use of com.jme3.opencl.Device in project jmonkeyengine by jMonkeyEngine.
the class VRAppState method stateAttached.
@Override
public void stateAttached(AppStateManager stateManager) {
//To change body of generated methods, choose Tools | Templates.
super.stateAttached(stateManager);
if (settings == null) {
settings = new AppSettings(true);
logger.config("Using default settings.");
} else {
logger.config("Using given settings.");
}
// Attach VR environment to the application
if (!environment.isInitialized()) {
environment.initialize();
}
if (environment.isInitialized()) {
environment.atttach(this, stateManager.getApplication());
} else {
logger.severe("Cannot attach VR environment to the VR app state as its not initialized.");
}
GraphicsDevice defDev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
if (environment.isInVR() && !environment.compositorAllowed()) {
// "easy extended" mode
// setup experimental JFrame on external device
// first, find the VR device
GraphicsDevice VRdev = null;
GraphicsDevice[] devs = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
// pick the display that isn't the default one
for (GraphicsDevice gd : devs) {
if (gd != defDev) {
VRdev = gd;
break;
}
}
// did we get the VR device?
if (VRdev != null) {
// set properties for VR acceleration
try {
java.awt.DisplayMode useDM = null;
int max = 0;
for (java.awt.DisplayMode dm : VRdev.getDisplayModes()) {
int check = dm.getHeight() + dm.getWidth() + dm.getRefreshRate() + dm.getBitDepth();
if (check > max) {
max = check;
useDM = dm;
}
}
// create a window for the VR device
settings.setWidth(useDM.getWidth());
settings.setHeight(useDM.getHeight());
settings.setBitsPerPixel(useDM.getBitDepth());
settings.setFrequency(useDM.getRefreshRate());
settings.setSwapBuffers(true);
// allow vsync on this display
settings.setVSync(true);
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
// make sure we are in the right display mode
if (VRdev.getDisplayMode().equals(useDM) == false) {
VRdev.setDisplayMode(useDM);
}
return;
} catch (Exception e) {
logger.log(Level.SEVERE, e.getMessage(), e);
}
} else {
logger.config("Cannot access to external screen.");
}
} else {
if (!environment.isInVR()) {
logger.config("Cannot switch to VR mode (VR disabled by user).");
} else if (!environment.compositorAllowed()) {
logger.warning("Cannot switch to VR mode (VR not supported).");
}
}
if (!environment.isInVR()) {
//FIXME: Handling GLFW workaround on MacOS
boolean macOs = false;
if (macOs) {
// GLFW workaround on macs
settings.setFrequency(defDev.getDisplayMode().getRefreshRate());
settings.setDepthBits(24);
settings.setVSync(true);
// try and read resolution from file in local dir
File resfile = new File("resolution.txt");
if (resfile.exists()) {
try {
BufferedReader br = new BufferedReader(new FileReader(resfile));
settings.setWidth(Integer.parseInt(br.readLine()));
settings.setHeight(Integer.parseInt(br.readLine()));
try {
settings.setFullscreen(br.readLine().toLowerCase(Locale.ENGLISH).contains("full"));
} catch (Exception e) {
settings.setFullscreen(false);
}
br.close();
} catch (Exception e) {
settings.setWidth(1280);
settings.setHeight(720);
}
} else {
settings.setWidth(1280);
settings.setHeight(720);
settings.setFullscreen(false);
}
settings.setResizable(false);
}
settings.setSwapBuffers(true);
} else {
// use basic mirroring window, skip settings window
settings.setSamples(1);
settings.setWidth(xWin);
settings.setHeight(yWin);
settings.setBitsPerPixel(32);
settings.setFrameRate(0);
settings.setFrequency(environment.getVRHardware().getDisplayFrequency());
settings.setFullscreen(false);
// stop vsyncing on primary monitor!
settings.setVSync(false);
settings.setSwapBuffers(environment.isSwapBuffers());
}
// Updating application settings
stateManager.getApplication().setSettings(settings);
logger.config("Updated underlying application settings.");
}
use of com.jme3.opencl.Device in project jmonkeyengine by jMonkeyEngine.
the class OGLESContext method createView.
