use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.
the class SkeletonControl method applySkinning.
/**
* Method to apply skinning transforms to a mesh's buffers
*
* @param mesh the mesh
* @param offsetMatrices the offset matices to apply
*/
private void applySkinning(Mesh mesh, Matrix4f[] offsetMatrices) {
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0) {
throw new IllegalStateException("Max weights per vert is incorrectly set!");
}
int fourMinusMaxWeights = 4 - maxWeightsPerVert;
// NOTE: This code assumes the vertex buffer is in bind pose
// resetToBind() has been called this frame
VertexBuffer vb = mesh.getBuffer(Type.Position);
FloatBuffer fvb = (FloatBuffer) vb.getData();
fvb.rewind();
VertexBuffer nb = mesh.getBuffer(Type.Normal);
FloatBuffer fnb = (FloatBuffer) nb.getData();
fnb.rewind();
// get boneIndexes and weights for mesh
ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
ib.rewind();
wb.rewind();
float[] weights = wb.array();
byte[] indices = ib.array();
int idxWeights = 0;
TempVars vars = TempVars.get();
float[] posBuf = vars.skinPositions;
float[] normBuf = vars.skinNormals;
int iterations = (int) FastMath.ceil(fvb.limit() / ((float) posBuf.length));
int bufLength = posBuf.length;
for (int i = iterations - 1; i >= 0; i--) {
// read next set of positions and normals from native buffer
bufLength = Math.min(posBuf.length, fvb.remaining());
fvb.get(posBuf, 0, bufLength);
fnb.get(normBuf, 0, bufLength);
int verts = bufLength / 3;
int idxPositions = 0;
// iterate vertices and apply skinning transform for each effecting bone
for (int vert = verts - 1; vert >= 0; vert--) {
// Skip this vertex if the first weight is zero.
if (weights[idxWeights] == 0) {
idxPositions += 3;
idxWeights += 4;
continue;
}
float nmx = normBuf[idxPositions];
float vtx = posBuf[idxPositions++];
float nmy = normBuf[idxPositions];
float vty = posBuf[idxPositions++];
float nmz = normBuf[idxPositions];
float vtz = posBuf[idxPositions++];
float rx = 0, ry = 0, rz = 0, rnx = 0, rny = 0, rnz = 0;
for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
float weight = weights[idxWeights];
Matrix4f mat = offsetMatrices[indices[idxWeights++] & 0xff];
rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
rnx += (nmx * mat.m00 + nmy * mat.m01 + nmz * mat.m02) * weight;
rny += (nmx * mat.m10 + nmy * mat.m11 + nmz * mat.m12) * weight;
rnz += (nmx * mat.m20 + nmy * mat.m21 + nmz * mat.m22) * weight;
}
idxWeights += fourMinusMaxWeights;
idxPositions -= 3;
normBuf[idxPositions] = rnx;
posBuf[idxPositions++] = rx;
normBuf[idxPositions] = rny;
posBuf[idxPositions++] = ry;
normBuf[idxPositions] = rnz;
posBuf[idxPositions++] = rz;
}
fvb.position(fvb.position() - bufLength);
fvb.put(posBuf, 0, bufLength);
fnb.position(fnb.position() - bufLength);
fnb.put(normBuf, 0, bufLength);
}
vars.release();
vb.updateData(fvb);
nb.updateData(fnb);
}
use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.
the class SkeletonControl method applySkinningTangents.
/**
* Specific method for skinning with tangents to avoid cluttering the
* classic skinning calculation with null checks that would slow down the
* process even if tangents don't have to be computed. Also the iteration
* has additional indexes since tangent has 4 components instead of 3 for
* pos and norm
*
* @param maxWeightsPerVert maximum number of weights per vertex
* @param mesh the mesh
* @param offsetMatrices the offsetMaytrices to apply
* @param tb the tangent vertexBuffer
*/
private void applySkinningTangents(Mesh mesh, Matrix4f[] offsetMatrices, VertexBuffer tb) {
int maxWeightsPerVert = mesh.getMaxNumWeights();
if (maxWeightsPerVert <= 0) {
throw new IllegalStateException("Max weights per vert is incorrectly set!");
}
int fourMinusMaxWeights = 4 - maxWeightsPerVert;
// NOTE: This code assumes the vertex buffer is in bind pose
// resetToBind() has been called this frame
VertexBuffer vb = mesh.getBuffer(Type.Position);
FloatBuffer fvb = (FloatBuffer) vb.getData();
fvb.rewind();
VertexBuffer nb = mesh.getBuffer(Type.Normal);
FloatBuffer fnb = (FloatBuffer) nb.getData();
fnb.rewind();
FloatBuffer ftb = (FloatBuffer) tb.getData();
ftb.rewind();
// get boneIndexes and weights for mesh
ByteBuffer ib = (ByteBuffer) mesh.getBuffer(Type.BoneIndex).getData();
FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
ib.rewind();
wb.rewind();
float[] weights = wb.array();
byte[] indices = ib.array();
int idxWeights = 0;
TempVars vars = TempVars.get();
float[] posBuf = vars.skinPositions;
float[] normBuf = vars.skinNormals;
float[] tanBuf = vars.skinTangents;
int iterations = (int) FastMath.ceil(fvb.limit() / ((float) posBuf.length));
int bufLength = 0;
int tanLength = 0;
for (int i = iterations - 1; i >= 0; i--) {
// read next set of positions and normals from native buffer
bufLength = Math.min(posBuf.length, fvb.remaining());
tanLength = Math.min(tanBuf.length, ftb.remaining());
fvb.get(posBuf, 0, bufLength);
fnb.get(normBuf, 0, bufLength);
ftb.get(tanBuf, 0, tanLength);
int verts = bufLength / 3;
int idxPositions = 0;
//tangents has their own index because of the 4 components
int idxTangents = 0;
// iterate vertices and apply skinning transform for each effecting bone
for (int vert = verts - 1; vert >= 0; vert--) {
// Skip this vertex if the first weight is zero.
