Search in sources :

Example 1 with VertexRotationFacing

use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.

the class TESRPowerMonitor method renderTileEntity.

@Override
protected void renderTileEntity(@Nonnull TilePowerMonitor te, @Nonnull IBlockState blockState, float partialTicks, int destroyStage) {
    boolean isPainted = te.getPaintSource() != null;
    VertexRotationFacing xform = new VertexRotationFacing(te.getFacing());
    xform.setCenter(new Vector3d(0.5, 0.5, 0.5));
    xform.setRotation(EnumFacing.SOUTH);
    te.bindTexture();
    Helper helper = threadLocalHelper.get();
    BufferBuilder tes = Tessellator.getInstance().getBuffer();
    tes.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
    if (isPainted) {
        helper.setupVertices(bb2, xform);
        helper.renderSingleFace(tes, EnumFacing.SOUTH, 0 * px, 14 * px, 0 * px, 14 * px, xform, Helper.stdBrightness, false);
    } else {
        helper.setupVertices(bb1, xform);
        helper.renderSingleFace(tes, EnumFacing.SOUTH, 1 * px, 15 * px, 1 * px, 15 * px, xform, Helper.stdBrightness, false);
    }
    Tessellator.getInstance().draw();
}
Also used : VertexRotationFacing(com.enderio.core.client.render.VertexRotationFacing) Vector3d(com.enderio.core.common.vecmath.Vector3d) BufferBuilder(net.minecraft.client.renderer.BufferBuilder)

Example 2 with VertexRotationFacing

use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.

the class FillGaugeBakery method mkQuads.

private void mkQuads() {
    VertexRotationFacing rot = new VertexRotationFacing(face);
    rot.setCenter(CENTER);
    rot.setRotation(EnumFacing.NORTH);
    buffer = new HalfBakedList();
    final double upperBound = (connectUp ? 16 : 13) * px, lowerBound = (connectDown ? 0 : 3) * px;
    final double full_out = -.5 * px, half_out = full_out / 2, quarter_out = full_out / 4, bit_in = .01 * px;
    BoundingBox border1 = new BoundingBox(6 * px, lowerBound, full_out, 7 * px, upperBound, bit_in);
    buffer.add(border1, EnumFacing.NORTH, 15.01 * px, 15.99 * px, lowerBound, upperBound, tex, null);
    buffer.add(border1, EnumFacing.EAST, 15.01 * px, 15.49 * px, lowerBound, upperBound, tex, null);
    buffer.add(border1, EnumFacing.WEST, 15.99 * px, 15.51 * px, lowerBound, upperBound, tex, null);
    BoundingBox border2 = new BoundingBox(9 * px, lowerBound, full_out, 10 * px, upperBound, bit_in);
    buffer.add(border2, EnumFacing.NORTH, 12.01 * px, 12.99 * px, lowerBound, upperBound, tex, null);
    buffer.add(border2, EnumFacing.EAST, 12.01 * px, 12.49 * px, lowerBound, upperBound, tex, null);
