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Example 1 with CapsuleCollisionShape

use of com.jme3.bullet.collision.shapes.CapsuleCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class HelloCollision method simpleInitApp.

public void simpleInitApp() {
    /** Set up Physics */
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    //bulletAppState.getPhysicsSpace().enableDebug(assetManager);
    // We re-use the flyby camera for rotation, while positioning is handled by physics
    viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    flyCam.setMoveSpeed(100);
    setUpKeys();
    setUpLight();
    // We load the scene from the zip file and adjust its size.
    assetManager.registerLocator("town.zip", ZipLocator.class);
    sceneModel = assetManager.loadModel("main.scene");
    sceneModel.setLocalScale(2f);
    // We set up collision detection for the scene by creating a
    // compound collision shape and a static RigidBodyControl with mass zero.
    CollisionShape sceneShape = CollisionShapeFactory.createMeshShape((Node) sceneModel);
    landscape = new RigidBodyControl(sceneShape, 0);
    sceneModel.addControl(landscape);
    // We set up collision detection for the player by creating
    // a capsule collision shape and a CharacterControl.
    // The CharacterControl offers extra settings for
    // size, stepheight, jumping, falling, and gravity.
    // We also put the player in its starting position.
    CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
    player = new CharacterControl(capsuleShape, 0.05f);
    player.setJumpSpeed(20);
    player.setFallSpeed(30);
    player.setGravity(30);
    player.setPhysicsLocation(new Vector3f(0, 10, 0));
    // We attach the scene and the player to the rootnode and the physics space,
    // to make them appear in the game world.
    rootNode.attachChild(sceneModel);
    bulletAppState.getPhysicsSpace().add(landscape);
    bulletAppState.getPhysicsSpace().add(player);
}
Also used : CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) CollisionShape(com.jme3.bullet.collision.shapes.CollisionShape) ColorRGBA(com.jme3.math.ColorRGBA) CharacterControl(com.jme3.bullet.control.CharacterControl) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 2 with CapsuleCollisionShape

use of com.jme3.bullet.collision.shapes.CapsuleCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TestRagDoll method createLimb.

private Node createLimb(float width, float height, Vector3f location, boolean rotate) {
    int axis = rotate ? PhysicsSpace.AXIS_X : PhysicsSpace.AXIS_Y;
    CapsuleCollisionShape shape = new CapsuleCollisionShape(width, height, axis);
    Node node = new Node("Limb");
    RigidBodyControl rigidBodyControl = new RigidBodyControl(shape, 1);
    node.setLocalTranslation(location);
    node.addControl(rigidBodyControl);
    return node;
}
Also used : Node(com.jme3.scene.Node) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) PhysicsJoint(com.jme3.bullet.joints.PhysicsJoint) ConeJoint(com.jme3.bullet.joints.ConeJoint)

Example 3 with CapsuleCollisionShape

use of com.jme3.bullet.collision.shapes.CapsuleCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TestSweepTest method simpleInitApp.

@Override
public void simpleInitApp() {
    obstacleCollisionShape = new CapsuleCollisionShape(0.3f, 0.5f);
    capsuleCollisionShape = new CapsuleCollisionShape(1f, 1f);
    stateManager.attach(bulletAppState);
    capsule = new Node("capsule");
    capsule.move(-2, 0, 0);
    capsule.addControl(new RigidBodyControl(capsuleCollisionShape, 1));
    capsule.getControl(RigidBodyControl.class).setKinematic(true);
    bulletAppState.getPhysicsSpace().add(capsule);
    rootNode.attachChild(capsule);
    obstacle = new Node("obstacle");
    obstacle.move(2, 0, 0);
    RigidBodyControl bodyControl = new RigidBodyControl(obstacleCollisionShape, 0);
    obstacle.addControl(bodyControl);
    bulletAppState.getPhysicsSpace().add(obstacle);
    rootNode.attachChild(obstacle);
    bulletAppState.setDebugEnabled(true);
}
Also used : Node(com.jme3.scene.Node) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Example 4 with CapsuleCollisionShape

use of com.jme3.bullet.collision.shapes.CapsuleCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridTileLoaderTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    // TERRAIN TEXTURE material
    this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
    // Parameters to material:
    // regionXColorMap: X = 1..4 the texture that should be appliad to state X
    // regionX: a Vector3f containing the following information:
    //      regionX.x: the start height of the region
    //      regionX.y: the end height of the region
    //      regionX.z: the texture scale for the region
    //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
    // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
    // slopeTileFactor: the texture scale for slopes
    // terrainSize: the total size of the terrain (used for scaling the texture)
    // GRASS texture
    Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
    grass.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region1ColorMap", grass);
    this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
    // DIRT texture
    Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
    dirt.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region2ColorMap", dirt);
    this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
    // ROCK texture
    Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
    rock.setWrap(WrapMode.Repeat);
    this.mat_terrain.setTexture("region3ColorMap", rock);
    this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("region4ColorMap", rock);
    this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
    this.mat_terrain.setTexture("slopeColorMap", rock);
    this.mat_terrain.setFloat("slopeTileFactor", 32);
    this.mat_terrain.setFloat("terrainSize", 129);
    //quad.getHeightMap(), terrain.getLocalScale()), 0
    AssetTileLoader grid = new AssetTileLoader(assetManager, "testgrid", "TerrainGrid");
    this.terrain = new TerrainGrid("terrain", 65, 257, grid);
    this.terrain.setMaterial(this.mat_terrain);
    this.terrain.setLocalTranslation(0, 0, 0);
    this.terrain.setLocalScale(2f, 1f, 2f);
    //        try {
    //            BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
    //                    + "TerrainGrid.j3o"));
    //        } catch (IOException ex) {
    //            Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
    //        }
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGrid(com.jme3.terrain.geomipmap.TerrainGrid) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) Material(com.jme3.material.Material) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) Texture(com.jme3.texture.Texture) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) AssetTileLoader(com.jme3.terrain.geomipmap.grid.AssetTileLoader) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) BulletAppState(com.jme3.bullet.BulletAppState) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Example 5 with CapsuleCollisionShape