if (weights[idxWeights] == 0) {
idxTangents += 4;
idxPositions += 3;
idxWeights += 4;
continue;
}
float nmx = normBuf[idxPositions];
float vtx = posBuf[idxPositions++];
float nmy = normBuf[idxPositions];
float vty = posBuf[idxPositions++];
float nmz = normBuf[idxPositions];
float vtz = posBuf[idxPositions++];
float tnx = tanBuf[idxTangents++];
float tny = tanBuf[idxTangents++];
float tnz = tanBuf[idxTangents++];
// skipping the 4th component of the tangent since it doesn't have to be transformed
idxTangents++;
float rx = 0, ry = 0, rz = 0, rnx = 0, rny = 0, rnz = 0, rtx = 0, rty = 0, rtz = 0;
for (int w = maxWeightsPerVert - 1; w >= 0; w--) {
float weight = weights[idxWeights];
Matrix4f mat = offsetMatrices[indices[idxWeights++] & 0xff];
rx += (mat.m00 * vtx + mat.m01 * vty + mat.m02 * vtz + mat.m03) * weight;
ry += (mat.m10 * vtx + mat.m11 * vty + mat.m12 * vtz + mat.m13) * weight;
rz += (mat.m20 * vtx + mat.m21 * vty + mat.m22 * vtz + mat.m23) * weight;
rnx += (nmx * mat.m00 + nmy * mat.m01 + nmz * mat.m02) * weight;
rny += (nmx * mat.m10 + nmy * mat.m11 + nmz * mat.m12) * weight;
rnz += (nmx * mat.m20 + nmy * mat.m21 + nmz * mat.m22) * weight;
rtx += (tnx * mat.m00 + tny * mat.m01 + tnz * mat.m02) * weight;
rty += (tnx * mat.m10 + tny * mat.m11 + tnz * mat.m12) * weight;
rtz += (tnx * mat.m20 + tny * mat.m21 + tnz * mat.m22) * weight;
}
idxWeights += fourMinusMaxWeights;
idxPositions -= 3;
normBuf[idxPositions] = rnx;
posBuf[idxPositions++] = rx;
normBuf[idxPositions] = rny;
posBuf[idxPositions++] = ry;
normBuf[idxPositions] = rnz;
posBuf[idxPositions++] = rz;
idxTangents -= 4;
tanBuf[idxTangents++] = rtx;
tanBuf[idxTangents++] = rty;
tanBuf[idxTangents++] = rtz;
//once again skipping the 4th component of the tangent
idxTangents++;
}
fvb.position(fvb.position() - bufLength);
fvb.put(posBuf, 0, bufLength);
fnb.position(fnb.position() - bufLength);
fnb.put(normBuf, 0, bufLength);
ftb.position(ftb.position() - tanLength);
ftb.put(tanBuf, 0, tanLength);
}
vars.release();
vb.updateData(fvb);
nb.updateData(fnb);
tb.updateData(ftb);
}
use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.
the class Kernel method setArg.
public void setArg(int index, Matrix3f mat) {
TempVars vars = TempVars.get();
try {
Matrix4f m = vars.tempMat4;
m.zero();
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
m.set(i, j, mat.get(i, j));
}
}
setArg(index, m);
} finally {
vars.release();
}
}
use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.
the class Camera method setClipPlane.
/**
* Sets a clipPlane for this camera.
* The clipPlane is used to recompute the
* projectionMatrix using the plane as the near plane
* This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
* more info here
* <ul>
* <li><a href="http://www.terathon.com/code/oblique.html">http://www.terathon.com/code/oblique.html</a>
* <li><a href="http://aras-p.info/texts/obliqueortho.html">http://aras-p.info/texts/obliqueortho.html</a>
* <li><a href="http://hacksoflife.blogspot.com/2008/12/every-now-and-then-i-come-across.html">http://hacksoflife.blogspot.com/2008/12/every-now-and-then-i-come-across.html</a>
* </ul>
*
* Note that this will work properly only if it's called on each update, and be aware that it won't work properly with the sky bucket.