    buffer.add(border2, EnumFacing.WEST, 12.99 * px, 12.51 * px, lowerBound, upperBound, tex, null);
    BoundingBox back = new BoundingBox(6 * px, (connectDown ? 0 : 2) * px, full_out, 10 * px, (connectUp ? 16 : 14) * px, bit_in);
    buffer.add(back, EnumFacing.SOUTH, 4.01 * px, 7.99 * px, (connectDown ? 0 : 2) * px, (connectUp ? 16 : 14) * px, tex, null);
    if (!connectDown) {
        BoundingBox border3 = new BoundingBox(6 * px, lowerBound - 1 * px, full_out, 10 * px, 3 * px, bit_in);
        buffer.add(border3, EnumFacing.NORTH, 0.005 * px, 3.995 * px, 13.01 * px, 13.99 * px, tex, null);
        buffer.add(border3, EnumFacing.UP, 0.005 * px, 3.995 * px, 13.5 * px, 13.99 * px, tex, null);
        buffer.add(border3, EnumFacing.DOWN, 0.005 * px, 3.995 * px, 13.5 * px, 13.99 * px, tex, null);
        buffer.add(border3, EnumFacing.WEST, 3.01 * px, 3.49 * px, 13.01 * px, 13.99 * px, tex, null);
        buffer.add(border3, EnumFacing.EAST, 0.99 * px, 0.51 * px, 13.01 * px, 13.99 * px, tex, null);
    }
    if (!connectUp) {
        BoundingBox border4 = new BoundingBox(6 * px, 13 * px, full_out, 10 * px, upperBound + 1 * px, bit_in);
        buffer.add(border4, EnumFacing.NORTH, 0.005 * px, 3.995 * px, 2.01 * px, 2.99 * px, tex, null);
        buffer.add(border4, EnumFacing.UP, 0.005 * px, 3.995 * px, 2.01 * px, 2.5 * px, tex, null);
        buffer.add(border4, EnumFacing.DOWN, 0.005 * px, 3.995 * px, 2.01 * px, 2.5 * px, tex, null);
        buffer.add(border4, EnumFacing.WEST, 3.01 * px, 3.49 * px, 2.01 * px, 2.99 * px, tex, null);
        buffer.add(border4, EnumFacing.EAST, 0.99 * px, 0.51 * px, 2.01 * px, 2.99 * px, tex, null);
    }
    BoundingBox bg = new BoundingBox(6.5 * px, (connectDown ? 0 : 2.5) * px, quarter_out, 9.5 * px, (connectUp ? 16 : 13.5) * px, bit_in);
    buffer.add(bg, EnumFacing.NORTH, 12.5 * px, 15.5 * px, (connectDown ? 0 : 2.5) * px, (connectUp ? 16 : 13.5) * px, tex, null);
    buffer.transform(rot);
    if (localFillLevel > 0.001) {
        BoundingBox fg = new BoundingBox(6.5 * px, (connectDown ? 0 : 2.99) * px, half_out, 9.5 * px, localFillLevel * px, bit_in);
        litBuffer = new HalfBakedList();
        litBuffer.add(fg, EnumFacing.NORTH, 8.55 * px, 11.45 * px, (connectDown ? 0 : 2.99) * px, localFillLevel * px, tex, null);
        litBuffer.transform(rot);
    }
}
Also used : VertexRotationFacing(com.enderio.core.client.render.VertexRotationFacing) BoundingBox(com.enderio.core.client.render.BoundingBox) HalfBakedList(crazypants.enderio.base.render.util.HalfBakedQuad.HalfBakedList)

