use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class SpotLight method intersectsFrustum.
@Override
public boolean intersectsFrustum(Camera cam, TempVars vars) {
if (spotRange == 0) {
// The algorithm below does not support infinite spot range.
return true;
}
Vector3f farPoint = vars.vect1.set(position).addLocal(vars.vect2.set(direction).multLocal(spotRange));
for (int i = 5; i >= 0; i--) {
//check origin against the plane
Plane plane = cam.getWorldPlane(i);
float dot = plane.pseudoDistance(position);
if (dot < 0) {
// outside, check the far point against the plane
dot = plane.pseudoDistance(farPoint);
if (dot < 0) {
// outside, check the projection of the far point along the normal of the plane to the base disc perimeter of the cone
//computing the radius of the base disc
float farRadius = (spotRange / outerAngleCos) * outerAngleSin;
//computing the projection direction : perpendicular to the light direction and coplanar with the direction vector and the normal vector
Vector3f perpDirection = vars.vect2.set(direction).crossLocal(plane.getNormal()).normalizeLocal().crossLocal(direction);
//projecting the far point on the base disc perimeter
Vector3f projectedPoint = vars.vect3.set(farPoint).addLocal(perpDirection.multLocal(farRadius));
//checking against the plane
dot = plane.pseudoDistance(projectedPoint);
if (dot < 0) {
// Outside, the light can be culled
return false;
}
}
}
}
return true;
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class WaterFilter method initFilter.
@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
if (reflectionScene == null) {
reflectionScene = vp.getScenes().get(0);
DirectionalLight l = findLight((Node) reflectionScene);
if (l != null) {
lightDirection = l.getDirection();
}
}
this.renderManager = renderManager;
this.viewPort = vp;
reflectionPass = new Pass();
reflectionPass.init(renderManager.getRenderer(), reflectionMapSize, reflectionMapSize, Format.RGBA8, Format.Depth);
reflectionCam = new Camera(reflectionMapSize, reflectionMapSize);
reflectionView = new ViewPort("reflectionView", reflectionCam);
reflectionView.setClearFlags(true, true, true);
reflectionView.attachScene(reflectionScene);
reflectionView.setOutputFrameBuffer(reflectionPass.getRenderFrameBuffer());
plane = new Plane(Vector3f.UNIT_Y, new Vector3f(0, waterHeight, 0).dot(Vector3f.UNIT_Y));
reflectionProcessor = new ReflectionProcessor(reflectionCam, reflectionPass.getRenderFrameBuffer(), plane);
reflectionProcessor.setReflectionClipPlane(plane);
reflectionView.addProcessor(reflectionProcessor);
normalTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/water_normalmap.dds");
if (foamTexture == null) {
foamTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/foam.jpg");
}
if (causticsTexture == null) {
causticsTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/caustics.jpg");
}
heightTexture = (Texture2D) manager.loadTexture("Common/MatDefs/Water/Textures/heightmap.jpg");
normalTexture.setWrap(WrapMode.Repeat);
foamTexture.setWrap(WrapMode.Repeat);
causticsTexture.setWrap(WrapMode.Repeat);
heightTexture.setWrap(WrapMode.Repeat);
material = new Material(manager, "Common/MatDefs/Water/Water.j3md");
material.setTexture("HeightMap", heightTexture);
material.setTexture("CausticsMap", causticsTexture);
material.setTexture("FoamMap", foamTexture);
material.setTexture("NormalMap", normalTexture);
material.setTexture("ReflectionMap", reflectionPass.getRenderedTexture());
material.setFloat("WaterTransparency", waterTransparency);
material.setFloat("NormalScale", normalScale);
material.setFloat("R0", refractionConstant);
material.setFloat("MaxAmplitude", maxAmplitude);
material.setVector3("LightDir", lightDirection);
material.setColor("LightColor", lightColor);
material.setFloat("ShoreHardness", shoreHardness);
material.setFloat("RefractionStrength", refractionStrength);
material.setFloat("WaveScale", waveScale);
material.setVector3("FoamExistence", foamExistence);
material.setFloat("SunScale", sunScale);
material.setVector3("ColorExtinction", colorExtinction);
material.setFloat("Shininess", shininess);
material.setColor("WaterColor", waterColor);
material.setColor("DeepWaterColor", deepWaterColor);
material.setVector2("WindDirection", windDirection);
material.setFloat("FoamHardness", foamHardness);
material.setBoolean("UseRipples", useRipples);
material.setBoolean("UseHQShoreline", useHQShoreline);
material.setBoolean("UseSpecular", useSpecular);
material.setBoolean("UseFoam", useFoam);
material.setBoolean("UseCaustics", useCaustics);
material.setBoolean("UseRefraction", useRefraction);
material.setFloat("ReflectionDisplace", reflectionDisplace);
material.setFloat("FoamIntensity", foamIntensity);
material.setFloat("UnderWaterFogDistance", underWaterFogDistance);
material.setFloat("CausticsIntensity", causticsIntensity);
if (center != null) {
material.setVector3("Center", center);
material.setFloat("Radius", radius * radius);
material.setBoolean("SquareArea", shapeType == AreaShape.Square);
}
material.setFloat("WaterHeight", waterHeight);
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class WaterUtils method updateReflectionCam.
