use of com.jme3.math.Vector2f in project jmonkeyengine by jMonkeyEngine.
the class Face method clone.
@Override
public Face clone() {
Face result = new Face();
result.indexes = indexes.clone();
result.smooth = smooth;
result.materialNumber = materialNumber;
if (faceUVCoords != null) {
result.faceUVCoords = new HashMap<String, List<Vector2f>>(faceUVCoords.size());
for (Entry<String, List<Vector2f>> entry : faceUVCoords.entrySet()) {
List<Vector2f> uvs = new ArrayList<Vector2f>(entry.getValue().size());
for (Vector2f v : entry.getValue()) {
uvs.add(v.clone());
}
result.faceUVCoords.put(entry.getKey(), uvs);
}
}
if (vertexColors != null) {
result.vertexColors = new ArrayList<byte[]>(vertexColors.size());
for (byte[] colors : vertexColors) {
result.vertexColors.add(colors.clone());
}
}
result.temporalMesh = temporalMesh;
return result;
}
use of com.jme3.math.Vector2f in project jmonkeyengine by jMonkeyEngine.
the class UVCoordinatesGenerator method generateUVCoordinatesFor2DTexture.
/**
* Generates a UV coordinates for 2D texture.
*
* @param mesh
* the mesh we generate UV's for
* @param texco
* UV coordinates type
* @param projection
* projection type
* @param geometries
* the geometris the given mesh belongs to (required to compute
* bounding box)
* @return UV coordinates for the given mesh
*/
public static List<Vector2f> generateUVCoordinatesFor2DTexture(Mesh mesh, UVCoordinatesType texco, UVProjectionType projection, Geometry geometries) {
List<Vector2f> result = new ArrayList<Vector2f>();
BoundingBox bb = UVCoordinatesGenerator.getBoundingBox(geometries);
// positions, normals, reflection vectors, etc.
float[] inputData = null;
switch(texco) {
case TEXCO_ORCO:
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position));
break;
case // this should be used if not defined by user explicitly
TEXCO_UV:
Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) };
for (int i = 0; i < mesh.getVertexCount(); ++i) {
result.add(data[i % 3]);
}
break;
case TEXCO_NORM:
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal));
break;
case TEXCO_REFL:
case TEXCO_GLOB:
case TEXCO_TANGENT:
case TEXCO_STRESS:
case TEXCO_LAVECTOR:
case TEXCO_OBJECT:
case TEXCO_OSA:
case TEXCO_PARTICLE_OR_STRAND:
case TEXCO_SPEED:
case TEXCO_STICKY:
case TEXCO_VIEW:
case TEXCO_WINDOW:
LOGGER.warning("Texture coordinates type not currently supported: " + texco);
break;
default:
throw new IllegalStateException("Unknown texture coordinates value: " + texco);
}
if (inputData != null) {
// make projection calculations
switch(projection) {
case PROJECTION_FLAT:
inputData = UVProjectionGenerator.flatProjection(inputData, bb);
break;
case PROJECTION_CUBE:
inputData = UVProjectionGenerator.cubeProjection(inputData, bb);
break;
case PROJECTION_TUBE:
BoundingTube bt = UVCoordinatesGenerator.getBoundingTube(geometries);
inputData = UVProjectionGenerator.tubeProjection(inputData, bt);
break;
case PROJECTION_SPHERE:
BoundingSphere bs = UVCoordinatesGenerator.getBoundingSphere(geometries);
inputData = UVProjectionGenerator.sphereProjection(inputData, bs);
break;
default:
throw new IllegalStateException("Unknown projection type: " + projection);
}
for (int i = 0; i < inputData.length; i += 2) {
result.add(new Vector2f(inputData[i], inputData[i + 1]));
}
}
return result;
}
use of com.jme3.math.Vector2f in project jmonkeyengine by jMonkeyEngine.
the class UVCoordinatesGenerator method generateUVCoordinatesFor3DTexture.
/**
* Generates a UV coordinates for 3D texture.
