use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.
the class TestControls method simpleInitApp.
@Override
public void simpleInitApp() {
// Test multiple inputs per mapping
inputManager.addMapping("My Action", new KeyTrigger(KeyInput.KEY_SPACE), new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
// Test multiple listeners per mapping
inputManager.addListener(actionListener, "My Action");
inputManager.addListener(analogListener, "My Action");
}
use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.
the class HelloTerrainCollision method setUpKeys.
/** We over-write some navigational key mappings here, so we can
* add physics-controlled walking and jumping: */
private void setUpKeys() {
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_A));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_D));
inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_W));
inputManager.addMapping("Down", new KeyTrigger(KeyInput.KEY_S));
inputManager.addMapping("Jump", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addListener(this, "Left");
inputManager.addListener(this, "Right");
inputManager.addListener(this, "Up");
inputManager.addListener(this, "Down");
inputManager.addListener(this, "Jump");
}
use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.
the class TestComboMoves method simpleInitApp.
@Override
public void simpleInitApp() {
setDisplayFps(false);
setDisplayStatView(false);
// Create debug text
BitmapText helpText = new BitmapText(guiFont);
helpText.setLocalTranslation(0, settings.getHeight(), 0);
helpText.setText("Moves:\n" + "Fireball: Down, Down+Right, Right\n" + "Shuriken: Left, Down, Attack1(Z)\n" + "Jab: Attack1(Z)\n" + "Punch: Attack1(Z), Attack1(Z)\n");
guiNode.attachChild(helpText);
fireballText = new BitmapText(guiFont);
fireballText.setColor(ColorRGBA.Orange);
fireballText.setLocalTranslation(0, fireballText.getLineHeight(), 0);
guiNode.attachChild(fireballText);
shurikenText = new BitmapText(guiFont);
shurikenText.setColor(ColorRGBA.Cyan);
shurikenText.setLocalTranslation(0, shurikenText.getLineHeight() * 2f, 0);
guiNode.attachChild(shurikenText);
jabText = new BitmapText(guiFont);
jabText.setColor(ColorRGBA.Red);
jabText.setLocalTranslation(0, jabText.getLineHeight() * 3f, 0);
guiNode.attachChild(jabText);
punchText = new BitmapText(guiFont);
punchText.setColor(ColorRGBA.Green);
punchText.setLocalTranslation(0, punchText.getLineHeight() * 4f, 0);
guiNode.attachChild(punchText);
inputManager.addMapping("Left", new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping("Right", new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping("Up", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("Down", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("Attack1", new KeyTrigger(KeyInput.KEY_Z));
inputManager.addListener(this, "Left", "Right", "Up", "Down", "Attack1");
fireball = new ComboMove("Fireball");
fireball.press("Down").notPress("Right").done();
fireball.press("Right", "Down").done();
fireball.press("Right").notPress("Down").done();
fireball.notPress("Right", "Down").done();
// no waiting on final state
fireball.setUseFinalState(false);
shuriken = new ComboMove("Shuriken");
shuriken.press("Left").notPress("Down", "Attack1").done();
shuriken.press("Down").notPress("Attack1").timeElapsed(0.11f).done();
shuriken.press("Attack1").notPress("Left").timeElapsed(0.11f).done();
shuriken.notPress("Left", "Down", "Attack1").done();
jab = new ComboMove("Jab");
// make jab less important than other moves
jab.setPriority(0.5f);
jab.press("Attack1").done();
punch = new ComboMove("Punch");
punch.press("Attack1").done();
punch.notPress("Attack1").done();
punch.press("Attack1").done();
fireballExec = new ComboMoveExecution(fireball);
shurikenExec = new ComboMoveExecution(shuriken);
jabExec = new ComboMoveExecution(jab);
punchExec = new ComboMoveExecution(punch);
}
use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.
the class RefEnv method simpleInitApp.