/**
* <code>createView</code> creates the GLSurfaceView that the renderer will
* draw to. <p> The result GLSurfaceView will receive input events and
* forward them to the Application. Any rendering will be done into the
* GLSurfaceView. Only one GLSurfaceView can be created at this time. The
* given configType specifies how to determine the display configuration.
*
* @return GLSurfaceView The newly created view
*/
public GLSurfaceView createView(Context context) {
// NOTE: We assume all ICS devices have OpenGL ES 2.0.
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
// below 4.0, check OpenGL ES 2.0 support.
ActivityManager am = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ConfigurationInfo info = am.getDeviceConfigurationInfo();
if (info.reqGlEsVersion < 0x20000) {
throw new UnsupportedOperationException("OpenGL ES 2.0 is not supported on this device");
}
} else if (Build.VERSION.SDK_INT < 9) {
throw new UnsupportedOperationException("jME3 requires Android 2.3 or later");
}
// Start to set up the view
GLSurfaceView view = new GLSurfaceView(context);
logger.log(Level.INFO, "Android Build Version: {0}", Build.VERSION.SDK_INT);
if (androidInput == null) {
if (Build.VERSION.SDK_INT >= 14) {
androidInput = new AndroidInputHandler14();
} else if (Build.VERSION.SDK_INT >= 9) {
androidInput = new AndroidInputHandler();
}
}
androidInput.setView(view);
androidInput.loadSettings(settings);
// setEGLContextClientVersion must be set before calling setRenderer
// this means it cannot be set in AndroidConfigChooser (too late)
view.setEGLContextClientVersion(2);
view.setFocusableInTouchMode(true);
view.setFocusable(true);
// setFormat must be set before AndroidConfigChooser is called by the surfaceview.
// if setFormat is called after ConfigChooser is called, then execution
// stops at the setFormat call without a crash.
// We look at the user setting for alpha bits and set the surfaceview
// PixelFormat to either Opaque, Transparent, or Translucent.
// ConfigChooser will do it's best to honor the alpha requested by the user
// For best rendering performance, use Opaque (alpha bits = 0).
int curAlphaBits = settings.getAlphaBits();
logger.log(Level.FINE, "curAlphaBits: {0}", curAlphaBits);
if (curAlphaBits >= 8) {
logger.log(Level.FINE, "Pixel Format: TRANSLUCENT");
view.getHolder().setFormat(PixelFormat.TRANSLUCENT);
view.setZOrderOnTop(true);
} else if (curAlphaBits >= 1) {
logger.log(Level.FINE, "Pixel Format: TRANSPARENT");
view.getHolder().setFormat(PixelFormat.TRANSPARENT);
} else {
logger.log(Level.FINE, "Pixel Format: OPAQUE");
view.getHolder().setFormat(PixelFormat.OPAQUE);
}
AndroidConfigChooser configChooser = new AndroidConfigChooser(settings);
view.setEGLConfigChooser(configChooser);
view.setRenderer(this);
// reloading all the OpenGL objects.
if (Build.VERSION.SDK_INT >= 11) {
view.setPreserveEGLContextOnPause(true);
}
return view;
}
use of com.jme3.opencl.Device in project jmonkeyengine by jMonkeyEngine.
the class AndroidJoystickJoyInput14 method loadJoysticks.
public List<Joystick> loadJoysticks(int joyId, InputManager inputManager) {
logger.log(Level.INFO, "loading Joystick devices");
ArrayList<Joystick> joysticks = new ArrayList<Joystick>();
joysticks.clear();
joystickIndex.clear();
ArrayList gameControllerDeviceIds = new ArrayList();
int[] deviceIds = InputDevice.getDeviceIds();
for (int deviceId : deviceIds) {
InputDevice dev = InputDevice.getDevice(deviceId);
int sources = dev.getSources();
logger.log(Level.FINE, "deviceId[{0}] sources: {1}", new Object[] { deviceId, sources });
// Verify that the device has gamepad buttons, control sticks, or both.
