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Example 11 with Vector4f

use of com.jme3.math.Vector4f in project jmonkeyengine by jMonkeyEngine.

the class Camera method setClipPlane.

/**
     * Sets a clipPlane for this camera.
     * The clipPlane is used to recompute the
     * projectionMatrix using the plane as the near plane     
     * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
     * more info here
     * <ul>
     * <li><a href="http://www.terathon.com/code/oblique.html">http://www.terathon.com/code/oblique.html</a>
     * <li><a href="http://aras-p.info/texts/obliqueortho.html">http://aras-p.info/texts/obliqueortho.html</a>
     * <li><a href="http://hacksoflife.blogspot.com/2008/12/every-now-and-then-i-come-across.html">http://hacksoflife.blogspot.com/2008/12/every-now-and-then-i-come-across.html</a>
     * </ul>
     *
     * Note that this will work properly only if it's called on each update, and be aware that it won't work properly with the sky bucket.
     * if you want to handle the sky bucket, look at how it's done in SimpleWaterProcessor.java
     * @param clipPlane the plane
     * @param side the side the camera stands from the plane
     */
public void setClipPlane(Plane clipPlane, Plane.Side side) {
    float sideFactor = 1;
    if (side == Plane.Side.Negative) {
        sideFactor = -1;
    }
    //we are on the other side of the plane no need to clip anymore.
    if (clipPlane.whichSide(location) == side) {
        return;
    }
    TempVars vars = TempVars.get();
    try {
        Matrix4f p = projectionMatrixOverride.set(projectionMatrix);
        Matrix4f ivm = viewMatrix;
        Vector3f point = clipPlane.getNormal().mult(clipPlane.getConstant(), vars.vect1);
        Vector3f pp = ivm.mult(point, vars.vect2);
        Vector3f pn = ivm.multNormal(clipPlane.getNormal(), vars.vect3);
        Vector4f clipPlaneV = vars.vect4f1.set(pn.x * sideFactor, pn.y * sideFactor, pn.z * sideFactor, -(pp.dot(pn)) * sideFactor);
        Vector4f v = vars.vect4f2.set(0, 0, 0, 0);
        v.x = (Math.signum(clipPlaneV.x) + p.m02) / p.m00;
        v.y = (Math.signum(clipPlaneV.y) + p.m12) / p.m11;
        v.z = -1.0f;
        v.w = (1.0f + p.m22) / p.m23;
        //clipPlaneV.x * v.x + clipPlaneV.y * v.y + clipPlaneV.z * v.z + clipPlaneV.w * v.w;
        float dot = clipPlaneV.dot(v);
        Vector4f c = clipPlaneV.multLocal(2.0f / dot);
        p.m20 = c.x - p.m30;
        p.m21 = c.y - p.m31;
        p.m22 = c.z - p.m32;
        p.m23 = c.w - p.m33;
        setProjectionMatrix(p);
    } finally {
        vars.release();
    }
}
Also used : TempVars(com.jme3.util.TempVars)

Example 12 with Vector4f

use of com.jme3.math.Vector4f in project jmonkeyengine by jMonkeyEngine.

the class J3MOutputCapsule method formatMatParam.

private String formatMatParam(MatParam param) {
    VarType type = param.getVarType();
    Object val = param.getValue();
    switch(type) {
        case Boolean:
        case Float:
        case Int:
            return val.toString();
        case Vector2:
            Vector2f v2 = (Vector2f) val;
            return v2.getX() + " " + v2.getY();
        case Vector3:
            Vector3f v3 = (Vector3f) val;
            return v3.getX() + " " + v3.getY() + " " + v3.getZ();
        case Vector4:
            // can be either ColorRGBA, Vector4f or Quaternion
            if (val instanceof Vector4f) {
                Vector4f v4 = (Vector4f) val;
                return v4.getX() + " " + v4.getY() + " " + v4.getZ() + " " + v4.getW();
            } else if (val instanceof ColorRGBA) {
                ColorRGBA color = (ColorRGBA) val;
                return color.getRed() + " " + color.getGreen() + " " + color.getBlue() + " " + color.getAlpha();
            } else if (val instanceof Quaternion) {
                Quaternion quat = (Quaternion) val;
                return quat.getX() + " " + quat.getY() + " " + quat.getZ() + " " + quat.getW();
            } else {
                throw new UnsupportedOperationException("Unexpected Vector4 type: " + val);
            }
        default:
            // parameter type not supported in J3M
            return null;
    }
}
Also used : VarType(com.jme3.shader.VarType)

Aggregations

Vector4f (com.jme3.math.Vector4f)6 Vector3f (com.jme3.math.Vector3f)5 TempVars (com.jme3.util.TempVars)5 ColorRGBA (com.jme3.math.ColorRGBA)3 DirectionalLight (com.jme3.light.DirectionalLight)2 Light (com.jme3.light.Light)2 PointLight (com.jme3.light.PointLight)2 SpotLight (com.jme3.light.SpotLight)2 Uniform (com.jme3.shader.Uniform)2 TextureKey (com.jme3.asset.TextureKey)1 BoundingSphere (com.jme3.bounding.BoundingSphere)1 AmbientLight (com.jme3.light.AmbientLight)1 Quaternion (com.jme3.math.Quaternion)1 Spline (com.jme3.math.Spline)1 Renderer (com.jme3.renderer.Renderer)1 IndexBuffer (com.jme3.scene.mesh.IndexBuffer)1 BlenderInputStream (com.jme3.scene.plugins.blender.file.BlenderInputStream)1 DynamicArray (com.jme3.scene.plugins.blender.file.DynamicArray)1 FileBlockHeader (com.jme3.scene.plugins.blender.file.FileBlockHeader)1 Pointer (com.jme3.scene.plugins.blender.file.Pointer)1