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Example 11 with RenderPipelineBuffer

use of com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer in project gdx-graph by MarcinSc.

the class BloomPipelineNodeProducer method runBrightnessPass.

private RenderPipelineBuffer runBrightnessPass(float minimalBrightnessValue, RenderPipeline renderPipeline, RenderPipelineBuffer currentBuffer, ShaderProgram brightnessFilterPassProgram, OpenGLContext renderContext, FullScreenRender fullScreenRender) {
    RenderPipelineBuffer brightnessFilterBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
    brightnessFilterBuffer.beginColor();
    brightnessFilterPassProgram.bind();
    brightnessFilterPassProgram.setUniformi("u_sourceTexture", renderContext.bindTexture(currentBuffer.getColorBufferTexture()));
    brightnessFilterPassProgram.setUniformf("u_minimalBrightness", minimalBrightnessValue);
    fullScreenRender.renderFullScreen(brightnessFilterPassProgram);
    brightnessFilterBuffer.endColor();
    return brightnessFilterBuffer;
}
Also used : RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer)

Example 12 with RenderPipelineBuffer

use of com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer in project gdx-graph by MarcinSc.

the class BloomPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderProgram brightnessFilterPassProgram = new ShaderProgram(Gdx.files.classpath("shader/viewToScreenCoords.vert"), Gdx.files.classpath("shader/brightnessFilter.frag"));
    if (!brightnessFilterPassProgram.isCompiled())
        throw new IllegalArgumentException("Error compiling shader: " + brightnessFilterPassProgram.getLog());
    final ShaderProgram gaussianBlurPassProgram = new ShaderProgram(Gdx.files.classpath("shader/viewToScreenCoords.vert"), Gdx.files.classpath("shader/gaussianBlur.frag"));
    if (!gaussianBlurPassProgram.isCompiled())
        throw new IllegalArgumentException("Error compiling shader: " + gaussianBlurPassProgram.getLog());
    final ShaderProgram bloomSumProgram = new ShaderProgram(Gdx.files.classpath("shader/viewToScreenCoords.vert"), Gdx.files.classpath("shader/bloomSum.frag"));
    if (!bloomSumProgram.isCompiled())
        throw new IllegalArgumentException("Error compiling shader: " + bloomSumProgram.getLog());
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> pipelineOutput = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", pipelineOutput);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            PipelineNode.FieldOutput<Float> minimalBrightness = (PipelineNode.FieldOutput<Float>) inputs.get("minimalBrightness");
            PipelineNode.FieldOutput<Float> bloomRadius = (PipelineNode.FieldOutput<Float>) inputs.get("bloomRadius");
            PipelineNode.FieldOutput<Float> bloomStrength = (PipelineNode.FieldOutput<Float>) inputs.get("bloomStrength");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            float bloomStrengthValue = bloomStrength != null ? bloomStrength.getValue() : 0f;
            int bloomRadiusValue = MathUtils.round(bloomRadius != null ? bloomRadius.getValue() : 1f);
            if (enabled && bloomStrengthValue > 0 && bloomRadiusValue > 0) {
                float minimalBrightnessValue = minimalBrightness != null ? minimalBrightness.getValue() : 0.7f;
                RenderPipelineBuffer originalBuffer = renderPipeline.getDefaultBuffer();
                OpenGLContext renderContext = pipelineRenderingContext.getRenderContext();
                renderContext.setDepthTest(0);
                renderContext.setDepthMask(false);
                renderContext.setBlending(false, 0, 0);
                renderContext.setCullFace(GL20.GL_BACK);
                RenderPipelineBuffer brightnessFilterBuffer = runBrightnessPass(minimalBrightnessValue, renderPipeline, originalBuffer, brightnessFilterPassProgram, pipelineRenderingContext.getRenderContext(), fullScreenRender);
                RenderPipelineBuffer gaussianBlur = applyGaussianBlur(bloomRadiusValue, renderPipeline, brightnessFilterBuffer, gaussianBlurPassProgram, pipelineRenderingContext.getRenderContext(), fullScreenRender);
                renderPipeline.returnFrameBuffer(brightnessFilterBuffer);
                RenderPipelineBuffer result = applyTheBloom(bloomStrengthValue, renderPipeline, originalBuffer, gaussianBlur, bloomSumProgram, pipelineRenderingContext.getRenderContext(), fullScreenRender);
                renderPipeline.returnFrameBuffer(gaussianBlur);
                renderPipeline.swapColorTextures(originalBuffer, result);
                renderPipeline.returnFrameBuffer(result);
            }
            pipelineOutput.setValue(renderPipeline);
        }

