use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.
the class DitherShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
FieldOutput inputValue = inputs.get("input");
FieldOutput positionValue = inputs.get("position");
FieldOutput pixelSizeValue = inputs.get("pixelSize");
commonShaderBuilder.addMainLine("// Dither node");
String name = "result_" + nodeId;
String resultType = ShaderFieldType.Float;
int ditherSize = data.getInt("ditherSize", 4);
loadFragmentIfNotDefined(commonShaderBuilder, "dither/dither" + ditherSize);
commonShaderBuilder.addMainLine("float " + name + " = getDither" + ditherSize + "(" + positionValue.getRepresentation() + ", " + pixelSizeValue.getRepresentation() + ", " + inputValue.getRepresentation() + ");\n");
return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(resultType, name));
}
use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.
the class GradientShaderNodeBuilder method buildCommonNode.
@Override
protected ObjectMap<String, ? extends FieldOutput> buildCommonNode(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, CommonShaderBuilder commonShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
FieldOutput inputValue = inputs.get("input");
Array<ColorPoint> pointArray = new Array<>();
JsonValue points = data.get("points");
for (String point : points.asStringArray()) {
String[] split = point.split(",");
pointArray.add(new ColorPoint(Color.valueOf(split[0]), Float.parseFloat(split[1])));
}
ClampMethod clampMethod = ClampMethod.valueOf(data.getString("clamp", "Normal"));
String remapValueFunctionName = "gradient_" + nodeId;
String functionText = createGradientFunction(remapValueFunctionName, pointArray, clampMethod);
commonShaderBuilder.addFunction(remapValueFunctionName, functionText);
String name = "result_" + nodeId;
commonShaderBuilder.addMainLine("// Gradient node");
commonShaderBuilder.addMainLine("vec4 " + name + " = " + remapValueFunctionName + "(" + inputValue + ");");
return LibGDXCollections.singletonMap("output", new DefaultFieldOutput(ShaderFieldType.Vector4, name));
}
use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.
the class ParticleLifetimeShaderNodeBuilder method buildVertexNodeSingleInputs.
@Override
public ObjectMap<String, ? extends FieldOutput> buildVertexNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, VertexShaderBuilder vertexShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
vertexShaderBuilder.addAttributeVariable("a_birthTime", 1, "float", "Particle birth-time");
vertexShaderBuilder.addUniformVariable("u_time", "float", true, UniformSetters.time, "Time");
String name = "result_" + nodeId;
vertexShaderBuilder.addMainLine("// Particle Lifetime Node");
vertexShaderBuilder.addMainLine("float" + " " + name + " = u_time - a_birthTime;");
return LibGDXCollections.singletonMap("time", new DefaultFieldOutput(ShaderFieldType.Float, name));
}
use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.
the class ParticleUVShaderNodeBuilder method buildFragmentNodeSingleInputs.
@Override
public ObjectMap<String, ? extends FieldOutput> buildFragmentNodeSingleInputs(boolean designTime, String nodeId, JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, GraphShaderContext graphShaderContext, GraphShader graphShader) {
VertexAttribute attribute = VertexAttribute.TexCoords(0);
copyAttributeToFragmentShader(attribute, "v_uv", "Particle UV", vertexShaderBuilder, fragmentShaderBuilder);
return LibGDXCollections.singletonMap("uv", new DefaultFieldOutput(ShaderFieldType.Vector2, "v_uv"));
}
use of com.gempukku.libgdx.graph.shader.node.DefaultFieldOutput in project gdx-graph by MarcinSc.
the class ShadowBlinnPhongLightingShaderNodeBuilder method buildFragmentNodeSingleInputs.
