use of com.jme3.bounding.BoundingBox in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestAdvanced method simpleInitApp.
@Override
public void simpleInitApp() {
setupKeys();
// First, we load up our textures and the heightmap texture for the terrain
// TERRAIN TEXTURE material
matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
matTerrain.setBoolean("useTriPlanarMapping", false);
matTerrain.setFloat("Shininess", 0.0f);
// ALPHA map (for splat textures)
matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
// this material also supports 'AlphaMap_2', so you can get up to 12 diffuse textures
// HEIGHTMAP image (for the terrain heightmap)
TextureKey hmKey = new TextureKey("Textures/Terrain/splat/mountains512.png", false);
Texture heightMapImage = assetManager.loadTexture(hmKey);
// DIRT texture, Diffuse textures 0 to 3 use the first AlphaMap
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap", dirt);
matTerrain.setFloat("DiffuseMap_0_scale", dirtScale);
// DARK ROCK texture
Texture darkRock = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
darkRock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_1", darkRock);
matTerrain.setFloat("DiffuseMap_1_scale", darkRockScale);
// PINK ROCK texture
Texture pinkRock = assetManager.loadTexture("Textures/Terrain/Rock/Rock.PNG");
pinkRock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_2", pinkRock);
matTerrain.setFloat("DiffuseMap_2_scale", pinkRockScale);
// RIVER ROCK texture, this texture will use the next alphaMap: AlphaMap_1
Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
riverRock.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_3", riverRock);
matTerrain.setFloat("DiffuseMap_3_scale", riverRockScale);
// GRASS texture
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_4", grass);
matTerrain.setFloat("DiffuseMap_4_scale", grassScale);
// BRICK texture
Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
brick.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_5", brick);
matTerrain.setFloat("DiffuseMap_5_scale", brickScale);
// ROAD texture
Texture road = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
road.setWrap(WrapMode.Repeat);
matTerrain.setTexture("DiffuseMap_6", road);
matTerrain.setFloat("DiffuseMap_6_scale", roadScale);
// diffuse textures 0 to 3 use AlphaMap
// diffuse textures 4 to 7 use AlphaMap_1
// diffuse textures 8 to 11 use AlphaMap_2
// NORMAL MAPS
Texture normalMapDirt = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png");
normalMapDirt.setWrap(WrapMode.Repeat);
Texture normalMapPinkRock = assetManager.loadTexture("Textures/Terrain/Rock/Rock_normal.png");
normalMapPinkRock.setWrap(WrapMode.Repeat);
Texture normalMapGrass = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
normalMapGrass.setWrap(WrapMode.Repeat);
Texture normalMapRoad = assetManager.loadTexture("Textures/Terrain/splat/road_normal.png");
normalMapRoad.setWrap(WrapMode.Repeat);
matTerrain.setTexture("NormalMap", normalMapDirt);
matTerrain.setTexture("NormalMap_1", normalMapPinkRock);
matTerrain.setTexture("NormalMap_2", normalMapPinkRock);
matTerrain.setTexture("NormalMap_4", normalMapGrass);
matTerrain.setTexture("NormalMap_6", normalMapRoad);
// WIREFRAME material (used to debug the terrain, only useful for this test case)
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
createSky();
// CREATE HEIGHTMAP
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.3f);
heightmap.load();
heightmap.smooth(0.9f, 1);
} catch (Exception e) {
e.printStackTrace();
}
/*
* Here we create the actual terrain. The tiles will be 65x65, and the total size of the
* terrain will be 513x513. It uses the heightmap we created to generate the height values.
*/
/**
* Optimal terrain patch size is 65 (64x64).
* The total size is up to you. At 1025 it ran fine for me (200+FPS), however at
* size=2049 it got really slow. But that is a jump from 2 million to 8 million triangles...
