use of com.jme3.export.binary.BinaryImporter in project jmonkeyengine by jMonkeyEngine.
the class TerrainTestReadWrite method loadTerrain.
private void loadTerrain() {
FileInputStream fis = null;
try {
long start = System.currentTimeMillis();
// remove the existing terrain and detach it from the root node.
if (terrain != null) {
Node existingTerrain = (Node) terrain;
existingTerrain.removeFromParent();
existingTerrain.removeControl(TerrainLodControl.class);
existingTerrain.detachAllChildren();
terrain = null;
}
// import the saved terrain, and attach it back to the root node
File f = new File("terrainsave.jme");
fis = new FileInputStream(f);
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
terrain = (TerrainQuad) imp.load(new BufferedInputStream(fis));
rootNode.attachChild((Node) terrain);
float duration = (System.currentTimeMillis() - start) / 1000.0f;
System.out.println("Load took " + duration + " seconds");
// now we have to add back the camera to the LOD control
TerrainLodControl lodControl = ((Node) terrain).getControl(TerrainLodControl.class);
if (lodControl != null)
lodControl.setCamera(getCamera());
} catch (IOException ex) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
} finally {
try {
if (fis != null) {
fis.close();
}
} catch (IOException ex) {
Logger.getLogger(TerrainTestReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
use of com.jme3.export.binary.BinaryImporter in project jmonkeyengine by jMonkeyEngine.
the class AssetLinkNode method read.
@Override
public void read(JmeImporter e) throws IOException {
super.read(e);
InputCapsule capsule = e.getCapsule(this);
BinaryImporter importer = BinaryImporter.getInstance();
AssetManager loaderManager = e.getAssetManager();
assetLoaderKeys = (ArrayList<ModelKey>) capsule.readSavableArrayList("assetLoaderKeyList", new ArrayList<ModelKey>());
for (Iterator<ModelKey> it = assetLoaderKeys.iterator(); it.hasNext(); ) {
ModelKey modelKey = it.next();
AssetInfo info = loaderManager.locateAsset(modelKey);
Spatial child = null;
if (info != null) {
child = (Spatial) importer.load(info);
}
if (child != null) {
child.parent = this;
children.add(child);
assetChildren.put(modelKey, child);
} else {
Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Cannot locate {0} for asset link node {1}", new Object[] { modelKey, key });
}
}
}
use of com.jme3.export.binary.BinaryImporter in project jmonkeyengine by jMonkeyEngine.
the class TestOgreConvert method simpleInitApp.
@Override
public void simpleInitApp() {
Spatial ogreModel = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
DirectionalLight dl = new DirectionalLight();
dl.setColor(ColorRGBA.White);
dl.setDirection(new Vector3f(0, -1, -1).normalizeLocal());
rootNode.addLight(dl);
try {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
BinaryExporter exp = new BinaryExporter();
exp.save(ogreModel, baos);
ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray());
BinaryImporter imp = new BinaryImporter();
imp.setAssetManager(assetManager);
Node ogreModelReloaded = (Node) imp.load(bais, null, null);
AnimControl control = ogreModelReloaded.getControl(AnimControl.class);
AnimChannel chan = control.createChannel();
chan.setAnim("Walk");
rootNode.attachChild(ogreModelReloaded);
} catch (IOException ex) {
ex.printStackTrace();
}
}
use of com.jme3.export.binary.BinaryImporter in project jmonkeyengine by jMonkeyEngine.
the class TestAssetLinkNode method simpleInitApp.
@Override
public void simpleInitApp() {
AssetLinkNode loaderNode = new AssetLinkNode();
loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml"));
//save and load the loaderNode
try {
//export to byte array
ByteArrayOutputStream bout = new ByteArrayOutputStream();
BinaryExporter.getInstance().save(loaderNode, bout);
//import from byte array, automatically loads the monkeyhead from file
ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newLoaderNode = (Node) imp.load(bin);
//attach to rootNode
rootNode.attachChild(newLoaderNode);
} catch (IOException ex) {
Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex);
}
rootNode.attachChild(loaderNode);
lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
lightMdl.setMaterial((Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m")));
rootNode.attachChild(lightMdl);
// flourescent main light
pl = new PointLight();
pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f));
rootNode.addLight(pl);
// sunset light
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
rootNode.addLight(dl);
// skylight
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.6f, -1, -0.6f).normalizeLocal());
dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
rootNode.addLight(dl);
// white ambient light
dl = new DirectionalLight();
dl.setDirection(new Vector3f(1, -0.5f, -0.1f).normalizeLocal());
dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
rootNode.addLight(dl);
}
use of com.jme3.export.binary.BinaryImporter in project jmonkeyengine by jMonkeyEngine.
the class TestPhysicsReadWrite method simpleInitApp.
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
physicsRootNode = new Node("PhysicsRootNode");
rootNode.attachChild(physicsRootNode);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
HingeJoint joint = new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2, 0, 0), new Vector3f(2, 0, 0), Vector3f.UNIT_Z, Vector3f.UNIT_Z);
getPhysicsSpace().add(joint);
//save and load the physicsRootNode
try {
//remove all physics objects from physics space
getPhysicsSpace().removeAll(physicsRootNode);
physicsRootNode.removeFromParent();
//export to byte array
ByteArrayOutputStream bout = new ByteArrayOutputStream();
BinaryExporter.getInstance().save(physicsRootNode, bout);
//import from byte array
ByteArrayInputStream bin = new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp = BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newPhysicsRootNode = (Node) imp.load(bin);
//add all physics objects to physics space
getPhysicsSpace().addAll(newPhysicsRootNode);
rootNode.attachChild(newPhysicsRootNode);
} catch (IOException ex) {
Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
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