@Override
public void simpleInitApp() {
cam.setLocation(new Vector3f(-2.3324413f, 2.9567573f, 4.6054406f));
cam.setRotation(new Quaternion(0.06310794f, 0.9321281f, -0.29613864f, 0.1986369f));
Spatial sc = assetManager.loadModel("Scenes/PBR/spheres.j3o");
rootNode.attachChild(sc);
rootNode.getChild("Scene").setCullHint(Spatial.CullHint.Always);
ref = new Node("reference pictures");
refDE = new Picture("refDE");
refDE.setHeight(cam.getHeight());
refDE.setWidth(cam.getWidth());
refDE.setImage(assetManager, "jme3test/light/pbr/spheresRefDE.png", false);
refM = new Picture("refM");
refM.setImage(assetManager, "jme3test/light/pbr/spheresRefM.png", false);
refM.setHeight(cam.getHeight());
refM.setWidth(cam.getWidth());
ref.attachChild(refDE);
stateManager.attach(new EnvironmentCamera());
inputManager.addMapping("tex", new KeyTrigger(KeyInput.KEY_SPACE));
inputManager.addMapping("switch", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("ref", new KeyTrigger(KeyInput.KEY_R));
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("tex") && isPressed) {
if (tex == null) {
return;
}
if (tex.getParent() == null) {
guiNode.attachChild(tex);
} else {
tex.removeFromParent();
}
}
if (name.equals("switch") && isPressed) {
switchMat(rootNode.getChild("Scene"));
}
if (name.equals("ref") && isPressed) {
if (ref.getParent() == null) {
guiNode.attachChild(ref);
} else {
ref.removeFromParent();
}
}
}
}, "tex", "switch", "ref");
}
use of com.jme3.input.controls.KeyTrigger in project jmonkeyengine by jMonkeyEngine.
the class TestPBRLighting method simpleInitApp.
@Override
public void simpleInitApp() {
assetManager.registerLoader(KTXLoader.class, "ktx");
viewPort.setBackgroundColor(ColorRGBA.White);
modelNode = (Node) new Node("modelNode");
model = (Geometry) assetManager.loadModel("Models/Tank/tank.j3o");
MikktspaceTangentGenerator.generate(model);
modelNode.attachChild(model);
dl = new DirectionalLight();
dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
rootNode.addLight(dl);
dl.setColor(ColorRGBA.White);
rootNode.attachChild(modelNode);
FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
// fpp.addFilter(new FXAAFilter());
fpp.addFilter(new ToneMapFilter(Vector3f.UNIT_XYZ.mult(4.0f)));
// fpp.addFilter(new SSAOFilter(0.5f, 3, 0.2f, 0.2f));
viewPort.addProcessor(fpp);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Sky_Cloudy.hdr", SkyFactory.EnvMapType.EquirectMap);
Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Path.hdr", SkyFactory.EnvMapType.EquirectMap);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap);
//Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/road.hdr", SkyFactory.EnvMapType.EquirectMap);
rootNode.attachChild(sky);
pbrMat = assetManager.loadMaterial("Models/Tank/tank.j3m");
model.setMaterial(pbrMat);
final EnvironmentCamera envCam = new EnvironmentCamera(128, new Vector3f(0, 3f, 0));
stateManager.attach(envCam);
// EnvironmentManager envManager = new EnvironmentManager();
// stateManager.attach(envManager);
// envManager.setScene(rootNode);
LightsDebugState debugState = new LightsDebugState();
stateManager.attach(debugState);
ChaseCamera chaser = new ChaseCamera(cam, modelNode, inputManager);
chaser.setDragToRotate(true);
chaser.setMinVerticalRotation(-FastMath.HALF_PI);
chaser.setMaxDistance(1000);
chaser.setSmoothMotion(true);
chaser.setRotationSensitivity(10);
chaser.setZoomSensitivity(5);
flyCam.setEnabled(false);
//flyCam.setMoveSpeed(100);
inputManager.addListener(new ActionListener() {
@Override
public void onAction(String name, boolean isPressed, float tpf) {
if (name.equals("debug") && isPressed) {
if (tex == null) {
return;
}
if (tex.getParent() == null && tex2.getParent() == null) {
guiNode.attachChild(tex);
} else if (tex2.getParent() == null) {
tex.removeFromParent();
guiNode.attachChild(tex2);
} else {
tex2.removeFromParent();
}
}
if (name.equals("up") && isPressed) {
model.move(0, tpf * 100f, 0);
}
if (name.equals("down") && isPressed) {
model.move(0, -tpf * 100f, 0);
}
if (name.equals("left") && isPressed) {
model.move(0, 0, tpf * 100f);
}
if (name.equals("right") && isPressed) {
model.move(0, 0, -tpf * 100f);
}
if (name.equals("light") && isPressed) {
dl.setDirection(cam.getDirection().normalize());
}
}
}, "toggle", "light", "up", "down", "left", "right", "debug");
inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_RETURN));
inputManager.addMapping("light", new KeyTrigger(KeyInput.KEY_F));
inputManager.addMapping("up", new KeyTrigger(KeyInput.KEY_UP));
inputManager.addMapping("down", new KeyTrigger(KeyInput.KEY_DOWN));
inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_LEFT));
inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_RIGHT));
inputManager.addMapping("debug", new KeyTrigger(KeyInput.KEY_D));
MaterialDebugAppState debug = new MaterialDebugAppState();
debug.registerBinding("Common/MatDefs/Light/PBRLighting.frag", rootNode);
getStateManager().attach(debug);
}
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