use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class TestPhysicsReadWrite method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
physicsRootNode = new Node("PhysicsRootNode");
rootNode.attachChild(physicsRootNode);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
HingeJoint joint = new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2, 0, 0), new Vector3f(2, 0, 0), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
getPhysicsSpace().add(joint);
//save and load the physicsRootNode
try {
//remove all physics objects from physics space
getPhysicsSpace().removeAll(physicsRootNode);
physicsRootNode.removeFromParent();
//export to byte array
ByteArrayOutputStream bout = new ByteArrayOutputStream();
BinaryExporter.getInstance().save(physicsRootNode, bout);
//import from byte array
ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newPhysicsRootNode = (Node) imp.load(bin);
//add all physics objects to physics space
getPhysicsSpace().addAll(newPhysicsRootNode);
rootNode.attachChild(newPhysicsRootNode);
} catch (IOException ex) {
Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class TestSceneWater method simpleInitApp.
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene = new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
File file = new File("wildhouse.zip");
if (file.exists()) {
useHttp = false;
}
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir = new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
//add lightPos Geometry
Sphere lite = new Sphere(8, 8, 3.0f);
Geometry lightSphere = new Geometry("lightsphere", lite);
lightSphere.setMaterial(mat);
Vector3f lightPos = lightDir.multLocal(-400);
lightSphere.setLocalTranslation(lightPos);
rootNode.attachChild(lightSphere);
SimpleWaterProcessor waterProcessor = new SimpleWaterProcessor(assetManager);
waterProcessor.setReflectionScene(mainScene);
waterProcessor.setDebug(false);
waterProcessor.setLightPosition(lightPos);
waterProcessor.setRefractionClippingOffset(1.0f);
//setting the water plane
Vector3f waterLocation = new Vector3f(0, -20, 0);
waterProcessor.setPlane(new Plane(Vector3f.UNIT_Y, waterLocation.dot(Vector3f.UNIT_Y)));
WaterUI waterUi = new WaterUI(inputManager, waterProcessor);
waterProcessor.setWaterColor(ColorRGBA.Brown);
waterProcessor.setDebug(true);
//lower render size for higher performance
// waterProcessor.setRenderSize(128,128);
//raise depth to see through water
// waterProcessor.setWaterDepth(20);
//lower the distortion scale if the waves appear too strong
// waterProcessor.setDistortionScale(0.1f);
//lower the speed of the waves if they are too fast
// waterProcessor.setWaveSpeed(0.01f);
Quad quad = new Quad(400, 400);
//the texture coordinates define the general size of the waves
quad.scaleTextureCoordinates(new Vector2f(6f, 6f));
Geometry water = new Geometry("water", quad);
water.setShadowMode(ShadowMode.Receive);
water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X));
water.setMaterial(waterProcessor.getMaterial());
water.setLocalTranslation(-200, -20, 250);
rootNode.attachChild(water);
viewPort.addProcessor(waterProcessor);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class CurvesTemporalMesh method loadBevelObject.
/**
* The method loads the bevel object that sould be applied to curve. It can either be another curve or a generated one
* based on the bevel generating parameters in blender.
* @param curveStructure
* the structure with the curve's data (the curve being loaded, NOT the bevel curve)
* @return the curve's bevel object
* @throws BlenderFileException
* an exception is thrown when problems with reading occur
*/
@SuppressWarnings("unchecked")
private CurvesTemporalMesh loadBevelObject(Structure curveStructure) throws BlenderFileException {
CurvesTemporalMesh bevelObject = null;
Pointer pBevelObject = (Pointer) curveStructure.getFieldValue("bevobj");
boolean cyclic = false;
if (pBevelObject.isNotNull()) {
Structure bevelObjectStructure = pBevelObject.fetchData().get(0);
DynamicArray<Number> scaleArray = (DynamicArray<Number>) bevelObjectStructure.getFieldValue("size");
Vector3f scale = blenderContext.getBlenderKey().isFixUpAxis() ? new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(1).floatValue(), scaleArray.get(2).floatValue()) : new Vector3f(scaleArray.get(0).floatValue(), scaleArray.get(2).floatValue(), scaleArray.get(1).floatValue());
