use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment in project gdx-graph by MarcinSc.
the class DirectionalLightShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
final int index = data.getInt("index");
final String environmentId = data.getString("id", "");
ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
if (producedOutputs.contains("direction")) {
String name = "u_directionalLightDirection_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Directional3DLight> directionalLights = lights3DProvider.getDirectionalLights(environment, shaderContext.getRenderableModel(), index + 1);
if (directionalLights != null && directionalLights.size > index && directionalLights.get(index) != null) {
Directional3DLight directionalLight = directionalLights.get(index);
shader.setUniform(location, directionalLight.getDirectionX(), directionalLight.getDirectionY(), directionalLight.getDirectionZ());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Light direction");
result.put("direction", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
}
if (producedOutputs.contains("color")) {
String name = "u_directionalLightColor_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Directional3DLight> directionalLights = lights3DProvider.getDirectionalLights(environment, shaderContext.getRenderableModel(), index + 1);
if (directionalLights != null && directionalLights.size > index && directionalLights.get(index) != null) {
Directional3DLight directionalLight = directionalLights.get(index);
LightColor color = directionalLight.getColor();
shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
} else {
shader.setUniform(location, 0f, 0f, 0f, 1f);
}
}
}, "Light color");
result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
}
return result;
}
use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment in project gdx-graph by MarcinSc.
the class PointLightShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
final int index = data.getInt("index");
final String environmentId = data.getString("id", "");
ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
if (producedOutputs.contains("position")) {
String name = "u_pointLightPosition_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
shader.setUniform(location, pointLight.getPosition());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Point light position");
result.put("position", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
}
if (producedOutputs.contains("color")) {
String name = "u_pointLightColor_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
LightColor color = pointLight.getColor();
shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
} else {
shader.setUniform(location, 0f, 0f, 0f, 1f);
}
}
}, "Point light color");
result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
}
if (producedOutputs.contains("intensity")) {
String name = "u_pointLightIntensity_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Point3DLight> pointLights = lights3DProvider.getPointLights(environment, shaderContext.getRenderableModel(), index + 1);
if (pointLights != null && pointLights.size > index && pointLights.get(index) != null) {
Point3DLight pointLight = pointLights.get(index);
shader.setUniform(location, pointLight.getIntensity());
} else {
shader.setUniform(location, 0f);
}
}
}, "Point light intensity");
result.put("intensity", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
return result;
}
use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment in project gdx-graph by MarcinSc.
the class SpotLightShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
final int index = data.getInt("index");
final String environmentId = data.getString("id", "");
ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
if (producedOutputs.contains("position")) {
String name = "u_spotLightPosition_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
shader.setUniform(location, spotLight.getPosition());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Spot light position");
result.put("position", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
}
if (producedOutputs.contains("direction")) {
String name = "u_spotLightDirection_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec3", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
shader.setUniform(location, spotLight.getDirectionX(), spotLight.getDirectionY(), spotLight.getDirectionZ());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Spot light direction");
result.put("direction", new DefaultFieldOutput(ShaderFieldType.Vector3, name));
}
if (producedOutputs.contains("color")) {
String name = "u_spotLightColor_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "vec4", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
LightColor color = spotLight.getColor();
shader.setUniform(location, color.getRed(), color.getGreen(), color.getBlue(), 1f);
} else {
shader.setUniform(location, 0f, 0f, 0f, 1f);
}
}
}, "Spot light color");
result.put("color", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
}
if (producedOutputs.contains("intensity")) {
String name = "u_spotLightIntensity_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
shader.setUniform(location, spotLight.getIntensity());
} else {
shader.setUniform(location, 0f);
}
}
}, "Spot light intensity");
result.put("intensity", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
if (producedOutputs.contains("cutOffAngle")) {
String name = "u_spotLightCutOffAngle_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
shader.setUniform(location, spotLight.getCutoffAngle());
} else {
shader.setUniform(location, 0f);
}
}
}, "Spot light cut-off angle");
result.put("cutOffAngle", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
if (producedOutputs.contains("exponent")) {
String name = "u_spotLightExponent_" + nodeId + "_" + index;
commonShaderBuilder.addUniformVariable(name, "float", false, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DPrivateData privatePluginData = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class);
Lighting3DEnvironment environment = privatePluginData.getEnvironment(environmentId);
Lights3DProvider lights3DProvider = privatePluginData.getLights3DProvider();
Array<Spot3DLight> spotLights = lights3DProvider.getSpotLights(environment, shaderContext.getRenderableModel(), index + 1);
if (spotLights != null && spotLights.size > index && spotLights.get(index) != null) {
Spot3DLight spotLight = spotLights.get(index);
shader.setUniform(location, spotLight.getExponent());
} else {
shader.setUniform(location, 0f);
}
}
}, "Spot light exponent");
result.put("exponent", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
return result;
}
use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment in project gdx-graph by MarcinSc.
the class Episode9Scene method createLights.
private Lighting3DEnvironment createLights() {
float ambientBrightness = 0.3f;
float directionalBrightness = 0.8f;
Lighting3DEnvironment lights = new Lighting3DEnvironment();
lights.setAmbientColor(new Color(ambientBrightness, ambientBrightness, ambientBrightness, 1f));
DirectionalLight directionalLight = new DirectionalLight();
directionalLight.setColor(directionalBrightness, directionalBrightness, directionalBrightness, 1f);
directionalLight.setDirection(-0.3f, -0.4f, -1);
lights.addDirectionalLight(new Directional3DLight(directionalLight));
return lights;
}
use of com.gempukku.libgdx.graph.plugin.lighting3d.Lighting3DEnvironment in project gdx-graph by MarcinSc.
the class Episode16Scene method createLights.
private Lighting3DEnvironment createLights() {
float ambientBrightness = 0.8f;
float directionalBrightness = 0.8f;
Lighting3DEnvironment lights = new Lighting3DEnvironment();
lights.setAmbientColor(new Color(ambientBrightness, ambientBrightness, ambientBrightness, 1f));
DirectionalLight directionalLight = new DirectionalLight();
directionalLight.setColor(directionalBrightness, directionalBrightness, directionalBrightness, 1f);
directionalLight.setDirection(-1f, -0.3f, 0);
lights.addDirectionalLight(new Directional3DLight(directionalLight));
return lights;
}
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