public static void updateReflectionCam(Camera reflectionCam, Plane plane, Camera sceneCam) {
TempVars vars = TempVars.get();
//Temp vects for reflection cam orientation calculation
Vector3f sceneTarget = vars.vect1;
Vector3f reflectDirection = vars.vect2;
Vector3f reflectUp = vars.vect3;
Vector3f reflectLeft = vars.vect4;
Vector3f camLoc = vars.vect5;
camLoc = plane.reflect(sceneCam.getLocation(), camLoc);
reflectionCam.setLocation(camLoc);
reflectionCam.setFrustum(sceneCam.getFrustumNear(), sceneCam.getFrustumFar(), sceneCam.getFrustumLeft(), sceneCam.getFrustumRight(), sceneCam.getFrustumTop(), sceneCam.getFrustumBottom());
reflectionCam.setParallelProjection(sceneCam.isParallelProjection());
sceneTarget.set(sceneCam.getLocation()).addLocal(sceneCam.getDirection(vars.vect6));
reflectDirection = plane.reflect(sceneTarget, reflectDirection);
reflectDirection.subtractLocal(camLoc);
sceneTarget.set(sceneCam.getLocation()).subtractLocal(sceneCam.getUp(vars.vect6));
reflectUp = plane.reflect(sceneTarget, reflectUp);
reflectUp.subtractLocal(camLoc);
sceneTarget.set(sceneCam.getLocation()).addLocal(sceneCam.getLeft(vars.vect6));
reflectLeft = plane.reflect(sceneTarget, reflectLeft);
reflectLeft.subtractLocal(camLoc);
reflectionCam.setAxes(reflectLeft, reflectUp, reflectDirection);
vars.release();
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class TestUrlLoading method simpleInitApp.
@Override
public void simpleInitApp() {
// create a simple plane/quad
Quad quadMesh = new Quad(1, 1);
quadMesh.updateGeometry(1, 1, true);
Geometry quad = new Geometry("Textured Quad", quadMesh);
assetManager.registerLocator("https://raw.githubusercontent.com/jMonkeyEngine/BookSamples/master/assets/Textures/", UrlLocator.class);
TextureKey key = new TextureKey("mucha-window.png", false);
key.setGenerateMips(true);
Texture tex = assetManager.loadTexture(key);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", tex);
quad.setMaterial(mat);
float aspect = tex.getImage().getWidth() / (float) tex.getImage().getHeight();
quad.setLocalScale(new Vector3f(aspect * 1.5f, 1.5f, 1));
quad.center();
rootNode.attachChild(quad);
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class Camera method onFrameChange.
/**
* <code>onFrameChange</code> updates the view frame of the camera.
*/
public void onFrameChange() {
TempVars vars = TempVars.get();
Vector3f left = getLeft(vars.vect1);
Vector3f direction = getDirection(vars.vect2);
Vector3f up = getUp(vars.vect3);
float dirDotLocation = direction.dot(location);
// left plane
Vector3f leftPlaneNormal = worldPlane[LEFT_PLANE].getNormal();
leftPlaneNormal.x = left.x * coeffLeft[0];
leftPlaneNormal.y = left.y * coeffLeft[0];
leftPlaneNormal.z = left.z * coeffLeft[0];
leftPlaneNormal.addLocal(direction.x * coeffLeft[1], direction.y * coeffLeft[1], direction.z * coeffLeft[1]);
worldPlane[LEFT_PLANE].setConstant(location.dot(leftPlaneNormal));
// right plane
Vector3f rightPlaneNormal = worldPlane[RIGHT_PLANE].getNormal();
rightPlaneNormal.x = left.x * coeffRight[0];
rightPlaneNormal.y = left.y * coeffRight[0];
rightPlaneNormal.z = left.z * coeffRight[0];
rightPlaneNormal.addLocal(direction.x * coeffRight[1], direction.y * coeffRight[1], direction.z * coeffRight[1]);
worldPlane[RIGHT_PLANE].setConstant(location.dot(rightPlaneNormal));
// bottom plane
Vector3f bottomPlaneNormal = worldPlane[BOTTOM_PLANE].getNormal();
bottomPlaneNormal.x = up.x * coeffBottom[0];
bottomPlaneNormal.y = up.y * coeffBottom[0];
bottomPlaneNormal.z = up.z * coeffBottom[0];
bottomPlaneNormal.addLocal(direction.x * coeffBottom[1], direction.y * coeffBottom[1], direction.z * coeffBottom[1]);
worldPlane[BOTTOM_PLANE].setConstant(location.dot(bottomPlaneNormal));
// top plane
Vector3f topPlaneNormal = worldPlane[TOP_PLANE].getNormal();
topPlaneNormal.x = up.x * coeffTop[0];
topPlaneNormal.y = up.y * coeffTop[0];
topPlaneNormal.z = up.z * coeffTop[0];
topPlaneNormal.addLocal(direction.x * coeffTop[1], direction.y * coeffTop[1], direction.z * coeffTop[1]);
worldPlane[TOP_PLANE].setConstant(location.dot(topPlaneNormal));
if (isParallelProjection()) {
worldPlane[LEFT_PLANE].setConstant(worldPlane[LEFT_PLANE].getConstant() + frustumLeft);
worldPlane[RIGHT_PLANE].setConstant(worldPlane[RIGHT_PLANE].getConstant() - frustumRight);
worldPlane[TOP_PLANE].setConstant(worldPlane[TOP_PLANE].getConstant() - frustumTop);
worldPlane[BOTTOM_PLANE].setConstant(worldPlane[BOTTOM_PLANE].getConstant() + frustumBottom);
}
// far plane
worldPlane[FAR_PLANE].setNormal(left);
worldPlane[FAR_PLANE].setNormal(-direction.x, -direction.y, -direction.z);
worldPlane[FAR_PLANE].setConstant(-(dirDotLocation + frustumFar));
// near plane
worldPlane[NEAR_PLANE].setNormal(direction.x, direction.y, direction.z);
worldPlane[NEAR_PLANE].setConstant(dirDotLocation + frustumNear);
viewMatrix.fromFrame(location, direction, up, left);
vars.release();
// viewMatrix.transposeLocal();
updateViewProjection();
}
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