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) || ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
// This device is a game controller. Store its device ID.
if (!gameControllerDeviceIds.contains(deviceId)) {
gameControllerDeviceIds.add(deviceId);
logger.log(Level.FINE, "Attempting to create joystick for device: {0}", dev);
// Create an AndroidJoystick and store the InputDevice so we
// can later correspond the input from the InputDevice to the
// appropriate jME Joystick event
AndroidJoystick joystick = new AndroidJoystick(inputManager, joyInput, dev, joyId + joysticks.size(), dev.getName());
joystickIndex.put(deviceId, joystick);
joysticks.add(joystick);
// Each analog input is reported as a MotionRange
// The axis number corresponds to the type of axis
// The AndroidJoystick.addAxis(MotionRange) converts the axis
// type reported by Android into the jME Joystick axis
List<MotionRange> motionRanges = dev.getMotionRanges();
for (MotionRange motionRange : motionRanges) {
logger.log(Level.INFO, "motion range: {0}", motionRange.toString());
logger.log(Level.INFO, "axis: {0}", motionRange.getAxis());
JoystickAxis axis = joystick.addAxis(motionRange);
logger.log(Level.INFO, "added axis: {0}", axis);
}
// device, but I haven't found a better way yet.
for (int keyCode : AndroidGamepadButtons) {
logger.log(Level.INFO, "button[{0}]: {1}", new Object[] { keyCode, KeyCharacterMap.deviceHasKey(keyCode) });
if (KeyCharacterMap.deviceHasKey(keyCode)) {
// add button even though we aren't sure if the button
// actually exists on this InputDevice
logger.log(Level.INFO, "button[{0}] exists somewhere", keyCode);
JoystickButton button = joystick.addButton(keyCode);
logger.log(Level.INFO, "added button: {0}", button);
}
}
}
}
}
loaded = true;
return joysticks;
}
use of com.jme3.opencl.Device in project jmonkeyengine by jMonkeyEngine.
the class AndroidSensorJoyInput method updateOrientation.
/**
* Calculates the device orientation based off the data recieved from the
* Acceleration Sensor and Mangetic Field sensor
* Values are returned relative to the Earth.
*
* From the Android Doc
*
* Computes the device's orientation based on the rotation matrix. When it returns, the array values is filled with the result:
* values[0]: azimuth, rotation around the Z axis.
* values[1]: pitch, rotation around the X axis.
* values[2]: roll, rotation around the Y axis.
*
* The reference coordinate-system used is different from the world
* coordinate-system defined for the rotation matrix:
* X is defined as the vector product Y.Z (It is tangential to the ground at the device's current location and roughly points West).
* Y is tangential to the ground at the device's current location and points towards the magnetic North Pole.
* Z points towards the center of the Earth and is perpendicular to the ground.