*/
//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matTerrain);
terrain.setModelBound(new BoundingBox());
terrain.updateModelBound();
terrain.setLocalTranslation(0, -100, 0);
terrain.setLocalScale(1f, 1f, 1f);
rootNode.attachChild(terrain);
//Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
//terrain.generateDebugTangents(debugMat);
DirectionalLight light = new DirectionalLight();
light.setDirection((new Vector3f(-0.1f, -0.1f, -0.1f)).normalize());
rootNode.addLight(light);
cam.setLocation(new Vector3f(0, 10, -10));
cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y);
flyCam.setMoveSpeed(400);
rootNode.attachChild(createAxisMarker(20));
}
use of com.jme3.bounding.BoundingBox in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestCollision method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
stateManager.attach(bulletAppState);
setupKeys();
matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
matRock.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
grass.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex1", grass);
matRock.setFloat("Tex1Scale", 64f);
Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
dirt.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex2", dirt);
matRock.setFloat("Tex2Scale", 32f);
Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
rock.setWrap(WrapMode.Repeat);
matRock.setTexture("Tex3", rock);
matRock.setFloat("Tex3Scale", 128f);
matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
matWire.getAdditionalRenderState().setWireframe(true);
matWire.setColor("Color", ColorRGBA.Green);
AbstractHeightMap heightmap = null;
try {
heightmap = new ImageBasedHeightMap(heightMapImage.getImage(), 0.25f);
heightmap.load();
} catch (Exception e) {
}
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
// patch size, and a multiplier
control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
terrain.addControl(control);
terrain.setMaterial(matRock);
terrain.setLocalScale(new Vector3f(2, 2, 2));
// unlock it so we can edit the height
terrain.setLocked(false);
rootNode.attachChild(terrain);
/**
* Create PhysicsRigidBodyControl for collision
*/
terrain.addControl(new RigidBodyControl(0));
bulletAppState.getPhysicsSpace().addAll(terrain);
// let them drop from the sky
for (int i = 0; i < 5; i++) {
float r = (float) (8 * Math.random());
Geometry sphere = new Geometry("cannonball", new Sphere(10, 10, r));
sphere.setMaterial(matWire);
// random position
float x = (float) (20 * Math.random()) - 40;
// random position
float y = (float) (20 * Math.random()) - 40;
// random position
float z = (float) (20 * Math.random()) - 40;
sphere.setLocalTranslation(new Vector3f(x, 100 + y, z));
sphere.addControl(new RigidBodyControl(new SphereCollisionShape(r), 2));
rootNode.attachChild(sphere);
bulletAppState.getPhysicsSpace().add(sphere);
}
collisionBox = new Geometry("collisionBox", new Box(2, 2, 2));
collisionBox.setModelBound(new BoundingBox());
collisionBox.setLocalTranslation(new Vector3f(20, 95, 30));
collisionBox.setMaterial(matWire);
rootNode.attachChild(collisionBox);
selectedCollisionObject = collisionBox;
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
cam.setLocation(new Vector3f(0, 25, -10));
cam.lookAtDirection(new Vector3f(0, -1, 0).normalizeLocal(), Vector3f.UNIT_Y);
}
use of com.jme3.bounding.BoundingBox in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method read.
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule c = e.getCapsule(this);
size = c.readInt("size", 0);
stepScale = (Vector3f) c.readSavable("stepScale", null);
offset = (Vector2f) c.readSavable("offset", new Vector2f(0, 0));
offsetAmount = c.readFloat("offsetAmount", 0);
quadrant = c.readInt("quadrant", 0);
totalSize = c.readInt("totalSize", 0);
if (!(getParent() instanceof TerrainQuad)) {
BoundingBox all = new BoundingBox(getWorldTranslation(), totalSize, totalSize, totalSize);
affectedAreaBBox = all;
updateNormals();
}
}
use of com.jme3.bounding.BoundingBox in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method createQuadPatch.
/**
* <code>createQuadPatch</code> creates four child patches from this quad.