*
* @param mesh
* the mesh we generate UV's for
* @param texco
* UV coordinates type
* @param coordinatesSwappingIndexes
* coordinates swapping indexes
* @param geometries
* the geometris the given mesh belongs to (required to compute
* bounding box)
* @return UV coordinates for the given mesh
*/
public static List<Vector3f> generateUVCoordinatesFor3DTexture(Mesh mesh, UVCoordinatesType texco, int[] coordinatesSwappingIndexes, Geometry... geometries) {
List<Vector3f> result = new ArrayList<Vector3f>();
BoundingBox bb = UVCoordinatesGenerator.getBoundingBox(geometries);
// positions, normals, reflection vectors, etc.
float[] inputData = null;
switch(texco) {
case TEXCO_ORCO:
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position));
break;
case TEXCO_UV:
Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) };
for (int i = 0; i < mesh.getVertexCount(); ++i) {
Vector2f uv = data[i % 3];
result.add(new Vector3f(uv.x, uv.y, 0));
}
break;
case TEXCO_NORM:
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal));
break;
case TEXCO_REFL:
case TEXCO_GLOB:
case TEXCO_TANGENT:
case TEXCO_STRESS:
case TEXCO_LAVECTOR:
case TEXCO_OBJECT:
case TEXCO_OSA:
case TEXCO_PARTICLE_OR_STRAND:
case TEXCO_SPEED:
case TEXCO_STICKY:
case TEXCO_VIEW:
case TEXCO_WINDOW:
LOGGER.warning("Texture coordinates type not currently supported: " + texco);
break;
default:
throw new IllegalStateException("Unknown texture coordinates value: " + texco);
}
if (inputData != null) {
// make calculations
Vector3f min = bb.getMin(null);
// used for coordinates swapping
float[] uvCoordsResults = new float[4];
float[] ext = new float[] { bb.getXExtent() * 2, bb.getYExtent() * 2, bb.getZExtent() * 2 };
for (int i = 0; i < ext.length; ++i) {
if (ext[i] == 0) {
ext[i] = 1;
}
}
// <0; 1>
for (int i = 0; i < inputData.length; i += 3) {
uvCoordsResults[1] = (inputData[i] - min.x) / ext[0];
uvCoordsResults[2] = (inputData[i + 1] - min.y) / ext[1];
uvCoordsResults[3] = (inputData[i + 2] - min.z) / ext[2];
result.add(new Vector3f(uvCoordsResults[coordinatesSwappingIndexes[0]], uvCoordsResults[coordinatesSwappingIndexes[1]], uvCoordsResults[coordinatesSwappingIndexes[2]]));
}
}
return result;
}
use of com.jme3.math.Vector2f in project jmonkeyengine by jMonkeyEngine.
the class SubdivisionSurfaceModifier method computeFaceUVs.
/**
* The method computes the UV coordinates of the face middle point.
* @param face
* the face of the mesh
* @return a map whose key is the name of the UV set and value is the UV coordinate of the face's middle point
*/
private Map<String, Vector2f> computeFaceUVs(Face face) {
Map<String, Vector2f> result = null;
Map<String, List<Vector2f>> uvSets = face.getUvSets();
if (uvSets != null && uvSets.size() > 0) {
result = new HashMap<String, Vector2f>(uvSets.size());
for (Entry<String, List<Vector2f>> entry : uvSets.entrySet()) {
Vector2f faceUV = new Vector2f();
for (Vector2f uv : entry.getValue()) {
faceUV.addLocal(uv);
}
faceUV.divideLocal(entry.getValue().size());
result.put(entry.getKey(), faceUV);
}
}
return result;
}
use of com.jme3.math.Vector2f in project jmonkeyengine by jMonkeyEngine.
the class OBJLoader method readVector2.
protected Vector2f readVector2() {
Vector2f v = new Vector2f();
String line = scan.nextLine().trim();
String[] split = line.split("\\s+");
v.setX(Float.parseFloat(split[0].trim()));
v.setY(Float.parseFloat(split[1].trim()));
return v;
}
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