use of com.enderio.core.client.render.VertexScale in project EnderIO by SleepyTrousers.
the class KillerJoeRenderMapper method renderHead.
private List<BakedQuad> renderHead(@Nullable IBlockStateWrapper state) {
EnumFacing facing = EnumFacing.NORTH;
if (state != null) {
TileEntity tileEntity = state.getTileEntity();
if (tileEntity instanceof AbstractMachineEntity) {
facing = ((AbstractMachineEntity) tileEntity).getFacing();
if (facing.getAxis() == EnumFacing.Axis.X) {
facing = facing.getOpposite();
}
}
}
VertexRotationFacing rot = new VertexRotationFacing(EnumFacing.NORTH);
rot.setCenter(CENTER);
rot.setRotation(facing);
BoundingBox bb = new BoundingBox(4 * px, 4 * px, 4 * px, 12 * px, 12 * px, 12 * px);
VertexTransform sca = new VertexScale(.9, .9, .9, CENTER);
VertexTransform rotx = new VertexRotation(0.03054326, new Vector3d(1, 0, 0), CENTER);
VertexTransform roty = new VertexRotation(0.17453290, new Vector3d(0, 1, 0), CENTER);
VertexTransform rotz = new VertexRotation(0.23928460, new Vector3d(0, 0, 1), CENTER);
VertexTransform mov = new VertexTranslation(0.25 * px, -1 * px, 0);
TextureAtlasSprite tex1 = head1.get(TextureAtlasSprite.class);
TextureAtlasSprite tex2 = head2.get(TextureAtlasSprite.class);
HalfBakedList buffer = new HalfBakedList();
buffer.add(bb, EnumFacing.NORTH, 0f, .5f, 0f, .5f, tex1, null);
buffer.add(bb, EnumFacing.EAST, .5f, 1f, 0f, .5f, tex1, null);
buffer.add(bb, EnumFacing.SOUTH, 0f, .5f, .5f, 1f, tex1, null);
buffer.add(bb, EnumFacing.WEST, .5f, 1f, .5f, 1f, tex1, null);
buffer.add(bb, EnumFacing.UP, 0f, .5f, 0f, .5f, tex2, null);
buffer.add(bb, EnumFacing.DOWN, .5f, 1f, 0f, .5f, tex2, null);
List<BakedQuad> quads = new ArrayList<BakedQuad>();
buffer.bake(quads, sca, rotx, roty, rotz, mov, rot);
for (double angle : ROTS) {
buffer = new HalfBakedList();
BoundingBox bb1 = new BoundingBox(4.5 * px, 10.5 * px, 3 * px, 5.5 * px, 11.5 * px, 4 * px);
BoundingBox bb2 = new BoundingBox(7.5 * px, 9.5 * px, 3 * px, 8.5 * px, 10.5 * px, 4 * px);
BoundingBox bb3 = new BoundingBox(10.5 * px, 10.5 * px, 3 * px, 11.5 * px, 11.5 * px, 4 * px);
for (EnumFacing face : EnumFacing.values()) {
buffer.add(bb1, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 9 * px, 10 * px, tex2, null);
buffer.add(bb2, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 10 * px, 11 * px, tex2, null);
buffer.add(bb3, face, (face.ordinal() + 1) * px, (face.ordinal() + 2) * px, 11 * px, 12 * px, tex2, null);
}
VertexTransform rota = new VertexRotation(angle, new Vector3d(0, 1, 0), CENTER);
buffer.bake(quads, sca, rota, rotx, roty, rotz, mov, rot);
}
return quads;
}
Aggregations