use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.
the class TESRPowerMonitor method renderTileEntity.
@Override
protected void renderTileEntity(@Nonnull TilePowerMonitor te, @Nonnull IBlockState blockState, float partialTicks, int destroyStage) {
boolean isPainted = te.getPaintSource() != null;
VertexRotationFacing xform = new VertexRotationFacing(te.getFacing());
xform.setCenter(new Vector3d(0.5, 0.5, 0.5));
xform.setRotation(EnumFacing.SOUTH);
te.bindTexture();
Helper helper = threadLocalHelper.get();
BufferBuilder tes = Tessellator.getInstance().getBuffer();
tes.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
if (isPainted) {
helper.setupVertices(bb2, xform);
helper.renderSingleFace(tes, EnumFacing.SOUTH, 0 * px, 14 * px, 0 * px, 14 * px, xform, Helper.stdBrightness, false);
} else {
helper.setupVertices(bb1, xform);
helper.renderSingleFace(tes, EnumFacing.SOUTH, 1 * px, 15 * px, 1 * px, 15 * px, xform, Helper.stdBrightness, false);
}
Tessellator.getInstance().draw();
}
use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.
the class FillGaugeBakery method mkQuads.
private void mkQuads() {
VertexRotationFacing rot = new VertexRotationFacing(face);
rot.setCenter(CENTER);
rot.setRotation(EnumFacing.NORTH);
buffer = new HalfBakedList();
final double upperBound = (connectUp ? 16 : 13) * px, lowerBound = (connectDown ? 0 : 3) * px;
final double full_out = -.5 * px, half_out = full_out / 2, quarter_out = full_out / 4, bit_in = .01 * px;
BoundingBox border1 = new BoundingBox(6 * px, lowerBound, full_out, 7 * px, upperBound, bit_in);
buffer.add(border1, EnumFacing.NORTH, 15.01 * px, 15.99 * px, lowerBound, upperBound, tex, null);
buffer.add(border1, EnumFacing.EAST, 15.01 * px, 15.49 * px, lowerBound, upperBound, tex, null);
buffer.add(border1, EnumFacing.WEST, 15.99 * px, 15.51 * px, lowerBound, upperBound, tex, null);
BoundingBox border2 = new BoundingBox(9 * px, lowerBound, full_out, 10 * px, upperBound, bit_in);
buffer.add(border2, EnumFacing.NORTH, 12.01 * px, 12.99 * px, lowerBound, upperBound, tex, null);
buffer.add(border2, EnumFacing.EAST, 12.01 * px, 12.49 * px, lowerBound, upperBound, tex, null);
buffer.add(border2, EnumFacing.WEST, 12.99 * px, 12.51 * px, lowerBound, upperBound, tex, null);
BoundingBox back = new BoundingBox(6 * px, (connectDown ? 0 : 2) * px, full_out, 10 * px, (connectUp ? 16 : 14) * px, bit_in);
buffer.add(back, EnumFacing.SOUTH, 4.01 * px, 7.99 * px, (connectDown ? 0 : 2) * px, (connectUp ? 16 : 14) * px, tex, null);
if (!connectDown) {
BoundingBox border3 = new BoundingBox(6 * px, lowerBound - 1 * px, full_out, 10 * px, 3 * px, bit_in);
buffer.add(border3, EnumFacing.NORTH, 0.005 * px, 3.995 * px, 13.01 * px, 13.99 * px, tex, null);
buffer.add(border3, EnumFacing.UP, 0.005 * px, 3.995 * px, 13.5 * px, 13.99 * px, tex, null);
buffer.add(border3, EnumFacing.DOWN, 0.005 * px, 3.995 * px, 13.5 * px, 13.99 * px, tex, null);
buffer.add(border3, EnumFacing.WEST, 3.01 * px, 3.49 * px, 13.01 * px, 13.99 * px, tex, null);
buffer.add(border3, EnumFacing.EAST, 0.99 * px, 0.51 * px, 13.01 * px, 13.99 * px, tex, null);
}
if (!connectUp) {
BoundingBox border4 = new BoundingBox(6 * px, 13 * px, full_out, 10 * px, upperBound + 1 * px, bit_in);
buffer.add(border4, EnumFacing.NORTH, 0.005 * px, 3.995 * px, 2.01 * px, 2.99 * px, tex, null);
buffer.add(border4, EnumFacing.UP, 0.005 * px, 3.995 * px, 2.01 * px, 2.5 * px, tex, null);
buffer.add(border4, EnumFacing.DOWN, 0.005 * px, 3.995 * px, 2.01 * px, 2.5 * px, tex, null);
buffer.add(border4, EnumFacing.WEST, 3.01 * px, 3.49 * px, 2.01 * px, 2.99 * px, tex, null);
buffer.add(border4, EnumFacing.EAST, 0.99 * px, 0.51 * px, 2.01 * px, 2.99 * px, tex, null);
}
BoundingBox bg = new BoundingBox(6.5 * px, (connectDown ? 0 : 2.5) * px, quarter_out, 9.5 * px, (connectUp ? 16 : 13.5) * px, bit_in);
buffer.add(bg, EnumFacing.NORTH, 12.5 * px, 15.5 * px, (connectDown ? 0 : 2.5) * px, (connectUp ? 16 : 13.5) * px, tex, null);
buffer.transform(rot);
if (localFillLevel > 0.001) {
BoundingBox fg = new BoundingBox(6.5 * px, (connectDown ? 0 : 2.99) * px, half_out, 9.5 * px, localFillLevel * px, bit_in);
litBuffer = new HalfBakedList();
litBuffer.add(fg, EnumFacing.NORTH, 8.55 * px, 11.45 * px, (connectDown ? 0 : 2.99) * px, localFillLevel * px, tex, null);
litBuffer.transform(rot);
}
}
use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.