*/
protected void createQuadPatch(float[] heightMap) {
// create 4 terrain patches
int quarterSize = size >> 2;
int halfSize = size >> 1;
int split = (size + 1) >> 1;
//if (lodCalculator == null)
// lodCalculator = createDefaultLodCalculator(); // set a default one
offsetAmount += quarterSize;
// 1 lower left
float[] heightBlock1 = createHeightSubBlock(heightMap, 0, 0, split);
Vector3f origin1 = new Vector3f(-halfSize * stepScale.x, 0, -halfSize * stepScale.z);
Vector2f tempOffset1 = new Vector2f();
tempOffset1.x = offset.x;
tempOffset1.y = offset.y;
tempOffset1.x += origin1.x / 2;
tempOffset1.y += origin1.z / 2;
TerrainPatch patch1 = new TerrainPatch(getName() + "Patch1", split, stepScale, heightBlock1, origin1, totalSize, tempOffset1, offsetAmount);
patch1.setQuadrant((short) 1);
this.attachChild(patch1);
patch1.setModelBound(new BoundingBox());
patch1.updateModelBound();
//patch1.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch1);
// 2 upper left
float[] heightBlock2 = createHeightSubBlock(heightMap, 0, split - 1, split);
Vector3f origin2 = new Vector3f(-halfSize * stepScale.x, 0, 0);
Vector2f tempOffset2 = new Vector2f();
tempOffset2.x = offset.x;
tempOffset2.y = offset.y;
tempOffset2.x += origin1.x / 2;
tempOffset2.y += quarterSize * stepScale.z;
TerrainPatch patch2 = new TerrainPatch(getName() + "Patch2", split, stepScale, heightBlock2, origin2, totalSize, tempOffset2, offsetAmount);
patch2.setQuadrant((short) 2);
this.attachChild(patch2);
patch2.setModelBound(new BoundingBox());
patch2.updateModelBound();
//patch2.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch2);
// 3 lower right
float[] heightBlock3 = createHeightSubBlock(heightMap, split - 1, 0, split);
Vector3f origin3 = new Vector3f(0, 0, -halfSize * stepScale.z);
Vector2f tempOffset3 = new Vector2f();
tempOffset3.x = offset.x;
tempOffset3.y = offset.y;
tempOffset3.x += quarterSize * stepScale.x;
tempOffset3.y += origin3.z / 2;
TerrainPatch patch3 = new TerrainPatch(getName() + "Patch3", split, stepScale, heightBlock3, origin3, totalSize, tempOffset3, offsetAmount);
patch3.setQuadrant((short) 3);
this.attachChild(patch3);
patch3.setModelBound(new BoundingBox());
patch3.updateModelBound();
//patch3.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch3);
// 4 upper right
float[] heightBlock4 = createHeightSubBlock(heightMap, split - 1, split - 1, split);
Vector3f origin4 = new Vector3f(0, 0, 0);
Vector2f tempOffset4 = new Vector2f();
tempOffset4.x = offset.x;
tempOffset4.y = offset.y;
tempOffset4.x += quarterSize * stepScale.x;
tempOffset4.y += quarterSize * stepScale.z;
TerrainPatch patch4 = new TerrainPatch(getName() + "Patch4", split, stepScale, heightBlock4, origin4, totalSize, tempOffset4, offsetAmount);
patch4.setQuadrant((short) 4);
this.attachChild(patch4);
patch4.setModelBound(new BoundingBox());
patch4.updateModelBound();
//patch4.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch4);
}
use of com.jme3.bounding.BoundingBox in project jmonkeyengine by jMonkeyEngine.
the class TerrainQuad method attachBoundingBox.
/**
* used by attachBoundChildren()
*/
private void attachBoundingBox(BoundingBox bb, Node parent) {
WireBox wb = new WireBox(bb.getXExtent(), bb.getYExtent(), bb.getZExtent());
Geometry g = new Geometry();
g.setMesh(wb);
g.setLocalTranslation(bb.getCenter());
parent.attachChild(g);
}
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