*
* @return True if Orientation was calculated
*/
private boolean updateOrientation() {
SensorData sensorData;
AndroidSensorJoystickAxis axis;
final float[] curInclinationMat = new float[16];
final float[] curRotationMat = new float[16];
final float[] rotatedRotationMat = new float[16];
final float[] accValues = new float[3];
final float[] magValues = new float[3];
final float[] orderedOrientation = new float[3];
// if the Gravity Sensor is available, use it for orientation, if not
// use the accelerometer
// NOTE: Seemed to work worse, so just using accelerometer
// sensorData = sensors.get(Sensor.TYPE_GRAVITY);
// if (sensorData == null) {
sensorData = sensors.get(Sensor.TYPE_ACCELEROMETER);
if (sensorData == null || !sensorData.enabled || !sensorData.haveData) {
return false;
}
if (sensorData.sensorAccuracy == SensorManager.SENSOR_STATUS_UNRELIABLE) {
return false;
}
synchronized (sensorData.valuesLock) {
accValues[0] = sensorData.lastValues[0];
accValues[1] = sensorData.lastValues[1];
accValues[2] = sensorData.lastValues[2];
}
sensorData = sensors.get(Sensor.TYPE_MAGNETIC_FIELD);
if (sensorData == null || !sensorData.enabled || !sensorData.haveData) {
return false;
}
if (sensorData.sensorAccuracy == SensorManager.SENSOR_STATUS_UNRELIABLE) {
return false;
}
synchronized (sensorData.valuesLock) {
magValues[0] = sensorData.lastValues[0];
magValues[1] = sensorData.lastValues[1];
magValues[2] = sensorData.lastValues[2];
}
if (SensorManager.getRotationMatrix(curRotationMat, curInclinationMat, accValues, magValues)) {
final float[] orientValues = new float[3];
if (remapCoordinates(curRotationMat, rotatedRotationMat)) {
SensorManager.getOrientation(rotatedRotationMat, orientValues);
// logger.log(Level.FINE, "Orientation Values: {0}, {1}, {2}",
// new Object[]{orientValues[0], orientValues[1], orientValues[2]});
// need to reorder to make it x, y, z order instead of z, x, y order
orderedOrientation[0] = orientValues[1];
orderedOrientation[1] = orientValues[2];
orderedOrientation[2] = orientValues[0];
sensorData = sensors.get(Sensor.TYPE_ORIENTATION);
if (sensorData != null && sensorData.axes.size() > 0) {
for (int i = 0; i < orderedOrientation.length; i++) {
axis = sensorData.axes.get(i);
if (axis != null) {
axis.setCurRawValue(orderedOrientation[i]);
if (!sensorData.haveData) {
sensorData.haveData = true;
} else {
if (axis.isChanged()) {
joyInput.addEvent(new JoyAxisEvent(axis, axis.getJoystickAxisValue()));
}
}
}
}
} else if (sensorData != null) {
if (!sensorData.haveData) {
sensorData.haveData = true;
}
}
return true;
} else {
logger.log(Level.FINE, "remapCoordinateSystem failed");
}
} else {
logger.log(Level.FINE, "getRotationMatrix returned false");
}
return false;
}
use of com.jme3.opencl.Device in project jmonkeyengine by jMonkeyEngine.
the class AndroidHarnessFragment method onCreate.
/**
* This Fragment uses setRetainInstance(true) so the onCreate method will only
* be called once. During device configuration changes, the instance of
* this Fragment will be reused in the new Activity. This method should not
* contain any View related objects. They are created and destroyed by
* other methods. View related objects should not be reused, but rather
* created and destroyed along with the Activity.
*
* @param savedInstanceState
*/
@Override
public void onCreate(Bundle savedInstanceState) {
initializeLogHandler();
logger.fine("onCreate");
super.onCreate(savedInstanceState);
// Create Settings
logger.log(Level.FINE, "Creating settings");
AppSettings settings = new AppSettings(true);
settings.setEmulateMouse(mouseEventsEnabled);
settings.setEmulateMouseFlipAxis(mouseEventsInvertX, mouseEventsInvertY);
settings.setUseJoysticks(joystickEventsEnabled);
settings.setEmulateKeyboard(keyEventsEnabled);
settings.setBitsPerPixel(eglBitsPerPixel);
settings.setAlphaBits(eglAlphaBits);
settings.setDepthBits(eglDepthBits);
settings.setSamples(eglSamples);
settings.setStencilBits(eglStencilBits);
settings.setAudioRenderer(audioRendererType);
settings.setFrameRate(frameRate);
// Create application instance
try {
if (app == null) {
@SuppressWarnings("unchecked") Class<? extends LegacyApplication> clazz = (Class<? extends LegacyApplication>) Class.forName(appClass);
app = clazz.newInstance();
}
app.setSettings(settings);
app.start();
} catch (Exception ex) {
handleError("Class " + appClass + " init failed", ex);
}
OGLESContext ctx = (OGLESContext) app.getContext();
// AndroidHarness wraps the app as a SystemListener.
ctx.setSystemListener(this);
setRetainInstance(true);
}
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