the class KillerJoeRenderMapper method renderHead.
private List<BakedQuad> renderHead(@Nullable IBlockStateWrapper state) {
EnumFacing facing = EnumFacing.NORTH;
if (state != null) {
TileEntity tileEntity = state.getTileEntity();
if (tileEntity instanceof AbstractMachineEntity) {
facing = ((AbstractMachineEntity) tileEntity).getFacing();
if (facing.getAxis() == EnumFacing.Axis.X) {
facing = facing.getOpposite();
}
}
}
VertexRotationFacing rot = new VertexRotationFacing(EnumFacing.NORTH);
rot.setCenter(CENTER);
rot.setRotation(facing);
BoundingBox bb = new BoundingBox(4 * px, 4 * px, 4 * px, 12 * px, 12 * px, 12 * px);
VertexTransform sca = new VertexScale(.9, .9, .9, CENTER);
VertexTransform rotx = new VertexRotation(0.03054326, new Vector3d(1, 0, 0), CENTER);
VertexTransform roty = new VertexRotation(0.17453290, new Vector3d(0, 1, 0), CENTER);
VertexTransform rotz = new VertexRotation(0.23928460, new Vector3d(0, 0, 1), CENTER);
VertexTransform mov = new VertexTranslation(0.25 * px, -1 * px, 0);
TextureAtlasSprite tex1 = head1.get(TextureAtlasSprite.class);
TextureAtlasSprite tex2 = head2.get(TextureAtlasSprite.class);
HalfBakedList buffer = new HalfBakedList();
buffer.add(bb, EnumFacing.NORTH, 0f, .5f, 0f, .5f, tex1, null);
buffer.add(bb, EnumFacing.EAST, .5f, 1f, 0f, .5f, tex1, null);
buffer.add(bb, EnumFacing.SOUTH, 0f, .5f, .5f, 1f, tex1, null);
buffer.add(bb, EnumFacing.WEST, .5f, 1f, .5f, 1f, tex1, null);
buffer.add(bb, EnumFacing.UP, 0f, .5f, 0f, .5f, tex2, null);
buffer.add(bb, EnumFacing.DOWN, .5f, 1f, 0f, .5f, tex2, null);
List<BakedQuad> quads = new ArrayList<BakedQuad>();
buffer.bake(quads, sca, rotx, roty, rotz, mov, rot);
for (double angle : ROTS) {
buffer = new HalfBakedList();
BoundingBox bb1 = new BoundingBox(4.5 * px, 10.5 * px, 3 * px, 5.5 * px, 11.5 * px, 4 * px);
BoundingBox bb2 = new BoundingBox(7.5 * px, 9.5 * px, 3 * px, 8.5 * px, 10.5 * px, 4 * px);
BoundingBox bb3 = new BoundingBox(10.5 * px, 10.5 * px, 3 * px, 11.5 * px, 11.5 * px, 4 * px);
for (EnumFacing face : EnumFacing.values()) {
buffer.add(bb1, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 9 * px, 10 * px, tex2, null);
buffer.add(bb2, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 10 * px, 11 * px, tex2, null);
buffer.add(bb3, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 11 * px, 12 * px, tex2, null);
}
VertexTransform rota = new VertexRotation(angle, new Vector3d(0, 1, 0), CENTER);
buffer.bake(quads, sca, rota, rotx, roty, rotz, mov, rot);
}
return quads;
}
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