Example 3 with VertexRotationFacing

use of com.enderio.core.client.render.VertexRotationFacing in project EnderIO by SleepyTrousers.

the class KillerJoeRenderMapper method renderHead.

private List<BakedQuad> renderHead(@Nullable IBlockStateWrapper state) {
    EnumFacing facing = EnumFacing.NORTH;
    if (state != null) {
        TileEntity tileEntity = state.getTileEntity();
        if (tileEntity instanceof AbstractMachineEntity) {
            facing = ((AbstractMachineEntity) tileEntity).getFacing();
            if (facing.getAxis() == EnumFacing.Axis.X) {
                facing = facing.getOpposite();
            }
        }
    }
    VertexRotationFacing rot = new VertexRotationFacing(EnumFacing.NORTH);
    rot.setCenter(CENTER);
    rot.setRotation(facing);
    BoundingBox bb = new BoundingBox(4 * px, 4 * px, 4 * px, 12 * px, 12 * px, 12 * px);
    VertexTransform sca = new VertexScale(.9, .9, .9, CENTER);
    VertexTransform rotx = new VertexRotation(0.03054326, new Vector3d(1, 0, 0), CENTER);
    VertexTransform roty = new VertexRotation(0.17453290, new Vector3d(0, 1, 0), CENTER);
    VertexTransform rotz = new VertexRotation(0.23928460, new Vector3d(0, 0, 1), CENTER);
    VertexTransform mov = new VertexTranslation(0.25 * px, -1 * px, 0);
    TextureAtlasSprite tex1 = head1.get(TextureAtlasSprite.class);
    TextureAtlasSprite tex2 = head2.get(TextureAtlasSprite.class);
    HalfBakedList buffer = new HalfBakedList();
    buffer.add(bb, EnumFacing.NORTH, 0f, .5f, 0f, .5f, tex1, null);
    buffer.add(bb, EnumFacing.EAST, .5f, 1f, 0f, .5f, tex1, null);
    buffer.add(bb, EnumFacing.SOUTH, 0f, .5f, .5f, 1f, tex1, null);
    buffer.add(bb, EnumFacing.WEST, .5f, 1f, .5f, 1f, tex1, null);
    buffer.add(bb, EnumFacing.UP, 0f, .5f, 0f, .5f, tex2, null);
    buffer.add(bb, EnumFacing.DOWN, .5f, 1f, 0f, .5f, tex2, null);
    List<BakedQuad> quads = new ArrayList<BakedQuad>();
    buffer.bake(quads, sca, rotx, roty, rotz, mov, rot);
    for (double angle : ROTS) {
        buffer = new HalfBakedList();
        BoundingBox bb1 = new BoundingBox(4.5 * px, 10.5 * px, 3 * px, 5.5 * px, 11.5 * px, 4 * px);
        BoundingBox bb2 = new BoundingBox(7.5 * px, 9.5 * px, 3 * px, 8.5 * px, 10.5 * px, 4 * px);
        BoundingBox bb3 = new BoundingBox(10.5 * px, 10.5 * px, 3 * px, 11.5 * px, 11.5 * px, 4 * px);
        for (EnumFacing face : EnumFacing.values()) {
            buffer.add(bb1, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 9 * px, 10 * px, tex2, null);
            buffer.add(bb2, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 10 * px, 11 * px, tex2, null);
            buffer.add(bb3, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 11 * px, 12 * px, tex2, null);
        }
        VertexTransform rota = new VertexRotation(angle, new Vector3d(0, 1, 0), CENTER);
        buffer.bake(quads, sca, rota, rotx, roty, rotz, mov, rot);
    }
    return quads;
}
Also used : BakedQuad(net.minecraft.client.renderer.block.model.BakedQuad) TextureAtlasSprite(net.minecraft.client.renderer.texture.TextureAtlasSprite) EnumFacing(net.minecraft.util.EnumFacing) ArrayList(java.util.ArrayList) VertexScale(com.enderio.core.client.render.VertexScale) VertexTransform(com.enderio.core.api.client.render.VertexTransform) HalfBakedList(crazypants.enderio.base.render.util.HalfBakedQuad.HalfBakedList) TileEntity(net.minecraft.tileentity.TileEntity) VertexTranslation(com.enderio.core.client.render.VertexTranslation) VertexRotationFacing(com.enderio.core.client.render.VertexRotationFacing) VertexRotation(com.enderio.core.client.render.VertexRotation) AbstractMachineEntity(crazypants.enderio.base.machine.base.te.AbstractMachineEntity) Vector3d(com.enderio.core.common.vecmath.Vector3d) BoundingBox(com.enderio.core.client.render.BoundingBox)

Aggregations

VertexRotationFacing (com.enderio.core.client.render.VertexRotationFacing)3 BoundingBox (com.enderio.core.client.render.BoundingBox)2 Vector3d (com.enderio.core.common.vecmath.Vector3d)2 HalfBakedList (crazypants.enderio.base.render.util.HalfBakedQuad.HalfBakedList)2 VertexTransform (com.enderio.core.api.client.render.VertexTransform)1 VertexRotation (com.enderio.core.client.render.VertexRotation)1 VertexScale (com.enderio.core.client.render.VertexScale)1 VertexTranslation (com.enderio.core.client.render.VertexTranslation)1 AbstractMachineEntity (crazypants.enderio.base.machine.base.te.AbstractMachineEntity)1 ArrayList (java.util.ArrayList)1 BufferBuilder (net.minecraft.client.renderer.BufferBuilder)1 BakedQuad (net.minecraft.client.renderer.block.model.BakedQuad)1 TextureAtlasSprite (net.minecraft.client.renderer.texture.TextureAtlasSprite)1 TileEntity (net.minecraft.tileentity.TileEntity)1 EnumFacing (net.minecraft.util.EnumFacing)1