@Override
public ObjectMap<String, ? extends FieldOutput> buildFragmentNodeSingleInputs(boolean designTime, String nodeId, final JsonValue data, ObjectMap<String, FieldOutput> inputs, ObjectSet<String> producedOutputs, VertexShaderBuilder vertexShaderBuilder, FragmentShaderBuilder fragmentShaderBuilder, final GraphShaderContext graphShaderContext, final GraphShader graphShader) {
final String environmentId = data.getString("id", "");
fragmentShaderBuilder.addStructure("Lighting", " vec3 diffuse;\n" + " vec3 specular;\n");
// Lighting3DUtils.configureShadowInformation(fragmentShaderBuilder, nodeId, environmentId, maxNumberOfDirectionalLights, graphShader.getDefaultTexture());
//
// Lighting3DUtils.configureAmbientLighting(fragmentShaderBuilder, nodeId, environmentId);
final float[] shadowCameras = new float[16 * maxNumberOfDirectionalLights];
fragmentShaderBuilder.addArrayUniformVariable("u_shadowCamera_" + nodeId, maxNumberOfDirectionalLights, "mat4", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null) {
Array<Directional3DLight> directionalLights = environment.getDirectionalLights();
for (int i = 0; i < directionalLights.size; i++) {
OrthographicCamera shadowCamera = directionalLights.get(i).getShadowCamera();
if (shadowCamera != null) {
System.arraycopy(shadowCamera.combined.val, 0, shadowCameras, i * 16, 16);
}
}
}
shader.setUniformMatrix4Array(location, shadowCameras);
}
}, "Shadow camera matrix");
final float[] shadowCamerasBufferSize = new float[1 * maxNumberOfDirectionalLights];
fragmentShaderBuilder.addArrayUniformVariable("u_shadowCameraBufferSize_" + nodeId, maxNumberOfDirectionalLights, "float", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null) {
Array<Directional3DLight> directionalLights = environment.getDirectionalLights();
for (int i = 0; i < directionalLights.size; i++) {
OrthographicCamera shadowCamera = directionalLights.get(i).getShadowCamera();
if (shadowCamera != null) {
shadowCamerasBufferSize[i] = directionalLights.get(i).getShadowBufferSize();
}
}
}
shader.setUniformFloatArray(location, shadowCamerasBufferSize);
}
}, "Shadow camera buffer size");
final float[] shadowCamerasClipping = new float[2 * maxNumberOfDirectionalLights];
fragmentShaderBuilder.addArrayUniformVariable("u_shadowCameraClipping_" + nodeId, maxNumberOfDirectionalLights, "vec2", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null) {
Array<Directional3DLight> directionalLights = environment.getDirectionalLights();
for (int i = 0; i < directionalLights.size; i++) {
OrthographicCamera shadowCamera = directionalLights.get(i).getShadowCamera();
if (shadowCamera != null) {
shadowCamerasClipping[i * 2 + 0] = shadowCamera.near;
shadowCamerasClipping[i * 2 + 1] = shadowCamera.far;
}
}
}
shader.setUniformVector2Array(location, shadowCamerasClipping);
}
}, "Shadow camera clipping");
final float[] shadowCamerasPosition = new float[3 * maxNumberOfDirectionalLights];
fragmentShaderBuilder.addArrayUniformVariable("u_shadowCameraPosition_" + nodeId, maxNumberOfDirectionalLights, "vec3", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null) {
Array<Directional3DLight> directionalLights = environment.getDirectionalLights();
for (int i = 0; i < directionalLights.size; i++) {
OrthographicCamera shadowCamera = directionalLights.get(i).getShadowCamera();
if (shadowCamera != null) {
shadowCamerasPosition[i * 3 + 0] = shadowCamera.position.x;
shadowCamerasPosition[i * 3 + 1] = shadowCamera.position.y;
shadowCamerasPosition[i * 3 + 2] = shadowCamera.position.z;
}
}
}
shader.setUniformVector3Array(location, shadowCamerasPosition);
}
}, "Shadow camera position");
for (int i = 0; i < maxNumberOfDirectionalLights; i++) {
final int lightIndex = i;
final TextureDescriptor<Texture> textureDescriptor = new TextureDescriptor<>(null, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
fragmentShaderBuilder.addUniformVariable("u_shadowMap_" + nodeId + "_" + i, "sampler2D", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null) {
Array<Directional3DLight> directionalLights = environment.getDirectionalLights();
RenderPipelineBuffer shadowFrameBuffer = null;
if (directionalLights.size > lightIndex)
shadowFrameBuffer = directionalLights.get(lightIndex).getShadowFrameBuffer();
if (shadowFrameBuffer != null) {
textureDescriptor.texture = shadowFrameBuffer.getColorBufferTexture();
} else {
textureDescriptor.texture = graphShader.getDefaultTexture();
}
} else {
textureDescriptor.texture = graphShader.getDefaultTexture();
}
