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Example 1 with Pointer

use of com.jme3.scene.plugins.blender.file.Pointer in project jmonkeyengine by jMonkeyEngine.

the class ObjectHelper method getTransformation.

/**
     * This method calculates local transformation for the object. Parentage is
     * taken under consideration.
     * 
     * @param objectStructure
     *            the object's structure
     * @return objects transformation relative to its parent
     */
public Transform getTransformation(Structure objectStructure, BlenderContext blenderContext) {
    TempVars tempVars = TempVars.get();
    Matrix4f parentInv = tempVars.tempMat4;
    Pointer pParent = (Pointer) objectStructure.getFieldValue("parent");
    if (pParent.isNotNull()) {
        Structure parentObjectStructure = (Structure) blenderContext.getLoadedFeature(pParent.getOldMemoryAddress(), LoadedDataType.STRUCTURE);
        this.getMatrix(parentObjectStructure, "obmat", fixUpAxis, parentInv).invertLocal();
    } else {
        parentInv.loadIdentity();
    }
    Matrix4f globalMatrix = this.getMatrix(objectStructure, "obmat", fixUpAxis, tempVars.tempMat42);
    Matrix4f localMatrix = parentInv.multLocal(globalMatrix);
    this.getSizeSignums(objectStructure, tempVars.vect1);
    localMatrix.toTranslationVector(tempVars.vect2);
    localMatrix.toRotationQuat(tempVars.quat1);
    localMatrix.toScaleVector(tempVars.vect3);
    Transform t = new Transform(tempVars.vect2, tempVars.quat1.normalizeLocal(), tempVars.vect3.multLocal(tempVars.vect1));
    tempVars.release();
    return t;
}
Also used : Matrix4f(com.jme3.math.Matrix4f) Pointer(com.jme3.scene.plugins.blender.file.Pointer) TempVars(com.jme3.util.TempVars) Structure(com.jme3.scene.plugins.blender.file.Structure) Transform(com.jme3.math.Transform)

Example 2 with Pointer

use of com.jme3.scene.plugins.blender.file.Pointer in project jmonkeyengine by jMonkeyEngine.

the class ParticlesHelper method toParticleEmitter.