Pointer pBevelStructure = (Pointer) bevelObjectStructure.getFieldValue("data");
Structure bevelStructure = pBevelStructure.fetchData().get(0);
bevelObject = new CurvesTemporalMesh(bevelStructure, scale, false, blenderContext);
// transforming the bezier lines from plane XZ to plane YZ
for (BezierLine bl : bevelObject.beziers) {
for (Vector3f v : bl.vertices) {
// casting the bezier curve orthogonally on the plane XZ (making Y = 0) and then moving the plane XZ to ZY in a way that:
// -Z => +Y and +X => +Z and +Y => +X (but because casting would make Y = 0, then we simply set X = 0)
v.y = -v.z;
v.z = v.x;
v.x = 0;
}
// bevel curves should not have repeated the first vertex at the end when they are cyclic (this is handled differently)
if (bl.isCyclic()) {
bl.removeLastVertex();
}
}
} else {
// this option is inactive in blender when there is no bevel object applied
fillCaps = false;
int bevResol = ((Number) curveStructure.getFieldValue("bevresol")).intValue();
float extrude = ((Number) curveStructure.getFieldValue("ext1")).floatValue();
float bevelDepth = ((Number) curveStructure.getFieldValue("ext2")).floatValue();
float offset = ((Number) curveStructure.getFieldValue("offset", 0)).floatValue();
if (offset != 0) {
// TODO: add support for offset parameter
LOGGER.warning("Offset parameter not yet supported.");
}
Curve bevelCurve = null;
if (bevelDepth > 0.0f) {
float handlerLength = bevelDepth / 2.0f;
cyclic = !isFront && !isBack;
List<Vector3f> conrtolPoints = new ArrayList<Vector3f>();
// when neither fron and back face is selected all version behave the same and draw full bevel around the curve
if (cyclic || blenderContext.getBlenderVersion() < 253) {
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
if (extrude > 0) {
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
}
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
if (cyclic) {
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, bevelDepth));
if (extrude > 0) {
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude, bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, bevelDepth));
}
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
}
} else {
if (extrude > 0) {
if (isBack) {
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -extrude - bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -extrude - handlerLength, -bevelDepth));
}
conrtolPoints.add(new Vector3f(0, -extrude, -bevelDepth));
conrtolPoints.add(new Vector3f(0, -extrude + handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude - handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude, -bevelDepth));
if (isFront) {
conrtolPoints.add(new Vector3f(0, extrude + handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, extrude + bevelDepth, 0));
}
} else {
if (isFront && isBack) {
conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
} else {
if (isBack) {
conrtolPoints.add(new Vector3f(0, -bevelDepth, 0));
conrtolPoints.add(new Vector3f(0, -bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, -handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
} else {
conrtolPoints.add(new Vector3f(0, 0, -bevelDepth));
conrtolPoints.add(new Vector3f(0, handlerLength, -bevelDepth));
conrtolPoints.add(new Vector3f(0, bevelDepth, -handlerLength));
conrtolPoints.add(new Vector3f(0, bevelDepth, 0));
}
}
}
}
bevelCurve = new Curve(new Spline(SplineType.Bezier, conrtolPoints, 0, false), bevResol);
} else if (extrude > 0.0f) {
Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[] { new Vector3f(0, extrude, 0), new Vector3f(0, -extrude, 0) }, 1, false);
bevelCurve = new Curve(bevelSpline, bevResol);
}
if (bevelCurve != null) {
bevelObject = new CurvesTemporalMesh(blenderContext);
FloatBuffer vertsBuffer = (FloatBuffer) bevelCurve.getBuffer(Type.Position).getData();
Vector3f[] verts = BufferUtils.getVector3Array(vertsBuffer);
if (cyclic) {
// get rid of the last vertex which is identical to the first one
verts = Arrays.copyOf(verts, verts.length - 1);
}
bevelObject.beziers.add(new BezierLine(verts, 0, false, cyclic));
}
}
return bevelObject;
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class UVProjectionGenerator method tubeProjection.
/**
* Tube projection for 2D textures.