use of com.jme3.bullet.collision.shapes.CapsuleCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TerrainGridSerializationTest method simpleInitApp.

@Override
public void simpleInitApp() {
    File file = new File("TerrainGridTestData.zip");
    if (!file.exists()) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/TerrainGridTestData.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("TerrainGridTestData.zip", ZipLocator.class);
    }
    this.flyCam.setMoveSpeed(100f);
    ScreenshotAppState state = new ScreenshotAppState();
    this.stateManager.attach(state);
    this.terrain = (TerrainGrid) assetManager.loadModel("TerrainGrid/TerrainGrid.j3o");
    this.rootNode.attachChild(this.terrain);
    TerrainLodControl control = new TerrainGridLodControl(this.terrain, getCamera());
    // patch size, and a multiplier
    control.setLodCalculator(new DistanceLodCalculator(65, 2.7f));
    this.terrain.addControl(control);
    final BulletAppState bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    this.getCamera().setLocation(new Vector3f(0, 256, 0));
    this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
    if (usePhysics) {
        CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
        player3 = new CharacterControl(capsuleShape, 0.5f);
        player3.setJumpSpeed(20);
        player3.setFallSpeed(10);
        player3.setGravity(10);
        player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
        bulletAppState.getPhysicsSpace().add(player3);
        terrain.addListener(new TerrainGridListener() {

            public void gridMoved(Vector3f newCenter) {
            }

            public void tileAttached(Vector3f cell, TerrainQuad quad) {
                //workaround for bugged test j3o's
                while (quad.getControl(RigidBodyControl.class) != null) {
                    quad.removeControl(RigidBodyControl.class);
                }
                quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                bulletAppState.getPhysicsSpace().add(quad);
            }

            public void tileDetached(Vector3f cell, TerrainQuad quad) {
                if (quad.getControl(RigidBodyControl.class) != null) {
                    bulletAppState.getPhysicsSpace().remove(quad);
                    quad.removeControl(RigidBodyControl.class);
                }
            }
        });
    }
    this.initKeys();
}
Also used : CharacterControl(com.jme3.bullet.control.CharacterControl) TerrainGridListener(com.jme3.terrain.geomipmap.TerrainGridListener) CapsuleCollisionShape(com.jme3.bullet.collision.shapes.CapsuleCollisionShape) DistanceLodCalculator(com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl) TerrainGridLodControl(com.jme3.terrain.geomipmap.TerrainGridLodControl) ColorRGBA(com.jme3.math.ColorRGBA) BulletAppState(com.jme3.bullet.BulletAppState) Vector3f(com.jme3.math.Vector3f) HeightfieldCollisionShape(com.jme3.bullet.collision.shapes.HeightfieldCollisionShape) TerrainLodControl(com.jme3.terrain.geomipmap.TerrainLodControl) ScreenshotAppState(com.jme3.app.state.ScreenshotAppState) File(java.io.File) TerrainQuad(com.jme3.terrain.geomipmap.TerrainQuad)

Aggregations

CapsuleCollisionShape (com.jme3.bullet.collision.shapes.CapsuleCollisionShape)11 Vector3f (com.jme3.math.Vector3f)9 CharacterControl (com.jme3.bullet.control.CharacterControl)8 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)8 BulletAppState (com.jme3.bullet.BulletAppState)7 ColorRGBA (com.jme3.math.ColorRGBA)5 TerrainLodControl (com.jme3.terrain.geomipmap.TerrainLodControl)5 TerrainQuad (com.jme3.terrain.geomipmap.TerrainQuad)5 ScreenshotAppState (com.jme3.app.state.ScreenshotAppState)4 HeightfieldCollisionShape (com.jme3.bullet.collision.shapes.HeightfieldCollisionShape)4 Material (com.jme3.material.Material)4 Node (com.jme3.scene.Node)4 TerrainGridListener (com.jme3.terrain.geomipmap.TerrainGridListener)4 TerrainGridLodControl (com.jme3.terrain.geomipmap.TerrainGridLodControl)4 DistanceLodCalculator (com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator)4 Texture (com.jme3.texture.Texture)4 File (java.io.File)4 TerrainGrid (com.jme3.terrain.geomipmap.TerrainGrid)3 DirectionalLight (com.jme3.light.DirectionalLight)2 PhysicsCollisionObject (com.jme3.bullet.collision.PhysicsCollisionObject)1