        @Override
        public void dispose() {
            bloomSumProgram.dispose();
            gaussianBlurPassProgram.dispose();
            brightnessFilterPassProgram.dispose();
        }
    };
}
Also used : FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) OpenGLContext(com.gempukku.libgdx.graph.libgdx.context.OpenGLContext) ObjectMap(com.badlogic.gdx.utils.ObjectMap) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) ShaderProgram(com.badlogic.gdx.graphics.glutils.ShaderProgram) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 13 with RenderPipelineBuffer

use of com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer in project gdx-graph by MarcinSc.

the class ModelShaderRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final ShaderContextImpl shaderContext = new ShaderContextImpl(pluginPrivateDataSource);
    final ObjectMap<String, ShaderGroup> shaderGroups = new ObjectMap<>();
    final Array<String> allShaderTags = new Array<>();
    final Array<String> depthDrawingShaderTags = new Array<>();
    final JsonValue shaderDefinitions = data.get("shaders");
    RenderOrder renderOrder = RenderOrder.valueOf(data.getString("renderOrder", "Shader_Unordered"));
    final ModelRenderingStrategy renderingStrategy = createRenderingStrategy(renderOrder);
    final RenderingStrategyCallback colorStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaderGroups.get(s).getColorShader();
        }
    });
    final RenderingStrategyCallback depthStrategyCallback = new RenderingStrategyCallback(shaderContext, new Function<String, GraphShader>() {

        @Override
        public GraphShader apply(String s) {
            return shaderGroups.get(s).getDepthShader();
        }
    });
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private FullScreenRender fullScreenRender;

        private TimeProvider timeProvider;

        private GraphModelsImpl models;

        private WhitePixel whitePixel;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            fullScreenRender = pipelineDataProvider.getFullScreenRender();
            timeProvider = pipelineDataProvider.getTimeProvider();
            models = pipelineDataProvider.getPrivatePluginData(GraphModelsImpl.class);
            whitePixel = pipelineDataProvider.getWhitePixel();
            for (JsonValue shaderDefinition : shaderDefinitions) {
                ShaderGroup shaderGroup = new ShaderGroup(shaderDefinition);
                shaderGroup.initialize(whitePixel);
                allShaderTags.add(shaderGroup.getTag());
                shaderGroups.put(shaderGroup.getTag(), shaderGroup);
                if (shaderGroup.getColorShader().isDepthWriting())
                    depthDrawingShaderTags.add(shaderGroup.getTag());
            }
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader shader = shaderGroup.getColorShader();
                models.registerTag(shader.getTag(), shader);
            }
        }

        private void initializeDepthShaders() {
            for (String depthDrawingShaderTag : depthDrawingShaderTags) {
                shaderGroups.get(depthDrawingShaderTag).initializeDepthShader(whitePixel);
            }
        }

        private boolean needsDepth() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader colorShader = shaderGroup.getColorShader();
                if (colorShader.isUsingDepthTexture() && models.hasModelWithTag(colorShader.getTag()))
                    return true;
            }
            return false;
        }

        private boolean isRequiringSceneColor() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                GraphShader colorShader = shaderGroup.getColorShader();
                if (colorShader.isUsingColorTexture() && models.hasModelWithTag(colorShader.getTag()))
                    return true;
            }
            return false;
        }