* if you want to handle the sky bucket, look at how it's done in SimpleWaterProcessor.java
* @param clipPlane the plane
* @param side the side the camera stands from the plane
*/
public void setClipPlane(Plane clipPlane, Plane.Side side) {
float sideFactor = 1;
if (side == Plane.Side.Negative) {
sideFactor = -1;
}
//we are on the other side of the plane no need to clip anymore.
if (clipPlane.whichSide(location) == side) {
return;
}
TempVars vars = TempVars.get();
try {
Matrix4f p = projectionMatrixOverride.set(projectionMatrix);
Matrix4f ivm = viewMatrix;
Vector3f point = clipPlane.getNormal().mult(clipPlane.getConstant(), vars.vect1);
Vector3f pp = ivm.mult(point, vars.vect2);
Vector3f pn = ivm.multNormal(clipPlane.getNormal(), vars.vect3);
Vector4f clipPlaneV = vars.vect4f1.set(pn.x * sideFactor, pn.y * sideFactor, pn.z * sideFactor, -(pp.dot(pn)) * sideFactor);
Vector4f v = vars.vect4f2.set(0, 0, 0, 0);
v.x = (Math.signum(clipPlaneV.x) + p.m02) / p.m00;
v.y = (Math.signum(clipPlaneV.y) + p.m12) / p.m11;
v.z = -1.0f;
v.w = (1.0f + p.m22) / p.m23;
//clipPlaneV.x * v.x + clipPlaneV.y * v.y + clipPlaneV.z * v.z + clipPlaneV.w * v.w;
float dot = clipPlaneV.dot(v);
Vector4f c = clipPlaneV.multLocal(2.0f / dot);
p.m20 = c.x - p.m30;
p.m21 = c.y - p.m31;
p.m22 = c.z - p.m32;
p.m23 = c.w - p.m33;
setProjectionMatrix(p);
} finally {
vars.release();
}
}
use of com.jme3.math.Matrix4f in project jmonkeyengine by jMonkeyEngine.
the class TestOpenCLLibraries method testMatrix4f.
private boolean testMatrix4f(Context clContext, CommandQueue clQueue) {
try {
String code = "" + "#import \"Common/OpenCL/Matrix4f.clh\"\n" + "\n" + "__kernel void TestMatrix4f_1(mat4 m1, __global char* result)\n" + "{\n" + " mat4 id = mat4Identity();\n" + " mat4 m1Inv = mat4Invert(m1);\n" + " mat4 m1Res = mat4Mult(m1, m1Inv);\n" + " result[0] = mat4Equals(id, m1Res, 0.0001f) ? 1 : 0;\n" + "}\n" + "\n" + "__kernel void TestMatrix4f_2(mat4 m1, float d, mat4 m2, mat4 m3, __global char* result)\n" + "{\n" + " float d2 = mat4Determinant(m1);\n" + " result[0] = fabs(d - d2) < 0.0001f ? 1 : 0;\n" + " mat4 res = mat4Transpose(m1);\n" + " result[1] = mat4Equals(res, m2, 0.0001f) ? 1 : 0;\n" + " res = mat4Adjoint(m1);\n" + " result[2] = mat4Equals(res, m3, 0.0001f) ? 1 : 0;\n" + "}\n";
Program program = clContext.createProgramFromSourceCodeWithDependencies(code, assetManager);
program.build();
com.jme3.opencl.Buffer buffer = clContext.createBuffer(3);
Random rand = new Random(1561);
Kernel testMatrix4fKernel1 = program.createKernel("TestMatrix4f_1");
Matrix4f m1 = new Matrix4f();
do {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
m1.set(i, j, rand.nextFloat() * 20 - 10);
}
}
} while (FastMath.abs(m1.determinant()) < 0.00001f);
testMatrix4fKernel1.Run1NoEvent(clQueue, new Kernel.WorkSize(1), m1, buffer);
ByteBuffer bb = buffer.map(clQueue, MappingAccess.MAP_READ_ONLY);
if (bb.get() == 0) {
LOG.severe("Matrix inversion failed");
return false;
}
buffer.unmap(clQueue, bb);
testMatrix4fKernel1.release();
Kernel testMatrix4fKernel2 = program.createKernel("TestMatrix4f_2");
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
m1.set(i, j, rand.nextFloat() * 20 - 10);
}
}
testMatrix4fKernel2.Run1NoEvent(clQueue, new Kernel.WorkSize(1), m1, m1.determinant(), m1.transpose(), m1.adjoint(), buffer);
bb = buffer.map(clQueue, MappingAccess.MAP_READ_ONLY);
if (bb.get() == 0) {
LOG.severe("Matrix determinant computation failed");
return false;
}
if (bb.get() == 0) {
LOG.severe("Matrix transposing failed");
return false;
}
if (bb.get() == 0) {
LOG.severe("Matrix adjoint computation failed");
return false;
}
buffer.unmap(clQueue, bb);
testMatrix4fKernel2.release();
buffer.release();
} catch (AssertionError ex) {
LOG.log(Level.SEVERE, "matrix4f test failed with an assertion error");
return false;
} catch (Exception ex) {
LOG.log(Level.SEVERE, "matrix4f test failed with:", ex);
return false;
}
return true;
}
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