@SuppressWarnings("unchecked")
public ParticleEmitter toParticleEmitter(Structure particleSystem) throws BlenderFileException {
    ParticleEmitter result = null;
    Pointer pParticleSettings = (Pointer) particleSystem.getFieldValue("part");
    if (pParticleSettings.isNotNull()) {
        Structure particleSettings = pParticleSettings.fetchData().get(0);
        int totPart = ((Number) particleSettings.getFieldValue("totpart")).intValue();
        // draw type will be stored temporarily in the name (it is used during modifier applying operation)
        int drawAs = ((Number) particleSettings.getFieldValue("draw_as")).intValue();
        // P - point, L - line, N - None, B - Bilboard
        char nameSuffix;
        switch(drawAs) {
            case PART_DRAW_NOT:
                nameSuffix = 'N';
                // no need to generate particles in this case
                totPart = 0;
                break;
            case PART_DRAW_BB:
                nameSuffix = 'B';
                break;
            case PART_DRAW_OB:
            case PART_DRAW_GR:
                nameSuffix = 'P';
                // TODO: support groups and aobjects
                LOGGER.warning("Neither object nor group particles supported yet! Using point representation instead!");
                break;
            case PART_DRAW_LINE:
                nameSuffix = 'L';
                // TODO: support lines
                LOGGER.warning("Lines not yet supported! Using point representation instead!");
            default:
                // all others are rendered as points in blender
                nameSuffix = 'P';
        }
        result = new ParticleEmitter(particleSettings.getName() + nameSuffix, Type.Triangle, totPart);
        if (nameSuffix == 'N') {
            // no need to set anything else
            return result;
        }
        // setting the emitters shape (the shapes meshes will be set later during modifier applying operation)
        int from = ((Number) particleSettings.getFieldValue("from")).intValue();
        switch(from) {
            case PART_FROM_VERT:
                result.setShape(new EmitterMeshVertexShape());
                break;
            case PART_FROM_FACE:
                result.setShape(new EmitterMeshFaceShape());
                break;
            case PART_FROM_VOLUME:
                result.setShape(new EmitterMeshConvexHullShape());
                break;
            default:
                LOGGER.warning("Default shape used! Unknown emitter shape value ('from' parameter: " + from + ')');
        }
        // reading acceleration
        DynamicArray<Number> acc = (DynamicArray<Number>) particleSettings.getFieldValue("acc");
        result.setGravity(-acc.get(0).floatValue(), -acc.get(1).floatValue(), -acc.get(2).floatValue());
        // setting the colors
        result.setEndColor(new ColorRGBA(1f, 1f, 1f, 1f));
        result.setStartColor(new ColorRGBA(1f, 1f, 1f, 1f));
        // reading size