        @Override
        public void processPipelineRequirements(PipelineRequirements pipelineRequirements) {
            if (needsDepth())
                pipelineRequirements.setRequiringDepthTexture();
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            if (enabled) {
                boolean needsToDrawDepth = pipelineRequirementsCallback.getPipelineRequirements().isRequiringDepthTexture();
                if (needsToDrawDepth)
                    initializeDepthShaders();
                boolean usesDepth = needsDepth();
                boolean needsSceneColor = isRequiringSceneColor();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                Camera camera = cameraInput.getValue();
                shaderContext.setCamera(camera);
                shaderContext.setTimeProvider(timeProvider);
                shaderContext.setRenderWidth(currentBuffer.getWidth());
                shaderContext.setRenderHeight(currentBuffer.getHeight());
                if (needsToDrawDepth || usesDepth) {
                    renderPipeline.enrichWithDepthBuffer(currentBuffer);
                    shaderContext.setDepthTexture(currentBuffer.getDepthBufferTexture());
                }
                RenderPipelineBuffer sceneColorBuffer = null;
                if (needsSceneColor)
                    sceneColorBuffer = setupColorTexture(renderPipeline, currentBuffer, pipelineRenderingContext);
                // Drawing models on color buffer
                colorStrategyCallback.prepare(pipelineRenderingContext, models);
                currentBuffer.beginColor();
                renderingStrategy.processModels(models, allShaderTags, camera, colorStrategyCallback);
                currentBuffer.endColor();
                if (needsToDrawDepth) {
                    // Drawing models on depth buffer
                    depthStrategyCallback.prepare(pipelineRenderingContext, models);
                    currentBuffer.beginDepth();
                    renderingStrategy.processModels(models, depthDrawingShaderTags, camera, depthStrategyCallback);
                    currentBuffer.endDepth();
                }
                if (sceneColorBuffer != null)
                    renderPipeline.returnFrameBuffer(sceneColorBuffer);
            }
            output.setValue(renderPipeline);
        }

        private RenderPipelineBuffer setupColorTexture(final RenderPipeline renderPipeline, final RenderPipelineBuffer currentBuffer, PipelineRenderingContext pipelineRenderingContext) {
            RenderPipelineBuffer sceneColorBuffer = renderPipeline.getNewFrameBuffer(currentBuffer, Color.BLACK);
            shaderContext.setColorTexture(sceneColorBuffer.getColorBufferTexture());
            renderPipeline.drawTexture(currentBuffer, sceneColorBuffer, pipelineRenderingContext, fullScreenRender);
            return sceneColorBuffer;
        }

        @Override
        public void dispose() {
            for (ShaderGroup shaderGroup : shaderGroups.values()) {
                shaderGroup.dispose();
            }
        }
    };
}
Also used : ShaderContextImpl(com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl) FullScreenRender(com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender) GraphModelsImpl(com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl) ObjectMap(com.badlogic.gdx.utils.ObjectMap) GraphShader(com.gempukku.libgdx.graph.shader.GraphShader) Camera(com.badlogic.gdx.graphics.Camera) WhitePixel(com.gempukku.libgdx.graph.util.WhitePixel) TimeProvider(com.gempukku.libgdx.graph.time.TimeProvider) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) JsonValue(com.badlogic.gdx.utils.JsonValue) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) Array(com.badlogic.gdx.utils.Array) RenderOrder(com.gempukku.libgdx.graph.pipeline.RenderOrder) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 14 with RenderPipelineBuffer

use of com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer in project gdx-graph by MarcinSc.

the class MapsLayersRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(final JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final String mapId = data.getString("id");
    final String[] layerNames = data.getString("layers").split(",");
    final int[] ids = new int[layerNames.length];
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private MapsPluginPrivateData mapsPluginData;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            Camera camera = cameraInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            Map map = mapsPluginData.getMap(mapId);
            MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
            if (enabled && map != null) {
                // Sadly need to switch off (and then on) the RenderContext
                pipelineRenderingContext.getRenderContext().end();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                for (int i = 0; i < layerNames.length; i++) {
                    ids[i] = map.getLayers().getIndex(layerNames[i].trim());
                }
                currentBuffer.beginColor();
                mapRenderer.setView((OrthographicCamera) camera);
                mapRenderer.render(ids);
                currentBuffer.endColor();
                pipelineRenderingContext.getRenderContext().begin();
            }
            output.setValue(renderPipeline);
        }
    };
}
Also used : ObjectMap(com.badlogic.gdx.utils.ObjectMap) Camera(com.badlogic.gdx.graphics.Camera) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) MapsPluginPrivateData(com.gempukku.libgdx.graph.plugin.maps.MapsPluginPrivateData) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) MapRenderer(com.badlogic.gdx.maps.MapRenderer) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Map(com.badlogic.gdx.maps.Map) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Example 15 with RenderPipelineBuffer

use of com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer in project gdx-graph by MarcinSc.

the class MapsRendererPipelineNodeProducer method createNodeForSingleInputs.

