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Example 6 with PlaneCollisionShape

use of com.jme3.bullet.collision.shapes.PlaneCollisionShape in project jmonkeyengine by jMonkeyEngine.

the class TestLocalPhysics method simpleInitApp.

@Override
public void simpleInitApp() {
    bulletAppState = new BulletAppState();
    stateManager.attach(bulletAppState);
    bulletAppState.setDebugEnabled(true);
    // Add a physics sphere to the world
    Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
    physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
    physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(physicsSphere);
    getPhysicsSpace().add(physicsSphere);
    // Add a physics sphere to the world using the collision shape from sphere one
    Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
    physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
    physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(physicsSphere2);
    getPhysicsSpace().add(physicsSphere2);
    // Add a physics box to the world
    Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
    physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
    physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
    physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(physicsBox);
    getPhysicsSpace().add(physicsBox);
    // Add a physics cylinder to the world
    Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
    physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
    physicsCylinder.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(physicsCylinder);
    getPhysicsSpace().add(physicsCylinder);
    // an obstacle mesh, does not move (mass=0)
    Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
    node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
    node2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(node2);
    getPhysicsSpace().add(node2);
    // the floor mesh, does not move (mass=0)
    Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
    node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
    node3.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
    rootNode.attachChild(node3);
    getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
//        PhysicsPoint2PointJoint joint=new PhysicsPoint2PointJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0));
//        PhysicsHingeJoint joint=new PhysicsHingeJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
//        getPhysicsSpace().add(joint);
}
Also used : Sphere(com.jme3.scene.shape.Sphere) Plane(com.jme3.math.Plane) BulletAppState(com.jme3.bullet.BulletAppState) Node(com.jme3.scene.Node) Vector3f(com.jme3.math.Vector3f) RigidBodyControl(com.jme3.bullet.control.RigidBodyControl)

Aggregations

RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)6 Sphere (com.jme3.scene.shape.Sphere)6 BulletAppState (com.jme3.bullet.BulletAppState)4 Plane (com.jme3.math.Plane)4 Vector3f (com.jme3.math.Vector3f)4 Node (com.jme3.scene.Node)4 MeshCollisionShape (com.jme3.bullet.collision.shapes.MeshCollisionShape)3 AmbientLight (com.jme3.light.AmbientLight)2 Material (com.jme3.material.Material)2 Geometry (com.jme3.scene.Geometry)2 Box (com.jme3.scene.shape.Box)2 PlaneCollisionShape (com.jme3.bullet.collision.shapes.PlaneCollisionShape)1 SphereCollisionShape (com.jme3.bullet.collision.shapes.SphereCollisionShape)1 HingeJoint (com.jme3.bullet.joints.HingeJoint)1 BinaryImporter (com.jme3.export.binary.BinaryImporter)1 ByteArrayInputStream (java.io.ByteArrayInputStream)1 ByteArrayOutputStream (java.io.ByteArrayOutputStream)1 IOException (java.io.IOException)1