shader.setUniform(location, textureDescriptor);
}
}, "Shadow map " + i);
}
fragmentShaderBuilder.addUniformVariable("u_ambientLight_" + nodeId, "vec3", true, new UniformRegistry.UniformSetter() {
@Override
public void set(BasicShader shader, int location, ShaderContext shaderContext) {
Lighting3DEnvironment environment = shaderContext.getPrivatePluginData(Lighting3DPrivateData.class).getEnvironment(data.getString("id", ""));
if (environment != null && environment.getAmbientColor() != null) {
LightColor ambientColor = environment.getAmbientColor();
shader.setUniform(location, ambientColor.getRed(), ambientColor.getGreen(), ambientColor.getBlue());
} else {
shader.setUniform(location, 0f, 0f, 0f);
}
}
}, "Ambient light");
loadFragmentIfNotDefined(fragmentShaderBuilder, "unpackVec3ToFloat");
String isLightedFunctionName = "isLighted_" + nodeId;
String probeShadowMapFunctionName = "probeShadowMap_" + nodeId;
fragmentShaderBuilder.addFunction(probeShadowMapFunctionName, createProbeShadowMapFunction(nodeId));
ObjectMap<String, String> variables = new ObjectMap<>();
variables.put("NUM_SPOT_LIGHTS", String.valueOf(maxNumberOfSpotlights));
variables.put("NUM_POINT_LIGHTS", String.valueOf(maxNumberOfPointLights));
variables.put("NUM_DIRECTIONAL_LIGHTS", String.valueOf(maxNumberOfDirectionalLights));
variables.put("SHADOW_ACNE_VALUE", SimpleNumberFormatter.format(shadowAcneValue));
variables.put("SHADOW_SOFTNESS", String.valueOf(shadowSoftness));
variables.put("SHADOW_PROBE_COUNT", SimpleNumberFormatter.format((shadowSoftness + 1) * (shadowSoftness + 1)));
variables.put("NODE_ID", nodeId);
fragmentShaderBuilder.addFunction(isLightedFunctionName, GLSLFragmentReader.getFragment("isLighted", variables));
if (maxNumberOfDirectionalLights > 0)
passDirectionalLights(environmentId, fragmentShaderBuilder, nodeId, variables);
if (maxNumberOfPointLights > 0)
passPointLights(environmentId, fragmentShaderBuilder, nodeId, variables);
if (maxNumberOfSpotlights > 0)
passSpotLights(environmentId, fragmentShaderBuilder, nodeId, variables);
FieldOutput positionValue = inputs.get("position");
FieldOutput normalValue = inputs.get("normal");
FieldOutput albedoValue = inputs.get("albedo");
FieldOutput emissionValue = inputs.get("emission");
FieldOutput specularValue = inputs.get("specular");
FieldOutput ambientOcclusionValue = inputs.get("ambientOcclusion");
FieldOutput shininessValue = inputs.get("shininess");
String position = positionValue.getRepresentation();
String normal = normalValue.getRepresentation();
String albedo = albedoValue != null ? albedoValue.getRepresentation() : "vec3(0.0)";
String emission = emissionValue != null ? emissionValue.getRepresentation() : "vec3(0.0)";
String specular = specularValue != null ? specularValue.getRepresentation() : "vec3(1.0)";
String ambientOcclusion = ambientOcclusionValue != null ? ambientOcclusionValue.getRepresentation() : "1.0";
String shininess = shininessValue != null ? shininessValue.getRepresentation() : "32.0";
fragmentShaderBuilder.addMainLine("// Blinn-Phong Lighting node");
String calculateLightingFunctionName = "calculateBlinnPhongLightingFunction_" + nodeId;
fragmentShaderBuilder.addFunction(calculateLightingFunctionName, createCalculateLightingFunction(nodeId));
String lightingVariable = "lighting_" + nodeId;
fragmentShaderBuilder.addMainLine("Lighting " + lightingVariable + " = " + calculateLightingFunctionName + "(" + position + ", " + normal + ", " + shininess + ");");
ShaderFieldType resultType = ShaderFieldTypeRegistry.findShaderFieldType(ShaderFieldType.Vector3);
ObjectMap<String, DefaultFieldOutput> result = new ObjectMap<>();
if (producedOutputs.contains("output")) {
String name = "color_" + nodeId;
fragmentShaderBuilder.addMainLine(resultType.getShaderType() + " " + name + " = " + emission + ".rgb + " + ambientOcclusion + " * u_ambientLight_" + nodeId + " * " + albedo + ".rgb;");
fragmentShaderBuilder.addMainLine(name + " += " + lightingVariable + ".diffuse * " + albedo + ".rgb + " + lightingVariable + ".specular * " + specular + ".rgb;");
result.put("output", new DefaultFieldOutput(resultType.getName(), name));
}
if (producedOutputs.contains("diffuse")) {
result.put("diffuse", new DefaultFieldOutput(resultType.getName(), lightingVariable + ".diffuse"));
}
if (producedOutputs.contains("specularOut")) {
result.put("specularOut", new DefaultFieldOutput(resultType.getName(), lightingVariable + ".specular"));
}
return result;
}
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