@Override
public PipelineNode createNodeForSingleInputs(JsonValue data, ObjectMap<String, String> inputTypes, ObjectMap<String, String> outputTypes) {
    final String mapId = data.getString("id");
    final ObjectMap<String, PipelineNode.FieldOutput<?>> result = new ObjectMap<>();
    final DefaultFieldOutput<RenderPipeline> output = new DefaultFieldOutput<>(PipelineFieldType.RenderPipeline);
    result.put("output", output);
    return new SingleInputsPipelineNode(result) {

        private MapsPluginPrivateData mapsPluginData;

        @Override
        public void initializePipeline(PipelineDataProvider pipelineDataProvider) {
            mapsPluginData = pipelineDataProvider.getPrivatePluginData(MapsPluginPrivateData.class);
        }

        @Override
        public void executeNode(PipelineRenderingContext pipelineRenderingContext, PipelineRequirementsCallback pipelineRequirementsCallback) {
            final PipelineNode.FieldOutput<Boolean> processorEnabled = (PipelineNode.FieldOutput<Boolean>) inputs.get("enabled");
            final PipelineNode.FieldOutput<Camera> cameraInput = (PipelineNode.FieldOutput<Camera>) inputs.get("camera");
            final PipelineNode.FieldOutput<RenderPipeline> renderPipelineInput = (PipelineNode.FieldOutput<RenderPipeline>) inputs.get("input");
            RenderPipeline renderPipeline = renderPipelineInput.getValue();
            Camera camera = cameraInput.getValue();
            boolean enabled = processorEnabled == null || processorEnabled.getValue();
            Map map = mapsPluginData.getMap(mapId);
            MapRenderer mapRenderer = mapsPluginData.getMapRenderer(mapId);
            if (enabled && map != null) {
                // Sadly need to switch off (and then on) the RenderContext
                pipelineRenderingContext.getRenderContext().end();
                RenderPipelineBuffer currentBuffer = renderPipeline.getDefaultBuffer();
                currentBuffer.beginColor();
                mapRenderer.setView((OrthographicCamera) camera);
                mapRenderer.render();
                currentBuffer.endColor();
                pipelineRenderingContext.getRenderContext().begin();
            }
            output.setValue(renderPipeline);
        }
    };
}
Also used : MapsPluginPrivateData(com.gempukku.libgdx.graph.plugin.maps.MapsPluginPrivateData) RenderPipelineBuffer(com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer) PipelineRenderingContext(com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext) ObjectMap(com.badlogic.gdx.utils.ObjectMap) MapRenderer(com.badlogic.gdx.maps.MapRenderer) Camera(com.badlogic.gdx.graphics.Camera) OrthographicCamera(com.badlogic.gdx.graphics.OrthographicCamera) ObjectMap(com.badlogic.gdx.utils.ObjectMap) Map(com.badlogic.gdx.maps.Map) RenderPipeline(com.gempukku.libgdx.graph.pipeline.RenderPipeline)

Aggregations

RenderPipelineBuffer (com.gempukku.libgdx.graph.pipeline.RenderPipelineBuffer)21 ObjectMap (com.badlogic.gdx.utils.ObjectMap)14 RenderPipeline (com.gempukku.libgdx.graph.pipeline.RenderPipeline)13 PipelineRenderingContext (com.gempukku.libgdx.graph.pipeline.producer.PipelineRenderingContext)13 Camera (com.badlogic.gdx.graphics.Camera)8 FullScreenRender (com.gempukku.libgdx.graph.pipeline.producer.FullScreenRender)8 Array (com.badlogic.gdx.utils.Array)5 OrthographicCamera (com.badlogic.gdx.graphics.OrthographicCamera)4 ShaderProgram (com.badlogic.gdx.graphics.glutils.ShaderProgram)4 Vector2 (com.badlogic.gdx.math.Vector2)4 JsonValue (com.badlogic.gdx.utils.JsonValue)4 OpenGLContext (com.gempukku.libgdx.graph.libgdx.context.OpenGLContext)4 ShaderContextImpl (com.gempukku.libgdx.graph.pipeline.producer.rendering.producer.ShaderContextImpl)4 TimeProvider (com.gempukku.libgdx.graph.time.TimeProvider)4 Map (com.badlogic.gdx.maps.Map)3 MapRenderer (com.badlogic.gdx.maps.MapRenderer)3 MapsPluginPrivateData (com.gempukku.libgdx.graph.plugin.maps.MapsPluginPrivateData)3 RenderOrder (com.gempukku.libgdx.graph.pipeline.RenderOrder)2 Lighting3DEnvironment (com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment)2 GraphModelsImpl (com.gempukku.libgdx.graph.plugin.models.impl.GraphModelsImpl)2