduler.BukkitTask) CooldownFilter(com.ebicep.warlords.player.cooldowns.CooldownFilter) ChatColor(org.bukkit.ChatColor) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) ParticleEffect(com.ebicep.warlords.effects.ParticleEffect) Material(org.bukkit.Material) Bukkit(org.bukkit.Bukkit) RegularCooldown(com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown) DoubleLineEffect(com.ebicep.warlords.effects.circle.DoubleLineEffect) BukkitTask(org.bukkit.scheduler.BukkitTask) CircumferenceEffect(com.ebicep.warlords.effects.circle.CircumferenceEffect) AtomicReference(java.util.concurrent.atomic.AtomicReference) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) CircleEffect(com.ebicep.warlords.effects.circle.CircleEffect) WarlordsDamageHealingEvent(com.ebicep.warlords.events.WarlordsDamageHealingEvent) ItemStack(org.bukkit.inventory.ItemStack)

Example 55 with WarlordsPlayer

use of com.ebicep.warlords.player.WarlordsPlayer in project Warlords by ebicep.

the class EarthenSpike method onActivate.

@Override
public boolean onActivate(WarlordsPlayer wp, Player player) {
    Location location = player.getLocation();
    for (WarlordsPlayer p : PlayerFilter.entitiesAround(player, radius, radius, radius).aliveEnemiesOf(wp).lookingAtFirst(wp)) {
        if (Utils.isLookingAt(player, p.getEntity()) && Utils.hasLineOfSight(player, p.getEntity())) {
            PacketPlayOutAnimation playOutAnimation = new PacketPlayOutAnimation(((CraftPlayer) player).getHandle(), 0);
            ((CraftPlayer) player).getHandle().playerConnection.sendPacket(playOutAnimation);
            FallingBlock block = spawnFallingBlock(location, location);
            EarthenSpikeBlock earthenSpikeBlock = new EarthenSpikeBlock(new CustomFallingBlock(block, block.getLocation().getY() - .2), p, wp);
            wp.subtractEnergy(energyCost);
            new GameRunnable(wp.getGame()) {

                private final float SPEED = 1;

                private final float SPEED_SQUARED = SPEED * SPEED;

                private final Location spikeLoc = location;

                {
                    spikeLoc.setY(spikeLoc.getBlockY());
                }

                @Override
                public void run() {
                    earthenSpikeBlock.addDuration();
                    List<CustomFallingBlock> customFallingBlocks = earthenSpikeBlock.getFallingBlocks();
                    WarlordsPlayer target = earthenSpikeBlock.getTarget();
                    WarlordsPlayer user = earthenSpikeBlock.getUser();
                    if (earthenSpikeBlock.getDuration() % 5 == 1) {
                        Utils.playGlobalSound(spikeLoc, REPEATING_SOUND[(earthenSpikeBlock.getDuration() / 5) % 4], 2, 1);
                    }
                    if (earthenSpikeBlock.getDuration() > 30) {
                        // out of time
                        earthenSpikeBlock.setDuration(-1);
                        this.cancel();
                        return;
                    }
                    Vector change = target.getLocation().toVector().subtract(spikeLoc.toVector());
                    change.setY(0);
                    double length = change.lengthSquared();
                    if (length > SPEED_SQUARED) {
                        change.multiply(1 / (Math.sqrt(length) / SPEED));
                        spikeLoc.add(change);
                        // moving vertically
                        if (target.getLocation().getY() < spikeLoc.getY()) {
                            for (int j = 0; j < 10; j++) {
                                if (spikeLoc.clone().add(0, -1, 0).getBlock().getType() == Material.AIR) {
                                    spikeLoc.add(0, -1, 0);
                                } else {
                                    break;
                                }
                            }
                        } else {
                            for (int j = 0; j < 10; j++) {
                                if (spikeLoc.getBlock().getType() != Material.AIR) {
                                    spikeLoc.add(0, 1, 0);
                                } else {
                                    break;
                                }
                            }
                        }
                        // temp fix for block glitch
                        for (int i = 0; i < 10; i++) {
                            if (spikeLoc.getBlock().getType() != Material.AIR) {
                                spikeLoc.add(0, 1, 0);
                            } else {
                                break;
                            }
                        }
                        FallingBlock newBlock = spawnFallingBlock(spikeLoc, spikeLoc);
                        customFallingBlocks.add(new CustomFallingBlock(newBlock, newBlock.getLocation().getY() - .20));
                    } else {
                        // impact
                        Location targetLocation = target.getLocation();
                        for (WarlordsPlayer spikeTarget : PlayerFilter.entitiesAround(targetLocation, 2.5, 2.5, 2.5).aliveEnemiesOf(wp)) {
                            spikeTarget.addDamageInstance(user, name, minDamageHeal, maxDamageHeal, critChance, critMultiplier, false);
                            // todo tweak distance to ground where you cant get kbed up (1.81 is max jump blocks, double spike kb might be possible with this)
                            if (Utils.getDistance(spikeTarget.getEntity(), .1) < 1.81) {
                                spikeTarget.setVelocity(new Vector(0, .625, 0));
                            }
                        }
                        Utils.playGlobalSound(wp.getLocation(), "shaman.earthenspike.impact", 2, 1);
                        targetLocation.setYaw(0);
                        for (int i = 0; i < 100; i++) {
                            if (targetLocation.clone().add(0, -1, 0).getBlock().getType() == Material.AIR) {
                                targetLocation.add(0, -1, 0);
                            } else {
                                break;
                            }
                        }
                        ArmorStand stand = (ArmorStand) targetLocation.getWorld().spawnEntity(targetLocation.add(0, -.6, 0), EntityType.ARMOR_STAND);
                        stand.setHelmet(new ItemStack(Material.BROWN_MUSHROOM));
                        stand.setGravity(false);
                        stand.setVisible(false);
                        stand.setMarker(true);
                        new BukkitRunnable() {