        float sizeFactor = nameSuffix == 'B' ? 1.0f : 0.3f;
        float size = ((Number) particleSettings.getFieldValue("size")).floatValue() * sizeFactor;
        result.setStartSize(size);
        result.setEndSize(size);
        // reading lifetime
        int fps = blenderContext.getBlenderKey().getFps();
        float lifetime = ((Number) particleSettings.getFieldValue("lifetime")).floatValue() / fps;
        float randlife = ((Number) particleSettings.getFieldValue("randlife")).floatValue() / fps;
        result.setLowLife(lifetime * (1.0f - randlife));
        result.setHighLife(lifetime);
        // preparing influencer
        ParticleInfluencer influencer;
        int phystype = ((Number) particleSettings.getFieldValue("phystype")).intValue();
        switch(phystype) {
            case PART_PHYS_NEWTON:
                influencer = new NewtonianParticleInfluencer();
                ((NewtonianParticleInfluencer) influencer).setNormalVelocity(((Number) particleSettings.getFieldValue("normfac")).floatValue());
                ((NewtonianParticleInfluencer) influencer).setVelocityVariation(((Number) particleSettings.getFieldValue("randfac")).floatValue());
                ((NewtonianParticleInfluencer) influencer).setSurfaceTangentFactor(((Number) particleSettings.getFieldValue("tanfac")).floatValue());
                ((NewtonianParticleInfluencer) influencer).setSurfaceTangentRotation(((Number) particleSettings.getFieldValue("tanphase")).floatValue());
                break;
            case PART_PHYS_BOIDS:
            case // TODO: support other influencers
            PART_PHYS_KEYED:
                LOGGER.warning("Boids and Keyed particles physic not yet supported! Empty influencer used!");
            case PART_PHYS_NO:
            default:
                influencer = new EmptyParticleInfluencer();
        }
        result.setParticleInfluencer(influencer);
    }
    return result;
}
Also used : ParticleEmitter(com.jme3.effect.ParticleEmitter) EmptyParticleInfluencer(com.jme3.effect.influencers.EmptyParticleInfluencer) Pointer(com.jme3.scene.plugins.blender.file.Pointer) EmitterMeshVertexShape(com.jme3.effect.shapes.EmitterMeshVertexShape) EmitterMeshFaceShape(com.jme3.effect.shapes.EmitterMeshFaceShape) NewtonianParticleInfluencer(com.jme3.effect.influencers.NewtonianParticleInfluencer) ColorRGBA(com.jme3.math.ColorRGBA) EmitterMeshConvexHullShape(com.jme3.effect.shapes.EmitterMeshConvexHullShape) DynamicArray(com.jme3.scene.plugins.blender.file.DynamicArray) Structure(com.jme3.scene.plugins.blender.file.Structure) EmptyParticleInfluencer(com.jme3.effect.influencers.EmptyParticleInfluencer) ParticleInfluencer(com.jme3.effect.influencers.ParticleInfluencer) NewtonianParticleInfluencer(com.jme3.effect.influencers.NewtonianParticleInfluencer)

Example 3 with Pointer

use of com.jme3.scene.plugins.blender.file.Pointer in project jmonkeyengine by jMonkeyEngine.

the class TextureHelper method getTexture.