*
* @param positions
* points to be projected
* @param bt
* the bounding tube for projecting
* @return UV coordinates after the projection
*/
public static float[] tubeProjection(float[] positions, BoundingTube bt) {
float[] uvCoordinates = new float[positions.length / 3 * 2];
Vector3f v = new Vector3f();
float cx = bt.getCenter().x, cz = bt.getCenter().z;
Vector3f uBase = new Vector3f(0, 0, -1);
float vBase = bt.getCenter().y - bt.getHeight() * 0.5f;
for (int i = 0, j = 0; i < positions.length; i += 3, j += 2) {
// calculating U
v.set(positions[i] - cx, 0, positions[i + 2] - cz);
v.normalizeLocal();
// result between [0; PI]
float angle = v.angleBetween(uBase);
if (v.x < 0) {
// the angle should be greater than PI, we're on the other part of the image then
angle = FastMath.TWO_PI - angle;
}
uvCoordinates[j] = angle / FastMath.TWO_PI;
// calculating V
float y = positions[i + 1];
uvCoordinates[j + 1] = (y - vBase) / bt.getHeight();
}
// looking for splitted triangles
Triangle triangle = new Triangle();
for (int i = 0; i < positions.length; i += 9) {
triangle.set(0, positions[i], positions[i + 1], positions[i + 2]);
triangle.set(1, positions[i + 3], positions[i + 4], positions[i + 5]);
triangle.set(2, positions[i + 6], positions[i + 7], positions[i + 8]);
float sgn1 = Math.signum(triangle.get1().x - cx);
float sgn2 = Math.signum(triangle.get2().x - cx);
float sgn3 = Math.signum(triangle.get3().x - cx);
float xSideFactor = sgn1 + sgn2 + sgn3;
float ySideFactor = Math.signum(triangle.get1().z - cz) + Math.signum(triangle.get2().z - cz) + Math.signum(triangle.get3().z - cz);
if ((xSideFactor > -3 || xSideFactor < 3) && ySideFactor < 0) {
// the triangle is on the splitting plane
if (sgn1 == 1.0f) {
uvCoordinates[i / 3 * 2] += 1.0f;
}
if (sgn2 == 1.0f) {
uvCoordinates[(i / 3 + 1) * 2] += 1.0f;
}
if (sgn3 == 1.0f) {
uvCoordinates[(i / 3 + 2) * 2] += 1.0f;
}
}
}
return uvCoordinates;
}
use of com.jme3.math.Plane in project jmonkeyengine by jMonkeyEngine.
the class UVProjectionGenerator method sphereProjection.
/**
* Sphere projection for 2D textures.
*
* @param positions
* points to be projected
* @param bb
* the bounding box for projecting
* @return UV coordinates after the projection
*/
public static float[] sphereProjection(float[] positions, BoundingSphere bs) {
// TODO: rotate it to be vertical
float[] uvCoordinates = new float[positions.length / 3 * 2];
Vector3f v = new Vector3f();
float cx = bs.getCenter().x, cy = bs.getCenter().y, cz = bs.getCenter().z;
Vector3f uBase = new Vector3f(0, -1, 0);
Vector3f vBase = new Vector3f(0, 0, -1);
for (int i = 0, j = 0; i < positions.length; i += 3, j += 2) {
// calculating U
v.set(positions[i] - cx, positions[i + 1] - cy, 0);
v.normalizeLocal();
// result between [0; PI]
float angle = v.angleBetween(uBase);
if (v.x < 0) {
// the angle should be greater than PI, we're on the other part of the image then
angle = FastMath.TWO_PI - angle;
}
uvCoordinates[j] = angle / FastMath.TWO_PI;
// calculating V
v.set(positions[i] - cx, positions[i + 1] - cy, positions[i + 2] - cz);
v.normalizeLocal();
// result between [0; PI]
angle = v.angleBetween(vBase);
uvCoordinates[j + 1] = angle / FastMath.PI;
}
// looking for splitted triangles
Triangle triangle = new Triangle();
for (int i = 0; i < positions.length; i += 9) {
triangle.set(0, positions[i], positions[i + 1], positions[i + 2]);
triangle.set(1, positions[i + 3], positions[i + 4], positions[i + 5]);
triangle.set(2, positions[i + 6], positions[i + 7], positions[i + 8]);
float sgn1 = Math.signum(triangle.get1().x - cx);
float sgn2 = Math.signum(triangle.get2().x - cx);
float sgn3 = Math.signum(triangle.get3().x - cx);
float xSideFactor = sgn1 + sgn2 + sgn3;
float ySideFactor = Math.signum(triangle.get1().y - cy) + Math.signum(triangle.get2().y - cy) + Math.signum(triangle.get3().y - cy);
if ((xSideFactor > -3 || xSideFactor < 3) && ySideFactor < 0) {
// the triangle is on the splitting plane
if (sgn1 == 1.0f) {
uvCoordinates[i / 3 * 2] += 1.0f;
}
if (sgn2 == 1.0f) {
uvCoordinates[(i / 3 + 1) * 2] += 1.0f;
}
if (sgn3 == 1.0f) {
uvCoordinates[(i / 3 + 2) * 2] += 1.0f;
}
}
}
return uvCoordinates;
}
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