                            @Override
                            public void run() {
                                stand.remove();
                                this.cancel();
                            }
                        }.runTaskTimer(Warlords.getInstance(), 10, 0);
                        earthenSpikeBlock.setDuration(-1);
                        this.cancel();
                    }
                    if (target.isDead()) {
                        earthenSpikeBlock.setDuration(-1);
                        this.cancel();
                    }
                }
            }.runTaskTimer(0, 2);
            new GameRunnable(wp.getGame()) {

                @Override
                public void run() {
                    for (CustomFallingBlock fallingBlock : earthenSpikeBlock.getFallingBlocks()) {
                        FallingBlock block = fallingBlock.getBlock();
                        if (block.isValid()) {
                            if (block.getLocation().getY() <= fallingBlock.getyLevelToRemove()) {
                                // || block.getTicksLived() >= 10) {
                                block.remove();
                                earthenSpikeBlock.addRemoved();
                            }
                        }
                    }
                    if (earthenSpikeBlock.getDuration() == -1 && earthenSpikeBlock.getRemoved() == earthenSpikeBlock.getFallingBlocks().size()) {
                        this.cancel();
                    }
                }
            }.runTaskTimer(0, 0);
            break;
        }
    }
    return true;
}
Also used : WarlordsPlayer(com.ebicep.warlords.player.WarlordsPlayer) BukkitRunnable(org.bukkit.scheduler.BukkitRunnable) CraftPlayer(org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer) FallingBlock(org.bukkit.entity.FallingBlock) GameRunnable(com.ebicep.warlords.util.warlords.GameRunnable) ArmorStand(org.bukkit.entity.ArmorStand) ArrayList(java.util.ArrayList) List(java.util.List) ItemStack(org.bukkit.inventory.ItemStack) Vector(org.bukkit.util.Vector) PacketPlayOutAnimation(net.minecraft.server.v1_8_R3.PacketPlayOutAnimation) Location(org.bukkit.Location)

Aggregations

WarlordsPlayer (com.ebicep.warlords.player.WarlordsPlayer)80 GameRunnable (com.ebicep.warlords.util.warlords.GameRunnable)43 Location (org.bukkit.Location)37 Player (org.bukkit.entity.Player)36 Utils (com.ebicep.warlords.util.warlords.Utils)26 RegularCooldown (com.ebicep.warlords.player.cooldowns.cooldowns.RegularCooldown)21 PlayerFilter (com.ebicep.warlords.util.warlords.PlayerFilter)21 AbstractAbility (com.ebicep.warlords.classes.AbstractAbility)20 ParticleEffect (com.ebicep.warlords.effects.ParticleEffect)20 CooldownTypes (com.ebicep.warlords.player.cooldowns.CooldownTypes)20 WarlordsDamageHealingEvent (com.ebicep.warlords.events.WarlordsDamageHealingEvent)17 ItemStack (org.bukkit.inventory.ItemStack)16 ChatColor (org.bukkit.ChatColor)15 Nonnull (javax.annotation.Nonnull)14 Warlords (com.ebicep.warlords.Warlords)13 Nullable (javax.annotation.Nullable)13 Material (org.bukkit.Material)13 Vector (org.bukkit.util.Vector)13 List (java.util.List)11 CircleEffect (com.ebicep.warlords.effects.circle.CircleEffect)10