/**
     * This class returns a texture read from the file or from packed blender
     * data. The returned texture has the name set to the value of its blender
     * type.
     * 
     * @param textureStructure
     *            texture structure filled with data
     * @param blenderContext
     *            the blender context
     * @return the texture that can be used by JME engine
     * @throws BlenderFileException
     *             this exception is thrown when the blend file structure is
     *             somehow invalid or corrupted
     */
public Texture getTexture(Structure textureStructure, Structure mTex, BlenderContext blenderContext) throws BlenderFileException {
    Texture result = (Texture) blenderContext.getLoadedFeature(textureStructure.getOldMemoryAddress(), LoadedDataType.FEATURE);
    if (result != null) {
        return result;
    }
    if ("ID".equals(textureStructure.getType())) {
        LOGGER.fine("Loading texture from external blend file.");
        return (Texture) this.loadLibrary(textureStructure);
    }
    int type = ((Number) textureStructure.getFieldValue("type")).intValue();
    int imaflag = ((Number) textureStructure.getFieldValue("imaflag")).intValue();
    switch(type) {
        case // (it is first because probably this will be most commonly used)
        TEX_IMAGE:
            Pointer pImage = (Pointer) textureStructure.getFieldValue("ima");
            if (pImage.isNotNull()) {
                Structure image = pImage.fetchData().get(0);
                Texture loadedTexture = this.loadImageAsTexture(image, imaflag, blenderContext);
                if (loadedTexture != null) {
                    result = loadedTexture;
                    this.applyColorbandAndColorFactors(textureStructure, result.getImage(), blenderContext);
                }
            }
            break;
        case TEX_CLOUDS:
        case TEX_WOOD:
        case TEX_MARBLE:
        case TEX_MAGIC:
        case TEX_BLEND:
        case TEX_STUCCI:
        case TEX_NOISE:
        case TEX_MUSGRAVE:
        case TEX_VORONOI:
        case TEX_DISTNOISE:
            result = new GeneratedTexture(textureStructure, mTex, textureGeneratorFactory.createTextureGenerator(type), blenderContext);
            break;
        case // No texture, do nothing
        TEX_NONE:
            break;
        case TEX_POINTDENSITY:
        case TEX_VOXELDATA:
        case TEX_PLUGIN:
        case TEX_ENVMAP:
        case TEX_OCEAN:
            LOGGER.log(Level.WARNING, "Unsupported texture type: {0} for texture: {1}", new Object[] { type, textureStructure.getName() });
            break;
        default:
            throw new BlenderFileException("Unknown texture type: " + type + " for texture: " + textureStructure.getName());
    }
    if (result != null) {
        result.setName(textureStructure.getName());
        result.setWrap(WrapMode.Repeat);
        // decide if the mipmaps will be generated
        switch(blenderContext.getBlenderKey().getMipmapGenerationMethod()) {
            case ALWAYS_GENERATE:
                result.setMinFilter(MinFilter.Trilinear);
                break;
            case NEVER_GENERATE:
                break;
            case GENERATE_WHEN_NEEDED:
                if ((imaflag & 0x04) != 0) {
                    result.setMinFilter(MinFilter.Trilinear);
                }
                break;
            default:
                throw new IllegalStateException("Unknown mipmap generation method: " + blenderContext.getBlenderKey().getMipmapGenerationMethod());
        }
        if (type != TEX_IMAGE) {
            // only generated textures should have this key
            result.setKey(new GeneratedTextureKey(textureStructure.getName()));
        }
        if (LOGGER.isLoggable(Level.FINE)) {
            LOGGER.log(Level.FINE, "Adding texture {0} to the loaded features with OMA = {1}", new Object[] { result.getName(), textureStructure.getOldMemoryAddress() });
        }
        blenderContext.addLoadedFeatures(textureStructure.getOldMemoryAddress(), LoadedDataType.STRUCTURE, textureStructure);
        blenderContext.addLoadedFeatures(textureStructure.getOldMemoryAddress(), LoadedDataType.FEATURE, result);
    }
    return result;
}
Also used : BlenderFileException(com.jme3.scene.plugins.blender.file.BlenderFileException) Pointer(com.jme3.scene.plugins.blender.file.Pointer) GeneratedTextureKey(com.jme3.asset.GeneratedTextureKey) Structure(com.jme3.scene.plugins.blender.file.Structure) Texture(com.jme3.texture.Texture)

