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Example 96 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestTangentGenBadModels method simpleInitApp.

@Override
public void simpleInitApp() {
    //        assetManager.registerLocator("http://jme-glsl-shaders.googlecode.com/hg/assets/Models/LightBlow/", UrlLocator.class);
    //        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/", UrlLocator.class);
    final Spatial badModel = assetManager.loadModel("Models/TangentBugs/test.blend");
    //        badModel.setLocalScale(1f);
    Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
    mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
    //        Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
    badModel.setMaterial(mat);
    rootNode.attachChild(badModel);
    // TODO: For some reason blender loader fails to load this.
    // need to check it
    //        Spatial model = assetManager.loadModel("test.blend");
    //        rootNode.attachChild(model);
    final Node debugTangents = new Node("debug tangents");
    debugTangents.setCullHint(CullHint.Always);
    rootNode.attachChild(debugTangents);
    final Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
    badModel.depthFirstTraversal(new SceneGraphVisitorAdapter() {

        @Override
        public void visit(Geometry g) {
            Mesh m = g.getMesh();
            Material mat = g.getMaterial();
            //                if (mat.getParam("DiffuseMap") != null){
            //                    mat.setTexture("DiffuseMap", null);
            //                }
            TangentBinormalGenerator.generate(m);
            Geometry debug = new Geometry("debug tangents geom", TangentBinormalGenerator.genTbnLines(g.getMesh(), 0.2f));
            debug.setMaterial(debugMat);
            debug.setCullHint(Spatial.CullHint.Never);
            debug.setLocalTransform(g.getWorldTransform());
            debugTangents.attachChild(debug);
        }
    });
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-0.8f, -0.6f, -0.08f).normalizeLocal());
    dl.setColor(new ColorRGBA(1, 1, 1, 1));
    rootNode.addLight(dl);
    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    lightMdl.getMesh().setStatic();
    rootNode.attachChild(lightMdl);
    pl = new PointLight();
    pl.setColor(ColorRGBA.White);
    //        rootNode.addLight(pl);
    BitmapText info = new BitmapText(guiFont);
    info.setText("Press SPACE to switch between lighting and tangent display");
    info.setQueueBucket(Bucket.Gui);
    info.move(0, settings.getHeight() - info.getLineHeight(), 0);
    rootNode.attachChild(info);
    inputManager.addMapping("space", new KeyTrigger(KeyInput.KEY_SPACE));
    inputManager.addListener(new ActionListener() {

        private boolean isLit = true;

        public void onAction(String name, boolean isPressed, float tpf) {
            if (isPressed)
                return;
            Material mat;
            if (isLit) {
                mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
                debugTangents.setCullHint(CullHint.Inherit);
            } else {
                mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
                mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
                debugTangents.setCullHint(CullHint.Always);
            }
            isLit = !isLit;
            badModel.setMaterial(mat);
        }
    }, "space");
}
Also used : KeyTrigger(com.jme3.input.controls.KeyTrigger) Material(com.jme3.material.Material) Sphere(com.jme3.scene.shape.Sphere) ColorRGBA(com.jme3.math.ColorRGBA) BitmapText(com.jme3.font.BitmapText) ActionListener(com.jme3.input.controls.ActionListener) DirectionalLight(com.jme3.light.DirectionalLight) Vector3f(com.jme3.math.Vector3f) PointLight(com.jme3.light.PointLight)

Example 97 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestTransparentShadow method simpleInitApp.

public void simpleInitApp() {
    cam.setLocation(new Vector3f(5.700248f, 6.161693f, 5.1404157f));
    cam.setRotation(new Quaternion(-0.09441641f, 0.8993388f, -0.24089815f, -0.35248178f));
    viewPort.setBackgroundColor(ColorRGBA.DarkGray);
    Quad q = new Quad(20, 20);
    q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
    TangentBinormalGenerator.generate(q);
    Geometry geom = new Geometry("floor", q);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    geom.setMaterial(mat);
    geom.rotate(-FastMath.HALF_PI, 0, 0);
    geom.center();
    geom.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(geom);
    AmbientLight al = new AmbientLight();
    al.setColor(ColorRGBA.White.mult(0.7f));
    rootNode.addLight(al);
    DirectionalLight dl1 = new DirectionalLight();
    dl1.setDirection(new Vector3f(0, -1, 0.5f).normalizeLocal());
    dl1.setColor(ColorRGBA.White.mult(1.5f));
    rootNode.addLight(dl1);
    // create the geometry and attach it
    Spatial tree = assetManager.loadModel("Models/Tree/Tree.mesh.j3o");
    tree.setQueueBucket(Bucket.Transparent);
    tree.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(tree);
    // Uses Texture from jme3-test-data library!
    ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
    Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    fire.setShadowMode(ShadowMode.Cast);
    fire.setMaterial(mat_red);
    fire.setImagesX(2);
    // 2x2 texture animation
    fire.setImagesY(2);
    // red
    fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f));
    // yellow
    fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f));
    fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
    fire.setStartSize(0.6f);
    fire.setEndSize(0.1f);
    fire.setGravity(0, 0, 0);
    fire.setLowLife(0.5f);
    fire.setHighLife(1.5f);
    fire.getParticleInfluencer().setVelocityVariation(0.3f);
    fire.setLocalTranslation(5.0f, 0, 1.0f);
    fire.setLocalScale(0.3f);
    fire.setQueueBucket(Bucket.Translucent);
    rootNode.attachChild(fire);
    Material mat2 = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
    Geometry ball = new Geometry("sphere", new Sphere(16, 16, 0.5f));
    ball.setMaterial(mat2);
    ball.setShadowMode(ShadowMode.CastAndReceive);
    rootNode.attachChild(ball);
    ball.setLocalTranslation(-1.0f, 1.5f, 1.0f);
    final DirectionalLightShadowRenderer dlsRenderer = new DirectionalLightShadowRenderer(assetManager, 1024, 1);
    dlsRenderer.setLight(dl1);
    dlsRenderer.setLambda(0.55f);
    dlsRenderer.setShadowIntensity(0.8f);
    dlsRenderer.setShadowCompareMode(CompareMode.Software);
    dlsRenderer.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
    dlsRenderer.displayDebug();
    viewPort.addProcessor(dlsRenderer);
    inputManager.addMapping("stabilize", new KeyTrigger(KeyInput.KEY_B));
    inputManager.addListener(new ActionListener() {

