use of com.jme3.input.controls.MouseButtonTrigger in project TeachingInSimulation by ScOrPiOzzy.
the class SceneCameraState method initializeLocal.
@Override
public void initializeLocal() {
// 初始化相机
cam.setLocation(new Vector3f(0, 10, 10));
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
// 添加鼠标监听事件
inputManager.addMapping("MouseAxisX", new MouseAxisTrigger(MouseInput.AXIS_X, false));
inputManager.addMapping("MouseAxisY", new MouseAxisTrigger(MouseInput.AXIS_Y, false));
inputManager.addMapping("MouseAxisX-", new MouseAxisTrigger(MouseInput.AXIS_X, true));
inputManager.addMapping("MouseAxisY-", new MouseAxisTrigger(MouseInput.AXIS_Y, true));
inputManager.addMapping("MouseWheel", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, false));
inputManager.addMapping("MouseWheel-", new MouseAxisTrigger(MouseInput.AXIS_WHEEL, true));
inputManager.addMapping("MouseButtonLeft", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
inputManager.addMapping("MouseButtonMiddle", new MouseButtonTrigger(MouseInput.BUTTON_MIDDLE));
inputManager.addMapping("MouseButtonRight", new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping("ShiftModifier", new KeyTrigger(KeyInput.KEY_LSHIFT));
// 注册监听
inputManager.addListener(this, "MouseAxisX", "MouseAxisY", "MouseAxisX-", "MouseAxisY-", "MouseWheel", "MouseWheel-", "MouseButtonLeft", "MouseButtonMiddle", "MouseButtonRight", "ShiftModifier");
// 设置相机视锥
float aspect = (float) cam.getWidth() / cam.getHeight();
cam.setParallelProjection(false);
cam.setFrustumPerspective(45f, aspect, 0.01f, 1000);
camera = new WASDListener(cam);
camera.registerWithInput(inputManager);
}
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