Example 4 with Pointer

use of com.jme3.scene.plugins.blender.file.Pointer in project jmonkeyengine by jMonkeyEngine.

the class Face method loadAll.

/**
     * Loads all faces of a given mesh.
     * @param meshStructure
     *            the mesh structure we read the faces from
     * @param userUVGroups
     *            UV groups defined by the user
     * @param verticesColors
     *            the vertices colors of the mesh
     * @param temporalMesh
     *            the temporal mesh the faces will belong to
     * @param blenderContext
     *            the blender context
     * @return list of faces read from the given mesh structure
     * @throws BlenderFileException
     *             an exception is thrown when problems with file reading occur
     */
public static List<Face> loadAll(Structure meshStructure, Map<String, List<Vector2f>> userUVGroups, List<byte[]> verticesColors, TemporalMesh temporalMesh, BlenderContext blenderContext) throws BlenderFileException {
    LOGGER.log(Level.FINE, "Loading all faces from mesh: {0}", meshStructure.getName());
    List<Face> result = new ArrayList<Face>();
    MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
    if (meshHelper.isBMeshCompatible(meshStructure)) {
        LOGGER.fine("Reading BMesh.");
        Pointer pMLoop = (Pointer) meshStructure.getFieldValue("mloop");
        Pointer pMPoly = (Pointer) meshStructure.getFieldValue("mpoly");
        if (pMPoly.isNotNull() && pMLoop.isNotNull()) {
            List<Structure> polys = pMPoly.fetchData();
            List<Structure> loops = pMLoop.fetchData();
            for (Structure poly : polys) {
                int materialNumber = ((Number) poly.getFieldValue("mat_nr")).intValue();
                int loopStart = ((Number) poly.getFieldValue("loopstart")).intValue();
                int totLoop = ((Number) poly.getFieldValue("totloop")).intValue();
                boolean smooth = (((Number) poly.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
                Integer[] vertexIndexes = new Integer[totLoop];
                for (int i = loopStart; i < loopStart + totLoop; ++i) {
                    vertexIndexes[i - loopStart] = ((Number) loops.get(i).getFieldValue("v")).intValue();
                }
                // uvs always must be added wheater we have texture or not
                Map<String, List<Vector2f>> uvCoords = new HashMap<String, List<Vector2f>>();
                for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
                    List<Vector2f> uvs = entry.getValue().subList(loopStart, loopStart + totLoop);
                    uvCoords.put(entry.getKey(), new ArrayList<Vector2f>(uvs));
                }
                List<byte[]> vertexColors = null;
                if (verticesColors != null && verticesColors.size() > 0) {
                    vertexColors = new ArrayList<byte[]>(totLoop);
                    for (int i = loopStart; i < loopStart + totLoop; ++i) {
                        vertexColors.add(verticesColors.get(i));
                    }
                }
                result.add(new Face(vertexIndexes, smooth, materialNumber, uvCoords, vertexColors, temporalMesh));
            }
        }
    } else {
        LOGGER.fine("Reading traditional faces.");
        Pointer pMFace = (Pointer) meshStructure.getFieldValue("mface");
        List<Structure> mFaces = pMFace.isNotNull() ? pMFace.fetchData() : null;
        if (mFaces != null && mFaces.size() > 0) {
            // indicates if the material with the specified number should have a texture attached
            for (int i = 0; i < mFaces.size(); ++i) {
                Structure mFace = mFaces.get(i);
                int materialNumber = ((Number) mFace.getFieldValue("mat_nr")).intValue();
                boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
                int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
                int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
                int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
                int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
                int vertCount = v4 == 0 ? 3 : 4;
                // uvs always must be added wheater we have texture or not
                Map<String, List<Vector2f>> faceUVCoords = new HashMap<String, List<Vector2f>>();
                for (Entry<String, List<Vector2f>> entry : userUVGroups.entrySet()) {
                    List<Vector2f> uvCoordsForASingleFace = new ArrayList<Vector2f>(vertCount);
                    for (int j = 0; j < vertCount; ++j) {
                        uvCoordsForASingleFace.add(entry.getValue().get(i * 4 + j));
                    }
                    faceUVCoords.put(entry.getKey(), uvCoordsForASingleFace);
                }
                List<byte[]> vertexColors = null;
                if (verticesColors != null && verticesColors.size() > 0) {
                    vertexColors = new ArrayList<byte[]>(vertCount);
                    vertexColors.add(verticesColors.get(v1));
                    vertexColors.add(verticesColors.get(v2));
                    vertexColors.add(verticesColors.get(v3));
                    if (vertCount == 4) {
                        vertexColors.add(verticesColors.get(v4));
                    }
                }
                result.add(new Face(vertCount == 4 ? new Integer[] { v1, v2, v3, v4 } : new Integer[] { v1, v2, v3 }, smooth, materialNumber, faceUVCoords, vertexColors, temporalMesh));
            }
        }
    }
    LOGGER.log(Level.FINE, "Loaded {0} faces.", result.size());
    return result;
}
Also used : HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) Pointer(com.jme3.scene.plugins.blender.file.Pointer) Vector2f(com.jme3.math.Vector2f) ArrayList(java.util.ArrayList) List(java.util.List) Structure(com.jme3.scene.plugins.blender.file.Structure)