        @Override
        public void onAction(String name, boolean isPressed, float tpf) {
            if (name.equals("stabilize") && isPressed) {
                dlsRenderer.setEnabledStabilization(!dlsRenderer.isEnabledStabilization());
            }
        }
    }, "stabilize");
}
Also used : ParticleEmitter(com.jme3.effect.ParticleEmitter) Quad(com.jme3.scene.shape.Quad) KeyTrigger(com.jme3.input.controls.KeyTrigger) Material(com.jme3.material.Material) Geometry(com.jme3.scene.Geometry) Sphere(com.jme3.scene.shape.Sphere) ActionListener(com.jme3.input.controls.ActionListener) Spatial(com.jme3.scene.Spatial) DirectionalLight(com.jme3.light.DirectionalLight) DirectionalLightShadowRenderer(com.jme3.shadow.DirectionalLightShadowRenderer) AmbientLight(com.jme3.light.AmbientLight)

Example 98 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestColoredTexture method simpleUpdate.

@Override
public void simpleUpdate(float tpf) {
    time += tpf;
    if (time > 1f) {
        time -= 1f;
        prevColor = nextColor;
        nextColor = ColorRGBA.randomColor();
    }
    ColorRGBA currentColor = new ColorRGBA();
    currentColor.interpolateLocal(prevColor, nextColor, time);
    mat.setColor("Color", currentColor);
}
Also used : ColorRGBA(com.jme3.math.ColorRGBA)

Example 99 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestNormalMapping method simpleInitApp.

@Override
public void simpleInitApp() {
    Sphere sphMesh = new Sphere(32, 32, 1);
    sphMesh.setTextureMode(Sphere.TextureMode.Projected);
    sphMesh.updateGeometry(32, 32, 1, false, false);
    TangentBinormalGenerator.generate(sphMesh);
    Geometry sphere = new Geometry("Rock Ball", sphMesh);
    Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
    sphere.setMaterial(mat);
    rootNode.attachChild(sphere);
    lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
    lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
    rootNode.attachChild(lightMdl);
    pl = new PointLight();
    pl.setColor(ColorRGBA.White);
    pl.setPosition(new Vector3f(0f, 0f, 4f));
    rootNode.addLight(pl);
//        DirectionalLight dl = new DirectionalLight();
//        dl.setDirection(new Vector3f(1,-1,1).normalizeLocal());
//        dl.setColor(new ColorRGBA(0.22f, 0.15f, 0.1f, 1.0f));
//        rootNode.addLight(dl);
}
Also used : Sphere(com.jme3.scene.shape.Sphere) Geometry(com.jme3.scene.Geometry) Vector3f(com.jme3.math.Vector3f) Material(com.jme3.material.Material) PointLight(com.jme3.light.PointLight)

Example 100 with ColorRGBA

use of com.jme3.math.ColorRGBA in project jmonkeyengine by jMonkeyEngine.

the class TestWalkingChar method prepareEffect.

private void prepareEffect() {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
    //        effect.setLocalScale(100);
    rootNode.attachChild(effect);
}
Also used : ParticleEmitter(com.jme3.effect.ParticleEmitter) ColorRGBA(com.jme3.math.ColorRGBA) Vector3f(com.jme3.math.Vector3f) EmitterSphereShape(com.jme3.effect.shapes.EmitterSphereShape) Material(com.jme3.material.Material)

Aggregations

ColorRGBA (com.jme3.math.ColorRGBA)98 Vector3f (com.jme3.math.Vector3f)65 Material (com.jme3.material.Material)44 DirectionalLight (com.jme3.light.DirectionalLight)42 Geometry (com.jme3.scene.Geometry)23 ParticleEmitter (com.jme3.effect.ParticleEmitter)14 PointLight (com.jme3.light.PointLight)14 Quaternion (com.jme3.math.Quaternion)14 Spatial (com.jme3.scene.Spatial)14 AmbientLight (com.jme3.light.AmbientLight)13 Sphere (com.jme3.scene.shape.Sphere)12 Node (com.jme3.scene.Node)11 KeyTrigger (com.jme3.input.controls.KeyTrigger)10 FilterPostProcessor (com.jme3.post.FilterPostProcessor)10 Texture (com.jme3.texture.Texture)9 BulletAppState (com.jme3.bullet.BulletAppState)8 RigidBodyControl (com.jme3.bullet.control.RigidBodyControl)7 Quad (com.jme3.scene.shape.Quad)7 TextureCubeMap (com.jme3.texture.TextureCubeMap)7 EmitterSphereShape (com.jme3.effect.shapes.EmitterSphereShape)6