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Example 16 with BoxCollisionShape

use of com.jme3.bullet.collision.shapes.BoxCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TestPhysicsReadWrite method simpleInitApp.

@Override
public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.setDebugEnabled(true);
    physicsRootNode = new Node("PhysicsRootNode");
    rootNode.attachChild(physicsRootNode);
    // Add a physics sphere to the world
    Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
    physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
    rootNode.attachChild(physicsSphere);
    getPhysicsSpace().add(physicsSphere);
    // Add a physics sphere to the world using the collision shape from sphere one
    Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
    physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
    rootNode.attachChild(physicsSphere2);
    getPhysicsSpace().add(physicsSphere2);
    // Add a physics box to the world
    Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
    physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
    physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
    rootNode.attachChild(physicsBox);
    getPhysicsSpace().add(physicsBox);
    // Add a physics cylinder to the world
    Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
    physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
    rootNode.attachChild(physicsCylinder);
    getPhysicsSpace().add(physicsCylinder);
    // an obstacle mesh, does not move (mass=0)
    Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
    node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
    rootNode.attachChild(node2);
    getPhysicsSpace().add(node2);
    // the floor mesh, does not move (mass=0)
    Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
    node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
    rootNode.attachChild(node3);
    getPhysicsSpace().add(node3);
    // Join the physics objects with a Point2Point joint
    HingeJoint joint = new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2, 0, 0), new Vector3f(2, 0, 0), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
    getPhysicsSpace().add(joint);
    //save and load the physicsRootNode
    try {
        //remove all physics objects from physics space
        getPhysicsSpace().removeAll(physicsRootNode);
        physicsRootNode.removeFromParent();
        //export to byte array
        ByteArrayOutputStream bout = new ByteArrayOutputStream();
        BinaryExporter.getInstance().save(physicsRootNode, bout);
        //import from byte array
        ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
        BinaryImporter imp = BinaryImporter.getInstance();
        imp.setAssetManager(assetManager);
        Node newPhysicsRootNode = (Node) imp.load(bin);
        //add all physics objects to physics space
        getPhysicsSpace().addAll(newPhysicsRootNode);
        rootNode.attachChild(newPhysicsRootNode);
    } catch (IOException ex) {
        Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
    }
}
Also used : HingeJoint(com.jme3.bullet.joints.HingeJoint) Plane(com.jme3.math.Plane) Node(com.jme3.scene.Node) ByteArrayOutputStream(java.io.ByteArrayOutputStream) IOException(java.io.IOException) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) Sphere(com.jme3.scene.shape.Sphere) BinaryImporter(com.jme3.export.binary.BinaryImporter) ByteArrayInputStream(java.io.ByteArrayInputStream) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f)

Aggregations

Vector3f (com.jme3.math.Vector3f)14 BoxCollisionShape (com.jme3.bullet.collision.shapes.BoxCollisionShape)13 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)11 Node (com.jme3.scene.Node)11 BulletAppState (com.jme3.bullet.BulletAppState)6 Sphere (com.jme3.scene.shape.Sphere)6 Geometry (com.jme3.scene.Geometry)5 Box (com.jme3.scene.shape.Box)5 SphereCollisionShape (com.jme3.bullet.collision.shapes.SphereCollisionShape)4 Material (com.jme3.material.Material)4 CompoundCollisionShape (com.jme3.bullet.collision.shapes.CompoundCollisionShape)3 GhostControl (com.jme3.bullet.control.GhostControl)3 HingeJoint (com.jme3.bullet.joints.HingeJoint)3 Plane (com.jme3.math.Plane)3 VehicleControl (com.jme3.bullet.control.VehicleControl)2 Matrix3f (com.jme3.math.Matrix3f)2 Cylinder (com.jme3.scene.shape.Cylinder)2 BoundingBox (com.jme3.bounding.BoundingBox)1 CollisionShape (com.jme3.bullet.collision.shapes.CollisionShape)1 MeshCollisionShape (com.jme3.bullet.collision.shapes.MeshCollisionShape)1