Example 5 with Pointer

use of com.jme3.scene.plugins.blender.file.Pointer in project jmonkeyengine by jMonkeyEngine.

the class MeshHelper method loadUVCoordinates.

/**
     * The method loads the UV coordinates. The result is a map where the key is the user's UV set name and the values are UV coordinates.
     * But depending on the mesh type (triangle/quads or bmesh) the lists in the map have different meaning.
     * For bmesh they are enlisted just like they are stored in the blend file (in loops).
     * For traditional faces every 4 UV's should be assigned for a single face.
     * @param meshStructure
     *            the mesh structure
     * @return a map that sorts UV coordinates between different UV sets
     * @throws BlenderFileException
     *             an exception is thrown when problems with blend file occur
     */
@SuppressWarnings("unchecked")
public LinkedHashMap<String, List<Vector2f>> loadUVCoordinates(Structure meshStructure) throws BlenderFileException {
    LOGGER.log(Level.FINE, "Loading UV coordinates from mesh: {0}.", meshStructure.getName());
    LinkedHashMap<String, List<Vector2f>> result = new LinkedHashMap<String, List<Vector2f>>();
    if (this.isBMeshCompatible(meshStructure)) {
        // in this case the UV's are assigned to vertices (an array is the same length as the vertex array)
        Structure loopData = (Structure) meshStructure.getFieldValue("ldata");
        Pointer pLoopDataLayers = (Pointer) loopData.getFieldValue("layers");
        List<Structure> loopDataLayers = pLoopDataLayers.fetchData();
        for (Structure structure : loopDataLayers) {
            Pointer p = (Pointer) structure.getFieldValue("data");
            if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_BMESH) {
                String uvSetName = structure.getFieldValue("name").toString();
                List<Structure> uvsStructures = p.fetchData();
                List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
                for (Structure uvStructure : uvsStructures) {
                    DynamicArray<Number> loopUVS = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
                    uvs.add(new Vector2f(loopUVS.get(0).floatValue(), loopUVS.get(1).floatValue()));
                }
                result.put(uvSetName, uvs);
            }
        }
    } else {
        // in this case UV's are assigned to faces (the array has the same legnth as the faces count)
        Structure facesData = (Structure) meshStructure.getFieldValue("fdata");
        Pointer pFacesDataLayers = (Pointer) facesData.getFieldValue("layers");
        if (pFacesDataLayers.isNotNull()) {
            List<Structure> facesDataLayers = pFacesDataLayers.fetchData();
            for (Structure structure : facesDataLayers) {
                Pointer p = (Pointer) structure.getFieldValue("data");
                if (p.isNotNull() && ((Number) structure.getFieldValue("type")).intValue() == MeshHelper.UV_DATA_LAYER_TYPE_FMESH) {
                    String uvSetName = structure.getFieldValue("name").toString();
                    List<Structure> uvsStructures = p.fetchData();
                    List<Vector2f> uvs = new ArrayList<Vector2f>(uvsStructures.size());
                    for (Structure uvStructure : uvsStructures) {
                        DynamicArray<Number> mFaceUVs = (DynamicArray<Number>) uvStructure.getFieldValue("uv");
                        uvs.add(new Vector2f(mFaceUVs.get(0).floatValue(), mFaceUVs.get(1).floatValue()));
                        uvs.add(new Vector2f(mFaceUVs.get(2).floatValue(), mFaceUVs.get(3).floatValue()));
                        uvs.add(new Vector2f(mFaceUVs.get(4).floatValue(), mFaceUVs.get(5).floatValue()));
                        uvs.add(new Vector2f(mFaceUVs.get(6).floatValue(), mFaceUVs.get(7).floatValue()));
                    }
                    result.put(uvSetName, uvs);
                }
            }
        }
    }
    return result;
}
Also used : ArrayList(java.util.ArrayList) Pointer(com.jme3.scene.plugins.blender.file.Pointer) LinkedHashMap(java.util.LinkedHashMap) Vector2f(com.jme3.math.Vector2f) DynamicArray(com.jme3.scene.plugins.blender.file.DynamicArray) ArrayList(java.util.ArrayList) List(java.util.List) Structure(com.jme3.scene.plugins.blender.file.Structure)

Aggregations

Pointer (com.jme3.scene.plugins.blender.file.Pointer)30 Structure (com.jme3.scene.plugins.blender.file.Structure)27 ArrayList (java.util.ArrayList)12 APIBuffer (com.jme3.lwjgl3.utils.APIBuffer)6 DynamicArray (com.jme3.scene.plugins.blender.file.DynamicArray)6 List (java.util.List)6 FileBlockHeader (com.jme3.scene.plugins.blender.file.FileBlockHeader)5 Vector2f (com.jme3.math.Vector2f)4 Vector3f (com.jme3.math.Vector3f)4 Map (java.util.Map)4 Spline (com.jme3.math.Spline)3 Spatial (com.jme3.scene.Spatial)3 ConstIpo (com.jme3.scene.plugins.blender.animations.Ipo.ConstIpo)3 BlenderFileException (com.jme3.scene.plugins.blender.file.BlenderFileException)3 BlenderInputStream (com.jme3.scene.plugins.blender.file.BlenderInputStream)3 TouchEvent (com.jme3.input.event.TouchEvent)2 Transform (com.jme3.math.Transform)2 CameraNode (com.jme3.scene.CameraNode)2 LightNode (com.jme3.scene.LightNode)2 Node (com.jme3.scene.Node)2