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Example 56 with Matrix4f

use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.

the class AbstractShadowRendererVR method init.

private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
    this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md");
    shadowFB = new FrameBuffer[nbShadowMaps];
    shadowMaps = new Texture2D[nbShadowMaps];
    dispPic = new Picture[nbShadowMaps];
    lightViewProjectionsMatrices = new Matrix4f[nbShadowMaps];
    shadowMapStringCache = new String[nbShadowMaps];
    lightViewStringCache = new String[nbShadowMaps];
    //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
    dummyTex = new Texture2D(shadowMapSize, shadowMapSize, Format.RGBA8);
    preshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
    postshadowMat.setFloat("ShadowMapSize", shadowMapSize);
    for (int i = 0; i < nbShadowMaps; i++) {
        lightViewProjectionsMatrices[i] = new Matrix4f();
        shadowFB[i] = new FrameBuffer(shadowMapSize, shadowMapSize, 1);
        shadowMaps[i] = new Texture2D(shadowMapSize, shadowMapSize, Format.Depth);
        shadowFB[i].setDepthTexture(shadowMaps[i]);
        //DO NOT COMMENT THIS (it prevent the OSX incomplete read buffer crash)
        shadowFB[i].setColorTexture(dummyTex);
        shadowMapStringCache[i] = "ShadowMap" + i;
        lightViewStringCache[i] = "LightViewProjectionMatrix" + i;
        postshadowMat.setTexture(shadowMapStringCache[i], shadowMaps[i]);
        //quads for debuging purpose
        dispPic[i] = new Picture("Picture" + i);
        dispPic[i].setTexture(assetManager, shadowMaps[i], false);
    }
    setShadowCompareMode(shadowCompareMode);
    setEdgeFilteringMode(edgeFilteringMode);
    setShadowIntensity(shadowIntensity);
    initForcedRenderState();
}
Also used : Texture2D(com.jme3.texture.Texture2D) Matrix4f(com.jme3.math.Matrix4f) Picture(com.jme3.ui.Picture) Material(com.jme3.material.Material) FrameBuffer(com.jme3.texture.FrameBuffer)

Aggregations

Matrix4f (com.jme3.math.Matrix4f)36 TempVars (com.jme3.util.TempVars)24 Vector3f (com.jme3.math.Vector3f)15 FloatBuffer (java.nio.FloatBuffer)7 BoundingBox (com.jme3.bounding.BoundingBox)6 Transform (com.jme3.math.Transform)6 Bone (com.jme3.animation.Bone)4 CollisionResult (com.jme3.collision.CollisionResult)3 Spatial (com.jme3.scene.Spatial)3 BoundingVolume (com.jme3.bounding.BoundingVolume)2 Material (com.jme3.material.Material)2 Quaternion (com.jme3.math.Quaternion)2 Geometry (com.jme3.scene.Geometry)2 BoneContext (com.jme3.scene.plugins.blender.animations.BoneContext)2 Structure (com.jme3.scene.plugins.blender.file.Structure)2 FbxId (com.jme3.scene.plugins.fbx.file.FbxId)2 FrameBuffer (com.jme3.texture.FrameBuffer)2 Texture2D (com.jme3.texture.Texture2D)2 Picture (com.jme3.ui.Picture)2 ByteBuffer (java.nio.ByteBuffer)2